Heros Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.

R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.

UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      Foolish Burial
      UR Rarity
      Foolish Burial
      UR Rarity
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.



        Tag(s):

        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          R Rarity
          Fusion Destiny
          R Rarity
          Fusion Destiny
          R Rarity
          Fusion Destiny
          Spell Normal
          Fusion Destiny

            Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

            SR Rarity
            Mask Change
            SR Rarity
            Mask Change
            SR Rarity
            Mask Change
            Spell Quick
            Mask Change

              Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

              R Rarity
              Miracle Fusion
              R Rarity
              Miracle Fusion
              R Rarity
              Miracle Fusion
              Spell Normal
              Miracle Fusion

                Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                N Rarity
                Polymerization
                N Rarity
                Polymerization
                N Rarity
                Polymerization
                Spell Normal
                Polymerization

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                  UR Rarity
                  Reinforcement of the Army
                  UR Rarity
                  Reinforcement of the Army
                  UR Rarity
                  Reinforcement of the Army
                  Spell Normal
                  Reinforcement of the Army

                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                    UR Rarity
                    Triple Tactics Talent
                    UR Rarity
                    Triple Tactics Talent
                    UR Rarity
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                      Tag(s):

                      R Rarity
                      Favorite Contact
                      R Rarity
                      Favorite Contact
                      R Rarity
                      Favorite Contact
                      Trap Normal
                      Favorite Contact

                        Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                        Extra Deck

                        UR Rarity
                        Destiny HERO - Destroyer Phoenix Enforcer
                        UR Rarity
                        Destiny HERO - Destroyer Phoenix Enforcer
                        UR Rarity
                        Destiny HERO - Destroyer Phoenix Enforcer
                        DARK 8
                        Destiny HERO - Destroyer Phoenix Enforcer
                        • ATK:

                        • 2500

                        • DEF:

                        • 2100


                        1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

                        SR Rarity
                        Elemental HERO Absolute Zero
                        SR Rarity
                        Elemental HERO Absolute Zero
                        SR Rarity
                        Elemental HERO Absolute Zero
                        WATER 8
                        Elemental HERO Absolute Zero
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.

                        UR Rarity
                        Elemental HERO Flame Wingman - Infernal Rage
                        UR Rarity
                        Elemental HERO Flame Wingman - Infernal Rage
                        UR Rarity
                        Elemental HERO Flame Wingman - Infernal Rage
                        WIND 8
                        Elemental HERO Flame Wingman - Infernal Rage
                        • ATK:

                        • 2100

                        • DEF:

                        • 1200


                        2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                        UR Rarity
                        Elemental HERO Shining Neos Wingman
                        UR Rarity
                        Elemental HERO Shining Neos Wingman
                        UR Rarity
                        Elemental HERO Shining Neos Wingman
                        LIGHT 8
                        Elemental HERO Shining Neos Wingman
                        • ATK:

                        • 3100

                        • DEF:

                        • 2500


                        "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                        UR Rarity
                        Elemental HERO Sunrise
                        UR Rarity
                        Elemental HERO Sunrise
                        UR Rarity
                        Elemental HERO Sunrise
                        LIGHT 7
                        Elemental HERO Sunrise
                        • ATK:

                        • 2500

                        • DEF:

                        • 1200


                        2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                        SR Rarity
                        Masked HERO Blast
                        SR Rarity
                        Masked HERO Blast
                        SR Rarity
                        Masked HERO Blast
                        WIND 6
                        Masked HERO Blast
                        • ATK:

                        • 2200

                        • DEF:

                        • 1800


                        Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.

                        UR Rarity
                        Masked HERO Dark Law
                        UR Rarity
                        Masked HERO Dark Law
                        UR Rarity
                        Masked HERO Dark Law
                        DARK 6
                        Masked HERO Dark Law
                        • ATK:

                        • 2400

                        • DEF:

                        • 1800


                        Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

                        UR Rarity
                        Vision HERO Trinity
                        UR Rarity
                        Vision HERO Trinity
                        UR Rarity
                        Vision HERO Trinity
                        DARK 8
                        Vision HERO Trinity
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.

                        UR Rarity
                        Wake Up Your Elemental HERO
                        UR Rarity
                        Wake Up Your Elemental HERO
                        UR Rarity
                        Wake Up Your Elemental HERO
                        LIGHT 10
                        Wake Up Your Elemental HERO
                        • ATK:

                        • 2500

                        • DEF:

                        • 2100


                        1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

                        SR Rarity
                        Xtra HERO Cross Crusader
                        SR Rarity
                        Xtra HERO Cross Crusader
                        SR Rarity
                        Xtra HERO Cross Crusader
                        DARK
                        Xtra HERO Cross Crusader
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.

