Kuriboh Deck #40429 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Chaos Hunter x3, Dimension Shifter x3, Kashtira Fenrir x3. Created Jan 12, 2023 by YGO Mod.

Deck Kuriboh TCG

Created by: YGO Mod (20517634)

Created On: 01/12/2023

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 31, 2026
26± 8/ 100
Power Score
Structural 39
Reliability 25
Going First 36
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 26/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 38.6
Going First 36
Going Second 40
Meta Power provisional
Tournament Reliability 25
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Kashtira Shangri-Ira, Mecha Phantom Beast Dracossack, Red-Eyes Flare Metal Dragon, Divine Arsenal AA-ZEUS) after the hand-trap and tech suite has stripped the opponent's responses (Inferred, no combo evidence); Kashtira Ogre / The Ascended of Thunder beatdown once the board is clear (Inferred)
  • Turn 1 (going first): Open a Kashtira or Kuriboh starter, then use Kashtira Birth and Kashtira Preparations to reach a boss, backed by Infinite Impermanence and Evenly Matched. Forbidden Kashtira Fenrir and the Limited Kashtira Unicorn cannot be run in a legal list (Inferred)
  • Turn 2 (going second): Hold hand traps (Infinite Impermanence, Evenly Matched, Dimension Shifter, which is Forbidden here) and Ash-style interaction to slow the opponent's first board, then rebuild through Kashtira searchers. Searchers are 9 copies in total, so the plan is reliant on them (Inferred)
  • Recovery: Kashtira monsters that are banished or in the GY can be Special Summoned through Kashtira Birth and Kashtira Preparations. This recovery route is text-only and unverified (Inferred)
  • After siding: No side deck is registered (Side Deck size 0), so there is no post-side plan. Best-of-3 play is not supported by this list (Verified)

Why it scores here

This list is Illegal in TCG: six entries break copy or banlist rules (Forbidden Summon Limit, Triple Tactics Talent, Kashtira Fenrir, Dimension Shifter and Number 89, and Kashtira Unicorn over its Limited cap), so it is capped low and scored as a theoretical, structural read only. The main deck reliably produces a hand-trap and tech suite with about a 0.61 chance of at least one searcher in a 5-card opening hand, but archetype purity is only 2.9% (68 of 70 main-deck copies are off-archetype). That means the engine is not a coherent system. Interaction density and boss ceilings lift the score, while the lack of a side deck, the absence of any recorded board or combo, and the high proportion of tech and off-archetype cards pull it down. Popularity earned no points, the lack of any tournament link earned no points, and the score is not an average of the card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(at least one searcher in opening 5) ≈ 0.61; core Kashtira starters are reduced by Forbidden and Limited copies (Inferred)
D2 Opening-Hand Quality & Brick Management 30 Tech count 21 and purity 2.9% imply frequent dead or conflicting hands; no combo evidence to confirm (Inferred)
D3 Combo Conversion & Ceiling 35 No recorded boards; ceiling inferred from boss text only, e.g. Kashtira Shangri-Ira and Zeus (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so the median cannot be measured; estimated low from tech density (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Nine hand traps and two Kashtira recursion routes give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 40 Searchers and Kashtira Birth recursion exist; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 50 11 negation-text cards, 26 removal-text cards and 6 floodgate cards; Forbidden floodgates are not legal to run (Inferred)
D8 Going-Second & Board-Breaking Power 50 Nine hand traps help against a first board; no going-second split is available (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATKs of 2800 to 3000 (Kashtira Ogre, Zeus, Flare Metal Dragon) support closing power, but the Forbidden Fenrir removes one closer (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 30 55-card main with 34 Level 0 spell/traps and 68 off-archetype copies; compact in size, not in coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 15 Extra slots across Xyz, Link and Fusion with no shared engine; access is mixed (Verified composition, Inferred use)
D12 Side Deck Adaptability 5 Zero side cards registered, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 15 Illegal list in TCG; no tournament or meta data (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple engines and tech choices create many decision points (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 38.6, Going First ≈ 36, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: banlist exposure (-8); engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*38.6 + 0.20*25 - 10 = 25.9, rounded to 26

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (9 hand traps, 11 negation-text cards)
  • Multiple high-ATK bosses (2800 to 3000) across Xyz and Link
  • Redundant Kashtira recursion through Birth and Preparations (Inferred)

Weaknesses

  • Illegal in TCG: six copy or banlist violations
  • Archetype purity 2.9%; the engines do not cohere
  • No side deck (Side Deck size 0)
  • No recorded combos, so floor and median cannot be measured

Critical choke points

  • Kashtira searchers (9 copies) are the only route to bosses, and two of their key cards are Forbidden or Limited
Priority Remove Add Reason
1 Summon Limit x3, Triple Tactics Talent x3, Kashtira Fenrir x3, Dimension Shifter x3, Number 89 x1, and reduce Kashtira Unicorn to 1 copy Legal replacements for the freed slots, chosen to match the Kashtira or Kuriboh core Without these changes the list is not a legal TCG build and cannot receive a normal score
2 Off-archetype tech cards with weak fit (for example Dark Ruler No More and Sacred Sword of Seven Stars) Side deck cards (up to 15) covering the opponent's common boards A side deck is absent and a post-side plan is needed for best-of-3 play

Evidence & confidence

  • Verified: Legality violations and banlist statuses (Forbidden: Summon Limit, Triple Tactics Talent, Kashtira Fenrir, Dimension Shifter, Number 89; Limited: Kashtira Unicorn); Main 55, Extra 15, Side 0 counts; Archetype purity 2.9% and off-archetype copy count; Card stats and text excerpts from the evidence
  • Inferred: Hypergeometric opening-hand estimates (0.25 for a 3-copy card, 0.61 for searchers); Strategy classification as Toolbox with Stun and Midrange secondaries; Engine coherence, brick rate, going-first and going-second plans; Interaction quality read from text hints
  • Provisional: Meta power is null: no dated metagame sample supplied; Format fit (D13) for an Illegal list
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry (going-first, going-second, matchup, brick and OTK rates) Meta power is Provisional unless a dated metagame sample is supplied No side deck registered, so side adaptability cannot be measured

More TCG Info

Kuriboh

Kuriboh Breakdown

 
 

 

 

 

 

 

 
 

 

 
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