Gaia Deck #390096 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Bystial Druiswurm x3, Nibiru, the Primal Being x3, Priestess of the Ashened City x3.

Created by: YGO Mod (20517634)

Created On: 12/15/2024

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 23, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 48
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fusion/Synchro/Link boards led by Veidos the Dragon of Endless Darkness, Gaia Prominence and Embers of the Ashened, reached through Ashened field-spell engine plays and Awakening of Veidos or Fusion Armament routes; Gaia Blaze double-attack and Garura/Knightmare link boards once extra-deck materials are on the field
  • Turn 1 (going first): Open a searcher (Priestess, Shaman, Bonfire or Terraforming) toward Obsidim in the Field Zone, then Special Summon Ashened monsters and make a Fusion or Link summon; Ash Blossom and Infinite Impermanence protect the setup
  • Turn 2 (going second): Use hand traps (Ash Blossom, Nibiru, Evenly Matched, Infinite Impermanence) to break the opponent's first board, then rebuild through Ashened recursion and a Fusion Summon
  • Recovery: Ashened monsters and Spells recur from the GY and banish zone through Shaman, Rekindling the Ashened and Extinguishing the Ashened; Fusion Summon the Extra Deck again
  • After siding: None: the deck has no Side Deck, so no post-side plan exists

Why it scores here

The deck's Ashened engine is inconsistent. Obsidim, the key Field Spell starter, has only about a 24% chance to appear in a 5-card opening hand, and the archetype core has about a 38% chance to be present, so the deck relies on searchers (about 88% to find one in 5) to reach its engine. Its interaction suite is broad: 14 negation-text cards, 11 hand traps, and Lightning Storm and Harpie's Feather Duster for the end board, which earns the endboard score. Offensively the Fusion and Synchro bosses (Veidos, Gaia Prominence, Embers) close games once they land. The deck is illegal in OCG as built: five cards exceed their copy limits, so the score is capped and labeled structural-only. Popularity and archetype usage were not counted toward the score, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one Obsidim in 5) is about 0.24 and archetype core about 0.38; searcher text covers about 0.88 of hands (Inferred)
D2 Opening-Hand Quality & Brick Management 40 37 level-0 cards and 13 three-copy slots raise brick and redundancy risk; hand traps cover about 0.74 of going-second hands (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards exist, so the ceiling rests on text-level Fusion and Synchro chains through Awakening of Veidos (Inferred)
D4 Combo Floor & Median Output 40 combo data is empty, so the median and floor cannot be measured and are estimated from the card text (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ashened recursion from the GY and banish zone plus 11 hand traps offer independent routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through Shaman, Rekindling and Extinguishing offsets the Extra Deck cost of Pot of Prosperity and the fusion chains (Inferred)
D7 End-Board & Interaction Quality 68 Lightning Storm, Harpie's Feather Duster, Destructive Daruma and Evenly Matched plus 14 negation texts give layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Lightning Storm, Daruma and Veidos cover the going-second board, but the 0.74 hand-trap access is hard to keep through a full board (Inferred)
D9 Offensive Pressure & Closing Power 70 Veidos 3000, Gaia Prominence 3500, Embers 2900 and the double-attack Gaia Blaze give strong closing power (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 57 Main cards with 27 distinct entries and 72 off-archetype copies make the Main Deck less coherent (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards include 7 Fusion, 2 Synchro, 5 Link and 1 XYZ, with real flexibility but several off-plan pieces (Verified composition, Inferred)
D12 Side Deck Adaptability 10 The Side Deck is empty (0 cards), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample exists, so the matchup fit is Provisional
D14 Pilotability & Error Tolerance 45 Fusion chains, Ashened timing rules and hand-trap windows demand many decision points (Inferred)

How the score was computed

Strategy profile: 100% Combo. Structural ≈ 52, Going First ≈ 48, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no Side Deck (-3); illegal_cap (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then capped at 30 because the deck is Illegal (structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad interaction suite: 11 hand traps and 14 negation texts
  • Strong Fusion and Synchro bosses with real closing power
  • Searchers are plentiful (19 cards, about 0.88 to find one in 5)

Weaknesses

  • Key Field Spell starter Obsidim is rarely in the opening hand (about 0.24)
  • No Side Deck
  • Five copy-limit violations make the list illegal in OCG
  • Core archetype cards are largely absent (3 of 25 usage-core cards present)

Critical choke points

  • Obsidim in the Field Zone as the Ashened engine starter
  • Going-second hands that lack a hand trap or searcher
Priority Remove Add Reason
1 2 copies of Bystial Druiswurm, 2 copies of Bonfire, 1 copy of Ash Blossom & Joyous Spring, 1 copy of Super Polymerization, 1 copy of Dimensional Barrier Legal-copy replacements (for example extra Ashened searchers or a single Obsidim-compatible engine card) Restores legality so the deck can receive a normal Final score
2 A low-impact level-0 spell Side Deck (up to 15 cards) with extra hand traps or negation for the best-of-3 format Gives the deck a post-side plan (currently zero Side Deck cards)

Evidence & confidence

  • Verified: Illegal status: five cards exceed their in-format copy limits; Main 57 and Extra 15 are within OCG size rules; Side is 0; Card text and banlist status for all listed cards; Usage stats: 3 of 25 core cards present
  • Inferred: Engine consistency from hypergeometric odds (Obsidim 0.24, archetype core 0.38, searcher 0.88); Combo ceiling and floor from card text only (no boards); Interaction and resilience estimates from text roles
  • Provisional: Meta power and matchup fit (no dated metagame sample or tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied No Side Deck supplied

More OCG Info

Gaia

Gaia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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