                        R Rarity
                        Xtra HERO Dread Decimator
                        R Rarity
                        Xtra HERO Dread Decimator
                        R Rarity
                        Xtra HERO Dread Decimator
                        DARK
                        Xtra HERO Dread Decimator
                        • ATK:

                        • 2500

                        • LINK-3

                        Link Arrow:

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.

                        R Rarity
                        Xtra HERO Infernal Devicer
                        R Rarity
                        Xtra HERO Infernal Devicer
                        R Rarity
                        Xtra HERO Infernal Devicer
                        DARK
                        Xtra HERO Infernal Devicer
                        • ATK:

                        • 1700

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom


                        2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

                        R Rarity
                        Xtra HERO Wonder Driver
                        R Rarity
                        Xtra HERO Wonder Driver
                        R Rarity
                        Xtra HERO Wonder Driver
                        LIGHT
                        Xtra HERO Wonder Driver
                        • ATK:

                        • 1900

                        • LINK-2

                        Link Arrow:

                        Top

                        Bottom


                        2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

                        Need 35 UR

                        UR Rarity
                        Destiny HERO - Plasma1 card
                        UR Rarity
                        Elemental HERO Honest Neos1 card
                        UR Rarity
                        Elemental HERO Stratos2 card
                        UR Rarity
                        Maxx "C"3 card
                        UR Rarity
                        Vision HERO Faris2 card
                        UR Rarity
                        Vision HERO Vyon2 card
                        UR Rarity
                        Destiny HERO - Destroyer Phoenix Enforcer1 card
                        UR Rarity
                        Elemental HERO Flame Wingman - Infernal Rage1 card
                        UR Rarity
                        Elemental HERO Shining Neos Wingman1 card
                        UR Rarity
                        Elemental HERO Sunrise1 card
                        UR Rarity
                        Masked HERO Dark Law1 card
                        UR Rarity
                        Vision HERO Trinity1 card
                        UR Rarity
                        Wake Up Your Elemental HERO1 card
                        UR Rarity
                        Predaplant Verte Anaconda1 card
                        UR Rarity
                        Elemental HERO Neos1 card
                        UR Rarity
                        Ash Blossom & Joyous Spring2 card
                        UR Rarity
                        A Hero Lives3 card
                        UR Rarity
                        Called by the Grave2 card
                        UR Rarity
                        Foolish Burial1 card
                        UR Rarity
                        Forbidden Droplet3 card
                        UR Rarity
                        Harpie's Feather Duster1 card
                        UR Rarity
                        Reinforcement of the Army1 card
                        UR Rarity
                        Triple Tactics Talent2 card

                        Main: 41 Extra: 15

                        R Rarity
                        1 cardDestiny HERO - Denier
                        R Rarity
                        1 cardDestiny HERO - Denier
                        Destiny HERO - Denier
                        DARK 3
                        Destiny HERO - Denier
                        • ATK:

                        • 1100

                        • DEF:

                        • 600


                        If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                        SR Rarity
                        2 cardDestiny HERO - Malicious
                        SR Rarity
                        2 cardDestiny HERO - Malicious
                        Destiny HERO - Malicious
                        DARK 6
                        Destiny HERO - Malicious
                        • ATK:

                        • 800

                        • DEF:

                        • 800


                        You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                        UR Rarity
                        1 cardDestiny HERO - Plasma
                        UR Rarity
                        1 cardDestiny HERO - Plasma
                        Destiny HERO - Plasma
                        DARK 8
                        Destiny HERO - Plasma
                        • ATK:

                        • 1900

                        • DEF:

                        • 600


                        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


                        UR Rarity
                        1 cardElemental HERO Honest Neos
                        UR Rarity
                        1 cardElemental HERO Honest Neos
                        Elemental HERO Honest Neos
                        LIGHT 7
                        Elemental HERO Honest Neos
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        (Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


                        SR Rarity
                        1 cardElemental HERO Liquid Soldier
                        SR Rarity
                        1 cardElemental HERO Liquid Soldier
                        Elemental HERO Liquid Soldier
                        WATER 4
                        Elemental HERO Liquid Soldier
                        • ATK:

                        • 1400

                        • DEF:

                        • 1300


                        When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                        SR Rarity
                        1 cardElemental HERO Shadow Mist
                        SR Rarity
                        1 cardElemental HERO Shadow Mist
                        Elemental HERO Shadow Mist
                        DARK 4
                        Elemental HERO Shadow Mist
                        • ATK:

