Created by: YGO Mod (20517634)

Created On: 12/19/2024

Main: 41 Extra: 15

2 cardAstellar of the White Forest 2 cardAstellar of the White Forest
Astellar of the White Forest
LIGHT 2
Astellar of the White Forest
  • ATK:

  • 0

  • DEF:

  • 0


You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck. If a Spell/Trap(s) is sent to your GY to activate a monster's effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Astellar of the White Forest" once per turn.


2 cardAzamina Elzette of the White Forest 2 cardAzamina Elzette of the White Forest
Azamina Elzette of the White Forest
LIGHT 2
Azamina Elzette of the White Forest
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Azamina Elzette of the White Forest" once per turn.


1 cardDiabellstar the Black Witch
1 cardDiabellstar the Black Witch
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


2 cardElzette of the White Forest 2 cardElzette of the White Forest
Elzette of the White Forest
LIGHT 2
Elzette of the White Forest
  • ATK:

  • 0

  • DEF:

  • 0


You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 "White Forest" monster from your Deck to your hand, except "Elzette of the White Forest". During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Elzette of the White Forest" once per turn.


1 cardFabled Lurrie 1 cardFabled Lurrie
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


When this card is discarded to the Graveyard, Special Summon it.


1 cardFiendsmith Engraver
1 cardFiendsmith Engraver
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


1 cardJowgen the Spiritualist
1 cardJowgen the Spiritualist
Jowgen the Spiritualist
LIGHT 3
Jowgen the Spiritualist
  • ATK:

  • 200

  • DEF:

  • 1300


You can discard 1 random card from your hand to the Graveyard; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


1 cardLacrima the Crimson Tears 1 cardLacrima the Crimson Tears
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


2 cardMaxx "C"
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardQueen of the Azamina 1 cardQueen of the Azamina
Queen of the Azamina
DARK 8
Queen of the Azamina
  • ATK:

  • 2500

  • DEF:

  • 2000


(This card is always treated as a "Sinful Spoils" card.) When your "Azamina" or "White Forest" monster destroys an opponent's monster by battle: You can target 1 "Sinful Spoils" Spell/Trap in your GY; add it to your hand. If this card is sent to the GY, or banished, from your hand or field by an activated effect: You can Special Summon this card. You can only use each effect of "Queen of the Azamina" once per turn.


1 cardToy Soldier 1 cardToy Soldier
Toy Soldier
LIGHT 4
Toy Soldier
  • ATK:

  • 1500

  • DEF:

  • 1000


You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Soldier" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Toy Box" from your Deck to your hand, or, if you control "Toy Box", you can add 1 Level 4 LIGHT monster instead.


1 cardToy Tank 1 cardToy Tank
Toy Tank
LIGHT 4
Toy Tank
  • ATK:

  • 1000

  • DEF:

  • 2100


You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Tank" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can Tribute this monster; Special Summon 1 Level 6 or lower monster from your hand, or, if you control "Toy Box", you can Special Summon 1 Level 6 or lower monster from your GY instead, except "Toy Tank".


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardRucia of the White Forest 1 cardRucia of the White Forest
Rucia of the White Forest
LIGHT 4
Rucia of the White Forest
  • ATK:

  • 800

  • DEF:

  • 1500


If you control a "White Forest" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rucia of the White Forest" once per turn.


3 cardSilvy of the White Forest 3 cardSilvy of the White Forest
Silvy of the White Forest
LIGHT 4
Silvy of the White Forest
  • ATK:

  • 1500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 "White Forest" Spell/Trap from your Deck to your hand. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Silvy of the White Forest" once per turn.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    3 cardDeception of the Sinful Spoils 3 cardDeception of the Sinful Spoils
    Deception of the Sinful Spoils
    Spell Continuous
    Deception of the Sinful Spoils

      You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


      1 cardFiendsmith's Tract
      1 cardFiendsmith's Tract
      Fiendsmith's Tract
      Spell Normal
      Fiendsmith's Tract

        Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


        1 cardSecret Village of the Spellcasters 1 cardSecret Village of the Spellcasters
        Secret Village of the Spellcasters
        Spell Field
        Secret Village of the Spellcasters

          If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


          1 cardSinful Spoils of the White Forest 1 cardSinful Spoils of the White Forest
          Sinful Spoils of the White Forest
          Spell Quick
          Sinful Spoils of the White Forest

            If you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects; ● Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Sinful Spoils of the White Forest" once per turn.


