Created by: YGO Mod (20517634)

Created On: 11/18/2024

Main: 42 Extra: 15

3 cardElemental HERO Honest Neos 3 cardElemental HERO Honest Neos
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


1 cardElemental HERO Lady Heat 1 cardElemental HERO Lady Heat
Elemental HERO Lady Heat
FIRE 4
Elemental HERO Lady Heat
  • ATK:

  • 1300

  • DEF:

  • 1000


During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control.


3 cardEvil HERO Adusted Gold 3 cardEvil HERO Adusted Gold
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


3 cardEvil HERO Infernal Gainer 3 cardEvil HERO Infernal Gainer
Evil HERO Infernal Gainer
EARTH 4
Evil HERO Infernal Gainer
  • ATK:

  • 1600

  • DEF:

  • 0


During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.


2 cardEvil HERO Infernal Prodigy 2 cardEvil HERO Infernal Prodigy
Evil HERO Infernal Prodigy
DARK 2
Evil HERO Infernal Prodigy
  • ATK:

  • 300

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.


2 cardEvil HERO Malicious Edge 2 cardEvil HERO Malicious Edge
Evil HERO Malicious Edge
EARTH 7
Evil HERO Malicious Edge
  • ATK:

  • 2600

  • DEF:

  • 1800


If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.


3 cardElemental HERO Avian 3 cardElemental HERO Avian
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


3 cardElemental HERO Burstinatrix 3 cardElemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


1 cardElemental HERO Clayman 1 cardElemental HERO Clayman
Elemental HERO Clayman
EARTH 4
Elemental HERO Clayman
  • ATK:

  • 800

  • DEF:

  • 2000


An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


3 cardElemental HERO Sparkman 3 cardElemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''


1 cardDark Fusion 1 cardDark Fusion
Dark Fusion
Spell Normal
Dark Fusion

    Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.


    3 cardE - Emergency Call 3 cardE - Emergency Call
    E - Emergency Call
    Spell Normal
    E - Emergency Call

      Add 1 "Elemental HERO" monster from your Deck to your hand.


      2 cardEvil Mind 2 cardEvil Mind
      Evil Mind
      Spell Normal
      Evil Mind

        If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY; ● 1+: Draw 1 card. ● 4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand. ● 10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand. You can only activate 1 "Evil Mind" per turn.


        3 cardFavorite Hero 3 cardFavorite Hero
        Favorite Hero
        Spell Equip
        Favorite Hero

          Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.


          3 cardMiracle Fusion 3 cardMiracle Fusion
          Miracle Fusion
          Spell Normal
          Miracle Fusion

            Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


            2 cardPolymerization 2 cardPolymerization
            Polymerization
            Spell Normal
            Polymerization

              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


              1 cardR - Righteous Justice 1 cardR - Righteous Justice
              R - Righteous Justice
              Spell Normal
              R - Righteous Justice

                Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.


                3 cardSupreme King's Castle 3 cardSupreme King's Castle
                Supreme King's Castle
                Spell Field
                Supreme King's Castle

                  You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).


                  2 cardElemental HERO Great Tornado 2 cardElemental HERO Great Tornado
                  Elemental HERO Great Tornado
                  WIND 8
                  Elemental HERO Great Tornado
                  • ATK:

                  • 2800

                  • DEF:

                  • 2200


                  1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                  3 cardElemental HERO Phoenix Enforcer 3 cardElemental HERO Phoenix Enforcer
                  Elemental HERO Phoenix Enforcer
                  FIRE 6
                  Elemental HERO Phoenix Enforcer
                  • ATK:

                  • 2100

                  • DEF:

                  • 1200


                  "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.


                  3 cardElemental HERO Shining Phoenix Enforcer 3 cardElemental HERO Shining Phoenix Enforcer
                  Elemental HERO Shining Phoenix Enforcer
                  FIRE 8
                  Elemental HERO Shining Phoenix Enforcer
                  • ATK:

                  • 2500

                  • DEF:

                  • 2100


                  "Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.


                  1 cardEvil HERO Infernal Sniper 1 cardEvil HERO Infernal Sniper
                  Evil HERO Infernal Sniper
                  FIRE 6
                  Evil HERO Infernal Sniper
                  • ATK:

                  • 2000

                  • DEF:

                  • 2500


                  "Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phases: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.


                  3 cardEvil HERO Inferno Wing 3 cardEvil HERO Inferno Wing
                  Evil HERO Inferno Wing
                  FIRE 6
                  Evil HERO Inferno Wing
                  • ATK:

                  • 2100

                  • DEF:

                  • 1200


                  "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.


                  1 cardEvil HERO Lightning Golem 1 cardEvil HERO Lightning Golem
                  Evil HERO Lightning Golem
                  LIGHT 6
                  Evil HERO Lightning Golem
                  • ATK:

                  • 2400

                  • DEF:

                  • 1500


                  "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.


                  2 cardEvil HERO Malicious Fiend 2 cardEvil HERO Malicious Fiend
                  Evil HERO Malicious Fiend
                  FIRE 8
                  Evil HERO Malicious Fiend
                  • ATK:

                  • 3500

                  • DEF:

                  • 2100


                  "Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.




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