                        • 1000

                        • DEF:

                        • 1500


                        If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                        UR Rarity
                        2 cardElemental HERO Stratos
                        UR Rarity
                        2 cardElemental HERO Stratos
                        Elemental HERO Stratos
                        WIND 4
                        Elemental HERO Stratos
                        • ATK:

                        • 1800

                        • DEF:

                        • 300


                        When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                        UR Rarity
                        3 cardMaxx "C"
                        UR Rarity
                        3 cardMaxx "C"
                        Maxx "C"
                        EARTH 2
                        Maxx "C"
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                        UR Rarity
                        2 cardVision HERO Faris
                        UR Rarity
                        2 cardVision HERO Faris
                        Vision HERO Faris
                        DARK 5
                        Vision HERO Faris
                        • ATK:

                        • 1600

                        • DEF:

                        • 1800


                        You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


                        R Rarity
                        2 cardVision HERO Increase
                        R Rarity
                        2 cardVision HERO Increase
                        Vision HERO Increase
                        DARK 3
                        Vision HERO Increase
                        • ATK:

                        • 900

                        • DEF:

                        • 1100


                        If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


                        UR Rarity
                        2 cardVision HERO Vyon
                        UR Rarity
                        2 cardVision HERO Vyon
                        Vision HERO Vyon
                        DARK 4
                        Vision HERO Vyon
                        • ATK:

                        • 1000

                        • DEF:

                        • 1200


                        If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                        UR Rarity
                        1 cardElemental HERO Neos
                        UR Rarity
                        1 cardElemental HERO Neos
                        Elemental HERO Neos
                        LIGHT 7
                        Elemental HERO Neos
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                        UR Rarity
                        2 cardAsh Blossom & Joyous Spring
                        UR Rarity
                        2 cardAsh Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        UR Rarity
                        3 cardA Hero Lives
                        UR Rarity
                        3 cardA Hero Lives
                        A Hero Lives
                        Spell Normal
                        A Hero Lives

                          If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                          UR Rarity
                          2 cardCalled by the Grave
                          UR Rarity
                          2 cardCalled by the Grave
                          Called by the Grave
                          Spell Quick
                          Called by the Grave

                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                            Tag(s):

                            UR Rarity
                            1 cardFoolish Burial
                            UR Rarity
                            1 cardFoolish Burial
                            Foolish Burial
                            Spell Normal
                            Foolish Burial

                              Send 1 monster from your Deck to the GY.




                              Tag(s):

                              UR Rarity
                              3 cardForbidden Droplet
                              UR Rarity
                              3 cardForbidden Droplet
                              Forbidden Droplet
                              Spell Quick
                              Forbidden Droplet

                                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                Tag(s):

                                R Rarity
                                2 cardFusion Destiny
                                R Rarity
                                2 cardFusion Destiny
                                Fusion Destiny
                                Spell Normal
                                Fusion Destiny

                                  Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                                  UR Rarity
                                  1 cardHarpie's Feather Duster
                                  UR Rarity
                                  1 cardHarpie's Feather Duster
                                  Harpie's Feather Duster
                                  Spell Normal
                                  Harpie's Feather Duster

                                    Destroy all Spell and Trap Cards your opponent controls.




                                    Tag(s):

                                    SR Rarity
                                    1 cardMask Change
                                    SR Rarity
                                    1 cardMask Change
                                    Mask Change
                                    Spell Quick
                                    Mask Change

                                      Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                      R Rarity
                                      1 cardMiracle Fusion
                                      R Rarity
                                      1 cardMiracle Fusion
                                      Miracle Fusion
                                      Spell Normal
                                      Miracle Fusion

                                        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                        N Rarity
                                        2 cardPolymerization
                                        N Rarity
                                        2 cardPolymerization
                                        Polymerization
                                        Spell Normal
                                        Polymerization

                                          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                          UR Rarity
                                          1 cardReinforcement of the Army
                                          UR Rarity
                                          1 cardReinforcement of the Army
                                          Reinforcement of the Army
                                          Spell Normal
                                          Reinforcement of the Army

                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                            UR Rarity
                                            2 cardTriple Tactics Talent
                                            UR Rarity
                                            2 cardTriple Tactics Talent
                                            Triple Tactics Talent
                                            Spell Normal
                                            Triple Tactics Talent

                                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                              Tag(s):

                                              R Rarity
                                              1 cardFavorite Contact
                                              R Rarity
                                              1 cardFavorite Contact
                                              Favorite Contact
                                              Trap Normal
                                              Favorite Contact

