Created by: YGO Mod (20517634)

Created On: 12/23/2022

Need 33 UR

UR Rarity
Maxx "C"3 card
UR Rarity
Apollousa, Bow of the Goddess1 card
UR Rarity
Infinitrack Fortress Megaclops1 card
UR Rarity
Mekk-Knight Crusadia Avramax1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Effect Veiler2 card
UR Rarity
Number 86: Heroic Champion - Rhongomyniad1 card
UR Rarity
Forbidden Droplet3 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Lightning Storm3 card
UR Rarity
Limiter Removal1 card
UR Rarity
Numbers Eveil3 card
UR Rarity
Numeron Network3 card
UR Rarity
Sales Ban3 card
UR Rarity
Terraforming1 card
UR Rarity
Infinite Impermanence3 card

Main: 40 Extra: 15

UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
3 cardNumeron Wall
SR Rarity
3 cardNumeron Wall
Numeron Wall
DARK 1
Numeron Wall
  • ATK:

  • 0

  • DEF:

  • 0


If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.


R Rarity
3 cardPlanet Pathfinder
R Rarity
3 cardPlanet Pathfinder
Planet Pathfinder
EARTH 4
Planet Pathfinder
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
2 cardEffect Veiler
UR Rarity
2 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
3 cardForbidden Droplet
UR Rarity
3 cardForbidden Droplet
Forbidden Droplet
Spell Quick
Forbidden Droplet

    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




    Tag(s):

    UR Rarity
    1 cardHarpie's Feather Duster
    UR Rarity
    1 cardHarpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      SR Rarity
      3 cardLeft Arm Offering
      SR Rarity
      3 cardLeft Arm Offering
      Left Arm Offering
      Spell Normal
      Left Arm Offering

        If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card.


        UR Rarity
        3 cardLightning Storm
        UR Rarity
        3 cardLightning Storm
        Lightning Storm
        Spell Normal
        Lightning Storm

          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




          Tag(s):

          UR Rarity
          1 cardLimiter Removal
          UR Rarity
          1 cardLimiter Removal
          Limiter Removal
          Spell Quick
          Limiter Removal

            Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


            UR Rarity
            3 cardNumbers Eveil
            UR Rarity
            3 cardNumbers Eveil
            Numbers Eveil
            Spell Normal
            Numbers Eveil

              If your opponent controls a monster(s) Special Summoned from the Extra Deck and you do not: Choose 4 "Number" Xyz Monsters from your Extra Deck with different Ranks, plus a 5th "Number" Xyz Monster whose "Number" value in its name equals the combined "Number" values of the 4 other monsters, Special Summon that 5th "Number" monster (this is treated as an Xyz Summon), and attach the 4 chosen monsters to it as material, but you cannot Special Summon monsters, except "Number" Xyz Monsters, while you control that face-up monster.


              R Rarity
              2 cardNumeron Calling
              R Rarity
              2 cardNumeron Calling
              Numeron Calling
              Spell Normal
              Numeron Calling

                If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.


                UR Rarity
                3 cardNumeron Network
                UR Rarity
                3 cardNumeron Network
                Numeron Network
                Spell Field
                Numeron Network

                  During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


                  UR Rarity
                  3 cardSales Ban
                  UR Rarity
                  3 cardSales Ban
                  Sales Ban
                  Spell Normal
                  Sales Ban

                    Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.


                    UR Rarity
                    1 cardTerraforming
                    UR Rarity
                    1 cardTerraforming
                    Terraforming
                    Spell Normal
                    Terraforming

                      Add 1 Field Spell from your Deck to your hand.




                      Tag(s):

                      UR Rarity
                      3 cardInfinite Impermanence
                      UR Rarity
                      3 cardInfinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                        UR Rarity
                        1 cardApollousa, Bow of the Goddess
                        UR Rarity
                        1 cardApollousa, Bow of the Goddess
                        Apollousa, Bow of the Goddess
                        WIND
                        Apollousa, Bow of the Goddess
                        • ATK:

                        • -1

                        • LINK-4

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                        UR Rarity
                        1 cardInfinitrack Fortress Megaclops
                        UR Rarity
                        1 cardInfinitrack Fortress Megaclops
                        Infinitrack Fortress Megaclops
                        EARTH
                        Infinitrack Fortress Megaclops
                        • ATK:

                        • 4000

                        • LINK-3

                        Link Arrow:

                        Right

                        Bottom-Left

                        Bottom-Right


                        3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.