            1 cardTales of the White Forest 1 cardTales of the White Forest
            Tales of the White Forest
            Spell Normal
            Tales of the White Forest

              If you control an Illusion or Spellcaster monster: Add 1 "White Forest" monster from your Deck to your hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Tales of the White Forest" once per turn.


              1 cardTerraforming
              1 cardTerraforming
              Terraforming
              Spell Normal
              Terraforming

                Add 1 Field Spell from your Deck to your hand.




                Tag(s):

                1 cardThe Hallowed Azamina 1 cardThe Hallowed Azamina
                The Hallowed Azamina
                Spell Normal
                The Hallowed Azamina

                  Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                  2 cardToy Box 2 cardToy Box
                  Toy Box
                  Spell Continuous
                  Toy Box

                    Once per turn, when an opponent's monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent's monster. Once per turn: You can activate 1 of these effects; ● From your hand, Deck, face-up Monster Zone, and/or GY, choose up to 2 monsters with "Toy" in their original names that can Set themselves from the hand as a Spell, and Set them in your Spell & Trap Zone as Spells. ● Destroy up to 2 cards in your Spell & Trap Zone.


                    1 cardWANTED: Seeker of Sinful Spoils
                    1 cardWANTED: Seeker of Sinful Spoils
                    WANTED: Seeker of Sinful Spoils
                    Spell Quick
                    WANTED: Seeker of Sinful Spoils

                      Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                      1 cardAzamina Unleashing 1 cardAzamina Unleashing
                      Azamina Unleashing
                      Trap Normal
                      Azamina Unleashing

                        (This card is always treated as a "White Forest" card.) Target cards on the field up to the number of Fusion and Synchro Monsters (Fiend, Illusion, and Spellcaster) you control and in your GY; return them to the hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Azamina Unleashing" once per turn.


                        3 cardInfinite Impermanence 3 cardInfinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          1 cardSummon Limit
                          1 cardSummon Limit
                          Summon Limit
                          Trap Continuous
                          Summon Limit

                            Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                            1 cardAzamina Ilia Silvia 1 cardAzamina Ilia Silvia
                            Azamina Ilia Silvia
                            DARK 6
                            Azamina Ilia Silvia
                            • ATK:

                            • 1900

                            • DEF:

                            • 1500


                            1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                            1 cardAzamina Moa Regina 1 cardAzamina Moa Regina
                            Azamina Moa Regina
                            DARK 8
                            Azamina Moa Regina
                            • ATK:

                            • 3000

                            • DEF:

                            • 2000


                            1 Illusion monster + 1 Level 6 or higher Fiend monster You can target 1 Illusion monster in your GY, except "Azamina Moa Regina"; Special Summon it. When an "Azamina" or "Sinful Spoils" card or effect is activated, except "Azamina Moa Regina" (Quick Effect): You can target up to 2 cards on the field; destroy them. You can only use each effect of "Azamina Moa Regina" once per turn.


