Eldlich Deck #409603 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Eldlich the Golden Lord x3, Cursed Eldland x3, Eldlixir of Black Awakening x3.

Created by: YGO Mod (20517634)

Created On: 01/17/2025

 
 


Official AI Deck Power Analysis
ControlConfidence: LowEvaluated Nov 9, 2026
30± 8/ 100
Power Score
Structural 45
Reliability 38
Going First 40
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 40
Going Second 50
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Control
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Eldlich the Golden Lord (2500 ATK) and Extra Deck Xyz/Fusion threats, reached through Eldlixir Special Summons that need a live Eldlich monster on the field; Recursion from the Graveyard and Deck through Eldlixir and Eldlich effects to rebuild a board after the opponent's sweeper or floodgate
  • Turn 1 (going first): Open with Cursed Eldland (800 LP) to fetch an Eldlich monster, then use an Eldlixir to Special Summon a Zombie and extend toward an Xyz or Fusion finisher; Torrential Tribute or Ice Dragon's Prison are the backup interaction
  • Turn 2 (going second): Hold trap interaction (Torrential Tribute, Destructive Daruma Karma Cannon, Simultaneous Equation Cannons, Ice Dragon's Prison) to break the opponent's first board, then rebuild through Eldlixir recursion
  • Recovery: Rebuild from the Graveyard by banishing Eldlixirs and Trap monsters to set and re-summon Zombie monsters, which depends on at least one Eldlich being alive
  • After siding: No Side Deck is registered (0 cards), so there is no post-side plan; the list cannot adapt between games

Why it scores here

This list is structurally a trap-heavy control shell with a thin Eldlich engine: only 5 of 40 Main Deck cards are monsters (3 Eldlich, 2 Lord of the Heavenly Prison), so the engine depends on three copies of one monster being drawn, roughly a 34% chance of at least one in a going-first opening hand. Its strongest contribution is interaction density (Torrential Tribute, Destructive Daruma Karma Cannon, Ice Dragon's Prison, Simultaneous Equation Cannons, Heavy Storm Duster, Golden Land Forever!), which earns the going-second board-breaking and end-board scores. The deck is illegal in Master Duel as built (two Forbidden Extra Deck cards and three Solemn Strike against a limit of one), so the score is capped and reflects structure and theory only. Archetype popularity did not earn any points: the list runs only 5 of the 25 archetype-standard core cards and 23.6% exact-name purity, and no recorded boards or tournament results exist to confirm conversion. The score comes from the deck as one system (access, interaction, recovery and a monster-light engine), not from averaging the individual card ratings.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(at least one Eldlich in a going-first 5-card hand) ~0.34 with 3 copies; Cursed Eldland is the only bridge to the engine (Inferred)
D2 Opening-Hand Quality & Brick Management 35 35 of 40 Main Deck cards are non-monsters, and the archetype-core proxy brick rate is ~0.18 (Inferred)
D3 Combo Conversion & Ceiling 45 no recorded boards; ceiling is a text-only read of Eldlixir chains into Eldlich and an Extra Deck boss (Inferred)
D4 Combo Floor & Median Output 35 no recorded boards, so median output cannot be measured and is inferred from the 5 monster count (Inferred)
D5 Interruption Resilience & Route Redundancy 40 three Eldlixir variants and two Golden Land traps give some redundancy, but a single Eldlich is the choke point (Inferred)
D6 Resource Economy, Recovery & Grind 50 Cursed Eldland (800 LP) and Solemn Strike (1500 LP) carry LP costs; recursion from the Graveyard offsets some spend (Inferred)
D7 End-Board & Interaction Quality 65 31 removal-text cards and 7 negation-text cards, including Torrential Tribute and Destructive Daruma (Verified card text, Inferred density)
D8 Going-Second & Board-Breaking Power 60 Torrential Tribute, Destructive Daruma Karma Cannon and Heavy Storm Duster punish an established board on the second turn (Inferred)
D9 Offensive Pressure & Closing Power 50 Eldlich the Golden Lord (2500) and Lord of the Heavenly Prison (3000) lead; Cursed Eldland blocks attacks except with Zombies (Verified text, Inferred)
D10 Main Deck Efficiency & Flexibility 45 40 cards with 35 non-monsters and several conditional traps; compact but low in creatures (Inferred)
D11 Extra Deck Efficiency & Coverage 35 15 Extra Deck slots, but 2 are Forbidden and most run off-archetype, so the Extra Deck does little for the Eldlich engine (Verified legality, Inferred)
D12 Side Deck Adaptability 15 no Side Deck registered (0 cards), so no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 40 no tournament link and no dated meta sample; archetype share is absent (Provisional)
D14 Pilotability & Error Tolerance 42 multiple conditional trap triggers and Eldlixir restrictions demand careful sequencing (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 45, Going First ≈ 40, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-6); unrecoverable choke point / engine conflicts (-3); hard-garnet burden (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*45 + 0.20*38 - 11 = 32.6; Illegal deck capped to 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite (Torrential Tribute, Destructive Daruma Karma Cannon, Ice Dragon's Prison, Simultaneous Equation Cannons, Heavy Storm Duster, Trap Trick, Golden Land Forever!)
  • Eldlixir and Golden Land traps give the Graveyard and Deck recursion needed to rebuild after a sweep
  • Eldlich the Golden Lord and Lord of the Heavenly Prison supply real board presence once they are on the field

Weaknesses

  • Illegal as built: two Forbidden Extra Deck cards and Solemn Strike over its Limited count
  • Only 5 monsters in the Main Deck, so the engine rests on three copies of Eldlich
  • No Side Deck, so the list cannot adapt between games
  • Cursed Eldland blocks attacks except with Zombie monsters, which restricts the offensive plan

Critical choke points

  • Access to at least one Eldlich monster (3 copies; ~34% in a going-first opening hand)
  • Paying 800 LP for Cursed Eldland to find an Eldlich at all
Priority Remove Add Reason
1 Abyss Dweller and Lyrilusc - Independent Nightingale legal Extra Deck replacements Both are Forbidden in Master Duel, so the deck cannot be entered as built
2 2 of 3 Solemn Strike a legal Main Deck monster (Zombie or Eldlich) to raise the monster count Solemn Strike is Limited to 1 copy, and the engine needs more monsters to reliably start
3 1-2 conditional traps a Side Deck of 15 cards A 0-card Side Deck leaves the deck with no way to adapt between games

Evidence & confidence

  • Verified: Legality: Abyss Dweller and Lyrilusc are Forbidden, Solemn Strike is Limited to 1 and runs 3 copies; Main Deck is 40 cards and Extra Deck is 15 cards, both within the Master Duel size rules; Side Deck is 0; Monster count is 5 (3 Eldlich, 2 Lord of the Heavenly Prison) out of 40 Main Deck cards; Cursed Eldland text: 800 LP to add an Eldlich monster or Golden Land Spell/Trap from the Deck to hand; Archetype exact-name purity is 23.6%
  • Inferred: P(at least one Eldlich in a going-first hand) ~0.34 from the hypergeometric draw table; Interaction density is high based on removal and negation text across 31 and 7 cards; Engine consistency and brick rate are estimated from the monster count and text, not recorded games; Going-first and going-second power estimates
  • Provisional: Meta Power is null: no dated metagame sample exists; Matchup and format fit depend on a meta sample that is not supplied
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record are absent no win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates Meta Power is provisional unless a dated metagame sample is supplied Deck title is null and no Side Deck is registered

More Master Duel Info

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