Ghoti Deck #411069 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Abyss Shark x3, Mermaid Shark x3, Mulcharmy Fuwalos x3. Created Jan 19, 2025 by YGO Mod.

Deck Ghoti Master Duel

Created by: YGO Mod (20517634)

Created On: 01/19/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 8/ 100
Power Score
Structural 51
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro boards (Askaan, Guoglim, White Aura Whale, Ghoti of the Deep Beyond) backed by banish-based interaction, converted into 2100-2800 ATK attackers.; Mulcharmy Fuwalos draw and End Phase hand-advantage pressure, plus Abyss Shark and Mermaid Shark chaining into Fish Synchro/Xyz lines.
  • Turn 1 (going first): Normal Summon a Fish starter (White Sardine, Mermaid Shark or Abyss Shark), search a Fish or Ghoti piece, and hold Ash Blossom and Infinite Impermanence for the opponent's first activation.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence, Nibiru) to answer the opponent's first board, then rebuild with banish-loop Ghoti monsters and a Synchro.
  • Recovery: Use the banish-recursion effects (Paces, Shif, Zep, Lifeless Leaffish) from the banished zone and the Mulcharmy draw to rebuild Fish monsters after a single interruption.
  • After siding: Not evaluable: the deck runs no Side Deck cards, so there is no post-side plan to assess.

Why it scores here

The deck reliably opens a Fish starter in about one opening hand in three for any 3-copy card (P(at least one in 5) = 0.3376), and the 8-copy archetype core has P(at least one in 5) = 0.694, so the engine is moderately accessible (Inferred). Interaction is its strongest area: nine hand traps and two negation-plus-removal spells give broad, layered answers on the end board (Verified card text, Inferred density). Conversion is plausible through Synchro boards that reach 2100-2800 ATK, but there is no recorded combo data, so ceiling and median are text-only estimates and kept near the midpoint. The score is capped because the list is illegal (Gold Sarcophagus at 2 copies against a limit of 1), so this is a theoretical, structural-only read, and no popularity, meta share or card averaging contributed to it.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one starter in 5) = 0.3376 for a 3-copy card; archetype core P = 0.694 across 8 copies; many 1-of starters (Inferred)
D2 Opening-Hand Quality & Brick Management 48 9 hand traps and 12 searcher-text cards compete for the same hand slots; some hands will hold hand traps with no Fish engine (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling estimated from text only (Ghoti Synchro bosses at 2100-2800 ATK plus banish follow-ups) (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median and power distribution are unknown; estimate held near the midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two negations (Ash, Effect Veiler) plus Infinite Impermanence and banish-recursion monsters give several independent recovery lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 Banish-based recursion (Paces, Shif, Zep, Lifeless Leaffish) recycles resources; the Mulcharmy draw adds card advantage (Verified text, Inferred grind)
D7 End-Board & Interaction Quality 60 Infinite Impermanence, Ash Blossom, Effect Veiler and Crossout Designator give layered negation and removal (Verified text, Inferred density)
D8 Going-Second & Board-Breaking Power 58 Hand traps and Nibiru answer a going-second board, but there is no removal wall beyond the Synchro negation text (Inferred)
D9 Offensive Pressure & Closing Power 60 Synchro bosses at 2100-2800 ATK (Askaan, Guoglim, White Aura Whale) convert advantage into pressure (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 40 Main cards across 23 distinct names; exact-name archetype purity is 23.6%, with 42 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots: 10 Synchro, 3 Link, 2 Fusion, with the core Ghoti Synchros present (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty (0 of 15), so there is no post-side adaptability to measure (Verified; no performance data)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step banish loops, several Quick Effects and many hand-trap timing decisions raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange only (Control secondary disclosed, not blended). Structural ≈ 51, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violation (Gold Sarcophagus 2 vs limit 1) (-12); No side deck (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 49.9, then copy-limit modifier -12 gives 38, then Illegal cap to 35 (theoretical/structural-only)


More Master Duel Info

Ghoti

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