Yosenju Deck Breakdown

Main Deck

N Rarity
Yosenju Izna
N Rarity
Yosenju Izna
N Rarity
Yosenju Izna
WIND 4
Yosenju Izna
  • ATK:

  • 800

  • DEF:

  • 1200


Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn. ● You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned. ● If you control another "Yosenju" monster: You can draw 1 card.

R Rarity
Yosenju Kama 1
R Rarity
Yosenju Kama 1
R Rarity
Yosenju Kama 1
WIND 4
Yosenju Kama 1
  • ATK:

  • 1600

  • DEF:

  • 500


If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

R Rarity
Yosenju Kama 2
R Rarity
Yosenju Kama 2
R Rarity
Yosenju Kama 2
WIND 4
Yosenju Kama 2
  • ATK:

  • 1800

  • DEF:

  • 200


If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

R Rarity
Yosenju Kama 3
R Rarity
Yosenju Kama 3
R Rarity
Yosenju Kama 3
WIND 4
Yosenju Kama 3
  • ATK:

  • 1500

  • DEF:

  • 800


If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

N Rarity
Yosenju Misak
N Rarity
Yosenju Misak
N Rarity
Yosenju Misak
WIND 6
Yosenju Misak
  • ATK:

  • 2300

  • DEF:

  • 200


At the start of the Damage Step, if this card battles a face-up non-WIND monster: You can destroy that monster. When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy it. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.

N Rarity
Yosenju Sabu
N Rarity
Yosenju Sabu
N Rarity
Yosenju Sabu
WIND 4
Yosenju Sabu
  • ATK:

  • 1700

  • DEF:

  • 400


Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Sabu" once per turn. ● If this card is Normal Summoned: If you control another "Yosenju" card, you can add 1 "Yosenju" Pendulum Monster from your Deck to your hand. ● You can target 1 "Yosenju" card you control; place 1 "Dizzying Winds of Yosen Village" or "Yosen Whirlwind" from your Deck face-up in your Spell & Trap Zone, and if you do, shuffle the targeted card into the Deck.

SR Rarity
Mayosenju Hitot
SR Rarity
Mayosenju Hitot
SR Rarity
Mayosenju Hitot
WIND 103
Mayosenju Hitot
  • ATK:

  • 2000

  • DEF:

  • 3000


[ Pendulum Effect ] You can target 1 "Yosenju" card in your Pendulum Zone; for the rest of this turn, its Pendulum Scale becomes 11, also you cannot Special Summon monsters, except "Yosenju" monsters (even if this card leaves the field). During your End Phase: Return this card to the hand. You can only use each Pendulum Effect of "Mayosenju Hitot" once per turn. [ Monster Effect ] Cannot be Special Summoned, except by Pendulum Summon. If this card is Normal or Special Summoned: You can target 1 card your opponent controls; return it to the hand. Each time a card(s) on the field is returned to the hand or Main Deck by your card effect, while this card is on the field: All "Yosenju" monsters you currently control gain 500 ATK. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.

R Rarity
Yosenju Shinchu L
R Rarity
Yosenju Shinchu L
R Rarity
Yosenju Shinchu L
WIND 43
Yosenju Shinchu L
  • ATK:

  • 0

  • DEF:

  • 2100


[ Pendulum Effect ] If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead. [ Monster Effect ] If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one.

R Rarity
Yosenju Shinchu R
R Rarity
Yosenju Shinchu R
R Rarity
Yosenju Shinchu R
WIND 45
Yosenju Shinchu R
  • ATK:

  • 0

  • DEF:

  • 2100


[ Pendulum Effect ] Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale become 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field). [ Monster Effect ] If this card is Normal Summoned: Change it to Defense Position. Monsters your opponent controls cannot target face-up "Yosenju" monsters for attacks, except this one.

SR Rarity
Dark Hole
SR Rarity
Dark Hole
SR Rarity
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.

    SR Rarity
    Fire Formation - Tenki
    SR Rarity
    Fire Formation - Tenki
    SR Rarity
    Fire Formation - Tenki
    Spell Continuous
    Fire Formation - Tenki

      When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.

      SR Rarity
      Twin Twisters
      SR Rarity
      Twin Twisters
      SR Rarity
      Twin Twisters
      Spell Quick
      Twin Twisters

        Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.

        N Rarity
        Yosen Training Grounds
        N Rarity
        Yosen Training Grounds
        N Rarity
        Yosen Training Grounds
        Spell Continuous
        Yosen Training Grounds

          Each time a "Yosenju" monster(s) is Normal or Special Summoned, place 1 Yosen Counter on this card. You can remove any number of Yosen Counters from this card; apply this effect, depending on the number of Yosen Counters removed. You can only use this effect of "Yosen Training Grounds" once per turn. ● 1 Counter: All "Yosenju" monsters you currently control gain 300 ATK until the end of this turn (even if this card leaves the field). ● 3 Counters: Add 1 "Yosenju" card from your Deck or Graveyard to your hand.

