Created by: OneChampLink (71340526)

Created On: 12/26/2024

Need 18 UR

UR Rarity
Code of Soul1 card
UR Rarity
Mathmech Circular1 card
UR Rarity
Cyberse Desavewurm1 card
UR Rarity
Accesscode Talker1 card
UR Rarity
Decode Talker1 card
UR Rarity
Decode Talker Heatsoul2 card
UR Rarity
Firewall Dragon1 card
UR Rarity
Firewall Dragon Singularity1 card
UR Rarity
Link Decoder1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Cynet Mining2 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Link into the VRAINS!1 card
UR Rarity
Infinite Impermanence1 card

Main: 60 Extra: 15

SR Rarity
1 cardArmored Bitron
SR Rarity
1 cardArmored Bitron
Armored Bitron
DARK 2
Armored Bitron
  • ATK:

  • 500

  • DEF:

  • 0


You can Tribute this card: Special Summon 1 Cyberse monster from your Deck, except "Armored Bitron", but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. If a Link-3 or higher Link Monster you control is destroyed by battle or an opponent's card effect, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Armored Bitron" once per turn.


N Rarity
1 cardBackup Secretary
N Rarity
1 cardBackup Secretary
Backup Secretary
LIGHT 3
Backup Secretary
  • ATK:

  • 1200

  • DEF:

  • 800


If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.


SR Rarity
1 cardBalancer Lord
SR Rarity
1 cardBalancer Lord
Balancer Lord
LIGHT 4
Balancer Lord
  • ATK:

  • 1700

  • DEF:

  • 1200


Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.


N Rarity
1 cardBitrooper
N Rarity
1 cardBitrooper
Bitrooper
EARTH 4
Bitrooper
  • ATK:

  • 1500

  • DEF:

  • 2000


You can send 1 Level 2 or lower monster from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Bitrooper" once per turn.


SR Rarity
1 cardBoot Staggered
SR Rarity
1 cardBoot Staggered
Boot Staggered
LIGHT 5
Boot Staggered
  • ATK:

  • 2300

  • DEF:

  • 500


When a Cyberse monster is Normal Summoned to your field: You can Special Summon this card from your hand. You can only use this effect of "Boot Staggered" once per turn. When this card inflicts battle damage to your opponent: You can Special Summon 1 "Stag Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0).


SR Rarity
1 cardCatche Eve L2
SR Rarity
1 cardCatche Eve L2
Catche Eve L2
LIGHT 2
Catche Eve L2
  • ATK:

  • 800

  • DEF:

  • 600


If this card is in your hand: You can target 1 Level 3 or higher monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card. You can only use this effect of "Catche Eve L2" once per turn.


R Rarity
1 cardCode Generator
R Rarity
1 cardCode Generator
Code Generator
EARTH 3
Code Generator
  • ATK:

  • 1300

  • DEF:

  • 500


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.


UR Rarity
1 cardCode of Soul
UR Rarity
1 cardCode of Soul
Code of Soul
FIRE 3
Code of Soul
  • ATK:

  • 500

  • DEF:

  • 500


If you control a Link Monster: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect; once this turn, if you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During your opponent's Main Phase (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Link Summon 1 Link-3 or higher Cyberse Link Monster. You can only use each effect of "Code of Soul" once per turn.


R Rarity
1 cardCode Radiator
R Rarity
1 cardCode Radiator
Code Radiator
WATER 4
Code Radiator
  • ATK:

  • 1600

  • DEF:

  • 800


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 face-up monster your opponent controls; change its ATK 0, also negate its effects. If this card on the field was used as material, you can target 2 monsters, instead. You can only use each effect of "Code Radiator" once per turn.


SR Rarity
1 cardCyberse Converter
SR Rarity
1 cardCyberse Converter
Cyberse Converter
LIGHT 2
Cyberse Converter
  • ATK:

  • 1000

  • DEF:

  • 1000


If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn.


SR Rarity
1 cardCyberse White Hat
SR Rarity
1 cardCyberse White Hat
Cyberse White Hat
LIGHT 6
Cyberse White Hat
  • ATK:

  • 1800

  • DEF:

  • 2400


If you control 2 or more monsters with the same Type, you can Special Summon this card (from your hand). You can only Special Summon "Cyberse White Hat" once per turn this way. If this card is sent to the GY as Link Material: You can make all monsters your opponent currently controls lose 1000 ATK until the end of this turn.


