Created by: YGO Mod (20517634)

Created On: 12/25/2024

Main: 53 Extra: 9

1 cardBlue-Eyes Shining Dragon 1 cardBlue-Eyes Shining Dragon
Blue-Eyes Shining Dragon
LIGHT 10
Blue-Eyes Shining Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Blue-Eyes Ultimate Dragon". Gains 300 ATK for each Dragon monster in your GY. When a card or effect is activated that targets this card (Quick Effect): You can negate that effect.


1 cardDark Rose Fairy 1 cardDark Rose Fairy
Dark Rose Fairy
DARK 2
Dark Rose Fairy
  • ATK:

  • 800

  • DEF:

  • 1000


If a Tuner(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 card from your hand or field to the GY; place this card on the top or bottom of your Deck. You can only use each effect of "Dark Rose Fairy" once per turn.


2 cardKaibaman 2 cardKaibaman
Kaibaman
LIGHT 3
Kaibaman
  • ATK:

  • 200

  • DEF:

  • 700


You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.


1 cardMirage Dragon 1 cardMirage Dragon
Mirage Dragon
LIGHT 4
Mirage Dragon
  • ATK:

  • 1600

  • DEF:

  • 600


Your opponent cannot activate Trap Cards during the Battle Phase.


1 cardMystical Elf - White Lightning 1 cardMystical Elf - White Lightning
Mystical Elf - White Lightning
LIGHT 4
Mystical Elf - White Lightning
  • ATK:

  • 800

  • DEF:

  • 2000


When a monster your opponent controls activates its effect, while you control a Level 5 or higher Normal Monster (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. During your opponent's Battle Phase (Quick Effect): You can target 1 Normal Monster in either GY; Special Summon it to your field, and if you do, all monsters your opponent controls must attack that monster this turn, if able, while you control it. You can only use each effect of "Mystical Elf - White Lightning" once per turn.


1 cardThe King of D. 1 cardThe King of D.
The King of D.
DARK 4
The King of D.
  • ATK:

  • 1200

  • DEF:

  • 1100


This card's name becomes "Lord of D." while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand.


3 cardAlexandrite Dragon 3 cardAlexandrite Dragon
Alexandrite Dragon
LIGHT 4
Alexandrite Dragon
  • ATK:

  • 2000

  • DEF:

  • 100


Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.


3 cardBlue-Eyes White Dragon 3 cardBlue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


3 cardLuster Dragon 3 cardLuster Dragon
Luster Dragon
WIND 4
Luster Dragon
  • ATK:

  • 1900

  • DEF:

  • 1600


A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.


1 cardMystical Elf 1 cardMystical Elf
Mystical Elf
LIGHT 4
Mystical Elf
  • ATK:

  • 800

  • DEF:

  • 2000


A delicate elf that lacks offense, but has a terrific defense backed by mystical power.


2 cardSaggi the Dark Clown 2 cardSaggi the Dark Clown
Saggi the Dark Clown
DARK 3
Saggi the Dark Clown
  • ATK:

  • 600

  • DEF:

  • 1500


This clown appears from nowhere and executes very strange moves to avoid enemy attacks.


1 cardFlamvell Guard 1 cardFlamvell Guard
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


1 cardGuardragon Justicia 1 cardGuardragon Justicia
Guardragon Justicia
WATER 2
Guardragon Justicia
  • ATK:

  • 0

  • DEF:

  • 2100


''The fate of the World depends on the Guardragons, born from the World Legacy.''


2 cardMaiden with Eyes of Blue 2 cardMaiden with Eyes of Blue
Maiden with Eyes of Blue
LIGHT 1
Maiden with Eyes of Blue
  • ATK:

  • 0

  • DEF:

  • 0


When a card or effect is activated that targets this card (Quick Effect): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn.


1 cardPriestess with Eyes of Blue 1 cardPriestess with Eyes of Blue
Priestess with Eyes of Blue
LIGHT 1
Priestess with Eyes of Blue
  • ATK:

  • 0

  • DEF:

  • 0


When a card or effect is activated that targets this card (Quick Effect): You can send 1 Effect Monster you control to the GY, and if you do, add up to 2 "Blue-Eyes" monsters with different names from your Deck to your hand. If this card is in your GY: You can target 1 "Blue-Eyes" monster you control; shuffle it into the Deck, and if you do, Special Summon this card. You can only use 1 "Priestess with Eyes of Blue" effect per turn, and only once that turn.


