Eldlich Deck #409604 — Yu-Gi-Oh! Master Duel
44 Main, 15 Extra, incl. Eldlich the Golden Lord x3, Toy Soldier x3, Ready Fusion x3. Created Jan 17, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 01/17/2025
Main Deck (44)
- Alghoul Mazera x1
- Changshi the Spiridao x1
- Doomking Balerdroch x1
- Eldlich the Golden Lord x3
- Gozuki x2
- Grandtusk Dragon x1
- Jack-o-Bolan x1
- Mezuki x2
- Necroworld Banshee x1
- Paladin of Felgrand x1
- Toy Soldier x3
- Toy Tank x1
- Ween, the Spirit of Treats x1
- Glow-Up Bloom x1
- Mad Mauler x1
- Uni-Zombie x1
- Called by the Grave x2
- Cursed Eldland x2
- Eldlixir of Black Awakening x1
- Eldlixir of White Destiny x1
- Foolish Burial x1
- Ready Fusion x3
- Toy Box x3
- Zombie World x1
- Conquistador of the Golden Land x2
- Eldlixir of Scarlet Sanguine x3
- Golden Land Forever! x1
- Huaquero of the Golden Land x1
- The Black Goat Laughs x1
Extra Deck (15)
- Allvain the Essence of Vanity x1
- Rare Fish x1
- Zombie Warrior x1
- Avendread Savior x1
- Dharc the Dark Charmer, Gloomy x1
- I:P Masquerena x1
- Knightmare Unicorn x1
- Vampire Fascinator x1
- Vampire Sucker x1
- Yuki-Onna, the Absolute Zero Mayakashi x1
- Red-Eyes Zombie Dragon Lord x1
- Skeletal Dragon Felgrand x1
- Immortal Dragon x1
- Dhampir Vampire Sheridan x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 48 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: master-duel
Legality
Main 44 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Eldlich the Golden Lord and Golden Land recursion that puts large Zombie monsters onto the field, followed by Zombie Extra Deck beaters; Extra Deck Zombie beaters (Zombie Vampire, Red-Eyes Zombie Dragon Lord, Skeletal Dragon Felgrand) once the field is established
- Turn 1 (going first): Open on an Eldlich starter, Special Summon a Zombie through the Eldlixir effects, and build toward Eldlich the Golden Lord or a Golden Land monster
- Turn 2 (going second): Use the Eldlich recursion and the Zombie Special Summons in the Graveyard to rebuild after the opponent's first interruption, with Called by the Grave as the only board-breaker and it is not legal
- Recovery: Gozuki, Mezuki and Zombie-tagged GY revival give repeated Special Summons from the Graveyard after the starter is removed
- After siding: No side deck is registered, so there is no post-side plan to evaluate
Why it scores here
This list cannot receive a normal score because it is illegal in Master Duel: it runs two copies of Called by the Grave, which is Forbidden, and the cap applied here is 30. Read as theory only, the core Eldlich starters and the Golden Land recursion give the deck a reasonable chance of opening a live engine (about 0.78 for at least one archetype-core card in the opening five), and the Graveyard revival cards let it rebuild after one interruption. Scoring the system rather than the cards, the deck loses points for spreading across many sub-archetypes (only about 17% of the main deck uses the exact Eldlich name) and for a long Extra Deck that spans several unrelated Zombie engines. No recorded boards, tournament results or side deck exist, so the conversion, matchup and post-side dimensions rest on structure alone. Popularity of the archetype was not credited, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one archetype-core card in the opening 5) about 0.78 and P(at least one searcher-text card) about 0.70 suggest the engine is usually reachable on turn 1 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Many single-copy tech and utility cards dilute the hand, and 22 of 44 main-deck cards are Level 0 spells or traps, so brick risk is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards exist, so the ceiling is a structural read: Eldlich starter into Golden Land revival into Zombie Extra Deck beaters (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards exist, so the typical output is unknown and scored conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Graveyard revival (Gozuki, Mezuki, Zombie-tagged recursion) gives independent restart routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion and search text is present, but the Eldlixir and banish costs make the grind uneven (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 29 removal-text cards and 4 negation-text cards provide layered interaction, with no hand traps (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 40 | The only dedicated board-breaker, Called by the Grave, is Forbidden, leaving little going-second disruption (Verified legality, Inferred power) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck beaters reach 2600 to 3000 ATK, and Eldlich the Golden Lord reaches 2500 ATK (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Only about 17% of the main deck uses the exact Eldlich name, with many off-archetype and generic cards, so coherence is low (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 35 | The 15-card Extra Deck mixes Zombie engines from several sub-archetypes, so each slot is less guaranteed to be live (Inferred) |
| D12 | Side Deck Adaptability | 25 | No side deck is registered, so adaptability cannot be assessed (Verified, Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample exists, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Eldlich lines with several Graveyard and Extra Deck choices demand careful sequencing (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 48, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); engine conflicts (-4). Final formula: Uncapped: 0.80*Structural(47) + 0.20*TournamentReliability(45) + modifiers(-10) = 37; capped at 30 because the list is Illegal (theoretical/structural-only). Meta Power provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype-core density gives about a 78% chance of at least one core card in the opening five
- Graveyard revival (Gozuki, Mezuki, Zombie recursion) gives repeat Special Summons after disruption
- Extra Deck carries high-ATK Zombie beaters
Weaknesses
- Called by the Grave is Forbidden and run at 2 copies, so the list is illegal as built
- Low exact-archetype purity leaves engine cohesion weak
- No side deck and no hand traps leave little answer to a first-turn disruption
Critical choke points
- The Eldlich starter count (about 0.78 for at least one in hand) is the single point of failure for going first
- Called by the Grave is the only dedicated board-breaker and is not legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (2 copies) | A legal removal or negation card from the Master Duel list | The list is illegal as built, and this is the only reason it cannot receive a normal score |
| 2 | Off-archetype generic cards | Additional Eldlich or Golden Land cards | Raises archetype purity and engine cohesion |
Evidence & confidence
- Verified: Main deck 44 cards and Extra Deck 15 cards are within the size rules; Called by the Grave is Forbidden with 2 copies run; Foolish Burial is Limited and run at 1 copy, which is legal; Exact-name archetype purity is 16.9%
- Observed: Archetype-standard core is present with 7 of 25 core cards; No recorded boards exist for this deck
- Inferred: At least one archetype-core card in the opening five is about 0.78; Interaction density is moderate with 29 removal-text cards and no hand traps; Recursion gives independent restart routes
- Provisional: Meta Power is null because no dated metagame sample exists; Format fit (D13) and side adaptability (D12) are provisional
- Data gaps: No recorded boards, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is provisional unless a dated metagame sample is supplied No side deck registered
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