                        UR Rarity
                        1 cardMekk-Knight Crusadia Avramax
                        UR Rarity
                        1 cardMekk-Knight Crusadia Avramax
                        Mekk-Knight Crusadia Avramax
                        LIGHT
                        Mekk-Knight Crusadia Avramax
                        • ATK:

                        • 3000

                        • LINK-4

                        Link Arrow:

                        Left

                        Right

                        Bottom-Left

                        Bottom-Right


                        2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                        N Rarity
                        2 cardNumber 1: Numeron Gate Ekam
                        N Rarity
                        2 cardNumber 1: Numeron Gate Ekam
                        Number 1: Numeron Gate Ekam
                        LIGHT
                        Number 1: Numeron Gate Ekam
                        • ATK:

                        • 1000

                        • DEF:

                        • 100


                        3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                        N Rarity
                        2 cardNumber 2: Numeron Gate Dve
                        N Rarity
                        2 cardNumber 2: Numeron Gate Dve
                        Number 2: Numeron Gate Dve
                        LIGHT
                        Number 2: Numeron Gate Dve
                        • ATK:

                        • 1000

                        • DEF:

                        • 100


                        3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                        N Rarity
                        2 cardNumber 3: Numeron Gate Trini
                        N Rarity
                        2 cardNumber 3: Numeron Gate Trini
                        Number 3: Numeron Gate Trini
                        LIGHT
                        Number 3: Numeron Gate Trini
                        • ATK:

                        • 1000

                        • DEF:

                        • 100


                        3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                        N Rarity
                        2 cardNumber 4: Numeron Gate Catvari
                        N Rarity
                        2 cardNumber 4: Numeron Gate Catvari
                        Number 4: Numeron Gate Catvari
                        LIGHT
                        Number 4: Numeron Gate Catvari
                        • ATK:

                        • 1000

                        • DEF:

                        • 100


                        3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                        R Rarity
                        1 cardNumber 5: Doom Chimera Dragon
                        R Rarity
                        1 cardNumber 5: Doom Chimera Dragon
                        Number 5: Doom Chimera Dragon
                        DARK
                        Number 5: Doom Chimera Dragon
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        2+ Level 5 monsters Gains 1000 ATK for each material attached to it. This card with material can attack all monsters your opponent controls once each. At the end of the Battle Phase, if this card battled: You can activate one of the following effects. ● Target 1 monster in your GY; attach it to this card as material. ● Target 1 card in your opponent's GY; place it on top of their Deck.


                        R Rarity
                        1 cardNumber 77: The Seven Sins
                        R Rarity
                        1 cardNumber 77: The Seven Sins
                        Number 77: The Seven Sins
                        DARK
                        Number 77: The Seven Sins
                        • ATK:

                        • 4000

                        • DEF:

                        • 3000


                        2 Level 12 monsters You can also Xyz Summon this card by using a Rank 10 or 11 DARK Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 2 Xyz Materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as Xyz Material. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 Xyz Material from this card instead.


                        UR Rarity
                        1 cardNumber 86: Heroic Champion - Rhongomyniad
                        UR Rarity
                        1 cardNumber 86: Heroic Champion - Rhongomyniad
                        Number 86: Heroic Champion - Rhongomyniad
                        DARK
                        Number 86: Heroic Champion - Rhongomyniad
                        • ATK:

                        • 1500

                        • DEF:

                        • 1500


                        2 or more (max. 5) Level 4 Warrior monsters Once per turn, during your opponent's End Phase: Detach 1 material from this card. This card gains effects based on the number of materials attached to it. ● 1+: Cannot be destroyed by battle. ● 2+: Gains 1500 ATK/DEF. ● 3+: Unaffected by other cards' effects. ● 4+: Your opponent cannot Normal or Special Summon monsters. ● 5: Once per turn: You can destroy all cards your opponent controls.


                        SR Rarity
                        1 cardNumber C1: Numeron Chaos Gate Sunya
                        SR Rarity
                        1 cardNumber C1: Numeron Chaos Gate Sunya
                        Number C1: Numeron Chaos Gate Sunya
                        DARK
                        Number C1: Numeron Chaos Gate Sunya
                        • ATK:

                        • 2000

                        • DEF:

                        • 1000


                        4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.




                        More Master Duel Info

                        Numeron Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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