Created by: YGO Mod (20517634)

Created On: 11/01/2024

Main: 60 Extra: 15

2 cardAztekipede, the Worm Warrior 2 cardAztekipede, the Worm Warrior
Aztekipede, the Worm Warrior
EARTH 4
Aztekipede, the Worm Warrior
  • ATK:

  • 1900

  • DEF:

  • 400


Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 Insect-Type monster from your Graveyard, and cannot be Special Summoned by other ways. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the Graveyard.


1 cardBeargram, Shelled Emperor of the Forest Crown 1 cardBeargram, Shelled Emperor of the Forest Crown
Beargram, Shelled Emperor of the Forest Crown
EARTH 9
Beargram, Shelled Emperor of the Forest Crown
  • ATK:

  • 3400

  • DEF:

  • 2900


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Insect and/or Plant monsters from your hand and/or GY. You can only Special Summon "Beargram, Shelled Emperor of the Forest Crown" once per turn. Your opponent cannot activate monster effects in response to your Spell/Trap Card or effect activation. Once per turn, during your Main Phase: You can destroy all face-up monsters on the field, except Insect and Plant monsters, also this card cannot attack directly for the rest of this turn.


3 cardBeetrooper Assault Roller 3 cardBeetrooper Assault Roller
Beetrooper Assault Roller
EARTH 4
Beetrooper Assault Roller
  • ATK:

  • 1600

  • DEF:

  • 1400


You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn.


3 cardBeetrooper Scout Buggy 3 cardBeetrooper Scout Buggy
Beetrooper Scout Buggy
WIND 3
Beetrooper Scout Buggy
  • ATK:

  • 1000

  • DEF:

  • 300


You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Beetrooper Scout Buggy" from your hand, Deck, or GY. You can only use this effect of "Beetrooper Scout Buggy" once per turn.


2 cardBeetrooper Sting Lancer 2 cardBeetrooper Sting Lancer
Beetrooper Sting Lancer
WIND 7
Beetrooper Sting Lancer
  • ATK:

  • 2400

  • DEF:

  • 1800


During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn.


1 cardContact "C" 1 cardContact "C"
Contact "C"
EARTH 6
Contact "C"
  • ATK:

  • 1500

  • DEF:

  • 2200


When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material.


2 cardGadarla, the Mystery Dust Kaiju 2 cardGadarla, the Mystery Dust Kaiju
Gadarla, the Mystery Dust Kaiju
WIND 8
Gadarla, the Mystery Dust Kaiju
  • ATK:

  • 2700

  • DEF:

  • 1600


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


3 cardGokipole 3 cardGokipole
Gokipole
EARTH 3
Gokipole
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn.


3 cardGuard Mantis 3 cardGuard Mantis
Guard Mantis
WIND 4
Guard Mantis
  • ATK:

  • 1000

  • DEF:

  • 2400


You can pay 1000 LP; Special Summon this card from your hand in Defense Position, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Insect monsters. During your opponent's turn (Quick Effect): You can target 1 Insect monster you control; change its battle position. You can only use each effect of "Guard Mantis" once per turn.


1 cardHeavy Beetrooper Mighty Neptune 1 cardHeavy Beetrooper Mighty Neptune
Heavy Beetrooper Mighty Neptune
EARTH 8
Heavy Beetrooper Mighty Neptune
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in its owner's control is destroyed or banished by an opponent's card effect: You can Special Summon this card. You can only use this effect of "Heavy Beetrooper Mighty Neptune" once per turn. Once per turn, during the End Phase: You can target 1 other Insect monster you control; it gains 1000 ATK.


2 cardKumongous, the Sticky String Kaiju 2 cardKumongous, the Sticky String Kaiju
Kumongous, the Sticky String Kaiju
EARTH 7
Kumongous, the Sticky String Kaiju
  • ATK:

  • 2400

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


2 cardRagnaraika Samurai Beetle 2 cardRagnaraika Samurai Beetle
Ragnaraika Samurai Beetle
LIGHT 3
Ragnaraika Samurai Beetle
  • ATK:

  • 1500

  • DEF:

  • 0


You can Special Summon this card (from your hand) by placing 1 of your banished Insect, Plant, or Reptile monsters on the bottom of your Main Deck. You can only Special Summon "Ragnaraika Samurai Beetle" once per turn this way. If this card is sent to the GY as material for a "Ragnaraika" Link Monster: You can target 1 Level 4 or lower Insect, Plant, or Reptile monster in your GY, except "Ragnaraika Samurai Beetle"; Special Summon it in Defense Position. You can only use this effect of "Ragnaraika Samurai Beetle" once per turn.


