Created by: YGO Mod (20517634)

Created On: 10/28/2024

Need 14 UR

 Rarity
Morphing Jar #21 card
UR Rarity
Accel Synchro Stardust Dragon1 card
UR Rarity
Ancient Pixie Dragon1 card
UR Rarity
Centur-Ion Legatia1 card
UR Rarity
F.A. Dawn Dragster1 card
UR Rarity
Junk Speeder1 card
UR Rarity
T.G. Hyper Librarian1 card
UR Rarity
Chicken Game3 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Upstart Goblin3 card

Main: 42 Extra: 15

N Rarity
3 cardBoost Warrior
N Rarity
3 cardBoost Warrior
Boost Warrior
FIRE 1
Boost Warrior
  • ATK:

  • 300

  • DEF:

  • 200


If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK.


SR Rarity
3 cardJunk Converter
SR Rarity
3 cardJunk Converter
Junk Converter
EARTH 2
Junk Converter
  • ATK:

  • 400

  • DEF:

  • 200


You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


SR Rarity
1 cardKing Tiger Wanghu
SR Rarity
1 cardKing Tiger Wanghu
King Tiger Wanghu
EARTH 4
King Tiger Wanghu
  • ATK:

  • 1700

  • DEF:

  • 1000


When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.


SR Rarity
1 cardStardust Wurm
SR Rarity
1 cardStardust Wurm
Stardust Wurm
LIGHT 1
Stardust Wurm
  • ATK:

  • 0

  • DEF:

  • 0


If this card is in your hand or GY, and you control a Level 8 or higher Dragon Synchro Monster: You can Special Summon this card, but banish it when it leaves the field. You can Tribute this card; Special Summon up to 2 Level 1 LIGHT Dragon monsters from your hand and/or GY, except "Stardust Wurm", but their effects cannot be activated. You can only use each effect of "Stardust Wurm" once per turn.


N Rarity
3 cardTurbo Booster
N Rarity
3 cardTurbo Booster
Turbo Booster
EARTH 1
Turbo Booster
  • ATK:

  • 0

  • DEF:

  • 0


If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Tribute this card to destroy 1 monster your opponent controls that battled one of your monsters this turn.


R Rarity
1 cardMorphing Jar
R Rarity
1 cardMorphing Jar
Morphing Jar
EARTH 2
Morphing Jar
  • ATK:

  • 700

  • DEF:

  • 600


FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


 Rarity
1 cardMorphing Jar #2
 Rarity
1 cardMorphing Jar #2
Morphing Jar #2
EARTH 3
Morphing Jar #2
  • ATK:

  • 800

  • DEF:

  • 700


FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard.


N Rarity
1 cardFlash Knight
N Rarity
1 cardFlash Knight
Flash Knight
LIGHT 47
Flash Knight
  • ATK:

  • 1800

  • DEF:

  • 600


''The power of the pendulum flashes forth from this shining knight.''


SR Rarity
1 cardJet Synchron
SR Rarity
1 cardJet Synchron
Jet Synchron
FIRE 1
Jet Synchron
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


SR Rarity
3 cardJunk Synchron
SR Rarity
3 cardJunk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


N Rarity
1 cardNitro Synchron
N Rarity
1 cardNitro Synchron
Nitro Synchron
FIRE 2
Nitro Synchron
  • ATK:

  • 300

  • DEF:

  • 100


If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro Monster: Draw 1 card.


SR Rarity
1 cardStardust Synchron
SR Rarity
1 cardStardust Synchron
Stardust Synchron
LIGHT 4
Stardust Synchron
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.


N Rarity
1 cardWattfox
N Rarity
1 cardWattfox
Wattfox
LIGHT 2
Wattfox
  • ATK:

  • 800

  • DEF:

  • 100


If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap effects, or Monster Card effects, for the rest of this turn.


SR Rarity
1 cardWheel Synchron
SR Rarity
1 cardWheel Synchron
Wheel Synchron
LIGHT 5
Wheel Synchron
  • ATK:

  • 800

  • DEF:

  • 1000


If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.


N Rarity
1 cardAdvance Draw
N Rarity
1 cardAdvance Draw
Advance Draw
Spell Normal
Advance Draw

    Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards.