                                                Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                                UR Rarity
                                                1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                UR Rarity
                                                1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                Destiny HERO - Destroyer Phoenix Enforcer
                                                DARK 8
                                                Destiny HERO - Destroyer Phoenix Enforcer
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2100


                                                1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                                SR Rarity
                                                1 cardElemental HERO Absolute Zero
                                                SR Rarity
                                                1 cardElemental HERO Absolute Zero
                                                Elemental HERO Absolute Zero
                                                WATER 8
                                                Elemental HERO Absolute Zero
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                UR Rarity
                                                1 cardElemental HERO Flame Wingman - Infernal Rage
                                                UR Rarity
                                                1 cardElemental HERO Flame Wingman - Infernal Rage
                                                Elemental HERO Flame Wingman - Infernal Rage
                                                WIND 8
                                                Elemental HERO Flame Wingman - Infernal Rage
                                                • ATK:

                                                • 2100

                                                • DEF:

                                                • 1200


                                                2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                UR Rarity
                                                1 cardElemental HERO Shining Neos Wingman
                                                UR Rarity
                                                1 cardElemental HERO Shining Neos Wingman
                                                Elemental HERO Shining Neos Wingman
                                                LIGHT 8
                                                Elemental HERO Shining Neos Wingman
                                                • ATK:

                                                • 3100

                                                • DEF:

                                                • 2500


                                                "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                UR Rarity
                                                1 cardElemental HERO Sunrise
                                                UR Rarity
                                                1 cardElemental HERO Sunrise
                                                Elemental HERO Sunrise
                                                LIGHT 7
                                                Elemental HERO Sunrise
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 1200


                                                2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                SR Rarity
                                                1 cardMasked HERO Blast
                                                SR Rarity
                                                1 cardMasked HERO Blast
                                                Masked HERO Blast
                                                WIND 6
                                                Masked HERO Blast
                                                • ATK:

                                                • 2200

                                                • DEF:

                                                • 1800


                                                Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


                                                UR Rarity
                                                1 cardMasked HERO Dark Law
                                                UR Rarity
                                                1 cardMasked HERO Dark Law
                                                Masked HERO Dark Law
                                                DARK 6
                                                Masked HERO Dark Law
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1800


                                                Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                UR Rarity
                                                1 cardVision HERO Trinity
                                                UR Rarity
                                                1 cardVision HERO Trinity
                                                Vision HERO Trinity
                                                DARK 8
                                                Vision HERO Trinity
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                                                UR Rarity
                                                1 cardWake Up Your Elemental HERO
                                                UR Rarity
                                                1 cardWake Up Your Elemental HERO
                                                Wake Up Your Elemental HERO
                                                LIGHT 10
                                                Wake Up Your Elemental HERO
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2100


                                                1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.


                                                UR Rarity
                                                1 cardPredaplant Verte Anaconda
                                                UR Rarity
                                                1 cardPredaplant Verte Anaconda
                                                Predaplant Verte Anaconda
                                                DARK
                                                Predaplant Verte Anaconda
                                                • ATK:

                                                • 500

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                SR Rarity
                                                2 cardXtra HERO Cross Crusader
                                                SR Rarity
                                                2 cardXtra HERO Cross Crusader
                                                Xtra HERO Cross Crusader
                                                DARK
                                                Xtra HERO Cross Crusader
                                                • ATK:

                                                • 1600

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                                R Rarity
                                                1 cardXtra HERO Dread Decimator
                                                R Rarity
                                                1 cardXtra HERO Dread Decimator
                                                Xtra HERO Dread Decimator
                                                DARK
                                                Xtra HERO Dread Decimator
                                                • ATK:

                                                • 2500

                                                • LINK-3

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom

                                                Bottom-Right


                                                2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                R Rarity
                                                1 cardXtra HERO Infernal Devicer
                                                R Rarity
                                                1 cardXtra HERO Infernal Devicer
                                                Xtra HERO Infernal Devicer
                                                DARK
                                                Xtra HERO Infernal Devicer
                                                • ATK:

                                                • 1700

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom


                                                2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                                                R Rarity
                                                1 cardXtra HERO Wonder Driver
                                                R Rarity
                                                1 cardXtra HERO Wonder Driver
                                                Xtra HERO Wonder Driver
                                                LIGHT
                                                Xtra HERO Wonder Driver
                                                • ATK:

                                                • 1900

                                                • LINK-2

                                                Link Arrow:

                                                Top

                                                Bottom


                                                2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.



                                                HEROS Decks in MASTER DUEL