Created by: YGO Mod (20517634)

Created On: 12/12/2024

Main: 54 Extra: 16

1 cardApprentice Magician 1 cardApprentice Magician
Apprentice Magician
DARK 2
Apprentice Magician
  • ATK:

  • 400

  • DEF:

  • 800


If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.


1 cardArmageddon Knight 1 cardArmageddon Knight
Armageddon Knight
DARK 4
Armageddon Knight
  • ATK:

  • 1400

  • DEF:

  • 1200


When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


1 cardBreaker the Magical Warrior
1 cardBreaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


1 cardChaos Valkyria 1 cardChaos Valkyria
Chaos Valkyria
LIGHT 4
Chaos Valkyria
  • ATK:

  • 1800

  • DEF:

  • 1050


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.


1 cardDark Magician Girl 1 cardDark Magician Girl
Dark Magician Girl
DARK 6
Dark Magician Girl
  • ATK:

  • 2000

  • DEF:

  • 1700


Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


1 cardDimension Conjurer 1 cardDimension Conjurer
Dimension Conjurer
DARK 1
Dimension Conjurer
  • ATK:

  • 500

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can add 1 "Magical Dimension" from your Deck or GY to your hand. If this card is sent from the Monster Zone to the GY: You can draw cards equal to the number of Spellcaster monsters you control, then place cards from your hand on top of your Deck in any order, equal to the number of cards you drew. You can only use each effect of "Dimension Conjurer" once per turn.


1 cardFusion Parasite 1 cardFusion Parasite
Fusion Parasite
DARK 1
Fusion Parasite
  • ATK:

  • 0

  • DEF:

  • 0


This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. Cannot be used as Fusion Material otherwise. If this card is Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.


1 cardGolden-Eyes Idol 1 cardGolden-Eyes Idol
Golden-Eyes Idol
DARK 1
Golden-Eyes Idol
  • ATK:

  • 0

  • DEF:

  • 0


Once per turn (Quick Effect): You can activate this effect; look at your opponent's hand, also this card's name becomes "Thousand-Eyes Idol" until the End Phase. If this card is banished, or sent to the GY by card effect: You can target 1 Effect Monster your opponent controls; equip that Effect Monster to 1 "Eyes Restrict" or "Relinquished" monster you control that cannot be Normal Summoned. While equipped by this effect, that monster gains ATK equal to the ATK of the equipped monster. You can only use this effect of "Golden-Eyes Idol" once per turn.


1 cardIllusionist Faceless Magician 1 cardIllusionist Faceless Magician
Illusionist Faceless Magician
DARK 5
Illusionist Faceless Magician
  • ATK:

  • 1200

  • DEF:

  • 2200


If a face-up "Eyes Restrict" Fusion Monster(s) or "Relinquished" you control is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when that monster was destroyed) or hand (even if not). If this card is sent from the field to the GY: You can target 1 "Eyes Restrict" Fusion Monster or "Relinquished" in your GY; Special Summon it. You can only use each effect of "Illusionist Faceless Magician" once per turn.


1 cardImmortal Phoenix Gearfried 1 cardImmortal Phoenix Gearfried
Immortal Phoenix Gearfried
FIRE 9
Immortal Phoenix Gearfried
  • ATK:

  • 3000

  • DEF:

  • 2200


You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


1 cardKaitoptera 1 cardKaitoptera
Kaitoptera
WIND 4
Kaitoptera
  • ATK:

  • 1400

  • DEF:

  • 1000


If your opponent controls 2 or more face-up monsters, except WIND monsters, those monsters cannot target this card for attacks. You can only use each of the following effects of "Kaitoptera" once per turn. During your Main Phase: You can add 1 "Polymerization" from your Deck to your hand. If this card is banished: You can Special Summon it, then you can add 1 "Polymerization" from your GY to your hand.


1 cardKing of the Swamp 1 cardKing of the Swamp
King of the Swamp
WATER 3
King of the Swamp
  • ATK:

  • 500

  • DEF:

  • 1100


This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


1 cardMagical Broker 1 cardMagical Broker
Magical Broker
DARK 3
Magical Broker
  • ATK:

  • 1500

  • DEF:

  • 200


While you control a Continuous Spell/Trap, this card cannot be destroyed by battle or card effects. During your opponent's turn (Quick Effect): You can send 1 face-up Continuous Spell/Trap you control to the GY; draw 1 card. You can only use this effect of "Magical Broker" once per turn.


