Created by: YGO Mod (20517634)

Created On: 01/20/2025

Main: 58 Extra: 6

1 cardBlue-Eyes Abyss Dragon 1 cardBlue-Eyes Abyss Dragon
Blue-Eyes Abyss Dragon
LIGHT 8
Blue-Eyes Abyss Dragon
  • ATK:

  • 2500

  • DEF:

  • 2500


If this card is Special Summoned: You can add 1 Ritual Spell or 1 "Polymerization" from your Deck to your hand. During your End Phase: You can add 1 Level 8 or higher Dragon monster from your Deck to your hand. You can banish this card from your GY; all Level 8 or higher Dragon monsters you control gain 1000 ATK. You can only use each effect of "Blue-Eyes Abyss Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY.


1 cardBlue-Eyes Jet Dragon 1 cardBlue-Eyes Jet Dragon
Blue-Eyes Jet Dragon
LIGHT 8
Blue-Eyes Jet Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.


1 cardBlue-Eyes Shining Dragon 1 cardBlue-Eyes Shining Dragon
Blue-Eyes Shining Dragon
LIGHT 10
Blue-Eyes Shining Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Blue-Eyes Ultimate Dragon". Gains 300 ATK for each Dragon monster in your GY. When a card or effect is activated that targets this card (Quick Effect): You can negate that effect.


1 cardDeep-Eyes White Dragon 1 cardDeep-Eyes White Dragon
Deep-Eyes White Dragon
LIGHT 10
Deep-Eyes White Dragon
  • ATK:

  • 0

  • DEF:

  • 0


When a face-up "Blue-Eyes" monster(s) you control is destroyed by battle or an opponent's card effect, and you have a Dragon-Type monster in your Graveyard: You can Special Summon this card from your hand, and if you do, inflict 600 damage to your opponent for each Dragon-Type monster with different names in your Graveyard. If this card is Normal or Special Summoned: Target 1 Dragon-Type monster in your Graveyard; this card's ATK becomes equal to that monster's. If this card on the field is destroyed by a card effect: Destroy all monsters your opponent controls.


1 cardDragon Spirit of White 1 cardDragon Spirit of White
Dragon Spirit of White
LIGHT 8
Dragon Spirit of White
  • ATK:

  • 2500

  • DEF:

  • 2000


(This card is always treated as a "Blue-Eyes" card.) This card is treated as a Normal Monster while in the hand or GY. When this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; banish it. If your opponent controls a monster (Quick Effect): You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.


2 cardKaibaman 2 cardKaibaman
Kaibaman
LIGHT 3
Kaibaman
  • ATK:

  • 200

  • DEF:

  • 700


You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.


1 cardKidmodo Dragon 1 cardKidmodo Dragon
Kidmodo Dragon
EARTH 3
Kidmodo Dragon
  • ATK:

  • 100

  • DEF:

  • 200


If this card is sent to the Graveyard: You can Special Summon 1 Dragon-Type monster from your hand. You cannot Special Summon monsters, except Dragon-Type monsters, nor conduct your Battle Phase, the turn you activate this effect. You can only use this effect of "Kidmodo Dragon" once per turn.


1 cardGreed Jar 1 cardGreed Jar
Greed Jar
EARTH 3
Greed Jar
  • ATK:

  • 700

  • DEF:

  • 800


FLIP: Apply these effects in sequence. ● Excavate any number of cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also send the remaining to the GY. ● Send monsters from your Extra Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use this effect of "Greed Jar" once per turn.


3 cardBlue-Eyes White Dragon 3 cardBlue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


3 cardMaiden with Eyes of Blue 3 cardMaiden with Eyes of Blue
Maiden with Eyes of Blue
LIGHT 1
Maiden with Eyes of Blue
  • ATK:

  • 0

  • DEF:

  • 0


When a card or effect is activated that targets this card (Quick Effect): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn.


1 cardMaster with Eyes of Blue 1 cardMaster with Eyes of Blue
Master with Eyes of Blue
LIGHT 1
Master with Eyes of Blue
  • ATK:

  • 300

  • DEF:

  • 1200


When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner in your GY; add it to your hand. You can shuffle this card from your GY into the Deck, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your GY, other than the sent monster. You can only use this effect of "Master with Eyes of Blue" once per turn.


