Created by: Mèo Fool Gaming (37156024)

Created On: 03/23/2022

Need 14 UR

UR Rarity
Inspector Boarder3 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Necrovalley1 card
UR Rarity
Raigeki1 card
UR Rarity
Imperial Order1 card
UR Rarity
Solemn Judgment3 card
UR Rarity
Solemn Strike1 card
UR Rarity
There Can Be Only One2 card
UR Rarity
Vanity's Emptiness1 card

Main: 40

R Rarity
2 cardBanisher of the Radiance
R Rarity
2 cardBanisher of the Radiance
Banisher of the Radiance
LIGHT 3
Banisher of the Radiance
  • ATK:

  • 1600

  • DEF:

  • 0


Any card sent to the Graveyard is banished instead.


SR Rarity
3 cardFossil Dyna Pachycephalo
SR Rarity
3 cardFossil Dyna Pachycephalo
Fossil Dyna Pachycephalo
EARTH 4
Fossil Dyna Pachycephalo
  • ATK:

  • 1200

  • DEF:

  • 1300


If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


UR Rarity
3 cardInspector Boarder
UR Rarity
3 cardInspector Boarder
Inspector Boarder
LIGHT 4
Inspector Boarder
  • ATK:

  • 2000

  • DEF:

  • 2000


Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


SR Rarity
3 cardCard of Demise
SR Rarity
3 cardCard of Demise
Card of Demise
Spell Normal
Card of Demise

    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


    UR Rarity
    1 cardHarpie's Feather Duster
    UR Rarity
    1 cardHarpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      R Rarity
      2 cardMoon Mirror Shield
      R Rarity
      2 cardMoon Mirror Shield
      Moon Mirror Shield
      Spell Equip
      Moon Mirror Shield

        If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.


        UR Rarity
        1 cardNecrovalley
        UR Rarity
        1 cardNecrovalley
        Necrovalley
        Spell Field
        Necrovalley

          All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


          SR Rarity
          2 cardPot of Desires
          SR Rarity
          2 cardPot of Desires
          Pot of Desires
          Spell Normal
          Pot of Desires

            Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




            Tag(s):

            SR Rarity
            3 cardPot of Duality
            SR Rarity
            3 cardPot of Duality
            Pot of Duality
            Spell Normal
            Pot of Duality

              Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




              Tag(s):

              SR Rarity
              1 cardPot of Prosperity
              SR Rarity
              1 cardPot of Prosperity
              Pot of Prosperity
              Spell Normal
              Pot of Prosperity

                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                Tag(s):

                SR Rarity
                1 cardPower of the Guardians
                SR Rarity
                1 cardPower of the Guardians
                Power of the Guardians
                Spell Equip
                Power of the Guardians

                  If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.


                  UR Rarity
                  1 cardRaigeki
                  UR Rarity
                  1 cardRaigeki
                  Raigeki
                  Spell Normal
                  Raigeki

                    Destroy all monsters your opponent controls.




                    Tag(s):

                    SR Rarity
                    1 cardDark Bribe
                    SR Rarity
                    1 cardDark Bribe
                    Dark Bribe
                    Trap Counter
                    Dark Bribe

                      When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                      SR Rarity
                      1 cardIce Dragon's Prison
                      SR Rarity
                      1 cardIce Dragon's Prison
                      Ice Dragon's Prison
                      Trap Normal
                      Ice Dragon's Prison

                        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                        UR Rarity
                        1 cardImperial Order
                        UR Rarity
                        1 cardImperial Order
                        Imperial Order
                        Trap Continuous
                        Imperial Order

                          Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.


                          SR Rarity
                          1 cardMacro Cosmos
                          SR Rarity
                          1 cardMacro Cosmos
                          Macro Cosmos
                          Trap Continuous
                          Macro Cosmos

                            When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                            SR Rarity
                            1 cardMagic Cylinder
                            SR Rarity
                            1 cardMagic Cylinder
                            Magic Cylinder
                            Trap Normal
                            Magic Cylinder

                              When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                              SR Rarity
                              2 cardMirror Force
                              SR Rarity
                              2 cardMirror Force
                              Mirror Force
                              Trap Normal
                              Mirror Force

                                When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                N Rarity
                                2 cardPhantom Knights' Wing
                                N Rarity
                                2 cardPhantom Knights' Wing
                                Phantom Knights' Wing
                                Trap Normal
                                Phantom Knights' Wing

                                  Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.


                                  UR Rarity
                                  3 cardSolemn Judgment
                                  UR Rarity
                                  3 cardSolemn Judgment
                                  Solemn Judgment
                                  Trap Counter
                                  Solemn Judgment

                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                    Tag(s):

                                    UR Rarity
                                    1 cardSolemn Strike
                                    UR Rarity
                                    1 cardSolemn Strike
                                    Solemn Strike
                                    Trap Counter
                                    Solemn Strike

                                      When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                      Tag(s):

                                      SR Rarity
                                      1 cardStorming Mirror Force
                                      SR Rarity
                                      1 cardStorming Mirror Force
                                      Storming Mirror Force
                                      Trap Normal
                                      Storming Mirror Force

                                        When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.


                                        UR Rarity
                                        2 cardThere Can Be Only One
                                        UR Rarity
                                        2 cardThere Can Be Only One
                                        There Can Be Only One
                                        Trap Continuous
                                        There Can Be Only One

                                          Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                          UR Rarity
                                          1 cardVanity's Emptiness
                                          UR Rarity
                                          1 cardVanity's Emptiness
                                          Vanity's Emptiness
                                          Trap Continuous
                                          Vanity's Emptiness

                                            Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your Graveyard: Destroy this card.




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