1 cardMagical Exemplar 1 cardMagical Exemplar
Magical Exemplar
EARTH 4
Magical Exemplar
  • ATK:

  • 1700

  • DEF:

  • 1400


Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn: You can remove any number of Spell Counters from this card; Special Summon 1 Spellcaster monster from your hand or GY whose Level is equal to the number of Spell Counters you removed.


1 cardMagicians' Souls 1 cardMagicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


1 cardMagikuriboh 1 cardMagikuriboh
Magikuriboh
DARK 1
Magikuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During the Main or Battle Phase, if you took damage by battle or an opponent's card effect this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your Deck or GY. If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card from the GY to your hand. You can only use each effect of "Magikuriboh" once per turn.


1 cardMathematician 1 cardMathematician
Mathematician
EARTH 3
Mathematician
  • ATK:

  • 1500

  • DEF:

  • 500


When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the GY. When this card is destroyed by battle and sent to the GY: You can draw 1 card.


1 cardMillennium-Eyes Illusionist 1 cardMillennium-Eyes Illusionist
Millennium-Eyes Illusionist
DARK 2
Millennium-Eyes Illusionist
  • ATK:

  • 0

  • DEF:

  • 1400


(Quick Effect): You can discard this card, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. If an "Eyes Restrict" Fusion Monster(s) or a "Relinquished" is Special Summoned: Add this card from your GY to your hand (this is not optional). You can only use each effect of "Millennium-Eyes Illusionist" once per turn.


1 cardPalladium Oracle Mahad 1 cardPalladium Oracle Mahad
Palladium Oracle Mahad
LIGHT 7
Palladium Oracle Mahad
  • ATK:

  • 2500

  • DEF:

  • 2100


When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.


1 cardSpell Strider 1 cardSpell Strider
Spell Strider
EARTH 4
Spell Strider
  • ATK:

  • 1800

  • DEF:

  • 600


If this card is in your hand: You can target 2 face-up Spell Cards on the field (1 from each side of the field); banish them, and if you do, Special Summon this card.


1 cardThe Dark - Hex-Sealed Fusion 1 cardThe Dark - Hex-Sealed Fusion
The Dark - Hex-Sealed Fusion
DARK 3
The Dark - Hex-Sealed Fusion
  • ATK:

  • 1000

  • DEF:

  • 1600


You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck.


1 cardWitch Doctor of Chaos 1 cardWitch Doctor of Chaos
Witch Doctor of Chaos
DARK 2
Witch Doctor of Chaos
  • ATK:

  • 500

  • DEF:

  • 500


FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.


1 cardDark Magician 1 cardDark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


1 cardArcane Barrier 1 cardArcane Barrier
Arcane Barrier
Spell Continuous
Arcane Barrier

    Each time a face-up Spellcaster monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster monster you control to the GY; draw 1 card for each Spell Counter that was on this card.


    1 cardDe-Fusion 1 cardDe-Fusion
    De-Fusion
    Spell Quick
    De-Fusion

      Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.


      1 cardEmergency Provisions
      1 cardEmergency Provisions
      Emergency Provisions
      Spell Quick
      Emergency Provisions

        Send any number of other Spell/Trap Cards you control to the Graveyard; gain 1000 LP for each card sent to the Graveyard this way.


        1 cardFoolish Burial
        1 cardFoolish Burial
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.




          Tag(s):

          1 cardFusion Recovery 1 cardFusion Recovery
          Fusion Recovery
          Spell Normal
          Fusion Recovery

            Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.


            1 cardFusion Recycling Plant 1 cardFusion Recycling Plant
            Fusion Recycling Plant
            Spell Field
            Fusion Recycling Plant

              Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or GY to your hand. Once per turn, during the End Phase: You can target 1 monster in your GY that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand.


              1 cardGold Sarcophagus
              1 cardGold Sarcophagus
              Gold Sarcophagus
              Spell Normal
              Gold Sarcophagus

                Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                1 cardHarpie's Feather Duster
                1 cardHarpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.




