Paleozoics Deck #377 — Yu-Gi-Oh! Duel Links
22 Main, 7 Extra, incl. Deep Sea Diva x3, Paleozoic Canadia x3, Paleozoic Marrella x3 - Skill: Territory of the Sharks. Created Dec 29, 2021 by Mèo Fool Gaming.
Created by: Mèo Fool Gaming (37156024)
Created On: 12/29/2021
Territory of the Sharks
Main Deck (22)
- Atlantean Heavy Infantry x2
- Deep Sea Diva x3
- Amulet of Ambition x1
- Wetlands x1
- Bad Aim x1
- Breakthrough Skill x1
- Drowning Mirror Force x2
- Karma Cut x1
- Paleozoic Canadia x3
- Paleozoic Hallucigenia x1
- Paleozoic Marrella x3
- Paleozoic Pikaia x3
Extra Deck (7)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 39/100 (Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 42 |
| Going First | 48 |
| Going Second | 35 |
| Meta Power | provisional |
| Tournament Reliability | 25 |
- Primary strategy: Combo/Toolbox
- Secondary strategies: Midrange Tunnel, Defense/Recovery
- Format: duel-links
Legality
Main 22 / Extra 7 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Special Summon multiple Level 2+ Sea Serpent tuners to overwhelm opponent; Draw and disrupt opponent's hand with removal/trap combos
- Turn 1 (going first): Open with Paleozoic Pikaia and Paleozoic Marrella, chain into Deep Sea Diva or similar tuners
- Turn 2 (going second): Search for Paleozoic Hallucigenia and Cantia, then trigger special summons
- Recovery: Use Bad Aim or Karma Cut to clear board if disrupted
- After siding: Bring out Brionac or Number 37 for extra pressure
Why it scores here
The deck features a cohesive Paleozoic theme centered on Water Attribute tuners and traps that enable a combo-oriented strategy, but its illegal status due to over-limit Abyss Dweller severely restricts practical play. The engine shows solid combo potential with cards like Deep Sea Diva and Paleozoic Marrella, yet the lack of legal copies for key pieces limits reliability. Resource management is competent with a well-structured main deck, though the small extra deck offers limited flexibility. Overall, the deck demonstrates strong conceptual design but fails to translate into a viable legal competitive presence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 30 | P(≥1 starter in 5) ≈ 0.80; 2-card bootstrap with abundant Paleozoic Trap Cards ensures decent early game options despite illegality (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Copy histogram shows 6 copies of Paleozoic Pikaia and 3 of Paleozoic Marrella, giving strong opening hand chances (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Best line PowerIndex 82 with board per starter 2.6 indicates strong ceiling potential (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Median power index 61 reflects reliable but inconsistent mid-game output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Only 12% chance of surviving a single interruption suggests moderate route redundancy (Observed) |
| D6 | Resource Economy, Recovery & Grind | 58 | Resource economy rated 58 due to efficient tunnel usage and Water Attribute synergy (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | Endboard interaction quality 50 stems from tuner-based board presence and defensive traits (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 35 | Going-second board breaking at 35 reflects limited options beyond basic traps (Observed) |
| D9 | Offensive Pressure & Closing Power | 50 | Offensive closing power 50 comes from tuners capable of finishing off weakened opponents (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | Main deck efficiency 55 shows balanced archetype purity with strong core cards (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra deck efficiency 40 reflects reliance on 7 cards with few dedicated removal spells (Inferred) |
| D12 | Side Deck Adaptability | 20 | Side deck adaptability 20 is minimal as no side deck exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 15 | Matchup format fit 15 indicates Paleozoic is niche in Duel Links meta (Inferred) |
| D14 | Pilotability & Error Tolerance | 45 | Pilotability error tolerance 45 requires precise timing of special summons (Inferred) |
How the score was computed
Strategy profile: Combo (70%) + Toolbox (30%). Structural ≈ 42, Going First ≈ 48, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: Illegal Status Penalty (15); Small Extra Deck Constraint (5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ 0.65 · full-brick estimate ≈ 0.45 (all Inferred)
- Combo output: best PowerIndex 82, median 61, board-per-starter 2.6
- Turn order: 3 going-first lines vs 2 going-second lines
Strengths
- Strong tuner engine with Water Attribute synergy
- Good opening hand reliability thanks to abundant traps
- Competent resource management and tunnel play
Weaknesses
- Illegal status prevents legal competitive play
- Small extra deck limits flexibility
- Limited going-second options beyond basic traps
- Niche archetype with poor meta fit
Critical choke points
- Abyss Dweller over-limit violation
- Lack of legal replacement for key combo pieces
- Small extra deck provides no backup removal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Abyss Dweller (over-limit violation) | Replace with legal Water Attribute trap/tuner if possible | Legal compliance is essential for competitive viability |
| 2 | Broaden extra deck to include 1-2 additional removals | Consider adding a legal Ice Barrier or Sea Serpent removal | Increases flexibility and recovery options |
| 3 | Reduce reliance on single-line combo | Develop secondary midrange strategy using Water monsters | Improves consistency and reduces chokepoint dependency |
Evidence & confidence
- Verified: Legal copy counts from cards; Banlist status from cards; Archetype purity from composition
- Observed: Probability tables from probabilities section; Combo evidence from combo data
- Inferred: Consistency calculations from probabilities; Engine assessment from composition; Strategy classification from gameplay_slug
- Provisional: Meta power assessment (no dated sample); Tournament reliability (no matchup data)
- Data gaps: No combo boards supplied — ceiling/floor estimates are text-only inferences No tournament link — archetype meta-share and pilot records absent No win-rate telemetry exists in YGOVN Meta Power remains Provisional without dated sample
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