2 cardThe White Stone of Legend 2 cardThe White Stone of Legend
The White Stone of Legend
LIGHT 1
The White Stone of Legend
  • ATK:

  • 300

  • DEF:

  • 250


If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.


1 cardBig Bang Shot 1 cardBig Bang Shot
Big Bang Shot
Spell Equip
Big Bang Shot

    The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card leaves the field, banish the equipped monster.


    1 cardBurst Stream of Destruction 1 cardBurst Stream of Destruction
    Burst Stream of Destruction
    Spell Normal
    Burst Stream of Destruction

      If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card.


      1 cardCards of Consonance
      1 cardCards of Consonance
      Cards of Consonance
      Spell Normal
      Cards of Consonance

        Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards.


        2 cardDragon Revival Rhapsody 2 cardDragon Revival Rhapsody
        Dragon Revival Rhapsody
        Spell Normal
        Dragon Revival Rhapsody

          If you control a Spellcaster monster: You can target up to 2 Dragon monsters in your GY, including at least 1 Normal Monster; Special Summon them. Your opponent takes no damage this turn. You can only activate 1 "Dragon Revival Rhapsody" per turn.


          1 cardDragon Shrine 1 cardDragon Shrine
          Dragon Shrine
          Spell Normal
          Dragon Shrine

            Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.


            1 cardDragon's Mirror 1 cardDragon's Mirror
            Dragon's Mirror
            Spell Normal
            Dragon's Mirror

              Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


              1 cardKahyoreigetsu 1 cardKahyoreigetsu
              Kahyoreigetsu
              Spell Equip
              Kahyoreigetsu

                Special Summon 1 Level 4 or lower Fairy, Spellcaster, Winged Beast, or Beast-Warrior monster from your hand, and if you do, equip it with this card, then you can return all Dragon monsters on the field to the hand. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can add 1 "Polymerization" Spell, "Fusion" Spell, or "Fusion Parasite" from your Deck to your hand. You can only use each effect of "Kahyoreigetsu" once per turn.


                1 cardMausoleum of White 1 cardMausoleum of White
                Mausoleum of White
                Spell Field
                Mausoleum of White

                  During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the GY, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Burst Stream of Destruction" from your Deck to your hand.


                  1 cardMonster Reborn
                  1 cardMonster Reborn
                  Monster Reborn
                  Spell Normal
                  Monster Reborn

                    Target 1 monster in either GY; Special Summon it.




                    Tag(s):

                    1 cardNumeron Creation 1 cardNumeron Creation
                    Numeron Creation
                    Spell Normal
                    Numeron Creation

                      (This card is always treated as a "Galaxy-Eyes" card.) If 3 or more LIGHT Dragon monsters with 3000 or more original ATK are on the field: Special Summon 1 "Number" Dragon Xyz Monster from your Extra Deck, then attach this card on the field to it as material. You can only apply this effect of "Numeron Creation" once per turn.


                      1 cardPolymerization 1 cardPolymerization
                      Polymerization
                      Spell Normal
                      Polymerization

                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                        1 cardReturn of the Dragon Lords 1 cardReturn of the Dragon Lords
                        Return of the Dragon Lords
                        Spell Normal
                        Return of the Dragon Lords

                          Target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it. If a Dragon monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


                          1 cardRing of Defense 1 cardRing of Defense
                          Ring of Defense
                          Spell Quick
                          Ring of Defense

                            When a Trap effect that inflicts damage is activated: Make that effect damage 0.


                            1 cardSilver's Cry 1 cardSilver's Cry
                            Silver's Cry
                            Spell Quick
                            Silver's Cry

                              Target 1 Dragon Normal Monster in your GY; Special Summon that target. You can only activate 1 "Silver's Cry" per turn.


                              2 cardThe Fang of Critias 2 cardThe Fang of Critias
                              The Fang of Critias
                              Spell Normal
                              The Fang of Critias

                                (This card is also always treated as "Legendary Dragon Critias".) Send 1 Trap from your hand or field to the GY, that is listed on a Fusion Monster that can only be Special Summoned with "The Fang of Critias" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Fang of Critias" per turn.


