Created by: test (054123)

Created On: 12/25/2024

Need 7 UR

UR Rarity
The Winged Dragon of Ra - Sphere Mode
UR Rarity
Ojama King
UR Rarity
Ojama King
 Rarity
Ojamandala
 Rarity
Ojamandala
 Rarity
Ojamandala
UR Rarity
Ojamatch

Main: 40 Extra: 6

N Rarity
3 cardOjama Blue
N Rarity
3 cardOjama Blue
Ojama Blue
LIGHT 2
Ojama Blue
  • ATK:

  • 0

  • DEF:

  • 1000


When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.


R Rarity
2 cardOjama Pink
R Rarity
2 cardOjama Pink
Ojama Pink
LIGHT 2
Ojama Pink
  • ATK:

  • 0

  • DEF:

  • 1000


If this card is sent from the hand or field to the GY: You can activate this effect; each player draws 1 card, then each player discards 1 card, then, if you discarded an "Ojama" card, you can choose 1 opponent's unused Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use this effect of "Ojama Pink" once per turn.


N Rarity
2 cardOjama Red
N Rarity
2 cardOjama Red
Ojama Red
LIGHT 2
Ojama Red
  • ATK:

  • 0

  • DEF:

  • 1000


When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.


UR Rarity
1 cardThe Winged Dragon of Ra - Sphere Mode
UR Rarity
1 cardThe Winged Dragon of Ra - Sphere Mode
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


N Rarity
3 cardOjama Black
N Rarity
3 cardOjama Black
Ojama Black
LIGHT 2
Ojama Black
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


N Rarity
3 cardOjama Green
N Rarity
3 cardOjama Green
Ojama Green
LIGHT 2
Ojama Green
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


N Rarity
3 cardOjama Yellow
N Rarity
3 cardOjama Yellow
Ojama Yellow
LIGHT 2
Ojama Yellow
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


SR Rarity
2 cardGreater Polymerization
SR Rarity
2 cardGreater Polymerization
Greater Polymerization
Spell Normal
Greater Polymerization

    Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects. ● This card cannot be destroyed by card effects. ● If this card attacks a Defense Position monster, inflict piercing battle damage.


    SR Rarity
    2 cardOjama Country
    SR Rarity
    2 cardOjama Country
    Ojama Country
    Spell Field
    Ojama Country

      Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)


      R Rarity
      1 cardOjama Delta Hurricane!!
      R Rarity
      1 cardOjama Delta Hurricane!!
      Ojama Delta Hurricane!!
      Spell Normal
      Ojama Delta Hurricane!!

        You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.


        SR Rarity
        2 cardOjamagic
        SR Rarity
        2 cardOjamagic
        Ojamagic
        Spell Normal
        Ojamagic

          If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.


           Rarity
          3 cardOjamandala
           Rarity
          3 cardOjamandala
          Ojamandala
          Spell Normal
          Ojamandala

            Pay 1000 Life Points. Special Summon 1 "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Graveyard.


            SR Rarity
            2 cardOjamassimilation
            SR Rarity
            2 cardOjamassimilation
            Ojamassimilation
            Spell Normal
            Ojamassimilation

              Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.


              UR Rarity
              1 cardOjamatch
              UR Rarity
              1 cardOjamatch
              Ojamatch
              Spell Quick
              Ojamatch

                Send 1 "Ojama" card from your hand or face-up from your field to the GY; add to your hand, 1 "Ojama" monster with a different name and 1 "Armed Dragon" monster from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.


                N Rarity
                1 cardOjamuscle
                N Rarity
                1 cardOjamuscle
                Ojamuscle
                Spell Normal
                Ojamuscle

                  (This card is always treated as a "Ojama" card.) Select 1 face-up "Ojama King". Destroy all "Ojama" monsters on the field, except the selected "Ojama King". It gains 1000 ATK for each monster destroyed this way.


                  N Rarity
                  2 cardPolymerization
                  N Rarity
                  2 cardPolymerization
                  Polymerization
                  Spell Normal
                  Polymerization

                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                    R Rarity
                    2 cardOjama Duo
                    R Rarity
                    2 cardOjama Duo
                    Ojama Duo
                    Trap Normal
                    Ojama Duo

                      Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.


                      SR Rarity
                      2 cardOjama Pajama
                      SR Rarity
                      2 cardOjama Pajama
                      Ojama Pajama
                      Trap Continuous
                      Ojama Pajama

                        If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn. ● During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card. ● If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.


                        SR Rarity
                        2 cardOjama Trio
                        SR Rarity
                        2 cardOjama Trio
                        Ojama Trio
                        Trap Normal
                        Ojama Trio

                          Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.


                          SR Rarity
                          1 cardThree in One
                          SR Rarity
                          1 cardThree in One
                          Three in One
                          Trap Normal
                          Three in One

                            During your opponent's End Phase, if your opponent has more total cards in their hand and field than you have in your hand and field: Special Summon 3 Normal Monsters from your GY. You can banish this card from your GY, then target 3 Monster Cards you control with different original names; Set 1 Spell/Trap from your hand or Deck that mentions the original names of all 3 targets.


                            UR Rarity
                            2 cardOjama King
                            UR Rarity
                            2 cardOjama King
                            Ojama King
                            LIGHT 6
                            Ojama King
                            • ATK:

                            • 0

                            • DEF:

                            • 3000


                            "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                            SR Rarity
                            2 cardOjama Knight
                            SR Rarity
                            2 cardOjama Knight
                            Ojama Knight
                            LIGHT 5
                            Ojama Knight
                            • ATK:

                            • 0

                            • DEF:

                            • 2500


                            1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.


                            SR Rarity
                            2 cardOjama Emperor
                            SR Rarity
                            2 cardOjama Emperor
                            Ojama Emperor
                            LIGHT
                            Ojama Emperor
                            • ATK:

                            • 0

                            • LINK-3

                            Link Arrow:

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            3 Beast monsters, including an "Ojama" monster While "Ojama Country" is in a Field Zone, this card gains 3000 ATK, also it cannot be destroyed by card effects. Your opponent takes any battle damage you would have taken from attacks on this card, instead. You can target 1 non-Link "Ojama" monster in your GY; Special Summon it, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Ojama Emperor" once per turn.




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