Created by: YGO Mod (20517634)

Created On: 10/28/2024

Main: 40 Extra: 15

3 cardBlack Metal Dragon 3 cardBlack Metal Dragon
Black Metal Dragon
DARK 1
Black Metal Dragon
  • ATK:

  • 600

  • DEF:

  • 600


You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand.


3 cardGearfried the Red-Eyes Iron Knight 3 cardGearfried the Red-Eyes Iron Knight
Gearfried the Red-Eyes Iron Knight
DARK 4
Gearfried the Red-Eyes Iron Knight
  • ATK:

  • 1800

  • DEF:

  • 1600


Once per turn, if either player equips an Equip Card(s) to this card: You can destroy those Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower "Red-Eyes" monster in your GY; Special Summon it.


3 cardRed-Eyes Baby Dragon 3 cardRed-Eyes Baby Dragon
Red-Eyes Baby Dragon
DARK 3
Red-Eyes Baby Dragon
  • ATK:

  • 1200

  • DEF:

  • 700


When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, and if you do, equip this card from the GY to it. It gains 300 ATK. If this card is sent to the GY while equipped to a monster: You can add 1 Level 1 Dragon monster from your Deck or GY to your hand.


3 cardRed-Eyes Retro Dragon 3 cardRed-Eyes Retro Dragon
Red-Eyes Retro Dragon
DARK 4
Red-Eyes Retro Dragon
  • ATK:

  • 1700

  • DEF:

  • 1600


If a Level 7 or lower "Red-Eyes" monster(s) you control is destroyed by your opponent's attack or card effect and sent to your GY, while this card is in your hand: You can Special Summon this card in Defense Position, and if you do, Special Summon as many of those destroyed monsters as possible in the same position they were in when destroyed. You can Tribute this card; you can Normal Summon 1 "Red-Eyes" monster during your Main Phase this turn in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


2 cardRed-Eyes Wyvern 2 cardRed-Eyes Wyvern
Red-Eyes Wyvern
WIND 4
Red-Eyes Wyvern
  • ATK:

  • 1800

  • DEF:

  • 1600


During your End Phase, if you did not Normal Summon/Set a monster this turn: You can banish this card from your Graveyard; Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick".


1 cardRed-Eyes Archfiend of Lightning 1 cardRed-Eyes Archfiend of Lightning
Red-Eyes Archfiend of Lightning
DARK 6
Red-Eyes Archfiend of Lightning
  • ATK:

  • 2500

  • DEF:

  • 1200


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can destroy all face-up monsters your opponent controls with DEF lower than this card's ATK.


1 cardDark Magician 1 cardDark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


3 cardRed-Eyes Black Dragon 3 cardRed-Eyes Black Dragon
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''


1 cardPrimite Drillbeam 1 cardPrimite Drillbeam
Primite Drillbeam
Spell Quick
Primite Drillbeam

    Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


    3 cardPrimite Lordly Lode 3 cardPrimite Lordly Lode
    Primite Lordly Lode
    Spell Continuous
    Primite Lordly Lode

      When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


      3 cardPrimite Roar 3 cardPrimite Roar
      Primite Roar
      Spell Quick
      Primite Roar

        Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


        3 cardRed-Eyes Fusion 3 cardRed-Eyes Fusion
        Red-Eyes Fusion
        Spell Normal
        Red-Eyes Fusion

          Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


          3 cardRed-Eyes Insight 3 cardRed-Eyes Insight
          Red-Eyes Insight
          Spell Normal
          Red-Eyes Insight

            Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.


            3 cardBlast with Chain 3 cardBlast with Chain
            Blast with Chain
            Trap Normal
            Blast with Chain

              Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.


              3 cardChampion's Vigilance
              3 cardChampion's Vigilance
              Champion's Vigilance
              Trap Counter
              Champion's Vigilance

                If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card.


                1 cardRed-Eyes Spirit 1 cardRed-Eyes Spirit
                Red-Eyes Spirit
                Trap Normal
                Red-Eyes Spirit

                  Target 1 "Red-Eyes" monster in your GY; Special Summon it.