SR Rarity
1 cardDegrade Buster
SR Rarity
1 cardDegrade Buster
Degrade Buster
FIRE 7
Degrade Buster
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Cyberse monsters from your GY. You can target 1 monster your opponent controls with higher ATK than this card (Quick Effect); banish it until the End Phase. You can only use this effect of "Degrade Buster" once per turn.


SR Rarity
1 cardDotscaper
SR Rarity
1 cardDotscaper
Dotscaper
EARTH 1
Dotscaper
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


SR Rarity
2 cardEM:P Meowmine
SR Rarity
2 cardEM:P Meowmine
EM:P Meowmine
DARK 2
EM:P Meowmine
  • ATK:

  • 800

  • DEF:

  • 0


If a Link Monster is on the field or in either GY, you can Special Summon this card (from your hand). You can only Special Summon "EM:P Meowmine" once per turn this way. If a Link-2 monster you control is sent to the GY or banished face-up (except during the Damage Step): You can banish this card from your GY (if it was there when the monster was sent or banished) or hand (even if not), then target 1 card your opponent controls; return it to the hand. You can only use this effect of "EM:P Meowmine" once per turn.


R Rarity
3 cardFirewall Defenser
R Rarity
3 cardFirewall Defenser
Firewall Defenser
DARK 4
Firewall Defenser
  • ATK:

  • 1200

  • DEF:

  • 1500


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.


R Rarity
1 cardFirewall Guardian
R Rarity
1 cardFirewall Guardian
Firewall Guardian
DARK 4
Firewall Guardian
  • ATK:

  • 100

  • DEF:

  • 2000


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field. When an attack is declared involving your Link Monster and an opponent's Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent's monster becomes 0, also it is unaffected by other card effects, except its own. You can only use each effect of "Firewall Guardian" once per turn.


SR Rarity
1 cardFirewall Phantom
SR Rarity
1 cardFirewall Phantom
Firewall Phantom
DARK 5
Firewall Phantom
  • ATK:

  • 2000

  • DEF:

  • 1300


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn.


SR Rarity
1 cardFlame Bufferlo
SR Rarity
1 cardFlame Bufferlo
Flame Bufferlo
FIRE 3
Flame Bufferlo
  • ATK:

  • 1400

  • DEF:

  • 200


If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of "Flame Bufferlo" once per turn.


SR Rarity
1 cardFormud Skipper
SR Rarity
1 cardFormud Skipper
Formud Skipper
LIGHT 1
Formud Skipper
  • ATK:

  • 0

  • DEF:

  • 0


During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn.


SR Rarity
1 cardFull Active Duplex
SR Rarity
1 cardFull Active Duplex
Full Active Duplex
WIND 9
Full Active Duplex
  • ATK:

  • 2800

  • DEF:

  • 1000


Linked monsters you control can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Full Active Duplex" once per turn. You can banish 2 Link Monsters from your GY; Special Summon this card from your hand. If this card is sent to the GY: You can target 1 Cyberse monster you control; it gains 1000 ATK.


R Rarity
1 cardGatchiri @Ignister
R Rarity
1 cardGatchiri @Ignister
Gatchiri @Ignister
EARTH 8
Gatchiri @Ignister
  • ATK:

  • 0

  • DEF:

  • 3000


The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn. ● You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand. ● If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.


SR Rarity
2 cardLady Debug
SR Rarity
2 cardLady Debug
Lady Debug
LIGHT 4
Lady Debug
  • ATK:

  • 1700

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


R Rarity
1 cardLatency
R Rarity
1 cardLatency
Latency
LIGHT 1
Latency
  • ATK:

  • 0

  • DEF:

  • 0


If this card is added from your GY to your hand by a card effect: You can Special Summon it from your hand. If this card Summoned this way is sent to the GY as Link Material: You can draw 1 card. You can only use each effect of "Latency" once per turn.


