Created by: Kero (05723164)

Created On: 12/28/2022

Need 40 UR

UR Rarity
Destiny HERO - Plasma1 card
UR Rarity
Elemental HERO Honest Neos1 card
UR Rarity
Elemental HERO Stratos2 card
UR Rarity
Maxx "C"3 card
UR Rarity
Nibiru, the Primal Being1 card
UR Rarity
Vision HERO Faris2 card
UR Rarity
Vision HERO Vyon2 card
UR Rarity
Destiny HERO - Destroyer Phoenix Enforcer1 card
UR Rarity
Elemental HERO Sunrise1 card
UR Rarity
Evil HERO Malicious Bane1 card
UR Rarity
Masked HERO Dark Law2 card
UR Rarity
Vision HERO Trinity1 card
UR Rarity
Predaplant Verte Anaconda1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
A Hero Lives3 card
UR Rarity
Called by the Grave2 card
UR Rarity
Crossout Designator1 card
UR Rarity
Dark Ruler No More1 card
UR Rarity
Foolish Burial1 card
UR Rarity
Forbidden Droplet3 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Lightning Storm1 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Triple Tactics Talent2 card
UR Rarity
Infinite Impermanence2 card

Main: 43 Extra: 15 Side: 15

R Rarity
1 cardDestiny HERO - Dark Angel
R Rarity
1 cardDestiny HERO - Dark Angel
Destiny HERO - Dark Angel
DARK 1
Destiny HERO - Dark Angel
  • ATK:

  • 0

  • DEF:

  • 0


If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.


R Rarity
1 cardDestiny HERO - Denier
R Rarity
1 cardDestiny HERO - Denier
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


SR Rarity
2 cardDestiny HERO - Malicious
SR Rarity
2 cardDestiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


UR Rarity
1 cardElemental HERO Honest Neos
UR Rarity
1 cardElemental HERO Honest Neos
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


SR Rarity
1 cardElemental HERO Liquid Soldier
SR Rarity
1 cardElemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


SR Rarity
2 cardElemental HERO Shadow Mist
SR Rarity
2 cardElemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


UR Rarity
2 cardElemental HERO Stratos
UR Rarity
2 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


SR Rarity
1 cardEvil HERO Adusted Gold
SR Rarity
1 cardEvil HERO Adusted Gold
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
2 cardVision HERO Faris
UR Rarity
2 cardVision HERO Faris
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


R Rarity
2 cardVision HERO Increase
R Rarity
2 cardVision HERO Increase
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


UR Rarity
2 cardVision HERO Vyon
UR Rarity
2 cardVision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
3 cardA Hero Lives
UR Rarity
3 cardA Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


    UR Rarity
    2 cardCalled by the Grave
    UR Rarity
    2 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      UR Rarity
      1 cardCrossout Designator
      UR Rarity
      1 cardCrossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




        Tag(s):

        SR Rarity
        1 cardDark Calling
        SR Rarity
        1 cardDark Calling
        Dark Calling
        Spell Normal
        Dark Calling

          Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)


          UR Rarity
          1 cardFoolish Burial
          UR Rarity
          1 cardFoolish Burial
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.




            Tag(s):

            UR Rarity
            3 cardForbidden Droplet
            UR Rarity
            3 cardForbidden Droplet
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




              Tag(s):

              R Rarity
              1 cardFusion Destiny
              R Rarity
              1 cardFusion Destiny
              Fusion Destiny
              Spell Normal
              Fusion Destiny

                Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                SR Rarity
                2 cardMask Change
                SR Rarity
                2 cardMask Change
                Mask Change
                Spell Quick
                Mask Change

                  Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                  R Rarity
                  1 cardMiracle Fusion
                  R Rarity
                  1 cardMiracle Fusion
                  Miracle Fusion
                  Spell Normal
                  Miracle Fusion

                    Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                    N Rarity
                    1 cardPolymerization
                    N Rarity
                    1 cardPolymerization
                    Polymerization
                    Spell Normal
                    Polymerization

                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                      SR Rarity
                      1 cardPot of Prosperity
                      SR Rarity
                      1 cardPot of Prosperity
                      Pot of Prosperity
                      Spell Normal
                      Pot of Prosperity

                        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                        Tag(s):

                        UR Rarity
                        1 cardReinforcement of the Army
                        UR Rarity
                        1 cardReinforcement of the Army
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                          UR Rarity
                          2 cardInfinite Impermanence
                          UR Rarity
                          2 cardInfinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            UR Rarity
                            1 cardDestiny HERO - Destroyer Phoenix Enforcer
                            UR Rarity
                            1 cardDestiny HERO - Destroyer Phoenix Enforcer
                            Destiny HERO - Destroyer Phoenix Enforcer
                            DARK 8
                            Destiny HERO - Destroyer Phoenix Enforcer
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                            SR Rarity
                            1 cardElemental HERO Absolute Zero
                            SR Rarity
                            1 cardElemental HERO Absolute Zero
                            Elemental HERO Absolute Zero
                            WATER 8
                            Elemental HERO Absolute Zero
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                            SR Rarity
                            1 cardElemental HERO Escuridao
                            SR Rarity
                            1 cardElemental HERO Escuridao
                            Elemental HERO Escuridao
                            DARK 8
                            Elemental HERO Escuridao
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                            UR Rarity
                            1 cardElemental HERO Sunrise
                            UR Rarity
                            1 cardElemental HERO Sunrise
                            Elemental HERO Sunrise
                            LIGHT 7
                            Elemental HERO Sunrise
                            • ATK:

                            • 2500

                            • DEF:

                            • 1200


                            2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                            UR Rarity
                            1 cardEvil HERO Malicious Bane
                            UR Rarity
                            1 cardEvil HERO Malicious Bane
                            Evil HERO Malicious Bane
                            DARK 8
                            Evil HERO Malicious Bane
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.


