Created by: YGO Mod (20517634)

Created On: 11/18/2024

Main: 42 Extra: 15

3 cardElemental HERO Blazeman 3 cardElemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


3 cardElemental HERO Liquid Soldier 3 cardElemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


3 cardElemental HERO Shadow Mist 3 cardElemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


3 cardElemental HERO Stratos 3 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


3 cardElemental HERO Woodsman 3 cardElemental HERO Woodsman
Elemental HERO Woodsman
EARTH 4
Elemental HERO Woodsman
  • ATK:

  • 1000

  • DEF:

  • 2000


Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.


3 cardElemental HERO Avian 3 cardElemental HERO Avian
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


3 cardElemental HERO Burstinatrix 3 cardElemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


3 cardElemental HERO Sparkman 3 cardElemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''


2 cardE - Emergency Call 2 cardE - Emergency Call
E - Emergency Call
Spell Normal
E - Emergency Call

    Add 1 "Elemental HERO" monster from your Deck to your hand.


    2 cardFavorite Hero 2 cardFavorite Hero
    Favorite Hero
    Spell Equip
    Favorite Hero

      Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.


      3 cardMiracle Fusion 3 cardMiracle Fusion
      Miracle Fusion
      Spell Normal
      Miracle Fusion

        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


        3 cardPolymerization 3 cardPolymerization
        Polymerization
        Spell Normal
        Polymerization

          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


          1 cardR - Righteous Justice 1 cardR - Righteous Justice
          R - Righteous Justice
          Spell Normal
          R - Righteous Justice

            Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.


            2 cardSkydive Scorcher 2 cardSkydive Scorcher
            Skydive Scorcher
            Spell Normal
            Skydive Scorcher

              Target 1 "Elemental HERO" Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead.


              2 cardSkyscraper 2 cardSkyscraper
              Skyscraper
              Spell Field
              Skyscraper

                If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.


                3 cardHero Signal 3 cardHero Signal
                Hero Signal
                Trap Normal
                Hero Signal

                  When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.


                  3 cardElemental HERO Absolute Zero 3 cardElemental HERO Absolute Zero
                  Elemental HERO Absolute Zero
                  WATER 8
                  Elemental HERO Absolute Zero
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                  1 cardElemental HERO Gaia 1 cardElemental HERO Gaia
                  Elemental HERO Gaia
                  EARTH 6
                  Elemental HERO Gaia
                  • ATK:

                  • 2200

                  • DEF:

                  • 2600


                  1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                  3 cardElemental HERO Great Tornado 3 cardElemental HERO Great Tornado
                  Elemental HERO Great Tornado
                  WIND 8
                  Elemental HERO Great Tornado
                  • ATK:

                  • 2800

                  • DEF:

                  • 2200


                  1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                  2 cardElemental HERO Phoenix Enforcer 2 cardElemental HERO Phoenix Enforcer
                  Elemental HERO Phoenix Enforcer
                  FIRE 6
                  Elemental HERO Phoenix Enforcer
                  • ATK:

                  • 2100

                  • DEF:

                  • 1200


                  "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.


                  2 cardElemental HERO Shining Phoenix Enforcer 2 cardElemental HERO Shining Phoenix Enforcer
                  Elemental HERO Shining Phoenix Enforcer
                  FIRE 8
                  Elemental HERO Shining Phoenix Enforcer
                  • ATK:

                  • 2500

                  • DEF:

                  • 2100


                  "Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.


                  3 cardElemental HERO Sunrise 3 cardElemental HERO Sunrise
                  Elemental HERO Sunrise
                  LIGHT 7
                  Elemental HERO Sunrise
                  • ATK:

                  • 2500

                  • DEF:

                  • 1200


                  2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                  1 cardElemental HERO The Shining 1 cardElemental HERO The Shining
                  Elemental HERO The Shining
                  LIGHT 8
                  Elemental HERO The Shining
                  • ATK:

                  • 2600

                  • DEF:

                  • 2100


                  1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.




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                  Heroic Breakdown

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

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