Created by: YGO Mod (20517634)

Created On: 01/05/2025

Main: 45 Extra: 5

2 cardChangshi the Spiridao 2 cardChangshi the Spiridao
Changshi the Spiridao
DARK 6
Changshi the Spiridao
  • ATK:

  • 2000

  • DEF:

  • 0


During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.


3 cardDevouring Sarcoughagus 3 cardDevouring Sarcoughagus
Devouring Sarcoughagus
DARK 4
Devouring Sarcoughagus
  • ATK:

  • 0

  • DEF:

  • 0


When this card is destroyed by battle with an opponent's monster: You can take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. When your Zombie monster is destroyed by battle with an opponent's monster, while this card is in your GY: You can banish this card; take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. You can only use this effect of "Devouring Sarcoughagus" once per turn.


3 cardMezuki 3 cardMezuki
Mezuki
EARTH 4
Mezuki
  • ATK:

  • 1700

  • DEF:

  • 800


You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


3 cardNecroworld Banshee 3 cardNecroworld Banshee
Necroworld Banshee
DARK 4
Necroworld Banshee
  • ATK:

  • 1800

  • DEF:

  • 200


"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


3 cardPyramid Turtle 3 cardPyramid Turtle
Pyramid Turtle
EARTH 4
Pyramid Turtle
  • ATK:

  • 1200

  • DEF:

  • 1400


When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.


3 cardRed-Eyes Zombie Dragon 3 cardRed-Eyes Zombie Dragon
Red-Eyes Zombie Dragon
DARK 7
Red-Eyes Zombie Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


You can Tribute Summon this card in Attack Position by Tributing 1 Zombie monster. When this card destroys a Zombie monster by battle and sends it to the GY: You can Special Summon that Zombie monster.


1 cardSpirit of the Pharaoh 1 cardSpirit of the Pharaoh
Spirit of the Pharaoh
LIGHT 6
Spirit of the Pharaoh
  • ATK:

  • 2500

  • DEF:

  • 2000


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard.


2 cardPharaoh's Servant 2 cardPharaoh's Servant
Pharaoh's Servant
DARK 2
Pharaoh's Servant
  • ATK:

  • 900

  • DEF:

  • 0


An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver.


2 cardPharaonic Protector 2 cardPharaonic Protector
Pharaonic Protector
EARTH 2
Pharaonic Protector
  • ATK:

  • 900

  • DEF:

  • 0


The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.


2 cardGlow-Up Bloom 2 cardGlow-Up Bloom
Glow-Up Bloom
DARK 1
Glow-Up Bloom
  • ATK:

  • 0

  • DEF:

  • 0


If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.


3 cardScapeghost 3 cardScapeghost
Scapeghost
DARK 1
Scapeghost
  • ATK:

  • 0

  • DEF:

  • 0


FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie/DARK/Level 1/ATK 0/DEF 0).


3 cardBook of Life 3 cardBook of Life
Book of Life
Spell Normal
Book of Life

    Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.


    3 cardField Barrier 3 cardField Barrier
    Field Barrier
    Spell Continuous
    Field Barrier

      Field Spell Cards on the field cannot be destroyed. Neither player can activate a new Field Spell Card. You can only control 1 "Field Barrier".


      1 cardGold Sarcophagus
      1 cardGold Sarcophagus
      Gold Sarcophagus
      Spell Normal
      Gold Sarcophagus

        Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


        3 cardRaigeki
        3 cardRaigeki
        Raigeki
        Spell Normal
        Raigeki

          Destroy all monsters your opponent controls.




          Tag(s):

          1 cardThe Second Sarcophagus 1 cardThe Second Sarcophagus
          The Second Sarcophagus
          Spell Continuous
          The Second Sarcophagus

            This card can only be placed on the field by the effect of "The First Sarcophagus".


            1 cardThe Third Sarcophagus 1 cardThe Third Sarcophagus
            The Third Sarcophagus
            Spell Continuous
            The Third Sarcophagus

              This card can only be placed on the field by the effect of "The First Sarcophagus".


              3 cardZombie World 3 cardZombie World
              Zombie World
              Spell Field
              Zombie World

                All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                2 cardScrap-Iron Scarecrow
                2 cardScrap-Iron Scarecrow
                Scrap-Iron Scarecrow
                Trap Normal
                Scrap-Iron Scarecrow

                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


                  1 cardThe First Sarcophagus 1 cardThe First Sarcophagus
                  The First Sarcophagus
                  Trap Continuous
                  The First Sarcophagus

                    During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck.


                    2 cardRed-Eyes Zombie Dragon Lord 2 cardRed-Eyes Zombie Dragon Lord
                    Red-Eyes Zombie Dragon Lord
                    DARK 10
                    Red-Eyes Zombie Dragon Lord
                    • ATK:

                    • 2800

                    • DEF:

                    • 2400


                    1 Zombie Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn.


                    3 cardRed-Eyes Zombie Necro Dragon 3 cardRed-Eyes Zombie Necro Dragon
                    Red-Eyes Zombie Necro Dragon
                    DARK 7
                    Red-Eyes Zombie Necro Dragon
                    • ATK:

                    • 2400

                    • DEF:

                    • 2000


                    1 Tuner + 1+ non-Tuner monsters Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either GY to your field. You can only use this effect of "Red-Eyes Zombie Necro Dragon" once per turn.




                    More OCG Info

                    Red-Eyes Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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