SR Rarity
1 cardLinkslayer
SR Rarity
1 cardLinkslayer
Linkslayer
EARTH 5
Linkslayer
  • ATK:

  • 2000

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.


UR Rarity
1 cardMathmech Circular
UR Rarity
1 cardMathmech Circular
Mathmech Circular
LIGHT 4
Mathmech Circular
  • ATK:

  • 1500

  • DEF:

  • 1500


You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.


SR Rarity
3 cardMicro Coder
SR Rarity
3 cardMicro Coder
Micro Coder
DARK 1
Micro Coder
  • ATK:

  • 300

  • DEF:

  • 0


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.


N Rarity
2 cardParallel eXceed
N Rarity
2 cardParallel eXceed
Parallel eXceed
WIND 8
Parallel eXceed
  • ATK:

  • 2000

  • DEF:

  • 2000


If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


SR Rarity
1 cardRokket Coder
SR Rarity
1 cardRokket Coder
Rokket Coder
DARK 4
Rokket Coder
  • ATK:

  • 1700

  • DEF:

  • 300


If this card would be used for the Link Summon of a "Borrel" monster, you can treat this card as a Dragon. You can only use each of the following effects of "Rokket Coder" once per turn. If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card you control would be used as Link Material for a "Borrel" monster, 1 DARK monster in your hand can also be used as material.


SR Rarity
1 cardROM Cloudia
SR Rarity
1 cardROM Cloudia
ROM Cloudia
DARK 4
ROM Cloudia
  • ATK:

  • 1800

  • DEF:

  • 0


When this card is Normal Summoned: You can target 1 Cyberse monster in your GY, except "ROM Cloudia"; add it to your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Cyberse monster from your Deck, except "ROM Cloudia".


N Rarity
1 cardScrypton
N Rarity
1 cardScrypton
Scrypton
WATER 5
Scrypton
  • ATK:

  • 1500

  • DEF:

  • 1500


You can banish 1 Cyberse monster from your GY, except "Scrypton"; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 banished monster; shuffle it into the Deck. You can only use each effect of "Scrypton" once per turn.


SR Rarity
1 cardSea Archiver
SR Rarity
1 cardSea Archiver
Sea Archiver
WATER 3
Sea Archiver
  • ATK:

  • 300

  • DEF:

  • 2100


If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Sea Archiver" once per turn.


R Rarity
1 cardSwap Cleric
R Rarity
1 cardSwap Cleric
Swap Cleric
EARTH 2
Swap Cleric
  • ATK:

  • 500

  • DEF:

  • 1000


If this card is sent to the GY as Link Material: You can have that Link Monster lose 500 ATK, then draw 1 card. You can only use this effect of "Swap Cleric" once per turn.


SR Rarity
1 cardWidget Kid
SR Rarity
1 cardWidget Kid
Widget Kid
EARTH 3
Widget Kid
  • ATK:

  • 1500

  • DEF:

  • 900


If this card is Normal or Special Summoned: You can Special Summon 1 Cyberse monster from your hand in Defense Position. You can only use this effect of "Widget Kid" once per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


SR Rarity
1 cardMathmech Sigma
SR Rarity
1 cardMathmech Sigma
Mathmech Sigma
LIGHT 4
Mathmech Sigma
  • ATK:

  • 1000

  • DEF:

  • 1500


If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.


N Rarity
1 cardCynet Backdoor
N Rarity
1 cardCynet Backdoor
Cynet Backdoor
Spell Quick
Cynet Backdoor

    Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster's original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Cynet Backdoor" per turn.


    SR Rarity
    2 cardCynet Codec
    SR Rarity
    2 cardCynet Codec
    Cynet Codec
    Spell Continuous
    Cynet Codec

      If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain.


      UR Rarity
      2 cardCynet Mining
      UR Rarity
      2 cardCynet Mining
      Cynet Mining
      Spell Normal
      Cynet Mining

        Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


        R Rarity
        1 cardCynet Optimization
        R Rarity
        1 cardCynet Optimization
        Cynet Optimization
        Spell Continuous
        Cynet Optimization

          If your "Code Talker" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Cyberse monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You can only use this effect of "Cynet Optimization" once per turn.


