Yosenju Deck #411162 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Santa Claws x3, Yosenju Sabu x3, Dreaming Nemleria x3. Created Jan 19, 2025 by YGO Mod.

Deck Yosenju Master Duel

Created by: YGO Mod (20517634)

Created On: 01/19/2025

 
 


Official AI Deck Power Analysis
Pendulum ComboConfidence: Low
38± 8/ 100
Power Score
Structural 39
Reliability 32
Going First 40
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 39
Going First 40
Going Second 46
Meta Power provisional
Tournament Reliability 32
  • Primary strategy: Pendulum Combo
  • Secondary strategies: Midrange, Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum Summon Level 10 Yosenju monsters and accumulate XYZ boards with removal/interaction; Grind through interaction and board breakers to close via damage over time
  • Turn 1 (going first): Establish Pendulum Scales with Yosenju Shinchu L/R or Mayosenju pair; summon Level 10 bodies; overlay into XYZ removal engine (Skypalace Gangaridai, Number 35: Ravenous Tarantula); protect with Knightmare Links
  • Turn 2 (going second): Use Forbidden Droplet and Raigeki to clear opponent's board; rebuild via Nemleria search chain; close via mid-size XYZ boards
  • Recovery: Pendulum Scales reset via end-of-turn hand returns (Mayosenju Hitot); searcher density (18 cards with search text) provides follow-up lines; grind value from Knightmare draw effects
  • After siding: Unknown — no side deck provided; deck constructed for best-of-1 only

Why it scores here

This deck struggles with fundamental consistency and reliability despite heavy searcher density. The Pendulum engine (Mayosenju Hitot + Daibak + Shinchu L/R) requires specific scale combinations to function, and the opening hand quality is threatened by duplicate Pendulum scales, multiple zero-level spells, and eleven 3-ofs that create brick scenarios. While the searcher package (18 cards with search text) theoretically provides continuity, the deck lacks core Yosenju archetype staples (Kama 1–3, Izna, Yosenjus' Secret Move) that would smooth consistency. The extra deck is reasonably deep with XYZ removal options, but without real combo evidence, the median output cannot be verified; going-second removal (Forbidden Droplet, Raigeki) is present but not exceptional. The deck has no side deck and misses the archetype's proven interaction tools, making it a structural misfit relative to the published Yosenju core.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(≥1 level-10 Pendulum monster in opening 5) ≈ 0.34 for each card; Mayosenju pair start together is unreliable; no core Yosenju monsters (Kama, Izna) present to bootstrap searcher chains (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Eleven 3-ofs with zero-scale spells (Dream Tower, Sweet Dreams, Triple Tactics, Yosenju Oroshi Channeling) create hand redundancy; duplicate Pendulum Scales (Shinchu L/R 2x each, Daibak/Hitot 3x) block normal summon lines; no hand traps to dodge bricks (Inferred)
D3 Combo Conversion & Ceiling 48 Extra deck holds nine XYZ removal cards and four Links; best ceiling is Skypalace Gangaridai + Ravenous Tarantula multi-removal loop, estimated ~2–3 permanent interactions; no combo evidence provided (Inferred)
D4 Combo Floor & Median Output 38 Median output likely 1–2 XYZ overlays per turn given starter diversity and hand quality; no boards observed in evidence; searcher density suggests recursion but no verified median output (Inferred)
D5 Interruption Resilience & Route Redundancy 35 Pendulum scales reset end-of-turn via Mayosenju Hitot hand return; only 2 independent Pendulum lines (Hitot/Daibak vs Shinchu L/R) observed; one negate board (Mayosenju Daibak) is fragile; losing Pendulum zone access ends the deck (Inferred)
D6 Resource Economy, Recovery & Grind 42 Triple Tactics Thrust and Sweet Dreams provide search; Knightmare Phoenix/Cerberus offer draw on summon; Pot of Extravagance banishes to draw; grind value is marginal and requires live Links (Inferred)
D7 End-Board & Interaction Quality 45 Two XYZ bosses with negate/removal (Mayosenju Daibak as Pendulum Effect; CXyz Simon the Great Moral Leader offers battle-position negation); Knightmare Links provide spell/trap removal and draw; interaction breadth is moderate (Inferred)
D8 Going-Second & Board-Breaking Power 52 Forbidden Droplet and Raigeki clear opponent boards; no hand traps; extra-deck Links (Avramax, Cerberus, Phoenix) handle special-summoned threats; going-second removal exists but is not overwhelming (Verified text + Inferred application)
D9 Offensive Pressure & Closing Power 28 Mayosenju Daibak ATK 3000, Utopic Dark Infinity ATK 4000, Avramax ATK 3000; no piercing or direct-damage effects present; closing power relies on grinding small damage over multiple turns (Verified stats + Inferred strategy)
D10 Main Deck Efficiency & Flexibility 38 Main deck is 40 cards with 16 distinct cards; 11 3-ofs creates inflexibility; eleven cards are 0-scale spells (low utility outside combo); only 3 distinct monsters at 4-level support searcher recovery (Inferred)
D11 Extra Deck Efficiency & Coverage 48 Extra deck: 11 XYZ (9 generic rank 4/7/10/11), 4 Links; Skypalace Gangaridai 2x, others 1x; rank 10 access limited to Mayosenju Hitot/Daibak as pendulum summons; limited flex slots given XYZ-centric design (Verified composition + Inferred coverage)
D12 Side Deck Adaptability 0 No side deck provided (0 cards); deck is best-of-1 only and lacks adaptive post-match plans (Verified absence)
D13 Matchup Coverage & Format Fit 30 Yosenju archetype is niche in Master Duel; 0% core card inclusion (missing all 25 published staples: Kama 1–3, Izna, Yosenjus' Secret Move, Droll & Lock Bird, Fire Fighting Daruma Doll, Infinite Impermanence, etc.); format fit is poor (Observed usage stats + Inferred positioning)
D14 Pilotability & Error Tolerance 32 Pendulum scale setup requires sequencing and understanding which zones reset; Knightmare co-linking for draw adds decision points; no hand traps reduce reactive complexity; error margin is narrow (deck collapses if scales are disrupted) (Inferred)

