Melffy Deck #393789 — Yu-Gi-Oh! Master Duel
41 Main, 15 Extra, incl. Melffy Catty x3, Melffy Puppy x3, Melffy Wally x3. Created Dec 19, 2024 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 12/19/2024
Main Deck (41)
- Melffy Catty x3
- Melffy Pony x1
- Melffy Puppy x3
- Melffy Wally x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Spright Blue x2
- Spright Carrot x1
- Spright Jet x2
- Spright Red x1
- Ash Blossom & Joyous Spring x3
- Melffy Pinny x3
- Armored Xyz x1
- Melffy Staring Contest x3
- Spright Starter x3
- Angel Statue - Azurune x1
- Full-Armored Xyz x1
- Infinite Impermanence x3
- Melffy Playhouse x1
Extra Deck (15)
- I:P Masquerena x1
- Silhouhatte Rabbit x1
- Spright Elf x1
- Flower Cardian Lightflare x1
- Flower Cardian Lightshower x1
- Merry Melffys x2
- Old Entity Hastorr x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Downerd Magician x1
- Full Armored Dark Knight Lancer x1
- Gigantic Spright x1
- Melffy of the Forest x1
- Number 2: Ninja Shadow Mosquito x1
- Xyz Armor Fortress x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 68/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 68 |
| Going First | 70 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: master-duel
Legality
Main 41 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Combo via Spright Starter and Melffy engine to assemble board and finish with high-impact Xyz/Synchro or boss monsters; Value-based attrition and incremental card advantage through Spright draws and Melffy effects
- Turn 1 (going first): T1: Spright Starter + key hand-traps/removal; develop combo pieces by T2 and assemble for turn-3-4 finish
- Turn 2 (going second): T1: Ash Blossom + hand-trap disruption; T2: establish Spright board and answer back-row while progressing toward combo
- Recovery: Return-to-hand recursion (Melffy Pinny, Merry Melffys) and Spright re-summon paths to rebuild after disruption
- After siding: Side into targeted floodgates and removal; keep Spright Starter and hand-traps to preserve T1 plan
Why it scores here
The deck reliably opens a combo plan by T1–T2 thanks to Spright Starter and strong archetype consistency, producing high ceiling value through Xyz/Synchro finishes (D3). Its floor is constrained by brick risk and limited disruption, keeping median output moderate (D4). Disruption exists via hand-traps and targeted removal but is uneven, and the deck depends on key cards that can be answered (D5, D7). Resource flow is healthy through card draw and returns, though side adaptability and format fit are provisional without a dated meta sample (D6, D12–D13).
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | |
| D2 | Opening-Hand Quality & Brick Management | 55 | |
| D3 | Combo Conversion & Ceiling | 80 | |
| D4 | Combo Floor & Median Output | — | |
| D5 | Interruption Resilience & Route Redundancy | 55 | |
| D6 | Resource Economy, Recovery & Grind | 65 | |
| D7 | End-Board & Interaction Quality | 70 | |
| D8 | Going-Second & Board-Breaking Power | 55 | |
| D9 | Offensive Pressure & Closing Power | 75 | |
| D10 | Main Deck Efficiency & Flexibility | — | |
| D11 | Extra Deck Efficiency & Coverage | — | |
| D12 | Side Deck Adaptability | 50 | |
| D13 | Matchup Coverage & Format Fit | 50 | |
| D14 | Pilotability & Error Tolerance | — |
How the score was computed
Strategy profile: Balanced (default). Structural ≈ 68, Going First ≈ 70, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: brick rate (-5); extra_deck_single_point_of_failure (-3); hand_trap_consistency (4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong combo ceiling with high-impact Xyz/Synchro targets
- Consistent archetype core presence and draw engine
- Effective hand-trap disruption suite
- Good resource return and grind potential
Weaknesses
- Medium brick risk from 3-card draw and Beast dependency
- Limited disruption beyond hand-traps
- Moderate pilot complexity (~8–10 decision points)
- Extra-deck answers and single-point dependencies
Critical choke points
- Timely access to Spright Starter and enablers
- Surviving back-row disruption before combo assembly
- Consistent draw to maintain value and answers
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Consider 1x additional counter/target negation (e.g., targeted hand-trap or soft banlist-legal counter) to reduce critical choke | Improves disruption consistency against back-row lock | |
| 2 | Side plan cards that can pivot to control or stun if combo is locked | Increases resilience and going-second reliability |
Evidence & confidence
- Verified: legality status and card limits; card text role hints from parsed descriptions; exact card counts and composition
- Inferred: hand consistency and brick probabilities; combo ceiling and floor estimates; resource economy and disruption reach
- Provisional: meta share and format fit; post-side adaptability
- Data gaps: no parsed combo boards for median/ceiling numbers no win-rate or matchup telemetry no tournament or meta-share link side deck content absent
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