Created by: YGO Mod (20517634)

Created On: 10/30/2024

Main: 42 Extra: 3

3 cardCapshell 3 cardCapshell
Capshell
DARK 2
Capshell
  • ATK:

  • 0

  • DEF:

  • 0


You can only use 1 of the following effects of "Capshell" per turn, and only once that turn. ● If this card is Tributed: You can draw 1 card. ● If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card. ● If this card is detached from an Xyz Monster to activate that monster's effect: You can draw 1 card.


3 cardDark Mimic LV3 3 cardDark Mimic LV3
Dark Mimic LV3
DARK 3
Dark Mimic LV3
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.


3 cardKelbek 3 cardKelbek
Kelbek
EARTH 4
Kelbek
  • ATK:

  • 1500

  • DEF:

  • 1800


A monster that attacks this card returns to the hand. Damage calculation is applied normally.


1 cardMillennium Seeker 1 cardMillennium Seeker
Millennium Seeker
DARK 4
Millennium Seeker
  • ATK:

  • 1000

  • DEF:

  • 1000


When you take 1000 or more battle or effect damage: You can Special Summon this card from your hand. You can target 1 monster in your opponent's GY, except a monster with ? ATK; your opponent can choose 1 monster from their Deck, except a monster with ? ATK. If they chose not to, or if the targeted monster has higher ATK than the chosen monster, Special Summon the targeted monster to your field, and if you do, shuffle the chosen monster back into the Deck. Otherwise, your opponent adds the chosen monster to the hand. You can only use each effect of "Millennium Seeker" once per turn.


2 cardQardan the Clear-Sighted 2 cardQardan the Clear-Sighted
Qardan the Clear-Sighted
EARTH 4
Qardan the Clear-Sighted
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal Summoned: You can Set 1 Continuous Trap from your hand or GY. It can be activated this turn. If this card is sent to the GY: You can activate this effect; face-up Traps you control cannot be destroyed by your opponent's card effects, until the end of the next turn.


3 cardRa's Disciple 3 cardRa's Disciple
Ra's Disciple
LIGHT 4
Ra's Disciple
  • ATK:

  • 1100

  • DEF:

  • 600


When this card is Summoned: You can Special Summon up to 2 "Ra's Disciple" from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of "Slifer the Sky Dragon", "Obelisk the Tormentor", or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Ra's Disciple".


3 cardReactor Slime 3 cardReactor Slime
Reactor Slime
WATER 4
Reactor Slime
  • ATK:

  • 500

  • DEF:

  • 500


During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon monsters for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn.


3 cardSlifer the Sky Dragon 3 cardSlifer the Sky Dragon
Slifer the Sky Dragon
DIVINE 10
Slifer the Sky Dragon
  • ATK:

  • -1

  • DEF:

  • -1


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


3 cardDark Mimic LV1 3 cardDark Mimic LV1
Dark Mimic LV1
DARK 1
Dark Mimic LV1
  • ATK:

  • 100

  • DEF:

  • 1000


FLIP: Draw 1 card. Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.


2 cardDivine Evolution 2 cardDivine Evolution
Divine Evolution
Spell Normal
Divine Evolution

    This card's activation and effect cannot be negated. Choose 1 monster you control whose original Type is Divine-Beast or whose original name is "The Wicked Avatar", "The Wicked Dreadroot", or "The Wicked Eraser", except a monster(s) already affected by "Divine Evolution", and it gains 1000 ATK/DEF, its effect activations and its activated effects cannot be negated, also it gains the following effect. ● When this card declares an attack: You can make your opponent send 1 monster they control to the GY (their choice).


    1 cardGold Sarcophagus
    1 cardGold Sarcophagus
    Gold Sarcophagus
    Spell Normal
    Gold Sarcophagus

      Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


      1 cardMonster Reborn
      1 cardMonster Reborn
      Monster Reborn
      Spell Normal
      Monster Reborn

        Target 1 monster in either GY; Special Summon it.




        Tag(s):

        3 cardSoul Crossing 3 cardSoul Crossing
        Soul Crossing
        Spell Quick
        Soul Crossing

          During the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect. ● Until the end of the next turn after this card resolves, you can only activate 1 card or effect per turn, not counting the effects of Divine-Beast monsters. You can only activate 1 "Soul Crossing" per turn.


          3 cardThunderforce Attack 3 cardThunderforce Attack
          Thunderforce Attack
          Spell Quick
          Thunderforce Attack

            This card's activation and effect cannot be negated. If you control a monster whose original name is "Slifer the Sky Dragon": Destroy as many face-up monsters your opponent controls as possible, then, if you activated this card during your Main Phase, you can apply the following effect. ● Draw cards equal to the number of monsters destroyed by this effect and sent to your opponent's GY, also you can only attack with 1 monster this turn. You can only activate 1 "Thunderforce Attack" per turn.


            3 cardMetal Reflect Slime 3 cardMetal Reflect Slime
            Metal Reflect Slime
            Trap Continuous
            Metal Reflect Slime

              Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) This card cannot attack.


              3 cardThe Revived Sky God 3 cardThe Revived Sky God
              The Revived Sky God
              Trap Normal
              The Revived Sky God

                The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Slifer the Sky Dragon" from your GY, then each player draws until they have 6 cards in their hand. You can banish this card from your GY; place 1 "Monster Reborn" from your Deck or GY on top of your Deck, then, if a Divine-Beast monster is in your GY, draw 1 card. You can only use each effect of "The Revived Sky God" once per turn.


                2 cardUltimate Divine-Beast 2 cardUltimate Divine-Beast
                Ultimate Divine-Beast
                Trap Continuous
                Ultimate Divine-Beast

                  When an opponent's monster declares an attack: You can discard 1 Spell/Trap, then target 1 Divine-Beast monster in your GY; Special Summon it in Defense Position, then change the attack target to it. During the End Phase, if you control a Divine-Beast monster: You can destroy all face-up cards your opponent controls that activated their effects on the field this turn. You can only use each effect of "Ultimate Divine-Beast" once per turn.


                  3 cardEgyptian God Slime 3 cardEgyptian God Slime
                  Egyptian God Slime
                  WATER 10
                  Egyptian God Slime
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  1 Aqua monster + 1 Level 10 WATER monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".




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                  Egyptian God Breakdown

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

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