          SR Rarity
          Yosenju Oroshi Channeling
          SR Rarity
          Yosenju Oroshi Channeling
          SR Rarity
          Yosenju Oroshi Channeling
          Spell Normal
          Yosenju Oroshi Channeling

            If you control no monsters: Activate 1 of the following effects; also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Yosenju" monsters. ● Add 1 Level 5 or higher "Yosenju" monster from your Deck to your hand. ● Place 1 "Yosenju Shinchu L" and 1 "Yosenju Shinchu R" from your Deck in your Pendulum Zones, but destroy them during your opponent's next End Phase.

            R Rarity
            Torrential Tribute
            R Rarity
            Torrential Tribute
            R Rarity
            Torrential Tribute
            Trap Normal
            Torrential Tribute

              When a monster(s) is Summoned: Destroy all monsters on the field.

              SR Rarity
              Yosenjus' Secret Move
              SR Rarity
              Yosenjus' Secret Move
              SR Rarity
              Yosenjus' Secret Move
              Trap Counter
              Yosenjus' Secret Move

                When a Spell/Trap Card, or monster effect, is activated while you control at least 1 "Yosenju" card, and all face-up monsters you control are "Yosenju" monsters: Negate the activation, and if you do, destroy that card.

                R Rarity
                Yosenjus' Sword Sting
                R Rarity
                Yosenjus' Sword Sting
                R Rarity
                Yosenjus' Sword Sting
                Trap Normal
                Yosenjus' Sword Sting

                  If you control no monsters: Reveal up to 2 "Yosenju" monsters with different names in your hand, then target the same number of face-up cards your opponent controls; return them to the hand. You can only activate 1 "Yosenjus' Sword Sting" per turn.

                  Main: 40

                  N Rarity
                  2 cardYosenju Izna
                  N Rarity
                  2 cardYosenju Izna
                  Yosenju Izna
                  WIND 4
                  Yosenju Izna
                  • ATK:

                  • 800

                  • DEF:

                  • 1200


                  Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn. ● You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned. ● If you control another "Yosenju" monster: You can draw 1 card.


                  R Rarity
                  3 cardYosenju Kama 1
                  R Rarity
                  3 cardYosenju Kama 1
                  Yosenju Kama 1
                  WIND 4
                  Yosenju Kama 1
                  • ATK:

                  • 1600

                  • DEF:

                  • 500


                  If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.


                  R Rarity
                  3 cardYosenju Kama 2
                  R Rarity
                  3 cardYosenju Kama 2
                  Yosenju Kama 2
                  WIND 4
                  Yosenju Kama 2
                  • ATK:

                  • 1800

                  • DEF:

                  • 200


                  If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.


                  R Rarity
                  3 cardYosenju Kama 3
                  R Rarity
                  3 cardYosenju Kama 3
                  Yosenju Kama 3
                  WIND 4
                  Yosenju Kama 3
                  • ATK:

                  • 1500

                  • DEF:

                  • 800


                  If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.


                  N Rarity
                  1 cardYosenju Misak
                  N Rarity
                  1 cardYosenju Misak
                  Yosenju Misak
                  WIND 6
                  Yosenju Misak
                  • ATK:

                  • 2300

                  • DEF:

                  • 200


                  At the start of the Damage Step, if this card battles a face-up non-WIND monster: You can destroy that monster. When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy it. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.


                  N Rarity
                  1 cardYosenju Sabu
                  N Rarity
                  1 cardYosenju Sabu
                  Yosenju Sabu
                  WIND 4
                  Yosenju Sabu
                  • ATK:

                  • 1700

                  • DEF:

                  • 400


                  Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Sabu" once per turn. ● If this card is Normal Summoned: If you control another "Yosenju" card, you can add 1 "Yosenju" Pendulum Monster from your Deck to your hand. ● You can target 1 "Yosenju" card you control; place 1 "Dizzying Winds of Yosen Village" or "Yosen Whirlwind" from your Deck face-up in your Spell & Trap Zone, and if you do, shuffle the targeted card into the Deck.