                            1 cardAzamina Mu Rcielago 1 cardAzamina Mu Rcielago
                            Azamina Mu Rcielago
                            DARK 6
                            Azamina Mu Rcielago
                            • ATK:

                            • 2000

                            • DEF:

                            • 2400


                            1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                            1 cardFiendsmith's Lacrima
                            1 cardFiendsmith's Lacrima
                            Fiendsmith's Lacrima
                            LIGHT 6
                            Fiendsmith's Lacrima
                            • ATK:

                            • 2400

                            • DEF:

                            • 2400


                            2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                            1 cardFiendsmith's Rex Tremendae 1 cardFiendsmith's Rex Tremendae
                            Fiendsmith's Rex Tremendae
                            LIGHT 9
                            Fiendsmith's Rex Tremendae
                            • ATK:

                            • 3000

                            • DEF:

                            • 3600


                            1 "Fiendsmith" Fusion Monster + 1 Fusion or Link Monster Unaffected by card effects, except "Fiendsmith" cards, while equipped with a "Fiendsmith" Equip Spell. You can only use each of the following effects of "Fiendsmith's Rex Tremendae" once per turn. If this card is Fusion Summoned: You can discard 1 card; send 1 LIGHT Fiend monster from your Deck or Extra Deck to the GY. If this card is sent to the GY: You can target 1 other "Fiendsmith" card in your GY or banishment; add it to your hand.


                            1 cardA-Bao A Qu, the Lightless Shadow 1 cardA-Bao A Qu, the Lightless Shadow
                            A-Bao A Qu, the Lightless Shadow
                            DARK
                            A-Bao A Qu, the Lightless Shadow
                            • ATK:

                            • 2800

                            • LINK-4

                            Link Arrow:

                            Left

                            Right

                            Bottom-Left

                            Bottom-Right


                            2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types among the monsters in your GY, then place the same number of cards from your hand on the bottom of the Deck in any order. You can only use each effect of "A-Bao A Qu, the Lightless Shadow" once per turn.


                            1 cardApollousa, Bow of the Goddess
                            1 cardApollousa, Bow of the Goddess
                            Apollousa, Bow of the Goddess
                            WIND
                            Apollousa, Bow of the Goddess
                            • ATK:

                            • -1

                            • LINK-4

                            Link Arrow:

                            Top

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                            1 cardFiendsmith's Requiem 1 cardFiendsmith's Requiem
                            Fiendsmith's Requiem
                            LIGHT
                            Fiendsmith's Requiem
                            • ATK:

                            • 600

                            • LINK-1

                            Link Arrow:

                            Bottom


                            1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                            1 cardFiendsmith's Sequence 1 cardFiendsmith's Sequence
                            Fiendsmith's Sequence
                            LIGHT
                            Fiendsmith's Sequence
                            • ATK:

                            • 1200

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                            1 cardMoon of the Closed Heaven 1 cardMoon of the Closed Heaven
                            Moon of the Closed Heaven
                            LIGHT
                            Moon of the Closed Heaven
                            • ATK:

                            • 1200

                            • LINK-2

                            Link Arrow:

                            Top

                            Top-Right


                            2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                            1 cardSpright Sprind 1 cardSpright Sprind
                            Spright Sprind
                            FIRE
                            Spright Sprind
                            • ATK:

                            • 1400

                            • LINK-2

                            Link Arrow:

                            Top-Right

                            Bottom-Left


                            2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand.


                            1 cardBaronne de Fleur
                            1 cardBaronne de Fleur
                            Baronne de Fleur
                            WIND 10
                            Baronne de Fleur
                            • ATK:

                            • 3000

                            • DEF:

                            • 2400


                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                            1 cardChaos Angel 1 cardChaos Angel
                            Chaos Angel
                            DARK 10
                            Chaos Angel
                            • ATK:

                            • 3500

                            • DEF:

                            • 2800


                            1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                            1 cardDiabell, Queen of the White Forest 1 cardDiabell, Queen of the White Forest
                            Diabell, Queen of the White Forest
                            LIGHT 8
                            Diabell, Queen of the White Forest
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.


                            1 cardRciela, Sinister Soul of the White Forest 1 cardRciela, Sinister Soul of the White Forest
                            Rciela, Sinister Soul of the White Forest
                            LIGHT 6
                            Rciela, Sinister Soul of the White Forest
                            • ATK:

                            • 2000

                            • DEF:

                            • 1600


                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.




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