    UR Rarity
    3 cardChicken Game
    UR Rarity
    3 cardChicken Game
    Chicken Game
    Spell Field
    Chicken Game

      The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


      R Rarity
      3 cardDe-Synchro
      R Rarity
      3 cardDe-Synchro
      De-Synchro
      Spell Normal
      De-Synchro

        Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.


        SR Rarity
        1 cardDuelist Genesis
        SR Rarity
        1 cardDuelist Genesis
        Duelist Genesis
        Spell Normal
        Duelist Genesis

          If you have a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Genesis" per turn.


          R Rarity
          1 cardIgknight Reload
          R Rarity
          1 cardIgknight Reload
          Igknight Reload
          Spell Quick
          Igknight Reload

            Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. For the rest of this turn after this card resolves, you cannot draw cards by card effects. You can only activate 1 "Igknight Reload" per turn.


            UR Rarity
            1 cardReinforcement of the Army
            UR Rarity
            1 cardReinforcement of the Army
            Reinforcement of the Army
            Spell Normal
            Reinforcement of the Army

              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


              SR Rarity
              1 cardStardust Illumination
              SR Rarity
              1 cardStardust Illumination
              Stardust Illumination
              Spell Normal
              Stardust Illumination

                Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.


                N Rarity
                1 cardSword of Deep-Seated
                N Rarity
                1 cardSword of Deep-Seated
                Sword of Deep-Seated
                Spell Equip
                Sword of Deep-Seated

                  The equipped monster gains 500 ATK/DEF. If this card is sent to your GY: Place it on top of your Deck.


                  SR Rarity
                  1 cardSynchro Creed
                  SR Rarity
                  1 cardSynchro Creed
                  Synchro Creed
                  Spell Normal
                  Synchro Creed

                    If a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 more card. You can only activate 1 "Synchro Creed" per turn.


                    UR Rarity
                    3 cardUpstart Goblin
                    UR Rarity
                    3 cardUpstart Goblin
                    Upstart Goblin
                    Spell Normal
                    Upstart Goblin

                      Draw 1 card, then your opponent gains 1000 LP.


                      SR Rarity
                      1 cardAll-Out Attacks
                      SR Rarity
                      1 cardAll-Out Attacks
                      All-Out Attacks
                      Trap Continuous
                      All-Out Attacks

                        If a monster(s) is Special Summoned while this card is face-up on the field: Change that monster to face-up Attack Position, and must attack, if able, during the turn they are Special Summoned.


                        N Rarity
                        1 cardGive and Take
                        N Rarity
                        1 cardGive and Take
                        Give and Take
                        Trap Normal
                        Give and Take

                          Special Summon 1 monster from your Graveyard to your opponent's side of the field in Defense Position, and increase the Level of 1 monster you control by the Level of the Special Summoned monster, until the End Phase.


                          R Rarity
                          1 cardPowerful Rebirth
                          R Rarity
                          1 cardPowerful Rebirth
                          Powerful Rebirth
                          Trap Continuous
                          Powerful Rebirth

                            Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.


                            N Rarity
                            1 cardReverse Reuse
                            N Rarity
                            1 cardReverse Reuse
                            Reverse Reuse
                            Trap Normal
                            Reverse Reuse

                              Target up to 2 Flip monsters in your Graveyard; Special Summon them to your opponent's side of the field, in face-up or face-down Defense Position.


                              UR Rarity
                              1 cardAccel Synchro Stardust Dragon
                              UR Rarity
                              1 cardAccel Synchro Stardust Dragon
                              Accel Synchro Stardust Dragon
                              WIND 8
                              Accel Synchro Stardust Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                              UR Rarity
                              1 cardAncient Pixie Dragon
                              UR Rarity
                              1 cardAncient Pixie Dragon
                              Ancient Pixie Dragon
                              DARK 7
                              Ancient Pixie Dragon
                              • ATK:

                              • 2100

                              • DEF:

                              • 3000


                              1 Tuner + 1 or more non-Tuner monsters After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.


                              UR Rarity
                              1 cardCentur-Ion Legatia
                              UR Rarity
                              1 cardCentur-Ion Legatia
                              Centur-Ion Legatia
                              LIGHT 12
                              Centur-Ion Legatia
                              • ATK:

                              • 3500

                              • DEF:

                              • 2000


                              1 Tuner + 1+ non-Tuner monsters Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.


                              N Rarity
                              1 cardCyberse Integrator
                              N Rarity
                              1 cardCyberse Integrator
                              Cyberse Integrator
                              LIGHT 3
                              Cyberse Integrator
                              • ATK:

                              • 1000

                              • DEF:

                              • 1000


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                              UR Rarity
                              1 cardF.A. Dawn Dragster
                              UR Rarity
                              1 cardF.A. Dawn Dragster
                              F.A. Dawn Dragster
                              LIGHT 7
                              F.A. Dawn Dragster
                              • ATK:

                              • 0

                              • DEF:

                              • 2000


                              1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.


                              UR Rarity
                              1 cardJunk Speeder
                              UR Rarity
                              1 cardJunk Speeder
                              Junk Speeder
                              WIND 5
                              Junk Speeder
                              • ATK:

                              • 1800

                              • DEF:

                              • 1000


                              1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.


                              R Rarity
                              1 cardNitro Warrior
                              R Rarity
                              1 cardNitro Warrior
                              Nitro Warrior
                              FIRE 7
                              Nitro Warrior
                              • ATK:

                              • 2800

                              • DEF:

                              • 1800


                              "Nitro Synchron" + 1 or more non-Tuner monsters Once during each of your turns, if you activate a Spell Card, this card gains 1000 ATK during the next attack this turn involving this card, during damage calculation only. If this attacking card destroys an opponent's monster by battle, after damage calculation: You can target 1 face-up Defense Position monster your opponent controls; change that target to Attack Position, then this card can make a second attack in a row, on that monster.


                              SR Rarity
                              2 cardRavenous Crocodragon Archethys
                              SR Rarity
                              2 cardRavenous Crocodragon Archethys
                              Ravenous Crocodragon Archethys
                              WATER 9
                              Ravenous Crocodragon Archethys
                              • ATK:

                              • 1000

                              • DEF:

                              • 1000


                              1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                              R Rarity
                              1 cardStardust Charge Warrior
                              R Rarity
                              1 cardStardust Charge Warrior
                              Stardust Charge Warrior
                              WIND 6
                              Stardust Charge Warrior
                              • ATK:

                              • 2000

                              • DEF:

                              • 1300


                              1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                              UR Rarity
                              1 cardT.G. Hyper Librarian
                              UR Rarity
                              1 cardT.G. Hyper Librarian
                              T.G. Hyper Librarian
                              DARK 5
                              T.G. Hyper Librarian
                              • ATK:

                              • 2400

                              • DEF:

                              • 1800


                              1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                              SR Rarity
                              1 cardCoral Dragon
                              SR Rarity
                              1 cardCoral Dragon
                              Coral Dragon
                              WATER 6
                              Coral Dragon
                              • ATK:

                              • 2400

                              • DEF:

                              • 500


                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                              R Rarity
                              1 cardCupid Pitch
                              R Rarity
                              1 cardCupid Pitch
                              Cupid Pitch
                              LIGHT 4
                              Cupid Pitch
                              • ATK:

                              • 0

                              • DEF:

                              • 600


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


                              SR Rarity
                              1 cardFlower Cardian Moonflowerviewing
                              SR Rarity
                              1 cardFlower Cardian Moonflowerviewing
                              Flower Cardian Moonflowerviewing
                              DARK 6
                              Flower Cardian Moonflowerviewing
                              • ATK:

                              • 2000

                              • DEF:

                              • 2000


                              1 Tuner + 2 non-Tuner monsters Once per turn, during your Main Phase: You can draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions, and it can attack directly this turn. If you activated this effect, skip the Draw Phase of your next turn. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.


                              SR Rarity
                              1 cardFormula Synchron
                              SR Rarity
                              1 cardFormula Synchron
                              Formula Synchron
                              LIGHT 2
                              Formula Synchron
                              • ATK:

                              • 200

                              • DEF:

                              • 1500


                              1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.




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