Created by: YGO Mod (20517634)

Created On: 01/05/2025

Dragonic Contact

Need 26 UR

UR Rarity
Armed Dragon LV101 card
UR Rarity
Armed Dragon Thunder LV101 card
UR Rarity
Droll & Lock Bird1 card
UR Rarity
Elemental HERO Stratos3 card
UR Rarity
Elemental HERO Brave Neos1 card
UR Rarity
Elemental HERO Gaia1 card
UR Rarity
Elemental HERO Grandmerge1 card
UR Rarity
Elemental HERO Great Tornado1 card
UR Rarity
Elemental HERO Nova Master1 card
UR Rarity
Elemental HERO Sunrise2 card
UR Rarity
Elemental HERO The Shining1 card
UR Rarity
Elemental HERO Neos2 card
UR Rarity
Sauravis, the Ancient and Ascended1 card
UR Rarity
Effect Veiler2 card
UR Rarity
Book of Moon3 card
UR Rarity
Miracle Fusion2 card
UR Rarity
Mystical Space Typhoon1 card
UR Rarity
Super Polymerization1 card

Main: 23 Extra: 9

UR Rarity
Armed Dragon LV10
UR Rarity
Armed Dragon LV10
Armed Dragon LV10
WIND 10
Armed Dragon LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the GY; destroy all face-up monsters your opponent controls.


UR Rarity
Armed Dragon Thunder LV10
UR Rarity
Armed Dragon Thunder LV10
Armed Dragon Thunder LV10
WIND 10
Armed Dragon Thunder LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.


UR Rarity
Droll & Lock Bird
UR Rarity
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


UR Rarity
Sauravis, the Ancient and Ascended
UR Rarity
Sauravis, the Ancient and Ascended
Sauravis, the Ancient and Ascended
LIGHT 7
Sauravis, the Ancient and Ascended
  • ATK:

  • 2600

  • DEF:

  • 2800


You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      UR Rarity
      Book of Moon
      UR Rarity
      Book of Moon
      Book of Moon
      Spell Quick
      Book of Moon

        Target 1 face-up monster on the field; change that target to face-down Defense Position.


        UR Rarity
        Book of Moon
        UR Rarity
        Book of Moon
        Book of Moon
        Spell Quick
        Book of Moon

          Target 1 face-up monster on the field; change that target to face-down Defense Position.


          UR Rarity
          Miracle Fusion
          UR Rarity
          Miracle Fusion
          Miracle Fusion
          Spell Normal
          Miracle Fusion

            Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


            UR Rarity
            Miracle Fusion
            UR Rarity
            Miracle Fusion
            Miracle Fusion
            Spell Normal
            Miracle Fusion

              Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


              UR Rarity
              Mystical Space Typhoon
              UR Rarity
              Mystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.


                UR Rarity
                Super Polymerization
                UR Rarity
                Super Polymerization
                Super Polymerization
                Spell Quick
                Super Polymerization

                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                  Tag(s):

                  SR Rarity
                  Wrath of Neos
                  SR Rarity
                  Wrath of Neos
                  Wrath of Neos
                  Spell Normal
                  Wrath of Neos

                    Select 1 face-up "Elemental HERO Neos" you control. Return it to the Deck and destroy all cards on the field.


                    UR Rarity
                    Elemental HERO Brave Neos
                    UR Rarity
                    Elemental HERO Brave Neos
                    Elemental HERO Brave Neos
                    LIGHT 7
                    Elemental HERO Brave Neos
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                    SR Rarity
                    Elemental HERO Escuridao
                    SR Rarity
                    Elemental HERO Escuridao
                    Elemental HERO Escuridao
                    DARK 8
                    Elemental HERO Escuridao
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                    UR Rarity
                    Elemental HERO Gaia
                    UR Rarity
                    Elemental HERO Gaia
                    Elemental HERO Gaia
                    EARTH 6
                    Elemental HERO Gaia
                    • ATK:

                    • 2200

                    • DEF:

                    • 2600


                    1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                    UR Rarity
                    Elemental HERO Grandmerge
                    UR Rarity
                    Elemental HERO Grandmerge
                    Elemental HERO Grandmerge
                    LIGHT 6
                    Elemental HERO Grandmerge
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    2 "HERO" Normal Monsters Must be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it.


                    UR Rarity
                    Elemental HERO Great Tornado
                    UR Rarity
                    Elemental HERO Great Tornado
                    Elemental HERO Great Tornado
                    WIND 8
                    Elemental HERO Great Tornado
                    • ATK:

                    • 2800

                    • DEF:

                    • 2200


                    1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                    UR Rarity
                    Elemental HERO Nova Master
                    UR Rarity
                    Elemental HERO Nova Master
                    Elemental HERO Nova Master
                    FIRE 8
                    Elemental HERO Nova Master
                    • ATK:

                    • 2600

                    • DEF:

                    • 2100


                    1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                    UR Rarity
                    Elemental HERO Sunrise
                    UR Rarity
                    Elemental HERO Sunrise
                    Elemental HERO Sunrise
                    LIGHT 7
                    Elemental HERO Sunrise
                    • ATK:

                    • 2500

                    • DEF:

                    • 1200


                    2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                    UR Rarity
                    Elemental HERO Sunrise
                    UR Rarity
                    Elemental HERO Sunrise
                    Elemental HERO Sunrise
                    LIGHT 7
                    Elemental HERO Sunrise
                    • ATK:

                    • 2500

                    • DEF:

                    • 1200


                    2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                    UR Rarity
                    Elemental HERO The Shining
                    UR Rarity
                    Elemental HERO The Shining
                    Elemental HERO The Shining
                    LIGHT 8
                    Elemental HERO The Shining
                    • ATK:

                    • 2600

                    • DEF:

                    • 2100


                    1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.




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