Created by: YGO Mod (20517634)
Created On: 12/17/2024
Main: 40 Extra: 15
Goblin Bikers Gone Wild
ATK:
2400
DEF:
0
If you control no monsters, or all monsters you control are "Goblin" monsters, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Goblin Bikers Gone Wild" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Goblin" monster from your Deck. If this card is sent to the GY: You can target 1 card on the field; attach it to 1 "Goblin" Xyz Monster you control.
Gozuki
ATK:
1700
DEF:
800
During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.
Shadow Vampire
ATK:
2000
DEF:
0
Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster.
Vampire Familiar
ATK:
500
DEF:
0
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.
Vampire Fraulein
ATK:
600
DEF:
2000
When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, if your Zombie monster battles an opponent's monster, during that damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
Vampire Ghost
ATK:
1500
DEF:
0
If this card is Normal Summoned: You can send 1 other "Vampire" card from your hand or face-up field to the GY; add 1 Level 4 or higher "Vampire" monster from your Deck to your hand, and if you do, send 1 Level 2 or lower "Vampire" monster from your Deck to the GY. During the Main Phase (Quick Effect): You can banish this card from your GY and pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Vampire" monster. You can only use each effect of "Vampire Ghost" once per turn.
Vampire Retainer
ATK:
1200
DEF:
0
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.
Vampire Scarlet Scourge
ATK:
2200
DEF:
2200
If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
Vampire Sorcerer
ATK:
1500
DEF:
1500
If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.
Vampire Voivode
ATK:
2800
DEF:
2100
If this card is Normal Summoned: You can target up to 2 monsters in your opponent's GY; Special Summon those monsters to your field in Defense Position, but their effects are negated. When a monster's effect is activated, while a monster(s) with its same name is in the GY(s) (Quick Effect): You can negate the activation. If a monster(s) is Special Summoned from your opponent's GY: You can Tribute 2 monsters; Special Summon this card from your GY. You can only use each effect of "Vampire Voivode" once per turn.
Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Crossout Designator
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
Goblin Biker Grand Breakout
Tribute 1 monster; Special Summon 1 "Goblin" monster from your Deck, but it cannot attack this turn. When a monster declares an attack: You can banish this card from your GY and detach any number of materials from "Goblin" Xyz Monsters you control; all monsters your opponent currently controls lose 1000 ATK for each material detached, until the end of this turn. You can only use each effect of "Goblin Biker Grand Breakout" once per turn.
Vampire's Desire
Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.
Vampire's Domain
Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.
Dominus Impulse
If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.
Infinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
Vampire Domination
When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn.
Dharc the Dark Charmer, Gloomy
ATK:
1850
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.
S:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
Vampire Fascinator
ATK:
2400
LINK-3
Link Arrow:
Top
Bottom-Left
Bottom-Right
2+ monsters, including a Zombie monster If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.
Vampire Sucker
ATK:
1600
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. ● You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. ● If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.
Yuki-Onna, the Absolute Zero Mayakashi
ATK:
2900
LINK-4
Link Arrow:
Left
Right
Bottom-Left
Bottom-Right
2+ Zombie monsters You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.
Chronomaly Vimana
ATK:
2300
DEF:
2600
2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.
Crimson Knight Vampire Bram
ATK:
2500
DEF:
0
2 Level 5 Zombie monsters You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position.
Dhampir Vampire Sheridan
ATK:
2600
DEF:
1000
2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.
Divine Arsenal AA-ZEUS - Sky Thunder
ATK:
3000
DEF:
3000
2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
Evolzar Lars
ATK:
2500
DEF:
1500
2 Level 6 monsters While this card has material, your opponent cannot target it with monster effects. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, or just 1 material if all this card's materials are Reptile and/or Dinosaur, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.
Kick-Ass Goblin Bikers
ATK:
2500
DEF:
2000
2+ Level 6 monsters You can target face-up monsters your opponent controls up to the number of "Goblin" monsters you control; detach 1 material from a monster you control, and if you do, attach the targeted monsters to this card as material. During your opponent's turn (Quick Effect): You can target cards your opponent controls up to the number of "Goblin" Xyz Monsters you control; detach 3 materials from monsters you control, and if you do, send the targeted cards to the GY. You can only use each effect of "Kick-Ass Goblin Bikers" once per turn.
Lyrilusc - Ensemblue Robin
ATK:
0
DEF:
0
2+ Level 1 monsters Gains 500 ATK for each material attached to it. If your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card, then target 1 of those Special Summoned monsters; return it to the hand. If this card in your possession is sent to your GY by an opponent's card: You can target 1 other "Lyrilusc" monster in your GY; add it to your hand.
Super Starslayer TY-PHON - Sky Crisis
ATK:
2900
DEF:
2900
2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.
The Zombie Vampire
ATK:
3000
DEF:
2800
2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.