                  SR Rarity
                  2 cardMayosenju Hitot
                  SR Rarity
                  2 cardMayosenju Hitot
                  Mayosenju Hitot
                  WIND 103
                  Mayosenju Hitot
                  • ATK:

                  • 2000

                  • DEF:

                  • 3000


                  [ Pendulum Effect ] You can target 1 "Yosenju" card in your Pendulum Zone; for the rest of this turn, its Pendulum Scale becomes 11, also you cannot Special Summon monsters, except "Yosenju" monsters (even if this card leaves the field). During your End Phase: Return this card to the hand. You can only use each Pendulum Effect of "Mayosenju Hitot" once per turn. [ Monster Effect ] Cannot be Special Summoned, except by Pendulum Summon. If this card is Normal or Special Summoned: You can target 1 card your opponent controls; return it to the hand. Each time a card(s) on the field is returned to the hand or Main Deck by your card effect, while this card is on the field: All "Yosenju" monsters you currently control gain 500 ATK. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.


                  R Rarity
                  2 cardYosenju Shinchu L
                  R Rarity
                  2 cardYosenju Shinchu L
                  Yosenju Shinchu L
                  WIND 43
                  Yosenju Shinchu L
                  • ATK:

                  • 0

                  • DEF:

                  • 2100


                  [ Pendulum Effect ] If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead. [ Monster Effect ] If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one.


                  R Rarity
                  2 cardYosenju Shinchu R
                  R Rarity
                  2 cardYosenju Shinchu R
                  Yosenju Shinchu R
                  WIND 45
                  Yosenju Shinchu R
                  • ATK:

                  • 0

                  • DEF:

                  • 2100


                  [ Pendulum Effect ] Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale become 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field). [ Monster Effect ] If this card is Normal Summoned: Change it to Defense Position. Monsters your opponent controls cannot target face-up "Yosenju" monsters for attacks, except this one.


                  SR Rarity
                  3 cardDark Hole
                  SR Rarity
                  3 cardDark Hole
                  Dark Hole
                  Spell Normal
                  Dark Hole

                    Destroy all monsters on the field.


                    SR Rarity
                    3 cardFire Formation - Tenki
                    SR Rarity
                    3 cardFire Formation - Tenki
                    Fire Formation - Tenki
                    Spell Continuous
                    Fire Formation - Tenki

                      When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


                      SR Rarity
                      2 cardTwin Twisters
                      SR Rarity
                      2 cardTwin Twisters
                      Twin Twisters
                      Spell Quick
                      Twin Twisters

                        Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                        N Rarity
                        2 cardYosen Training Grounds
                        N Rarity
                        2 cardYosen Training Grounds
                        Yosen Training Grounds
                        Spell Continuous
                        Yosen Training Grounds

                          Each time a "Yosenju" monster(s) is Normal or Special Summoned, place 1 Yosen Counter on this card. You can remove any number of Yosen Counters from this card; apply this effect, depending on the number of Yosen Counters removed. You can only use this effect of "Yosen Training Grounds" once per turn. ● 1 Counter: All "Yosenju" monsters you currently control gain 300 ATK until the end of this turn (even if this card leaves the field). ● 3 Counters: Add 1 "Yosenju" card from your Deck or Graveyard to your hand.


                          SR Rarity
                          3 cardYosenju Oroshi Channeling
                          SR Rarity
                          3 cardYosenju Oroshi Channeling
                          Yosenju Oroshi Channeling
                          Spell Normal
                          Yosenju Oroshi Channeling

                            If you control no monsters: Activate 1 of the following effects; also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Yosenju" monsters. ● Add 1 Level 5 or higher "Yosenju" monster from your Deck to your hand. ● Place 1 "Yosenju Shinchu L" and 1 "Yosenju Shinchu R" from your Deck in your Pendulum Zones, but destroy them during your opponent's next End Phase.


                            R Rarity
                            3 cardTorrential Tribute
                            R Rarity
                            3 cardTorrential Tribute
                            Torrential Tribute
                            Trap Normal
                            Torrential Tribute

                              When a monster(s) is Summoned: Destroy all monsters on the field.


                              SR Rarity
                              2 cardYosenjus' Secret Move
                              SR Rarity
                              2 cardYosenjus' Secret Move
                              Yosenjus' Secret Move
                              Trap Counter
                              Yosenjus' Secret Move

                                When a Spell/Trap Card, or monster effect, is activated while you control at least 1 "Yosenju" card, and all face-up monsters you control are "Yosenju" monsters: Negate the activation, and if you do, destroy that card.


                                R Rarity
                                3 cardYosenjus' Sword Sting
                                R Rarity
                                3 cardYosenjus' Sword Sting
                                Yosenjus' Sword Sting
                                Trap Normal
                                Yosenjus' Sword Sting

                                  If you control no monsters: Reveal up to 2 "Yosenju" monsters with different names in your hand, then target the same number of face-up cards your opponent controls; return them to the hand. You can only activate 1 "Yosenjus' Sword Sting" per turn.



                                  YOSENJU Decks in MASTER DUEL








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