3 cardRagnaraika the Evil Seed 3 cardRagnaraika the Evil Seed
Ragnaraika the Evil Seed
EARTH 1
Ragnaraika the Evil Seed
  • ATK:

  • 0

  • DEF:

  • 0


You can Special Summon this card (from your hand) by sending 1 Insect, Plant, or Reptile monster from your hand to the GY. You can only Special Summon "Ragnaraika the Evil Seed" once per turn this way. If this card is Normal or Special Summoned: You can add to your hand up to 2 different "Ragnaraika" cards of yours that are banished and/or in your Deck, except "Ragnaraika the Evil Seed", then banish 1 card from your hand, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use this effect of "Ragnaraika the Evil Seed" once per turn.


3 cardRagnaraika Wicked Butterfly 3 cardRagnaraika Wicked Butterfly
Ragnaraika Wicked Butterfly
EARTH 4
Ragnaraika Wicked Butterfly
  • ATK:

  • 1800

  • DEF:

  • 0


You can discard this card; Special Summon 1 Insect, Plant, or Reptile monster from your hand. If this card is banished from the hand or GY: You can draw cards during the End Phase of this turn, equal to the number of different Monster Types among the monsters you control that are Insect, Plant, or Reptile. You can only use each effect of "Ragnaraika Wicked Butterfly" once per turn.


1 cardResonance Insect 1 cardResonance Insect
Resonance Insect
EARTH 4
Resonance Insect
  • ATK:

  • 1000

  • DEF:

  • 700


If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".


3 cardRetaliating "C" 3 cardRetaliating "C"
Retaliating "C"
EARTH 4
Retaliating "C"
  • ATK:

  • 1400

  • DEF:

  • 1400


During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


1 cardSneaky "C" 1 cardSneaky "C"
Sneaky "C"
EARTH 7
Sneaky "C"
  • ATK:

  • 1300

  • DEF:

  • 2500


When your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand in face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Defense Position. You can only use this effect of "Sneaky "C"" once per turn. If this card is flipped face-up during the End Phase: Destroy all Special Summoned monsters on the field.


1 cardSplitting Planarian 1 cardSplitting Planarian
Splitting Planarian
DARK 4
Splitting Planarian
  • ATK:

  • 1000

  • DEF:

  • 800


You can banish this card you control; Special Summon 2 Level 3 Insect monsters from your Deck with the same name from each other, but their effects are negated, also banish them during the End Phase. You can only use this effect of "Splitting Planarian" once per turn.


3 cardSupply Soldier of the Indestructible Insects 3 cardSupply Soldier of the Indestructible Insects
Supply Soldier of the Indestructible Insects
EARTH 5
Supply Soldier of the Indestructible Insects
  • ATK:

  • 600

  • DEF:

  • 300


When an Insect monster's effect is activated (Quick Effect): You can Special Summon this card from your hand, then if you activated this effect in response to your opponent's effect activation, negate that effect, also until the end of your next turn after this effect resolves, you cannot Special Summon from the Extra Deck, except Insect monsters. During your Main Phase: You can Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Supply Soldier of the Indestructible Insects" once per turn.


1 cardBeetrooper Landing 1 cardBeetrooper Landing
Beetrooper Landing
Spell Normal
Beetrooper Landing

    Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect monsters from your GY; add this card to your hand. You can only use this effect of "Beetrooper Landing" once per turn.


    3 cardInsect Invitation 3 cardInsect Invitation
    Insect Invitation
    Spell Continuous
    Insect Invitation

      Face-up monsters your opponent controls that were not Summoned this turn become Insect. You can only use each of the following effects of "Insect Invitation" once per turn. You can target 3 of your banished Insect monsters; shuffle them into the Deck, then draw 1 card. During the End Phase, if this card is in the GY because it was sent there from the hand this turn: You can place this card face-up in your Spell & Trap Zone.


