Ghoti Deck #409759 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Abyss Shark x3, Beautunaful Princess x3, Lifeless Leaffish x3. Created Jan 17, 2025 by YGO Mod.

Deck Ghoti Master Duel

Created by: YGO Mod (20517634)

Created On: 01/17/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 31, 2026
60± 6/ 100
Power Score
Structural 63
Reliability 56
Going First 65
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63.3
Going First 65
Going Second 52
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro boss (Askaan, Arionpos, Ghoti of the Deep Beyond, Draco Berserker, Satellite Warrior, Packbit) summoned off Fish/WATER starters that recur from banish and GY; Banish-based recursion (Beautunaful Princess, Paces, Shif, Zep, Keaf) building a larger board over several turns
  • Turn 1 (going first): Open a triple-copy starter (Hop Ear Squadron, Beautunaful Princess, White Sardine, Abyss Shark, Lifeless Leaffish) and chain Fish summons into a Synchro boss, holding Ash Blossom or Ghost Ogre for the opponent's first response
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Ghost Mourner, Minairuka) to stop the opponent's first board, then rebuild Synchro monsters from the GY and banish zone
  • Recovery: Recur Fish monsters from the banish zone and GY through Paces, Shif and Zep, and draw with Lifeless Leaffish and Sekka's Light
  • After siding: Not applicable: Master Duel runs no side deck and this list registers 0 side cards

Why it scores here

The score comes from the system: a Fish/WATER engine where six triple-copy starters give about a 96% chance of at least one going-first (Inferred, hypergeometric), backed by 12 archetype-core copies with about an 85% chance of at least one in a 5-card hand. Resilience is the strongest part, with four hand traps, several banish-based recursion effects, and Lifeless Leaffish and Sekka's Light for card flow. The ceiling is credible with several 2700 to 3000 ATK Synchro bosses and Ghoti of the Deep Beyond scaling off banished monsters, but there is no recorded combo data, so the median and ceiling are text-only reads. The score is not raised by popularity: the Ghoti guide calls the deck slower than most and dependent on going first, the list has no side deck, and no meta or tournament data exists. Card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one triple-copy starter in a 5-card going-first hand) is about 0.34 per card and about 0.96 across the six triple starters; 12 archetype-core copies give 0.85 for at least one (Inferred)
D2 Opening-Hand Quality & Brick Management 62 13 Tuner monsters and 4 hand traps create dead-card risk in hand; P(at least one hand trap in a 6-card going-second hand) is 0.49 (Inferred)
D3 Combo Conversion & Ceiling 68 Best-line data is absent (0 boards); the Synchro boss ceiling is read from card text, with Askaan and Packbit at 2700 to 2900 ATK and Draco at 3000 (Inferred)
D4 Combo Floor & Median Output 55 No recorded median output; the Ghoti guide describes a slower banish-based control shell, so the median is set below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Four hand traps, Paces/Shif/Zep recursion from the banish zone, and Beautunaful's summon trigger give several independent routes (Inferred from card text)
D6 Resource Economy, Recovery & Grind 70 Lifeless Leaffish and Sekka's Light draw cards, and banished or GY Fish recur repeatedly (Inferred from card text)
D7 End-Board & Interaction Quality 70 Ash Blossom, Ghost Ogre, Minairuka and Ghost Mourner negate or destroy, and Askaan and Draco remove on summon (Inferred from text)
D8 Going-Second & Board-Breaking Power 60 The guide says the deck needs to go first; going-second hand-trap density is 0.49 and no split data exists (Inferred)
D9 Offensive Pressure & Closing Power 66 Boss ATK of 2700 to 3000 plus piercing and banish-based Ghoti of the Deep Beyond; no recorded end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 62 40 main with 22 distinct cards and 23.6% exact archetype purity; 25 generic copies lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 65 15 Extra cards with 13 Synchro and 2 copies of each core boss; flexible but with no Extra-side combo data (Verified composition)
D12 Side Deck Adaptability 25 Master Duel has no side deck and the list runs 0 side cards, so adaptability is structurally absent (Verified)
D13 Matchup Coverage & Format Fit 50 tournament data is unavailable and no dated meta sample exists; this is a provisional placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro and banish sequencing with several summon restrictions (Sardine, Silent Angler, Sunfish) raises decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63.3, Going First ≈ 65, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural = 63.3, TR = 56, modifiers = -2 => 59.8, rounded to 60

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Six triple-copy starters with redundant Fish summon routes
  • Four hand traps plus banish-based recursion for interruption resilience
  • Multiple 2700-3000 ATK Synchro bosses and banish-scaling ATK

Weaknesses

  • No side deck, so no post-side adaptation
  • Thirteen Tuners and four hand traps raise dead-card risk
  • Summon restrictions (Silent Angler, White Sardine) conflict with the engine
  • Going-second plan is weaker and the guide says the deck needs to go first

Critical choke points

  • Going-second openers need a hand trap or a live Synchro starter
  • Synchro boss relies on a Tuner plus non-Tuner pair in hand or the banish zone
Priority Remove Add Reason
1 Silent Angler A non-restrictive Fish starter Its hand-Special-Summon lock clashes with the hand-summon engine (Beautunaful, Hop Ear, Sardine)

Evidence & confidence

  • Verified: Legal status and 40/15/0 size against master-duel rules; All cards Unlimited; no banlist exposure; Copy histogram 10x1 / 6x2 / 6x3; Archetype purity 23.6%, 25 generic copies
  • Inferred: Starter and hand-trap probabilities (hypergeometric, main deck only); Combo ceiling and median from card text (no recorded boards); Going-first and going-second strength from guide snippets
  • Provisional: Matchup and format fit (D13); no dated meta sample; Meta Power (null)
  • Data gaps: No recorded combos (0 boards); floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records absent No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power provisional without a dated metagame sample Deck title is null in the export

More Master Duel Info

Ghoti

Ghoti Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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