Deskbot Deck #403752 — Yu-Gi-Oh! TCG
40 Main, 15 Extra, incl. Deskbot 002 x3, Deskbot 003 x3, Deskbot 004 x3. Created Jan 8, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 01/08/2025
Main Deck (40)
- Ancient Gear Box x1
- Deskbot 002 x3
- Deskbot 003 x3
- Deskbot 004 x3
- Melffy Catty x1
- Redox, Dragon Ruler of Boulders x1
- Therion "King" Regulus x1
- Vernusylph of the Awakening Forests x2
- Vernusylph of the Flourishing Hills x2
- Vernusylph of the Misting Seedlings x3
- Deskbot 005 x3
- Deskbot 006 x2
- Deskbot 007 x1
- Deskbot 008 x1
- Deskbot 001 x1
- Melffy Pinny x1
- Called by the Grave x1
- Machine Duplication x3
- Raigeki x1
- Reasoning x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Infinite Impermanence x3
Extra Deck (15)
- Ancient Gear Ballista x1
- Black Luster Soldier - Soldier of Chaos x1
- Clockwork Knight x2
- I:P Masquerena x1
- Knightmare Unicorn x1
- Qliphort Genius x1
- S:P Little Knight x1
- Deskbot Jet x1
- Herald of the Arc Light x1
- Naturia Beast x1
- Shamisen Samsara Sorrowcat x1
- Cyber Dragon Infinity x1
- Cyber Dragon Nova x1
- Melffy of the Forest x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 60 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: tcg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Deskbot engine leading to Deskbot Jet or high‑ATK Extra Deck monster; Board control via hand traps and Raigeki
- Turn 1 (going first): Open with Infinite Impermanence or Deskbot 002 to search core cards, destroy a threat and start the Deskbot engine.
- Turn 2 (going second): Utilize hand traps and search effects to assemble Deskbot core and summon a powerful Extra Deck monster on turn 2.
- Recovery: If disrupted, recycle monsters with Machine Duplication or Deskbot 001 and summon fallback links from the Extra Deck.
- After siding: No side deck; relies on in‑hand resources and recursion.
Why it scores here
The Deckbot engine can reliably open on turn 1 thanks to a 0.9 chance of drawing a core monster, and the list contains multiple hand traps and recursion to survive disruption. Its ceiling includes powerful finishers like Deskbot Jet or Cyber Dragon Infinity, while the median output is more modest due to many off‑archetype cards. Interaction is solid with several negates and removal, but side‑deck adaptability and archetype purity are low, and the presence of a Forbidden card makes the deck illegal, capping its practical score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | Archetype core group (14 copies) has 0.9 chance of at least one core in opening 5, indicating strong starter reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Mix of 1‑,2‑,3‑copy cards and 13 off‑archetype cards creates moderate brick risk, reflected in a modest hand quality estimate (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Potential to launch Deskbot engine into Deskbot Jet or high‑ATK link/Xyz monsters suggests a high ceiling despite lack of board data (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical hands will contain several generic machines, yielding average mid‑range pressure rather than full combo execution (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple hand traps (Infinite Impermanence) and recursion (Deskbot 001, Machine Duplication) give decent resilience to disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Search spells (Triple Tactics Talent, Triple Tactics Thrust) and draw power offset the cost of high‑level monsters, but grind is limited (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Board features many negation and removal options (Infinite Impermanence, Qliphort Genius, Raigeki) providing solid interaction quality (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Six‑card hand trap rate 0.3943 and access to board‑breakers like Raigeki give decent going‑second breaking power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | End‑board can include Deskbot Jet (500 ATK/DEF per Deskbot) and Cyber Dragon Infinity, giving moderate closing pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40‑card main deck with only 23 distinct cards and low archetype purity (32.7%) reduces efficiency and flexibility (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15‑card Extra Deck uses 8 links, 3 xyz, 4 synchro; core synergy moderate but many slots occupied by generic links (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck is empty, offering no adaptability after a side swap (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or meta data available; cannot assess matchup fit (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Combo‑heavy engine with many decisions and an illegal card raises error tolerance and pilot difficulty (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 61, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Illegal Card Penalty (-8). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) -8 Illegal Card Penalty
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High starter consistency for Deskbot core
- Strong interaction suite (negates, removal)
- Multiple recursion paths (Deskbot 001, Machine Duplication)
Weaknesses
- Low archetype purity and many off‑archetype cards
- No side deck for adaptation
- Contains a Forbidden card, making the list illegal
Critical choke points
- Reliance on Deskbot core monsters; missing core pieces severely weaken the engine
- Illegal card prevents legal play
Evidence & confidence
- Verified: Legality status and copy limits; Card text excerpts resolved=true; Copy histogram and composition data
- Inferred: Engine accessibility probability; Brick risk from copy distribution; Potential combo ceiling from card effects; Median output estimate from core/off‑core mix; Resilience from hand traps and recursion; Resource economy from search spells; Interaction quality from negation and removal cards; Going‑second breaking power from hand trap rate; Closing power from Deskbot Jet and Cyber Dragon Infinity; Main deck efficiency from purity percentage; Extra deck coverage from slot breakdown; Pilotability from combo complexity
- Provisional: Matchup coverage due to lack of tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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