      3 cardRagnaraika Bloom 3 cardRagnaraika Bloom
      Ragnaraika Bloom
      Spell Continuous
      Ragnaraika Bloom

        Insect, Plant, and Reptile monsters on the field gain 300 ATK/DEF, also all other monsters on the field lose 300 ATK/DEF. During your Main Phase: You can activate 1 of these effects; ● Add 1 "Ragnaraika" monster from your Deck to your hand, then discard 1 card. ● Special Summon 1 of your "Ragnaraika" monsters from your hand, GY, or banishment, in Defense Position. You can only use this effect of "Ragnaraika Bloom" once per turn.


        3 cardSuper Polymerization
        3 cardSuper Polymerization
        Super Polymerization
        Spell Quick
        Super Polymerization

          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




          Tag(s):

          2 cardTraptantalizing Tune 2 cardTraptantalizing Tune
          Traptantalizing Tune
          Spell Normal
          Traptantalizing Tune

            Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


            1 cardBeetrooper Fly & Sting 1 cardBeetrooper Fly & Sting
            Beetrooper Fly & Sting
            Trap Counter
            Beetrooper Fly & Sting

              When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn.


              3 cardDNA Surgery 3 cardDNA Surgery
              DNA Surgery
              Trap Continuous
              DNA Surgery

                Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.


                1 cardNaturia Sacred Tree
                1 cardNaturia Sacred Tree
                Naturia Sacred Tree
                Trap Continuous
                Naturia Sacred Tree

                  If this card is sent to the Graveyard: Add 1 "Naturia" card from your Deck to your hand, except "Naturia Sacred Tree". You can only use 1 of the following effects of "Naturia Sacred Tree" per turn, and only once that turn. ● You can Tribute 1 EARTH Insect-Type monster; Special Summon 1 Level 4 or lower EARTH Plant-Type monster from your Deck. ● You can Tribute 1 EARTH Plant-Type monster; Special Summon 1 Level 4 or lower EARTH Insect-Type monster from your Deck.


                  1 cardRagnaraika Hunting Dance 1 cardRagnaraika Hunting Dance
                  Ragnaraika Hunting Dance
                  Trap Normal
                  Ragnaraika Hunting Dance

                    Target cards your opponent controls, up to the number of different Monster Types among the Link Monsters you control that are Insect, Plant, or Reptile; destroy them. If a face-up Insect, Plant, or Reptile monster(s) you control is destroyed by battle or card effect, while this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 monster your opponent controls; destroy it. You can only use each effect of "Ragnaraika Hunting Dance" once per turn.


                    2 cardRagnaraika Wisteria of Woe 2 cardRagnaraika Wisteria of Woe
                    Ragnaraika Wisteria of Woe
                    Trap Continuous
                    Ragnaraika Wisteria of Woe

                      Special Summon this card as a Normal Monster (Plant/DARK/Level 4/ATK 1600/DEF 0) (this card is also still a Trap), then if you control a "Ragnaraika" Link Monster, you can banish up to 2 cards from your opponent's GY. During the End Phase, if this card is in your GY: You can shuffle 2 Insect, Plant, and/or Reptile monsters from your GY and/or banishment into the Deck, and if you do, Set this card. You can only use this effect of "Ragnaraika Wisteria of Woe" once per turn.


                      1 cardBeetrooper Cruel Saturnas 1 cardBeetrooper Cruel Saturnas
                      Beetrooper Cruel Saturnas
                      DARK 5
                      Beetrooper Cruel Saturnas
                      • ATK:

                      • 2400

                      • DEF:

                      • 2000


                      1 "Beetrooper" monster + 1 Insect monster You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Cruel Saturnas" once per turn. If this card is Special Summoned: You can add 1 "Beetrooper" card from your Deck to your hand. If an Insect monster(s) is banished face-up (except during the Damage Step): You can target 1 of your banished "Beetrooper" monsters; Special Summon it.


                      1 cardHeavy Cavalry of the Indestructible Insects 1 cardHeavy Cavalry of the Indestructible Insects
                      Heavy Cavalry of the Indestructible Insects
                      EARTH 7
                      Heavy Cavalry of the Indestructible Insects
                      • ATK:

                      • 2500

                      • DEF:

                      • 1800


                      1 Level 5 or higher Insect monster + 1 Insect monster Cannot be destroyed by your opponent's card effects. If all face-up monsters you control are Insect monsters (Quick Effect): You can target 2 monsters on the field, including an Insect monster you control; banish them. You can only use this effect of "Heavy Cavalry of the Indestructible Insects" once per turn.


