Eldlich Deck #407387 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Lord of the Heavenly Prison x3, Conquistador of the Golden Land x3, Destructive Daruma Karma Cannon x3.
Created by: YGO Mod (20517634)
Created On: 01/13/2025
Main Deck (40)
- Eldlich the Golden Lord x2
- Lord of the Heavenly Prison x3
- Cursed Eldland x2
- Pot of Extravagance x1
- Anti-Spell Fragrance x2
- Apophis the Swamp Deity x1
- Conquistador of the Golden Land x3
- Destructive Daruma Karma Cannon x3
- Eldlixir of Scarlet Sanguine x3
- Huaquero of the Golden Land x2
- Ice Dragon's Prison x3
- Powersink Stone x3
- Skill Drain x1
- Solemn Judgment x3
- Summon Limit x1
- There Can Be Only One x1
- Torrential Tribute x3
- Trap Trick x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Stun, Midrange
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Eldlich and Golden Land engine turns traps into board presence, then converts into Extra Deck bosses such as Chaos Angel, Varudras, Gustav Max or AA-ZEUS; Trap-based removal and floodgates grind the opponent out over a long game
- Turn 1 (going first): Set traps and open with Eldlich the Golden Lord or a Golden Land trap that Special Summons, then build toward an Extra Deck boss
- Turn 2 (going second): Use set traps and Torrential Tribute or Destructive Daruma to answer the opponent's established board, then continue through the Eldlich recursion loop
- Recovery: Eldlixir and Huaquero return from the Graveyard to the Spell and Trap Zone, and Cursed Eldland recycles cards, so the deck can rebuild after a single removal
- After siding: Not available: the deck has no side deck, so best-of-3 adjustment cannot be evaluated
Why it scores here
The deck is scored as a system, not as an average of its cards. Its Eldlich and Golden Land core (12 copies) gives a fairly likely opening of at least one engine piece, but the single Golden Lord is far less reliable. Its interaction is layered across many set traps, and its Extra Deck offers several strong bosses, so it can close games once the engine is live. The score is held down by brick-prone trap-heavy hands, five self-restrictive or floodgate tech cards, no side deck, and no recorded boards to confirm conversion. Popularity and archetype usage were not counted toward the score. The list is Illegal in Master Duel (two Forbidden cards and Solemn Judgment at three copies), so the uncapped result of about 35 was capped to 25 and this evaluation is theoretical and structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Twelve copies of the Eldlich and Golden Land core give about an 85% chance of opening at least one core card in a 5-card hand, but the single Golden Lord alone is only about 24% (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 45 | Thirty-two traps and no hand traps mean many opening hands depend on set-and-wait traps, and five tech or floodgate cards add dead or self-restricting draws (Inferred). |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards exist, so conversion is judged from card text alone; Golden Land traps and Extra Deck bosses give a plausible but unverified ceiling (Inferred). |
| D4 | Combo Floor & Median Output | 40 | No recorded boards exist, so typical output is unknown and is estimated at the low end of the text-based ceiling (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 48 | Trap-based removal, Graveyard recursion from Eldlixir and Huaquero, and several Extra Deck options provide some redundancy after disruption (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 55 | Cursed Eldland and the Golden Lord pay LP or return from the Graveyard, and traps recycle from the Graveyard, which supports a grind game (Inferred). |
| D7 | End-Board & Interaction Quality | 62 | Solemn Judgment, Torrential Tribute, Destructive Daruma, Powersink Stone, Trap Trick and Ice Dragon's Prison give layered interaction, offset by floodgates that restrict the deck's own plays (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 55 | Set traps, Torrential Tribute and Destructive Daruma can answer an established board when going second, but no going-second split is recorded (Inferred). |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck bosses listed at 3000 to 3500 ATK (Chaos Angel, Varudras, Gustav Max, AA-ZEUS) provide strong end-board pressure; closing performance is not recorded (Verified stats, Inferred use). |
| D10 | Main Deck Efficiency & Flexibility | 35 | Thirty-two traps, 35 zero-level main deck cards and five self-restricting or cost-heavy tech cards across 40 slots reduce compactness (Verified counts, Inferred effect). |
| D11 | Extra Deck Efficiency & Coverage | 60 | Fifteen Extra Deck cards across ten distinct names offer Link, Xyz and Synchro options, but several cards from the archetype's usual core are absent (Verified). |
| D12 | Side Deck Adaptability | 20 | The deck runs zero side deck cards, so no post-side plan exists for best-of-3 play (Verified). |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated metagame sample exists, so format fit is Provisional. |
| D14 | Pilotability & Error Tolerance | 40 | Dense set-and-wait timing decisions and a trap-heavy hand make the deck moderately demanding; step count was not measured (Inferred). |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); self-restrictive tech (-4). Final formula: Uncapped: 0.80*Structural(49) + 0.20*TournamentReliability(40) + Modifiers(-12) = about 35; capped to 25 because the list is Illegal, so this is a theoretical, structural-only score. Meta is provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine group of 12 copies gives a high chance of at least one piece in opening hands
- Layered trap interaction including negation and removal
- Strong Extra Deck boss options at 3000 to 3500 ATK
Weaknesses
- Illegal list: two Forbidden cards and three Solemn Judgment copies over the limit
- Trap-heavy hands with no hand traps and many set-and-wait cards
- Five self-restricting or floodgate tech cards in a 40-card main deck
- No side deck, so no best-of-3 adjustment
Critical choke points
- The single Golden Lord is the main engine starter and has about a 24% chance to appear in an opening hand
- Floodgates that restrict the deck's own summons and activations
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Anti-Spell Fragrance (2) and Summon Limit (1) | Legal, non-Forbidden replacements such as additional Golden Land or Eldlich staples | Both are Forbidden in Master Duel, so the list cannot be legal as built |
| 2 | Solemn Judgment (2 extra copies) | A second legal card, for example a Golden Land or Eldlich staple | Solemn Judgment is Limited to 1 copy and the deck runs 3 |
| 3 | Skill Drain or Pot of Extravagance | A Golden Land or Eldlich card that adds a starter | Both are self-restricting or costly and reduce consistency |
Evidence & confidence
- Verified: Main deck has 40 cards and Extra Deck has 15, within Master Duel size limits; Anti-Spell Fragrance and Summon Limit are Forbidden in Master Duel; Solemn Judgment is Limited to 1 copy; Deck has zero side deck cards; Archetype core group of 12 copies is present, and 32 of the main deck cards are traps
- Inferred: Starter access is about 24% for the Golden Lord and about 85% for at least one core card in a 5-card hand; Brick risk is elevated by trap-heavy hands and self-restrictive tech; Interaction is layered, and the Extra Deck supplies closing power
- Provisional: Meta power is null because no dated metagame sample is supplied; Format fit (D13) is Provisional
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record are absent No win-rate telemetry exists for going-first, going-second, matchup or brick rates Meta power is Provisional until a dated metagame sample is supplied Usage statistics mark Super Starslayer TY-PHON and Divine Arsenal AA-ZEUS as not in this deck, yet the card list runs both; the usage flags conflict with the card list and were not resolved No side deck, so post-side performance cannot be evaluated
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