          N Rarity
          1 cardCynet Rollback
          N Rarity
          1 cardCynet Rollback
          Cynet Rollback
          Spell Quick
          Cynet Rollback

            Target 1 of your banished Cyberse monsters; Special Summon it. During your Main Phase, if your LP are 2000 or less: You can banish this card from your GY, then target 2 of your banished Cyberse monsters; add them to your hand. You can only use each effect of "Cynet Rollback" once per turn.


            UR Rarity
            1 cardHarpie's Feather Duster
            UR Rarity
            1 cardHarpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              SR Rarity
              1 cardLink Bound
              SR Rarity
              1 cardLink Bound
              Link Bound
              Spell Quick
              Link Bound

                Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck, in any order, equal to the number of cards you drew. You can only activate 1 "Link Bound" per turn.


                UR Rarity
                1 cardLink into the VRAINS!
                UR Rarity
                1 cardLink into the VRAINS!
                Link into the VRAINS!
                Spell Normal
                Link into the VRAINS!

                  Special Summon 1 monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 Link Monster using monsters you control as material, including that monster. This Link Summon cannot be negated, also your opponent cannot activate cards or effects when a monster is Link Summoned this way. If a Link Monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 monster from your GY to your hand with the same original Type as 1 of those destroyed monsters. You can only activate 1 "Link into the VRAINS!" per turn.


                  R Rarity
                  1 cardOne-Time Passcode
                  R Rarity
                  1 cardOne-Time Passcode
                  One-Time Passcode
                  Spell Normal
                  One-Time Passcode

                    Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn.


                    N Rarity
                    1 cardCode Hack
                    N Rarity
                    1 cardCode Hack
                    Code Hack
                    Trap Continuous
                    Code Hack

                      Cyberse Link Monsters you control cannot be destroyed by your opponent's card effects. Once per turn, during the Battle Step, if your monster battles an opponent's monster: You can activate this effect; that opponent's monster's ATK becomes 0 until the end of this turn, also for that battle, monsters cannot be destroyed by battle and neither player takes battle damage. That opponent's monster must be face-up on the field to activate and to resolve this effect. When your opponent activates a card or effect during a Damage Step that your "Code Talker" monster is attacking in: You can banish this card from your GY; negate the activation, and if you do, your attacking monster gains 700 ATK.


                      R Rarity
                      1 cardCynet Conflict
                      R Rarity
                      1 cardCynet Conflict
                      Cynet Conflict
                      Trap Counter
                      Cynet Conflict

                        When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.


                        N Rarity
                        1 cardCynet Refresh
                        N Rarity
                        1 cardCynet Refresh
                        Cynet Refresh
                        Trap Normal
                        Cynet Refresh

                          When an opponent's Cyberse monster declares an attack: Destroy all monsters in the Main Monster Zones. During the End Phase of this turn, Special Summon from the GY as many Cyberse Link Monsters as possible, to their owner's fields, that were destroyed by this effect. When an opponent's monster activates its effect: You can banish this card from your GY; Cyberse Link Monsters you currently control are unaffected by card effects, except their own, until the end of this turn.


                          UR Rarity
                          1 cardInfinite Impermanence
                          UR Rarity
                          1 cardInfinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            R Rarity
                            1 cardRecoded Alive
                            R Rarity
                            1 cardRecoded Alive
                            Recoded Alive
                            Trap Normal
                            Recoded Alive

                              Target 1 Link-3 Cyberse Link Monster you control or is in your GY; banish it, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 1 of your banished "Code Talker" monsters; Special Summon it.


                              UR Rarity
                              1 cardCyberse Desavewurm
                              UR Rarity
                              1 cardCyberse Desavewurm
                              Cyberse Desavewurm
                              DARK 6
                              Cyberse Desavewurm
                              • ATK:

                              • 2300

                              • DEF:

                              • 1500


                              1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.


                              UR Rarity
                              1 cardAccesscode Talker
                              UR Rarity
                              1 cardAccesscode Talker
                              Accesscode Talker
                              DARK
                              Accesscode Talker
                              • ATK:

                              • 2300

                              • LINK-4

                              Link Arrow:

                              Top

                              Left

                              Right

                              Bottom


                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                              Tag(s):

                              R Rarity
                              1 cardCode Talker
                              R Rarity
                              1 cardCode Talker
                              Code Talker
                              DARK
                              Code Talker
                              • ATK:

                              • 1300

                              • LINK-2

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                              2 Effect Monsters Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.


