Created by: YGO Mod (20517634)

Created On: 01/19/2025

Main: 49

1 cardElectric Lizard 1 cardElectric Lizard
Electric Lizard
EARTH 3
Electric Lizard
  • ATK:

  • 850

  • DEF:

  • 800


A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn.


2 cardMuka Muka 2 cardMuka Muka
Muka Muka
EARTH 2
Muka Muka
  • ATK:

  • 600

  • DEF:

  • 300


This card gains 300 ATK and DEF for each card in your hand.


2 cardShadow Ghoul 2 cardShadow Ghoul
Shadow Ghoul
DARK 5
Shadow Ghoul
  • ATK:

  • 1600

  • DEF:

  • 1300


This card gains 100 ATK for each monster in your Graveyard.


3 cardSteel Scorpion 3 cardSteel Scorpion
Steel Scorpion
EARTH 1
Steel Scorpion
  • ATK:

  • 250

  • DEF:

  • 300


A non Machine-Type Monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 2nd turn after the attack.


3 cardThe Unhappy Maiden 3 cardThe Unhappy Maiden
The Unhappy Maiden
LIGHT 1
The Unhappy Maiden
  • ATK:

  • 0

  • DEF:

  • 100


When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.


2 cardArmed Ninja 2 cardArmed Ninja
Armed Ninja
EARTH 1
Armed Ninja
  • ATK:

  • 300

  • DEF:

  • 300


FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)


1 cardBig Eye 1 cardBig Eye
Big Eye
DARK 4
Big Eye
  • ATK:

  • 1200

  • DEF:

  • 1000


FLIP: Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order.


2 cardCastle of Dark Illusions 2 cardCastle of Dark Illusions
Castle of Dark Illusions
DARK 4
Castle of Dark Illusions
  • ATK:

  • 920

  • DEF:

  • 1930


FLIP: All Zombie-Type monsters gain 200 ATK and DEF. During each of your next 4 Standby Phases, each of those Zombie-Type monsters gains 200 more ATK and DEF. These effects last as long as this card is face-up on the field.


2 cardHane-Hane 2 cardHane-Hane
Hane-Hane
EARTH 2
Hane-Hane
  • ATK:

  • 450

  • DEF:

  • 500


FLIP: Select 1 monster on the field and return it to its owner's hand.


2 cardMagician of Faith 2 cardMagician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.


1 cardPrincess of Tsurugi 1 cardPrincess of Tsurugi
Princess of Tsurugi
WIND 3
Princess of Tsurugi
  • ATK:

  • 900

  • DEF:

  • 700


FLIP: Inflict 500 damage to your opponent for each Spell and Trap Card on your opponent's side of the field.


1 cardReaper of the Cards 1 cardReaper of the Cards
Reaper of the Cards
DARK 5
Reaper of the Cards
  • ATK:

  • 1380

  • DEF:

  • 1930


FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.


2 card7 Colored Fish 2 card7 Colored Fish
7 Colored Fish
WATER 4
7 Colored Fish
  • ATK:

  • 1800

  • DEF:

  • 800


A rare rainbow fish that has never been caught by mortal man.


1 cardAqua Madoor 1 cardAqua Madoor
Aqua Madoor
WATER 4
Aqua Madoor
  • ATK:

  • 1200

  • DEF:

  • 2000


A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.


1 cardBlue-Winged Crown 1 cardBlue-Winged Crown
Blue-Winged Crown
WIND 4
Blue-Winged Crown
  • ATK:

  • 1600

  • DEF:

  • 1200


With hair shaped like a crown and a body encased in bluish white flames, this bird is a formidable sight.


2 cardGaia The Fierce Knight 2 cardGaia The Fierce Knight
Gaia The Fierce Knight
EARTH 7
Gaia The Fierce Knight
  • ATK:

  • 2300

  • DEF:

  • 2100


A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.


2 cardGiant Soldier of Stone 2 cardGiant Soldier of Stone
Giant Soldier of Stone
EARTH 3
Giant Soldier of Stone
  • ATK:

  • 1300

  • DEF:

  • 2000


A giant warrior made of stone. A punch from this creature has earth-shaking results.


2 cardSkull Red Bird 2 cardSkull Red Bird
Skull Red Bird
WIND 4
Skull Red Bird
  • ATK:

  • 1550

  • DEF:

  • 1200


This monster swoops down and attacks with a rain of knives stored in its wings.


1 cardBlock Attack 1 cardBlock Attack
Block Attack
Spell Normal
Block Attack

    Target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position.


    1 cardDark Hole
    1 cardDark Hole
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.


      2 cardFissure 2 cardFissure
      Fissure
      Spell Normal
      Fissure

        Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).


        1 cardMonster Reborn
        1 cardMonster Reborn
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.




          Tag(s):

          1 cardRaigeki
          1 cardRaigeki
          Raigeki
          Spell Normal
          Raigeki

            Destroy all monsters your opponent controls.




            Tag(s):

            3 cardShare the Pain 3 cardShare the Pain
            Share the Pain
            Spell Normal
            Share the Pain

              Tribute 1 monster; make your opponent Tribute 1 monster (for no effect).


              1 cardShield & Sword 1 cardShield & Sword
              Shield & Sword
              Spell Normal
              Shield & Sword

                Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.


                1 cardStim-Pack 1 cardStim-Pack
                Stim-Pack
                Spell Equip
                Stim-Pack

                  The equipped monster gains 700 ATK. During each of your Standby Phases, the equipped monster loses 200 ATK.


                  2 cardSwords of Revealing Light
                  2 cardSwords of Revealing Light
                  Swords of Revealing Light
                  Spell Normal
                  Swords of Revealing Light

                    After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                    3 cardTremendous Fire 3 cardTremendous Fire
                    Tremendous Fire
                    Spell Normal
                    Tremendous Fire

                      Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.


                      1 cardSolemn Judgment 1 cardSolemn Judgment
                      Solemn Judgment
                      Trap Counter
                      Solemn Judgment

                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                        Tag(s):



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