                      1 cardUltimate Great Insect 1 cardUltimate Great Insect
                      Ultimate Great Insect
                      EARTH 9
                      Ultimate Great Insect
                      • ATK:

                      • 3000

                      • DEF:

                      • 2600


                      1 Level 8 Insect monster + 1 Level 7 Insect monster You can only Special Summon "Ultimate Great Insect" once per turn. Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Insect monster with 2000 or more DEF equipped with an Equip Card. Cannot be destroyed by battle. Once per turn, during the Battle Phase, if a face-up card is in a Field Zone (Quick Effect): You can destroy all monsters your opponent controls.


                      1 cardUltra Beetrooper Absolute Hercules 1 cardUltra Beetrooper Absolute Hercules
                      Ultra Beetrooper Absolute Hercules
                      EARTH 11
                      Ultra Beetrooper Absolute Hercules
                      • ATK:

                      • 4000

                      • DEF:

                      • 4000


                      4 Insect monsters After this card is Fusion Summoned, it is unaffected by other cards' effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of "Ultra Beetrooper Absolute Hercules" once per turn.


                      2 cardBeetrooper Armor Horn 2 cardBeetrooper Armor Horn
                      Beetrooper Armor Horn
                      EARTH
                      Beetrooper Armor Horn
                      • ATK:

                      • 1000

                      • LINK-2

                      Link Arrow:

                      Top

                      Bottom


                      2 Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.


                      1 cardGiant Beetrooper Invincible Atlas 1 cardGiant Beetrooper Invincible Atlas
                      Giant Beetrooper Invincible Atlas
                      EARTH
                      Giant Beetrooper Invincible Atlas
                      • ATK:

                      • 3000

                      • LINK-4

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ Insect monsters While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects; ● Special Summon 1 "Beetrooper" monster from your Deck. ● This card gains 2000 ATK until the end of this turn. You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn.


                      2 cardRagnaraika Chain Coils 2 cardRagnaraika Chain Coils
                      Ragnaraika Chain Coils
                      FIRE
                      Ragnaraika Chain Coils
                      • ATK:

                      • 2900

                      • LINK-4

                      Link Arrow:

                      Right

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ monsters, including an Insect, Plant, or Reptile monster If your opponent activates a monster effect (except during the Damage Step): You can activate this effect; neither player can activate the effects of monsters in the hand this turn. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Chain Coils" once per turn.


                      1 cardRagnaraika Mantis Monk 1 cardRagnaraika Mantis Monk
                      Ragnaraika Mantis Monk
                      WIND
                      Ragnaraika Mantis Monk
                      • ATK:

                      • 2300

                      • LINK-3

                      Link Arrow:

                      Left

                      Bottom

                      Bottom-Right


                      2+ monsters, including an Insect, Plant, or Reptile monster You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 "Ragnaraika" Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Mantis Monk" once per turn.


                      1 cardRagnaraika Selene Snapper 1 cardRagnaraika Selene Snapper
                      Ragnaraika Selene Snapper
                      WATER
                      Ragnaraika Selene Snapper
                      • ATK:

                      • 2600

                      • LINK-3

                      Link Arrow:

                      Left

                      Right

                      Bottom


                      2+ Insect, Plant, and/or Reptile monsters You can banish up to 2 monsters from your GY, then target that many Spells/Traps your opponent controls; destroy them. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Selene Snapper" once per turn.


                      2 cardRagnaraika Skeletal Soldier 2 cardRagnaraika Skeletal Soldier
                      Ragnaraika Skeletal Soldier
                      FIRE
                      Ragnaraika Skeletal Soldier
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters, including an Insect, Plant, or Reptile monster You can target 1 "Ragnaraika" monster in your GY; Special Summon it in Defense Position. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card. You can only use each effect of "Ragnaraika Skeletal Soldier" once per turn, also you cannot Special Summon during the turn you activate either of this card's effects, except Insect, Plant, or Reptile monsters.


                      1 cardRagnaraika Stag Sovereign 1 cardRagnaraika Stag Sovereign
                      Ragnaraika Stag Sovereign
                      EARTH
                      Ragnaraika Stag Sovereign
                      • ATK:

                      • 3300

                      • LINK-5

                      Link Arrow:

                      Left

                      Right

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn.


                      1 cardNumber 3: Cicada King 1 cardNumber 3: Cicada King
                      Number 3: Cicada King
                      WIND
                      Number 3: Cicada King
                      • ATK:

                      • 1200

                      • DEF:

                      • 2500


                      2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.




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