3 cardPriestess with Eyes of Blue 3 cardPriestess with Eyes of Blue
Priestess with Eyes of Blue
LIGHT 1
Priestess with Eyes of Blue
  • ATK:

  • 0

  • DEF:

  • 0


When a card or effect is activated that targets this card (Quick Effect): You can send 1 Effect Monster you control to the GY, and if you do, add up to 2 "Blue-Eyes" monsters with different names from your Deck to your hand. If this card is in your GY: You can target 1 "Blue-Eyes" monster you control; shuffle it into the Deck, and if you do, Special Summon this card. You can only use 1 "Priestess with Eyes of Blue" effect per turn, and only once that turn.


1 cardProtector with Eyes of Blue 1 cardProtector with Eyes of Blue
Protector with Eyes of Blue
LIGHT 1
Protector with Eyes of Blue
  • ATK:

  • 800

  • DEF:

  • 1300


When this card is Normal Summoned: You can Special Summon 1 Level 1 LIGHT Tuner from your hand. You can target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your hand. You can only use this effect of "Protector with Eyes of Blue" once per turn.


2 cardThe White Stone of Ancients 2 cardThe White Stone of Ancients
The White Stone of Ancients
LIGHT 1
The White Stone of Ancients
  • ATK:

  • 600

  • DEF:

  • 500


Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your GY, then target 1 "Blue-Eyes" monster in your GY; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.


2 cardThe White Stone of Legend 2 cardThe White Stone of Legend
The White Stone of Legend
LIGHT 1
The White Stone of Legend
  • ATK:

  • 300

  • DEF:

  • 250


If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.


1 cardAncient Rules 1 cardAncient Rules
Ancient Rules
Spell Normal
Ancient Rules

    Special Summon 1 Level 5 or higher Normal Monster from your hand.


    1 cardAngel of Blue Tears 1 cardAngel of Blue Tears
    Angel of Blue Tears
    Spell Normal
    Angel of Blue Tears

      Target 1 face-up monster on the field; its controller's opponent takes damage equal to the number of cards in their hand x 200, then negate that target's effects until the end of this turn. If effect damage is inflicted (except during the Damage Step): You can banish this card from your GY; Set 1 Normal Trap directly from your hand or Deck. If Set from the hand, it can be activated this turn. You can only use 1 "Angel of Blue Tears" effect per turn, and only once that turn.


      1 cardBeacon of White 1 cardBeacon of White
      Beacon of White
      Spell Equip
      Beacon of White

        If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes" monsters in your GY: Target 1 of them; Special Summon it, but it has its effects negated, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your GY, the equipped monster can attack up to that number of times during each Battle Phase.


        1 cardBingo Machine, Go!!! 1 cardBingo Machine, Go!!!
        Bingo Machine, Go!!!
        Spell Normal
        Bingo Machine, Go!!!

          Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. ● "Blue-Eyes" monster ● Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"


          2 cardBurst Stream of Destruction 2 cardBurst Stream of Destruction
          Burst Stream of Destruction
          Spell Normal
          Burst Stream of Destruction

            If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card.


            1 cardCards of Consonance 1 cardCards of Consonance
            Cards of Consonance
            Spell Normal
            Cards of Consonance

              Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards.


              3 cardDragon Shrine 3 cardDragon Shrine
              Dragon Shrine
              Spell Normal
              Dragon Shrine

                Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.


                1 cardFoolish Burial
                1 cardFoolish Burial
                Foolish Burial
                Spell Normal
                Foolish Burial

                  Send 1 monster from your Deck to the GY.




                  Tag(s):

                  2 cardFusion Sage 2 cardFusion Sage
                  Fusion Sage
                  Spell Normal
                  Fusion Sage

                    Add 1 "Polymerization" from your Deck to your hand.


                    1 cardMajesty with Eyes of Blue 1 cardMajesty with Eyes of Blue
                    Majesty with Eyes of Blue
                    Spell Quick
                    Majesty with Eyes of Blue

                      Send 1 "Blue-Eyes" monster from your hand or Deck to the GY, then target 1 face-up monster on the field; it cannot attack while it is face-up on the field. You can only activate 1 "Majesty with Eyes of Blue" per turn.


                      1 cardMausoleum of White 1 cardMausoleum of White
                      Mausoleum of White
                      Spell Field
                      Mausoleum of White

                        During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the GY, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Burst Stream of Destruction" from your Deck to your hand.


                        1 cardMonster Reborn
                        1 cardMonster Reborn
                        Monster Reborn
                        Spell Normal
                        Monster Reborn

                          Target 1 monster in either GY; Special Summon it.