                                1 cardThe Melody of Awakening Dragon 1 cardThe Melody of Awakening Dragon
                                The Melody of Awakening Dragon
                                Spell Normal
                                The Melody of Awakening Dragon

                                  Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                                  1 cardTrade-In 1 cardTrade-In
                                  Trade-In
                                  Spell Normal
                                  Trade-In

                                    Discard 1 Level 8 monster; draw 2 cards.


                                    1 cardUltimate Fusion 1 cardUltimate Fusion
                                    Ultimate Fusion
                                    Spell Quick
                                    Ultimate Fusion

                                      During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.


                                      1 cardBreakthrough Skill 1 cardBreakthrough Skill
                                      Breakthrough Skill
                                      Trap Normal
                                      Breakthrough Skill

                                        Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                                        1 cardChampion's Vigilance
                                        1 cardChampion's Vigilance
                                        Champion's Vigilance
                                        Trap Counter
                                        Champion's Vigilance

                                          If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card.


                                          1 cardCrush Card Virus 1 cardCrush Card Virus
                                          Crush Card Virus
                                          Trap Normal
                                          Crush Card Virus

                                            Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.


                                            2 cardLoop of Destruction 2 cardLoop of Destruction
                                            Loop of Destruction
                                            Trap Continuous
                                            Loop of Destruction

                                              This card's name becomes "Ring of Destruction" while on the field. Once per turn, if a monster(s) on the field is destroyed by a card effect (except during the Damage Step): You can target 1 monster on the field; destroy it, and if you do, each player takes 500 damage.


                                              1 cardRing of Destruction
                                              1 cardRing of Destruction
                                              Ring of Destruction
                                              Trap Normal
                                              Ring of Destruction

                                                During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                1 cardTrap Stun 1 cardTrap Stun
                                                Trap Stun
                                                Trap Normal
                                                Trap Stun

                                                  Negate all other Trap effects on the field this turn.


                                                  3 cardBlue-Eyes Ultimate Dragon 3 cardBlue-Eyes Ultimate Dragon
                                                  Blue-Eyes Ultimate Dragon
                                                  LIGHT 12
                                                  Blue-Eyes Ultimate Dragon
                                                  • ATK:

                                                  • 4500

                                                  • DEF:

                                                  • 3800


                                                  "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                                  1 cardDestruction Dragon 1 cardDestruction Dragon
                                                  Destruction Dragon
                                                  FIRE 8
                                                  Destruction Dragon
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 3000


                                                  Must be Special Summoned with "The Fang of Critias", using "Ring of Destruction". Once per turn: You can target 1 card your opponent controls; destroy it. Then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK.


                                                  1 cardDoom Virus Dragon 1 cardDoom Virus Dragon
                                                  Doom Virus Dragon
                                                  DARK 4
                                                  Doom Virus Dragon
                                                  • ATK:

                                                  • 1900

                                                  • DEF:

                                                  • 1500


                                                  Must be Special Summoned with "The Fang of Critias", using "Crush Card Virus". If this card is Special Summoned: Look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK.


                                                  1 cardFirst of the Dragons 1 cardFirst of the Dragons
                                                  First of the Dragons
                                                  DARK 9
                                                  First of the Dragons
                                                  • ATK:

                                                  • 2700

                                                  • DEF:

                                                  • 2000


                                                  2 Normal Monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 "First of the Dragons". This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects.


                                                  1 cardFive-Headed Dragon 1 cardFive-Headed Dragon
                                                  Five-Headed Dragon
                                                  DARK 12
                                                  Five-Headed Dragon
                                                  • ATK:

                                                  • 5000

                                                  • DEF:

                                                  • 5000


                                                  5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                                                  1 cardAzure-Eyes Silver Dragon 1 cardAzure-Eyes Silver Dragon
                                                  Azure-Eyes Silver Dragon
                                                  LIGHT 9
                                                  Azure-Eyes Silver Dragon
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 3000


                                                  1 Tuner + 1+ non-Tuner Normal Monsters If this card is Special Summoned: Until the end of the next turn, neither player can target Dragon monsters you currently control with card effects, also they cannot be destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your GY; Special Summon it.


                                                  1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                                  Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                  LIGHT
                                                  Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.




                                                  More OCG Info

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