Eldlich Deck #409585 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Lord of the Heavenly Prison x3, Conquistador of the Golden Land x3, Destructive Daruma Karma Cannon x3. Created Jan 17, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 01/17/2025
Main Deck (40)
- Eldlich the Golden Lord x2
- Lord of the Heavenly Prison x3
- Cursed Eldland x1
- Eldlixir of Black Awakening x1
- Pot of Desires x1
- Pot of Duality x1
- Pot of Extravagance x1
- Conquistador of the Golden Land x3
- Destructive Daruma Karma Cannon x3
- Draco-Utopian Aura x2
- Eldlixir of Scarlet Sanguine x3
- Golden Land Forever! x1
- Huaquero of the Golden Land x3
- Ice Dragon's Prison x3
- Infinite Impermanence x3
- Iron Thunder x3
- Solemn Strike x3
- Torrential Tribute x3
Extra Deck (15)
- Dharc the Dark Charmer, Gloomy x1
- Imduk the World Chalice Dragon x1
- Knightmare Unicorn x1
- Link Spider x1
- Lyna the Light Charmer, Lustrous x1
- Mekk-Knight Crusadia Avramax x1
- CXyz N.As.Ch. Knight x1
- N.As.H. Knight x1
- Number 101: Silent Honor ARK x1
- Number 35: Ravenous Tarantula x1
- Number 77: The Seven Sins x1
- Number 81: Superdreadnought Rail Cannon Super Dora x1
- Number 84: Pain Gainer x1
- Number C101: Silent Honor DARK x1
- Skypalace Gangaridai x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 48 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Control
- Secondary strategies: Midrange, Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Extra Deck bosses (Number 77, Number 81 Super Dora, Skypalace Gangaridai, Link Avramax) take over the board once the opponent's answers are spent; Eldlich recursion and Golden Land traps keep producing follow-up Eldlich monsters and Extra Deck summons
- Turn 1 (going first): Open with an Eldlich starter (Eldlixir or Cursed Eldland) and set negation traps behind it to protect the first Extra Deck summon
- Turn 2 (going second): Use hand traps and Torrential Tribute or Destructive Daruma to clear the opponent's board, then extend into a boss
- Recovery: Banish Eldlixir and Golden Land traps from the Graveyard to set new Eldlixir, and search Eldlich the Golden Lord from the Graveyard
- After siding: Not applicable: Master Duel runs single games with no Side Deck, so the plan is the same for every match
Why it scores here
The deck's score comes from how its parts work together as a system. Its strongest feature is a dense layer of negation and removal traps (Infinite Impermanence, Iron Thunder, Ice Dragon's Prison, Torrential Tribute, Destructive Daruma, Draco-Utopian Aura) that can protect a turn-one plan or clear a board after the opponent commits. The Eldlich starters and recursion lines give it a reasonable chance to open a live engine, though only 2 copies of Eldlich the Golden Lord are run and most hands will not contain one. The Extra Deck (Xyz and Link bosses) gives it closing power once the board is cleared. Popularity did not add points: the archetype is well represented and the list follows its core, but that only shows the deck is real and accessible. No recorded boards exist for this list, so combo ceiling and median output are text-based inference only, and the score was not an average of individual card strengths. The list is illegal because it runs 3 copies of Solemn Strike against a limit of 1, so the score is theoretical and is reduced by 10 points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of the 7 archetype-core copies in a 5-card opening hand) is about 0.64; only 2 Eldlich the Golden Lord and 3 Eldlixir of Scarlet Sanguine are run (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 30 Trap Cards in 40 main-deck slots and 3 Solemn Strike copies illegal; many opening hands will be redundant or lack a starter (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards exist for this list; ceiling is inferred from card text alone (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards exist; median output is inferred from starter density and recursion text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Recursion from the Graveyard and two Eldlich starters give some route redundancy, but few independent lines are run (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Eldlixir and Golden Land traps recycle from the Graveyard; Pot of Desires and Pot of Extravagance add card flow (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Eight negation or removal traps across several timings, including 3 hand traps and Torrential Tribute (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Torrential Tribute and Destructive Daruma can clear a board when going second; Golden Land Forever! and Draco-Utopian Aura add counter-play (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck bosses reach 3000 to 4000 ATK (Number 77 at 4000); Skypalace Gangaridai adds direct damage (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 40 main-deck cards with 18 distinct names; 30 of them are traps, so the deck is compact but low in spell and monster variety (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots filled (9 Xyz, 6 Link), with a mix of bosses and Link enablers; the usage statistics show the core Extra Deck cards are not all run (Verified) |
| D12 | Side Deck Adaptability | 25 | No Side Deck in Master Duel; no post-side data exists (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or meta-share data is attached; format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 50 | Several multi-step lines and timing windows for negation traps require careful sequencing (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 51, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_copy_limit (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then -10 illegal-list cap = 40
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense negation and removal layer across several timings
- Strong Extra Deck bosses with Xyz and Link coverage
- Recursion from the Graveyard gives some grind
Weaknesses
- Illegal list: Solemn Strike at 3 copies against a limit of 1
- Thin Eldlich core (7 exact-name copies, 12.7% purity)
- High trap count can produce hands with no starter
Critical choke points
- Eldlich starters: only 2 Golden Lord and 3 Scarlet Sanguine copies
- Single-copy Eldlixir of Black Awakening and Cursed Eldland slots
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2 copies of Solemn Strike | 1 legal copy of a core archetype card the usage statistics show as standard, such as Eldlixir of White Destiny (run at typical 2 copies in 66.7% of lists, absent here) | Makes the list legal and adds a second Eldlixir starter for opening consistency |
Evidence & confidence
- Verified: Illegal status: Solemn Strike at 3 copies against a limit of 1; Main 40, Extra 15, Side 0 are legal for Master Duel size rules; Archetype core cards and their usage rates
- Inferred: Consistency estimates from hypergeometric probabilities; Interaction quality read from card text; Going-first and going-second estimates
- Provisional: Meta and format fit (no dated sample); Post-side performance (Master Duel has no side)
- Data gaps: No recorded boards for this deck, so combo ceiling and median output are text-only inference No tournament link, so archetype meta-share and match records are absent No win-rate telemetry exists for going-first, going-second, matchups, or brick rate Meta Power is provisional without a dated metagame sample No Side Deck format, so post-side plan cannot be measured
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