                          Tag(s):

                          2 cardPolymerization 2 cardPolymerization
                          Polymerization
                          Spell Normal
                          Polymerization

                            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                            2 cardSilver's Cry 2 cardSilver's Cry
                            Silver's Cry
                            Spell Quick
                            Silver's Cry

                              Target 1 Dragon Normal Monster in your GY; Special Summon that target. You can only activate 1 "Silver's Cry" per turn.


                              1 cardStamping Destruction 1 cardStamping Destruction
                              Stamping Destruction
                              Spell Normal
                              Stamping Destruction

                                If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.


                                3 cardThe Melody of Awakening Dragon 3 cardThe Melody of Awakening Dragon
                                The Melody of Awakening Dragon
                                Spell Normal
                                The Melody of Awakening Dragon

                                  Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                                  1 cardTrade-In 1 cardTrade-In
                                  Trade-In
                                  Spell Normal
                                  Trade-In

                                    Discard 1 Level 8 monster; draw 2 cards.


                                    1 cardTriple Tactics Thrust 1 cardTriple Tactics Thrust
                                    Triple Tactics Thrust
                                    Spell Normal
                                    Triple Tactics Thrust

                                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                      1 cardCall of the Haunted
                                      1 cardCall of the Haunted
                                      Call of the Haunted
                                      Trap Continuous
                                      Call of the Haunted

                                        Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                        1 cardCompulsory Evacuation Device
                                        1 cardCompulsory Evacuation Device
                                        Compulsory Evacuation Device
                                        Trap Normal
                                        Compulsory Evacuation Device

                                          Target 1 monster on the field; return that target to the hand.


                                          1 cardDrowning Mirror Force 1 cardDrowning Mirror Force
                                          Drowning Mirror Force
                                          Trap Normal
                                          Drowning Mirror Force

                                            When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                                            1 cardFusion Duplication 1 cardFusion Duplication
                                            Fusion Duplication
                                            Trap Normal
                                            Fusion Duplication

                                              Target 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell in either player's GY; banish that Spell, then apply that Spell's effect when that card is activated. You can only activate 1 "Fusion Duplication" per turn.


                                              1 cardFusion Reserve
                                              1 cardFusion Reserve
                                              Fusion Reserve
                                              Trap Normal
                                              Fusion Reserve

                                                Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.


                                                1 cardMagic Cylinder
                                                1 cardMagic Cylinder
                                                Magic Cylinder
                                                Trap Normal
                                                Magic Cylinder

                                                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                                  1 cardMirror Force
                                                  1 cardMirror Force
                                                  Mirror Force
                                                  Trap Normal
                                                  Mirror Force

                                                    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                    1 cardTorrential Tribute
                                                    1 cardTorrential Tribute
                                                    Torrential Tribute
                                                    Trap Normal
                                                    Torrential Tribute

                                                      When a monster(s) is Summoned: Destroy all monsters on the field.


                                                      1 cardBlue-Eyes Tyrant Dragon 1 cardBlue-Eyes Tyrant Dragon
                                                      Blue-Eyes Tyrant Dragon
                                                      LIGHT 8
                                                      Blue-Eyes Tyrant Dragon
                                                      • ATK:

                                                      • 3400

                                                      • DEF:

                                                      • 2900


                                                      "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.


                                                      1 cardBlue-Eyes Ultimate Dragon 1 cardBlue-Eyes Ultimate Dragon
                                                      Blue-Eyes Ultimate Dragon
                                                      LIGHT 12
                                                      Blue-Eyes Ultimate Dragon
                                                      • ATK:

                                                      • 4500

                                                      • DEF:

                                                      • 3800


                                                      "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                                      1 cardFirst of the Dragons 1 cardFirst of the Dragons
                                                      First of the Dragons
                                                      DARK 9
                                                      First of the Dragons
                                                      • ATK:

                                                      • 2700

                                                      • DEF:

                                                      • 2000


                                                      2 Normal Monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 "First of the Dragons". This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects.


                                                      3 cardAzure-Eyes Silver Dragon 3 cardAzure-Eyes Silver Dragon
                                                      Azure-Eyes Silver Dragon
                                                      LIGHT 9
                                                      Azure-Eyes Silver Dragon
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 3000


                                                      1 Tuner + 1+ non-Tuner Normal Monsters If this card is Special Summoned: Until the end of the next turn, neither player can target Dragon monsters you currently control with card effects, also they cannot be destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your GY; Special Summon it.




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