                  Tag(s):

                  1 cardInstant Fusion
                  1 cardInstant Fusion
                  Instant Fusion
                  Spell Normal
                  Instant Fusion

                    Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                    1 cardKahyoreigetsu 1 cardKahyoreigetsu
                    Kahyoreigetsu
                    Spell Equip
                    Kahyoreigetsu

                      Special Summon 1 Level 4 or lower Fairy, Spellcaster, Winged Beast, or Beast-Warrior monster from your hand, and if you do, equip it with this card, then you can return all Dragon monsters on the field to the hand. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can add 1 "Polymerization" Spell, "Fusion" Spell, or "Fusion Parasite" from your Deck to your hand. You can only use each effect of "Kahyoreigetsu" once per turn.


                      1 cardLegacy of the Duelist 1 cardLegacy of the Duelist
                      Legacy of the Duelist
                      Spell Continuous
                      Legacy of the Duelist

                        When your monster declares an attack: You can target 1 Spell/Trap Card your opponent controls; negate the attack, and if you do, destroy that card. Each player can only Set 1 Spell/Trap Card from their hand per turn. Monsters cannot attack the turn they were Special Summoned from the Extra Deck. During your Draw Phase, before your draw: You can give up your normal draw this turn, and if you do, add 1 monster from your Graveyard to your hand.


                        1 cardLevel Limit - Area B
                        1 cardLevel Limit - Area B
                        Level Limit - Area B
                        Spell Continuous
                        Level Limit - Area B

                          Change all face-up Level 4 or higher monsters to Defense Position.


                          1 cardMagical Dimension 1 cardMagical Dimension
                          Magical Dimension
                          Spell Quick
                          Magical Dimension

                            If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.


                            1 cardMagicalized Fusion 1 cardMagicalized Fusion
                            Magicalized Fusion
                            Spell Normal
                            Magicalized Fusion

                              Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. You can only activate 1 "Magicalized Fusion" per turn.


                              1 cardMagician's Left Hand 1 cardMagician's Left Hand
                              Magician's Left Hand
                              Spell Continuous
                              Magician's Left Hand

                                Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, destroy that card.


                                1 cardMagician's Restage 1 cardMagician's Restage
                                Magician's Restage
                                Spell Continuous
                                Magician's Restage

                                  You can target 1 Level 3 or lower Spellcaster-Type monster in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard: You can add 1 "Magician" Continuous Spell Card from your Deck to your hand, except "Magician's Restage".


                                  1 cardMagician's Right Hand 1 cardMagician's Right Hand
                                  Magician's Right Hand
                                  Spell Continuous
                                  Magician's Right Hand

                                    Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, or if it did not have an effect, destroy that card.


                                    1 cardOne for One
                                    1 cardOne for One
                                    One for One
                                    Spell Normal
                                    One for One

                                      Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                      1 cardParallel Twister 1 cardParallel Twister
                                      Parallel Twister
                                      Spell Normal
                                      Parallel Twister

                                        Send 1 other Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy it.


                                        2 cardPolymerization 2 cardPolymerization
                                        Polymerization
                                        Spell Normal
                                        Polymerization

                                          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                          1 cardRelinquished Fusion 1 cardRelinquished Fusion
                                          Relinquished Fusion
                                          Spell Quick
                                          Relinquished Fusion

                                            Fusion Summon 1 "Eyes Restrict" Fusion Monster from your Extra Deck, by banishing materials from your hand, field and/or GY. During your Main Phase: You can banish this card from your GY, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. You can only use each effect of "Relinquished Fusion" once per turn.


                                            1 cardSoul Release 1 cardSoul Release
                                            Soul Release
                                            Spell Normal
                                            Soul Release

                                              Target up to 5 cards in any GY(s); banish them.


                                              1 cardSoul Servant 1 cardSoul Servant
                                              Soul Servant
                                              Spell Quick
                                              Soul Servant

                                                Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.


                                                1 cardSuper Polymerization
                                                1 cardSuper Polymerization
                                                Super Polymerization
                                                Spell Quick
                                                Super Polymerization

                                                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                  Tag(s):

                                                  1 cardWonder Wand 1 cardWonder Wand
                                                  Wonder Wand
                                                  Spell Equip
                                                  Wonder Wand

                                                    Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                    1 cardDark Sacrifice 1 cardDark Sacrifice
                                                    Dark Sacrifice
                                                    Trap Normal
                                                    Dark Sacrifice

                                                      When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY.


                                                      1 cardFusion Duplication 1 cardFusion Duplication
                                                      Fusion Duplication
                                                      Trap Normal
                                                      Fusion Duplication

                                                        Target 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell in either player's GY; banish that Spell, then apply that Spell's effect when that card is activated. You can only activate 1 "Fusion Duplication" per turn.


