Paleozoics Deck #37955 — Yu-Gi-Oh! Duel Links
20 Main, 8 Extra, incl. Deep Sea Diva x3, Paleozoic Canadia x3, Paleozoic Olenoides x3 - Skill: Chain Reaction. Created Dec 30, 2022 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 12/30/2022
Chain Reaction
Main Deck (20)
- Atlantean Heavy Infantry x2
- Wightprincess x1
- Deep Sea Diva x3
- Compulsory Evacuation Device x1
- Karma Cut x1
- Paleozoic Canadia x3
- Paleozoic Hallucigenia x1
- Paleozoic Marrella x2
- Paleozoic Olenoides x3
- Paleozoic Pikaia x3
Extra Deck (8)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60.2 |
| Going First | 58 |
| Going Second | 57 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: none
- Format: duel-links
Legality
Main 20 / Extra 8 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control the board with Paleozoic removal traps and Rank‑2 XYZ negation effects
- Turn 1 (going first): Activate a removal Paleozoic trap (Olenoides/Canadia), Normal Summon Atlantean Heavy Infantry for an extra Normal Summon, then Normal Summon Deep Sea Diva and XYZ‑summon Paleozoic Opabinia on Turn 2.
- Turn 2 (going second): Use Pikaia to draw two cards, set up a removal trap, then follow the same Normal Summon chain to reach Opabinia or a generic Rank‑2 XYZ.
- Recovery: If board is broken, use Paleozoic traps' graveyard special‑summon effect and Pikaia draw to repopulate the field and re‑activate Opabinia’s trap‑search.
- After siding: No side deck; rely on hand options and the flexible trap engine.
Why it scores here
The deck reliably opens with a Paleozoic trap or draw engine in most hands, giving a solid start to its control engine. Turn‑2 lines can bring out Opabinia or other Rank‑2 XYZs that lock down the opponent with removal and negation. Multiple independent traps and generic XYZs provide redundancy after disruption, while the draw‑and‑recycle loop offers modest resource advantage. Interaction quality is decent thanks to Opabinia’s trap‑search and XYZ negation effects, but the lack of a side deck and limited finishing fire keep the overall power in the mid‑50s range. Popularity of the archetype was not counted; scores reflect the system’s consistency and flexibility.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | P_at_least_one of the 6 core Paleozoic cards in opening hand is 0.8709, indicating a strong chance to start the engine (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 70 | 14 of 20 cards are Traps, giving high opening‑hand functional density and low brick probability (Inferred). |
| D3 | Combo Conversion & Ceiling | 68 | Potential turn‑2 board with Atlantean Heavy Infantry, Deep Sea Diva and Opabinia can generate a 2‑monster Xyz and trap draw, representing the ceiling (Inferred). |
| D4 | Combo Floor & Median Output | 55 | Typical games resolve only a single removal trap and a modest monster, yielding median power around the mid‑50s (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple independent removal traps and several Rank‑2 XYZs provide alternate lines after disruption (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 60 | Pikaia can draw two cards by discarding a Paleozoic, and many traps recycle via graveyard special summons, offering modest card advantage (Inferred). |
| D7 | End-Board & Interaction Quality | 65 | Opabinia, The Phantom Knights of Cursed Javelin, and Number 45 grant negation and effect‑locking on the board (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 55 | With a six‑card hand the deck can field a removal trap or a Rank‑2 XYZ to break an opponent’s board, but lacks dedicated board‑breakers (Inferred). |
| D9 | Offensive Pressure & Closing Power | 55 | Closing relies on Rank‑2 XYZs with ~1500‑2000 ATK and effect negation, giving moderate finishing power (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 65 | 20‑card main deck is compact for Duel Links, though 14 Traps create some redundancy (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 60 | Eight‑card Extra Deck packs seven generic Rank‑2 XYZs and one Link, covering basic summons but with limited flexibility (Inferred). |
| D12 | Side Deck Adaptability | 30 | No side deck cards are present, reducing post‑side adaptability (Observed). |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament context is available; meta fit is provisional and inferred from archetype control style (Provisional). |
| D14 | Pilotability & Error Tolerance | 55 | Execution requires managing trap draws, special summons and XYZ timing, giving medium error tolerance (Inferred). |
How the score was computed
Strategy profile: Control. Structural ≈ 60.2, Going First ≈ 58, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.13 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High opening‑hand consistency for core Paleozoic traps
- Multiple removal and negation options
- Compact main deck for Duel Links
Weaknesses
- No side deck limits matchup specific adjustments
- Reliance on draw engine (Pikaia) for card advantage
- Limited offensive firepower beyond control
Critical choke points
- If Pikaia is not drawn early, the deck loses its primary draw engine
- Need two Level‑2 monsters to XYZ‑summon Opabinia; loss of either hampers engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Infinite Impermanence | Add a true hand trap to improve going‑second interaction and board protection | |
| 2 | 2 copies of a generic Level‑2 Rank‑2 Xyz like Ghostrick Alucard | Increase flexibility of XT‑summons when Opabinia cannot be assembled |
Evidence & confidence
- Verified: Legality status Legal; Card copy limits from cards array; Hypergeometric probabilities from probabilities object
- Observed: Side deck count 0
- Inferred: Engine start probability from core group; Brick estimate from trap proportion; Combo ceiling and floor based on textual engine analysis; Resource economy from Pikaia draw text; Interaction quality from XYZ negation texts; Going‑second board breaking from hand size and trap availability; Closing power from XYZ ATK values; Main deck efficiency from size rules; Extra deck coverage from breakdown list; Pilotability from number of steps in engine
- Provisional: Meta‑fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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