Ghoti Deck #411069 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Abyss Shark x3, Mermaid Shark x3, Mulcharmy Fuwalos x3. Created Jan 19, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 01/19/2025
Main Deck (40)
- Abyss Shark x3
- Keaf, Murk of the Ghoti x1
- Lifeless Leaffish x1
- Mermaid Shark x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- Psiics, Moonlight of the Ghoti x1
- Silent Angler x1
- Snopios, Shade of the Ghoti x1
- White Sardine x3
- White Sunfish x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Fishborg Harpooner x1
- Paces, Light of the Ghoti x1
- Shif, Fairy of the Ghoti x1
- Zep, Ruby of the Ghoti x1
- Crossout Designator x1
- Gold Sarcophagus x2
- Ready Fusion x2
- The Most Distant, Deepest Depths x1
- White Reincarnation x3
- Infinite Impermanence x3
Extra Deck (15)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro boards (Askaan, Guoglim, White Aura Whale, Ghoti of the Deep Beyond) backed by banish-based interaction, converted into 2100-2800 ATK attackers.; Mulcharmy Fuwalos draw and End Phase hand-advantage pressure, plus Abyss Shark and Mermaid Shark chaining into Fish Synchro/Xyz lines.
- Turn 1 (going first): Normal Summon a Fish starter (White Sardine, Mermaid Shark or Abyss Shark), search a Fish or Ghoti piece, and hold Ash Blossom and Infinite Impermanence for the opponent's first activation.
- Turn 2 (going second): Hold hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence, Nibiru) to answer the opponent's first board, then rebuild with banish-loop Ghoti monsters and a Synchro.
- Recovery: Use the banish-recursion effects (Paces, Shif, Zep, Lifeless Leaffish) from the banished zone and the Mulcharmy draw to rebuild Fish monsters after a single interruption.
- After siding: Not evaluable: the deck runs no Side Deck cards, so there is no post-side plan to assess.
Why it scores here
The deck reliably opens a Fish starter in about one opening hand in three for any 3-copy card (P(at least one in 5) = 0.3376), and the 8-copy archetype core has P(at least one in 5) = 0.694, so the engine is moderately accessible (Inferred). Interaction is its strongest area: nine hand traps and two negation-plus-removal spells give broad, layered answers on the end board (Verified card text, Inferred density). Conversion is plausible through Synchro boards that reach 2100-2800 ATK, but there is no recorded combo data, so ceiling and median are text-only estimates and kept near the midpoint. The score is capped because the list is illegal (Gold Sarcophagus at 2 copies against a limit of 1), so this is a theoretical, structural-only read, and no popularity, meta share or card averaging contributed to it.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(at least one starter in 5) = 0.3376 for a 3-copy card; archetype core P = 0.694 across 8 copies; many 1-of starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 9 hand traps and 12 searcher-text cards compete for the same hand slots; some hands will hold hand traps with no Fish engine (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; ceiling estimated from text only (Ghoti Synchro bosses at 2100-2800 ATK plus banish follow-ups) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median and power distribution are unknown; estimate held near the midpoint (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two negations (Ash, Effect Veiler) plus Infinite Impermanence and banish-recursion monsters give several independent recovery lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Banish-based recursion (Paces, Shif, Zep, Lifeless Leaffish) recycles resources; the Mulcharmy draw adds card advantage (Verified text, Inferred grind) |
| D7 | End-Board & Interaction Quality | 60 | Infinite Impermanence, Ash Blossom, Effect Veiler and Crossout Designator give layered negation and removal (Verified text, Inferred density) |
| D8 | Going-Second & Board-Breaking Power | 58 | Hand traps and Nibiru answer a going-second board, but there is no removal wall beyond the Synchro negation text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Synchro bosses at 2100-2800 ATK (Askaan, Guoglim, White Aura Whale) convert advantage into pressure (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40 Main cards across 23 distinct names; exact-name archetype purity is 23.6%, with 42 off-archetype copies (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots: 10 Synchro, 3 Link, 2 Fusion, with the core Ghoti Synchros present (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (0 of 15), so there is no post-side adaptability to measure (Verified; no performance data) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step banish loops, several Quick Effects and many hand-trap timing decisions raise the decision load (Inferred) |
How the score was computed
Strategy profile: Midrange only (Control secondary disclosed, not blended). Structural ≈ 51, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violation (Gold Sarcophagus 2 vs limit 1) (-12); No side deck (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 49.9, then copy-limit modifier -12 gives 38, then Illegal cap to 35 (theoretical/structural-only)
Couldn't load the combos