                                                        1 cardMagician's Circle 1 cardMagician's Circle
                                                        Magician's Circle
                                                        Trap Normal
                                                        Magician's Circle

                                                          When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position.


                                                          1 cardMagicians' Defense 1 cardMagicians' Defense
                                                          Magicians' Defense
                                                          Trap Continuous
                                                          Magicians' Defense

                                                            While you control a Spellcaster-Type monster, any damage you take is halved. (You cannot halve the same damage twice this way.) If this card is sent from the field to the Graveyard: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon it.


                                                            1 cardSpirit Barrier 1 cardSpirit Barrier
                                                            Spirit Barrier
                                                            Trap Continuous
                                                            Spirit Barrier

                                                              While you control a monster, you take no battle damage.


                                                              1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                                              Chimeratech Fortress Dragon
                                                              DARK 8
                                                              Chimeratech Fortress Dragon
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                              1 cardDark Cavalry 1 cardDark Cavalry
                                                              Dark Cavalry
                                                              DARK 8
                                                              Dark Cavalry
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 2300


                                                              "Dark Magician" + 1 Warrior monster Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it.


                                                              1 cardDark Paladin 1 cardDark Paladin
                                                              Dark Paladin
                                                              DARK 8
                                                              Dark Paladin
                                                              • ATK:

                                                              • 2900

                                                              • DEF:

                                                              • 2400


                                                              "Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.


                                                              2 cardGuardian Chimera 2 cardGuardian Chimera
                                                              Guardian Chimera
                                                              DARK 9
                                                              Guardian Chimera
                                                              • ATK:

                                                              • 3300

                                                              • DEF:

                                                              • 3300


                                                              3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                                              1 cardHorned Saurus 1 cardHorned Saurus
                                                              Horned Saurus
                                                              DARK 6
                                                              Horned Saurus
                                                              • ATK:

                                                              • 2000

                                                              • DEF:

                                                              • 1600


                                                              "Kaitoptera" + 1 Dinosaur or Dragon monster This card can attack directly the turn it is Special Summoned. You can only use each of the following effects of "Horned Saurus" once per turn. If this card is Fusion Summoned: You can place 1 Field Spell from your Deck or GY face-up in your Field Zone. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Dinosaur or Dragon monster.


                                                              3 cardMillennium-Eyes Restrict 3 cardMillennium-Eyes Restrict
                                                              Millennium-Eyes Restrict
                                                              DARK 1
                                                              Millennium-Eyes Restrict
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              "Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.


                                                              1 cardQuintet Magician 1 cardQuintet Magician
                                                              Quintet Magician
                                                              DARK 12
                                                              Quintet Magician
                                                              • ATK:

                                                              • 4500

                                                              • DEF:

                                                              • 4500


                                                              5 Spellcaster monsters Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.


                                                              1 cardRed-Eyes Slash Dragon 1 cardRed-Eyes Slash Dragon
                                                              Red-Eyes Slash Dragon
                                                              DARK 7
                                                              Red-Eyes Slash Dragon
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 2400


                                                              "Red-Eyes B. Dragon" + 1 Warrior monster When a "Red-Eyes" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell with this effect. ● The equipped monster gains 200 ATK. When a card or effect is activated that targets a card you control (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect: You can Special Summon as many monsters from your GY as possible, that were equipped to this card.


                                                              3 cardThe Dark Magicians 3 cardThe Dark Magicians
                                                              The Dark Magicians
                                                              DARK 8
                                                              The Dark Magicians
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 2300


                                                              "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.


                                                              1 cardThousand-Eyes Restrict 1 cardThousand-Eyes Restrict
                                                              Thousand-Eyes Restrict
                                                              DARK 1
                                                              Thousand-Eyes Restrict
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                              1 cardTime Wizard of Tomorrow 1 cardTime Wizard of Tomorrow
                                                              Time Wizard of Tomorrow
                                                              LIGHT 5
                                                              Time Wizard of Tomorrow
                                                              • ATK:

                                                              • 2000

                                                              • DEF:

                                                              • 1900


                                                              "Time Wizard" + 1 Effect Monster Once per turn, while you control this Fusion Summoned card: You can toss a coin and call it. Destroy as many monsters on the field as possible, and if you do, inflict damage equal to half the total original ATK of the destroyed face-up monsters. If you called the coin toss right, your opponent takes the damage, if you called it wrong, you take the damage.




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