                              SR Rarity
                              1 cardCode Talker Inverted
                              SR Rarity
                              1 cardCode Talker Inverted
                              Code Talker Inverted
                              LIGHT
                              Code Talker Inverted
                              • ATK:

                              • 1300

                              • LINK-2

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                              2 Cyberse monsters If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.


                              UR Rarity
                              1 cardDecode Talker
                              UR Rarity
                              1 cardDecode Talker
                              Decode Talker
                              DARK
                              Decode Talker
                              • ATK:

                              • 2300

                              • LINK-3

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                              2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                              UR Rarity
                              2 cardDecode Talker Heatsoul
                              UR Rarity
                              2 cardDecode Talker Heatsoul
                              Decode Talker Heatsoul
                              FIRE
                              Decode Talker Heatsoul
                              • ATK:

                              • 2300

                              • LINK-3

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                              2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


                              SR Rarity
                              1 cardExcode Talker
                              SR Rarity
                              1 cardExcode Talker
                              Excode Talker
                              WIND
                              Excode Talker
                              • ATK:

                              • 2300

                              • LINK-3

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                              2+ Cyberse monsters When this card is Link Summoned: You can choose unused Main Monster Zones equal to the number of monsters currently in the Extra Monster Zones; those zones cannot be used while this monster is face-up on the field. You can only use this effect of "Excode Talker" once per turn. Monsters this card points to gain 500 ATK, also they cannot be destroyed by card effects.


                              UR Rarity
                              1 cardFirewall Dragon
                              UR Rarity
                              1 cardFirewall Dragon
                              Firewall Dragon
                              LIGHT
                              Firewall Dragon
                              • ATK:

                              • 2500

                              • LINK-4

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                              2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                              SR Rarity
                              1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz
                              SR Rarity
                              1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz
                              Firewall Dragon Darkfluid - Neo Tempest Terahertz
                              DARK
                              Firewall Dragon Darkfluid - Neo Tempest Terahertz
                              • ATK:

                              • 3000

                              • LINK-5

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                              3+ Cyberse monsters Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.


                              UR Rarity
                              1 cardFirewall Dragon Singularity
                              UR Rarity
                              1 cardFirewall Dragon Singularity
                              Firewall Dragon Singularity
                              DARK
                              Firewall Dragon Singularity
                              • ATK:

                              • 3500

                              • LINK-6

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                              3+ Effect Monsters (Quick Effect): You can target cards your opponent controls or in their GY up to the number of different card types (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn.


                              UR Rarity
                              1 cardLink Decoder
                              UR Rarity
                              1 cardLink Decoder
                              Link Decoder
                              DARK
                              Link Decoder
                              • ATK:

                              • 300

                              • LINK-1

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                              1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.


                              R Rarity
                              1 cardProtectcode Talker
                              R Rarity
                              1 cardProtectcode Talker
                              Protectcode Talker
                              DARK
                              Protectcode Talker
                              • ATK:

                              • 2300

                              • LINK-3

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                              2+ Effect Monsters Your opponent cannot target Link-4 or higher monsters you control with card effects, also they cannot be destroyed by battle. If you control a "Firewall" Link Monster (Quick Effect): You can banish Link Monsters from your GY whose combined Link Ratings equal exactly 3; Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Protectcode Talker" once per turn.


                              SR Rarity
                              1 cardSplash Mage
                              SR Rarity
                              1 cardSplash Mage
                              Splash Mage
                              WATER
                              Splash Mage
                              • ATK:

                              • 1100

                              • LINK-2

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                              2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                              SR Rarity
                              1 cardTranscode Talker
                              SR Rarity
                              1 cardTranscode Talker
                              Transcode Talker
                              EARTH
                              Transcode Talker
                              • ATK:

                              • 2300

                              • LINK-3

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                              2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.




                              More Master Duel Info

                              Code Talker Breakdown

                               

                               

                               

                               

                               

                               

                               

                               

                               

                               

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