Eldlich Deck #409604 — Yu-Gi-Oh! Master Duel

44 Main, 15 Extra, incl. Eldlich the Golden Lord x3, Toy Soldier x3, Ready Fusion x3. Created Jan 17, 2025 by YGO Mod.

Deck Eldlich Master Duel

Created by: YGO Mod (20517634)

Created On: 01/17/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Nov 9, 2026
30± 10/ 100
Power Score
Structural 47
Reliability 45
Going First 48
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 48
Going Second 40
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 44 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Eldlich the Golden Lord and Golden Land recursion that puts large Zombie monsters onto the field, followed by Zombie Extra Deck beaters; Extra Deck Zombie beaters (Zombie Vampire, Red-Eyes Zombie Dragon Lord, Skeletal Dragon Felgrand) once the field is established
  • Turn 1 (going first): Open on an Eldlich starter, Special Summon a Zombie through the Eldlixir effects, and build toward Eldlich the Golden Lord or a Golden Land monster
  • Turn 2 (going second): Use the Eldlich recursion and the Zombie Special Summons in the Graveyard to rebuild after the opponent's first interruption, with Called by the Grave as the only board-breaker and it is not legal
  • Recovery: Gozuki, Mezuki and Zombie-tagged GY revival give repeated Special Summons from the Graveyard after the starter is removed
  • After siding: No side deck is registered, so there is no post-side plan to evaluate

Why it scores here

This list cannot receive a normal score because it is illegal in Master Duel: it runs two copies of Called by the Grave, which is Forbidden, and the cap applied here is 30. Read as theory only, the core Eldlich starters and the Golden Land recursion give the deck a reasonable chance of opening a live engine (about 0.78 for at least one archetype-core card in the opening five), and the Graveyard revival cards let it rebuild after one interruption. Scoring the system rather than the cards, the deck loses points for spreading across many sub-archetypes (only about 17% of the main deck uses the exact Eldlich name) and for a long Extra Deck that spans several unrelated Zombie engines. No recorded boards, tournament results or side deck exist, so the conversion, matchup and post-side dimensions rest on structure alone. Popularity of the archetype was not credited, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype-core card in the opening 5) about 0.78 and P(at least one searcher-text card) about 0.70 suggest the engine is usually reachable on turn 1 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many single-copy tech and utility cards dilute the hand, and 22 of 44 main-deck cards are Level 0 spells or traps, so brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards exist, so the ceiling is a structural read: Eldlich starter into Golden Land revival into Zombie Extra Deck beaters (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards exist, so the typical output is unknown and scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Graveyard revival (Gozuki, Mezuki, Zombie-tagged recursion) gives independent restart routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and search text is present, but the Eldlixir and banish costs make the grind uneven (Inferred)
D7 End-Board & Interaction Quality 55 29 removal-text cards and 4 negation-text cards provide layered interaction, with no hand traps (Inferred)
D8 Going-Second & Board-Breaking Power 40 The only dedicated board-breaker, Called by the Grave, is Forbidden, leaving little going-second disruption (Verified legality, Inferred power)
D9 Offensive Pressure & Closing Power 60 Extra Deck beaters reach 2600 to 3000 ATK, and Eldlich the Golden Lord reaches 2500 ATK (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 Only about 17% of the main deck uses the exact Eldlich name, with many off-archetype and generic cards, so coherence is low (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 35 The 15-card Extra Deck mixes Zombie engines from several sub-archetypes, so each slot is less guaranteed to be live (Inferred)
D12 Side Deck Adaptability 25 No side deck is registered, so adaptability cannot be assessed (Verified, Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample exists, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Eldlich lines with several Graveyard and Extra Deck choices demand careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 48, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); engine conflicts (-4). Final formula: Uncapped: 0.80*Structural(47) + 0.20*TournamentReliability(45) + modifiers(-10) = 37; capped at 30 because the list is Illegal (theoretical/structural-only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core density gives about a 78% chance of at least one core card in the opening five
  • Graveyard revival (Gozuki, Mezuki, Zombie recursion) gives repeat Special Summons after disruption
  • Extra Deck carries high-ATK Zombie beaters

Weaknesses

  • Called by the Grave is Forbidden and run at 2 copies, so the list is illegal as built
  • Low exact-archetype purity leaves engine cohesion weak
  • No side deck and no hand traps leave little answer to a first-turn disruption

Critical choke points

  • The Eldlich starter count (about 0.78 for at least one in hand) is the single point of failure for going first
  • Called by the Grave is the only dedicated board-breaker and is not legal
Priority Remove Add Reason
1 Called by the Grave (2 copies) A legal removal or negation card from the Master Duel list The list is illegal as built, and this is the only reason it cannot receive a normal score
2 Off-archetype generic cards Additional Eldlich or Golden Land cards Raises archetype purity and engine cohesion

Evidence & confidence

  • Verified: Main deck 44 cards and Extra Deck 15 cards are within the size rules; Called by the Grave is Forbidden with 2 copies run; Foolish Burial is Limited and run at 1 copy, which is legal; Exact-name archetype purity is 16.9%
  • Observed: Archetype-standard core is present with 7 of 25 core cards; No recorded boards exist for this deck
  • Inferred: At least one archetype-core card in the opening five is about 0.78; Interaction density is moderate with 29 removal-text cards and no hand traps; Recursion gives independent restart routes
  • Provisional: Meta Power is null because no dated metagame sample exists; Format fit (D13) and side adaptability (D12) are provisional
  • Data gaps: No recorded boards, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is provisional unless a dated metagame sample is supplied No side deck registered

More Master Duel Info

Eldlich

Eldlich Breakdown

 
 

 

 

 

 

 

 
 

 

 
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