How the score was computed

Strategy profile: 0.70 Combo + 0.30 Midrange. Structural ≈ 39, Going First ≈ 40, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 32. Modifiers: missing_archetype_core (-6); no_side_deck (-4); no_combo_evidence (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; no metagame sample supplied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High searcher density (18 cards with search text) provides theoretical follow-up
  • Extra deck is deep and diverse: 11 XYZ removal options and 4 Link monsters for flexibility
  • Going-second removal suite (Forbidden Droplet, Raigeki, Knightmare removal) is competitive
  • Mayosenju end-of-turn hand returns (Hitot) allow Pendulum scale resets and recovery
  • Pendulum Scales (L/R + Daibak/Hitot) offer multiple scale configurations

Weaknesses

  • Missing all 25 published core Yosenju staples (Kama 1–3, Izna, Yosenjus' Secret Move, Droll & Lock Bird, etc.); deck is structurally incomplete
  • Eleven 0-scale spells (Dream Tower, Sweet Dreams, Triple Tactics, Yosenju Oroshi Channeling) create opening hand redundancy and brick risk
  • Duplicate Pendulum scales (Shinchu L/R 2x each, Daibak/Hitot 3x) block normal summon lines and conflict
  • Only 3 distinct level-4 monsters to support searcher chains; recovery is slow
  • No hand traps; deck cannot react to opponent's opening disruption
  • Low offensive closing power (max ATK ≤ 4000 from XYZ bosses; no piercing or burn effects)
  • Best-of-1 only (no side deck); cannot adapt post-match and severely limits tournament reliability

Critical choke points

  • Pendulum Scale disruption (negating Pendulum Summon, destroying scales, blocking Extra Deck summons) collapses the deck immediately
  • Losing Pendulum zone access or both zones eliminates the primary combo line; no independent non-Pendulum line exists
  • No Normal Summon backup if scales are not live; Yosenju Sabu and Shinchu cards require existing Yosenju presence to activate searcher effects
  • Opener brick rate is high (duplicate scales, eleven 0-level spells, limited level-4 monsters); inconsistent hands are unrecoverable
  • Single-threat bosses (Mayosenju Daibak, Skypalace Gangaridai) are easily removed; no layered interaction
  • No hand traps mean opponent OTK or fast midrange decks are uncontested
Priority Remove Add Reason
1 Dream Tower of Princess Nemleria (3x) Yosenju Kama 1, Yosenju Kama 2, Yosenju Kama 3 (3x total) Kama monsters are core Yosenju starters with archetype synergy and recycling effects; Dream Tower is a Nemleria support card that bloats the spell count and does not advance Yosenju combo lines
2 Yosenju Shinchu L (2x), Yosenju Shinchu R (2x) Yosenju Izna (3x), Infinite Impermanence (1x) Izna is a published core Yosenju searcher with interruption synergy; Shinchu L/R duplicate scales create opening hand conflicts; Impermanence is a universal hand-trap staple for going-second interaction
3 Fire Formation - Tenki (3x), Santa Claws (3x), Triple Tactics Thrust (3x) Yosenjus' Secret Move (1x), Fire Fighting Daruma Doll (3x), Droll & Lock Bird (2x) Tenki searches beast-warriors but is slow; Santa Claws is a tribute tech with low synergy; Triple Tactics is matchup-dependent. Replace with archetype-core Yosenjus' Secret Move, Daruma Doll for removal, and Droll for going-second disruption
4 Mayosenju Hitot (3x) Yosenjus' Sword Sting (1x), I:P Masquerena (1x), Clara & Rushka, the Ventriloduo (1x) Hitot is a good Pendulum scale but running 3x creates brick hands; Sword Sting and I:P Masquerena are published core cards; Clara & Rushka provides hand management and special-summon triggers
5 Nothing (construct a 15-card Side Deck) Side Deck: Macro Cosmos (2x), Torrential Tribute (2x), Drowning Mirror Force (2x), Storming Mirror Force (2x), Lost Wind (1x), Knightmare Unicorn (1x), Link Spider (1x), Lava Golem (1x), Yosenju Tsujik (1x), Titanocider (1x), Draco-Utopian Aura (1x), Knightmare Unicorn (1x), misc tech (1x) No side deck provided; best-of-3 requires post-side plans for meta-matchups (floodgates, board breakers, grind staples); deck is currently best-of-1 only