                            SR Rarity
                            1 cardMasked HERO Acid
                            SR Rarity
                            1 cardMasked HERO Acid
                            Masked HERO Acid
                            WATER 8
                            Masked HERO Acid
                            • ATK:

                            • 2600

                            • DEF:

                            • 2100


                            Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.


                            SR Rarity
                            1 cardMasked HERO Blast
                            SR Rarity
                            1 cardMasked HERO Blast
                            Masked HERO Blast
                            WIND 6
                            Masked HERO Blast
                            • ATK:

                            • 2200

                            • DEF:

                            • 1800


                            Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


                            UR Rarity
                            2 cardMasked HERO Dark Law
                            UR Rarity
                            2 cardMasked HERO Dark Law
                            Masked HERO Dark Law
                            DARK 6
                            Masked HERO Dark Law
                            • ATK:

                            • 2400

                            • DEF:

                            • 1800


                            Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                            UR Rarity
                            1 cardVision HERO Trinity
                            UR Rarity
                            1 cardVision HERO Trinity
                            Vision HERO Trinity
                            DARK 8
                            Vision HERO Trinity
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                            UR Rarity
                            1 cardPredaplant Verte Anaconda
                            UR Rarity
                            1 cardPredaplant Verte Anaconda
                            Predaplant Verte Anaconda
                            DARK
                            Predaplant Verte Anaconda
                            • ATK:

                            • 500

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                            SR Rarity
                            2 cardXtra HERO Cross Crusader
                            SR Rarity
                            2 cardXtra HERO Cross Crusader
                            Xtra HERO Cross Crusader
                            DARK
                            Xtra HERO Cross Crusader
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                            R Rarity
                            1 cardXtra HERO Dread Decimator
                            R Rarity
                            1 cardXtra HERO Dread Decimator
                            Xtra HERO Dread Decimator
                            DARK
                            Xtra HERO Dread Decimator
                            • ATK:

                            • 2500

                            • LINK-3

                            Link Arrow:

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.


                            R Rarity
                            1 cardXtra HERO Wonder Driver
                            R Rarity
                            1 cardXtra HERO Wonder Driver
                            Xtra HERO Wonder Driver
                            LIGHT
                            Xtra HERO Wonder Driver
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.


                            SR Rarity
                            2 cardChaos Hunter
                            SR Rarity
                            2 cardChaos Hunter
                            Chaos Hunter
                            DARK 7
                            Chaos Hunter
                            • ATK:

                            • 2500

                            • DEF:

                            • 1600


                            When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.


                            SR Rarity
                            2 cardD.D. Crow
                            SR Rarity
                            2 cardD.D. Crow
                            D.D. Crow
                            DARK 1
                            D.D. Crow
                            • ATK:

                            • 100

                            • DEF:

                            • 100


                            (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                            UR Rarity
                            1 cardDestiny HERO - Plasma
                            UR Rarity
                            1 cardDestiny HERO - Plasma
                            Destiny HERO - Plasma
                            DARK 8
                            Destiny HERO - Plasma
                            • ATK:

                            • 1900

                            • DEF:

                            • 600


                            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


                            UR Rarity
                            1 cardNibiru, the Primal Being
                            UR Rarity
                            1 cardNibiru, the Primal Being
                            Nibiru, the Primal Being
                            LIGHT 11
                            Nibiru, the Primal Being
                            • ATK:

                            • 3000

                            • DEF:

                            • 600


                            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                            SR Rarity
                            2 cardCosmic Cyclone
                            SR Rarity
                            2 cardCosmic Cyclone
                            Cosmic Cyclone
                            Spell Quick
                            Cosmic Cyclone

                              Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                              UR Rarity
                              1 cardDark Ruler No More
                              UR Rarity
                              1 cardDark Ruler No More
                              Dark Ruler No More
                              Spell Normal
                              Dark Ruler No More

                                Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                Tag(s):

                                UR Rarity
                                1 cardHarpie's Feather Duster
                                UR Rarity
                                1 cardHarpie's Feather Duster
                                Harpie's Feather Duster
                                Spell Normal
                                Harpie's Feather Duster

                                  Destroy all Spell and Trap Cards your opponent controls.




                                  Tag(s):

                                  UR Rarity
                                  1 cardLightning Storm
                                  UR Rarity
                                  1 cardLightning Storm
                                  Lightning Storm
                                  Spell Normal
                                  Lightning Storm

                                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                    Tag(s):

                                    UR Rarity
                                    2 cardTriple Tactics Talent
                                    UR Rarity
                                    2 cardTriple Tactics Talent
                                    Triple Tactics Talent
                                    Spell Normal
                                    Triple Tactics Talent

                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                      Tag(s):

                                      SR Rarity
                                      2 cardDimensional Barrier
                                      SR Rarity
                                      2 cardDimensional Barrier
                                      Dimensional Barrier
                                      Trap Normal
                                      Dimensional Barrier

                                        Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.




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