                  1 cardReturn of the Red-Eyes 1 cardReturn of the Red-Eyes
                  Return of the Red-Eyes
                  Trap Continuous
                  Return of the Red-Eyes

                    If you control a "Red-Eyes" monster, except "Red-Eyes B. Chick": You can target 1 Normal Monster in your Graveyard; Special Summon it. If this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can target 1 "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; Special Summon it. You can only use each effect of "Return of the Red-Eyes" once per turn.


                    1 cardRed-Eyes Dark Dragoon 1 cardRed-Eyes Dark Dragoon
                    Red-Eyes Dark Dragoon
                    DARK 8
                    Red-Eyes Dark Dragoon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                    3 cardRed-Eyes Slash Dragon 3 cardRed-Eyes Slash Dragon
                    Red-Eyes Slash Dragon
                    DARK 7
                    Red-Eyes Slash Dragon
                    • ATK:

                    • 2800

                    • DEF:

                    • 2400


                    "Red-Eyes B. Dragon" + 1 Warrior monster When a "Red-Eyes" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell with this effect. ● The equipped monster gains 200 ATK. When a card or effect is activated that targets a card you control (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect: You can Special Summon as many monsters from your GY as possible, that were equipped to this card.


                    1 cardBlack Luster Soldier - Soldier of Chaos 1 cardBlack Luster Soldier - Soldier of Chaos
                    Black Luster Soldier - Soldier of Chaos
                    EARTH
                    Black Luster Soldier - Soldier of Chaos
                    • ATK:

                    • 3000

                    • LINK-3

                    Link Arrow:

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                    Bottom-Right


                    3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                    1 cardDark Armed, the Dragon of Annihilation 1 cardDark Armed, the Dragon of Annihilation
                    Dark Armed, the Dragon of Annihilation
                    DARK
                    Dark Armed, the Dragon of Annihilation
                    • ATK:

                    • 2800

                    • DEF:

                    • 1000


                    2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.


                    1 cardEbon Illusion Magician 1 cardEbon Illusion Magician
                    Ebon Illusion Magician
                    DARK
                    Ebon Illusion Magician
                    • ATK:

                    • 2500

                    • DEF:

                    • 2100


                    2 Level 7 monsters You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.


                    1 cardMecha Phantom Beast Dracossack 1 cardMecha Phantom Beast Dracossack
                    Mecha Phantom Beast Dracossack
                    WIND
                    Mecha Phantom Beast Dracossack
                    • ATK:

                    • 2600

                    • DEF:

                    • 2200


                    2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.


                    2 cardNumber 11: Big Eye 2 cardNumber 11: Big Eye
                    Number 11: Big Eye
                    DARK
                    Number 11: Big Eye
                    • ATK:

                    • 2600

                    • DEF:

                    • 2000


                    2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                    1 cardNumber 89: Diablosis the Mind Hacker
                    1 cardNumber 89: Diablosis the Mind Hacker
                    Number 89: Diablosis the Mind Hacker
                    DARK
                    Number 89: Diablosis the Mind Hacker
                    • ATK:

                    • 2800

                    • DEF:

                    • 1200


                    2 Level 7 monsters Once per turn: You can detach 1 material from this card; look at your opponent's Extra Deck and banish 1 monster from it, face-down. At the end of the Battle Phase, if this card destroyed a monster by battle: You can target 1 card in your opponent's GY; banish it, face-down. If a card your opponent owns and possesses is banished face-down while you control this card (except during the Damage Step): You can banish cards from the top of your opponent's Deck, face-down, equal to their face-down banished cards. You can only use this effect of "Number 89: Diablosis the Mind Hacker" once per turn.


                    3 cardRed-Eyes Flare Metal Dragon 3 cardRed-Eyes Flare Metal Dragon
                    Red-Eyes Flare Metal Dragon
                    DARK
                    Red-Eyes Flare Metal Dragon
                    • ATK:

                    • 2800

                    • DEF:

                    • 2400


                    2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.


                    1 cardVoloferniges, the Darkest Dragon Doomrider 1 cardVoloferniges, the Darkest Dragon Doomrider
                    Voloferniges, the Darkest Dragon Doomrider
                    DARK
                    Voloferniges, the Darkest Dragon Doomrider
                    • ATK:

                    • 2500

                    • DEF:

                    • 2100


                    2 Level 7 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.




                    More OCG Info

                    Red-Eyes Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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