Evidence & confidence

  • Verified: Deck is Legal in Master Duel format (40 main, 15 extra, 0 side; all copy limits respected); Legality: Harpie's Feather Duster (Limited, 1 copy), Pot of Extravagance (Limited, 1 copy) both within legal limits; Card text verified from evidence excerpt: Mayosenju Hitot, Mayosenju Daibak, Yosenju Shinchu L/R, Forbidden Droplet, Raigeki, Knightmare Phoenix/Cerberus, Skypalace Gangaridai, Utopic Dark Infinity, all searchers and removal effects; Composition: 11 XYZ in Extra Deck, 4 Link Monsters, 21 spells, 13 Pendulum monsters, 6 effect monsters; Extra Deck Breakdown: 11 XYZ (ranks 1, 4, 7, 8, 10, 11), 4 Link (ratings 2, 2, 4); 2x Skypalace Gangaridai, all others 1x; Missing all 25 published core Yosenju staples confirmed from usage_statistics.missing_core list
  • Observed: Yosenju archetype included in Master Duel metagame with 34 sampled decklists (usage_statistics.total_stat_rows = 34)
  • Inferred: P(≥1 level-10 Pendulum in opening 5 cards) ≈ 0.34 based on 3 copies each of Mayosenju Hitot and Daibak; hypergeometric estimate; Opening hand brick estimate ~15% from spell density (11 zero-scale spells), duplicate scales, and low-utility monsters; Best-line ceiling: 2–3 independent XYZ removal boards (Skypalace Gangaridai + Ravenous Tarantula loop; no verified combo data); Median output: 1–2 XYZ overlays per turn given searcher follow-up; starter diversity limited without Kama/Izna core; Interruption resilience: One primary Pendulum-scale line with end-of-turn reset via Hitot; no independent non-Pendulum backup; Resource economy: Triple Tactics Thrust and searcher chains provide hand refill; grind value is marginal; Knightmare draw effects are conditional; Interaction density: 6 cards with negate text (Mayosenju Daibak, CXyz Simon, Utopic Roots, Number 84: Pain Gainer effects); broad XYZ removal coverage; moderate layering; Going-second power: Forbidden Droplet + Raigeki clear established boards; Knightmare removal + Links provide secondary disruption; no hand traps reduce reactivity; Closing power: No piercing, no burn, no OTK lines; victory relies on grinding XYZ damage over multiple turns; Pilotability: Pendulum-scale sequencing requires planning; Knightmare co-linking for draw adds decision points; narrow error margin (deck collapses if scales disrupted)
  • Provisional: Meta Power: null — no dated metagame sample supplied; archetype meta-share (Yosenju inclusion % in Master Duel) is unknown; Matchup performance: unknown — no tournament results or per-matchup data available; Format speed fit: unknown — Master Duel meta is not dated or provided
  • Data gaps: No combo evidence supplied (combos_evidence.total_combos = 0) — ceiling, median, and board-per-starter are inferred only No tournament link — archetype meta-share in Master Duel is unknown; per-pilot match record unavailable No win-rate telemetry exists in YGOVN — going-first/second performance, brick rate, starter frequency, matchup performance are all Unknown or Inferred No metagame sample dated or provided — Meta Power cannot be computed; remains Provisional No side deck (0 cards) — post-side plans are speculative; best-of-3 reliability cannot be assessed Guides suggest Pendulum is the 'main' variant but also mention a non-Pendulum line; this deck runs Pendulum but lacks canonical core cards (Kama, Izna) for either variant

More Master Duel Info

Yosenju

Yosenju Breakdown

 
 

 

 

 

 

 

 
 

 

 
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