Zombies Deck #354560 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 10/22/2024
Main Deck (60)
- Alghoul Mazera x1
- Blackwing - Zephyros the Elite x1
- Changshi the Spiridao x1
- Doomking Balerdroch x1
- Duamutef, Blessing of Horus x1
- Fairy Tail - Snow x1
- Gozuki x1
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Kashtira Fenrir x1
- Keldo the Sacred Protector x1
- Maxx "C" x3
- Mezuki x3
- Necroworld Banshee x1
- Shiranui Solitaire x1
- Shiranui Spiritmaster x1
- Shiranui Squire x1
- Tearlaments Havnis x1
- Tearlaments Kashtira x1
- Tearlaments Reinoheart x3
- Tearlaments Scheiren x2
- Glow-Up Bloom x1
- Mad Mauler x1
- Shiranui Spectralsword x1
- Uni-Zombie x1
- Card Destruction x1
- Foolish Burial x1
- Foolish Burial Goods x1
- Gold Sarcophagus x2
- King's Sarcophagus x3
- Left Arm Offering x3
- Tearlaments Scream x1
- That Grass Looks Greener x1
- Triple Tactics Thrust x3
- Zombie World x2
- Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga x3
- Shiranui Style Swallow's Slash x1
- Tearlaments Sulliek x1
- Transaction Rollback x3
Extra Deck (15)
- Tearlaments Kitkallos x1
- Tearlaments Rulkallos x1
- S:P Little Knight x1
- Vampire Fascinator x1
- Vampire Sucker x1
- Yuki-Onna, the Absolute Zero Mayakashi x1
- Yuki-Onna, the Icicle Mayakashi x1
- Baronne de Fleur x1
- Red-Eyes Zombie Dragon Lord x1
- Shiranui Shogunsaga x1
- Shiranui Sunsaga x1
- Immortal Dragon x1
- Beatrice, Lady of the Eternal x1
- Number 60: Dugares the Timeless x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 36 |
| Going First | 35 |
| Going Second | 33 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Extra Deck boards (Link, Synchro and Xyz Zombies such as Shiranui Sunsaga and Red-Eyes Zombie Dragon Lord) built from Zombie recursion; Off-archetype Horus, Shiranui and Tearlaments payoffs once a starter lands
- Turn 1 (going first): Open a Zombie starter (Mezuki, Gozuki, Changshi, Uni-Zombie) and extend through Maxx "C" and Triple Tactics Thrust into a Link or Synchro summon; no reliable line is evidenced in the export
- Turn 2 (going second): Hand-trap backed interaction (Maxx "C", Transaction Rollback, Ghost Meets Girl) to break the opponent's board, then recursion from the GY; not supported by recorded boards
- Recovery: Zombie recursion from the GY (Shiranui Solitaire, Glow-Up Bloom, Gozuki, Mezuki) and the banish-to-summon engines
- After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan.
Why it scores here
The score reflects the deck as a system, not an average of its card scores. The list is Illegal: Maxx "C" runs 3 copies against a limit of 1, Gold Sarcophagus runs 2 against 1, and Beatrice, Lady of the Eternal is Forbidden and still played, so the normal Final Contextual formula is not applied and the score is capped low and labelled theoretical/structural-only. Structurally the deck is spread across at least 16 related sub-archetypes (archetype_spread: Tearlaments 10, Shiranui 7, Horus 5, Mayakashi 5, generic 32) with only 2 of 25 core usage cards present, so the engine is diffuse rather than a single line. The Extra Deck (15 cards) and recursion from the GY give some resource value, and 3 hand traps plus Card Destruction and Foolish Burial provide interaction, but no recorded boards exist to confirm any conversion. The guide snippets describe the archetype as weak and slow against common chain-link interaction, which lowers resilience and going-second scores. No side deck, no dated meta sample and no tournament link exist, so Meta Power is provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(>=1 searcher-text card in 5-card opening hand) ≈ 0.75; P(>=1 copy of a 3-copy card) ≈ 0.23; core archetype group absent (2 of 25 core cards present) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 30 | Hand-quality estimate from 39 distinct main-deck cards across many sub-archetypes with few redundant starters; conflicting Normal Summon and Level requirements (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable recorded boards (total_combos 0); ceiling is text-only inference from Zombie banish-to-summon and Link/Synchro chains (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No recorded boards, so no median output can be measured; floor treated as low given off-archetype dependence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Recursion from GY (Glow-Up Bloom, Gozuki, Mezuki, Shiranui Solitaire) gives some route redundancy, but no evidence of independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion and search text (14 searcher-text cards) support rebuilding; Gold Sarcophagus and Triple Tactics Thrust add card flow (Inferred) |
| D7 | End-Board & Interaction Quality | 45 | Hand traps (3: Maxx "C", Transaction Rollback, Ghost Meets Girl), Card Destruction and Foolish Burial give interaction density; Tearlaments Sulliek and Baronne-style negation absent from the deck (Verified flags, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second split not measured (no boards); board-breaking relies on Shiranui Sunsaga and Red-Eyes Zombie Dragon Lord, both Extra Deck and both needing set-up (Inferred) |
| D9 | Offensive Pressure & Closing Power | 35 | Closing power rests on 3000-ATK Link and Synchro bosses (Shiranui Shogunsaga, Shiranui Sunsaga, Tearlaments Rulkallos) that need a live engine (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 60-card Main Deck with 27 singletons, 9 triples and 3 copies of Maxx "C" over the limit; 75 off-archetype copies in a 60-card deck (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck of 15 with 5 Link, 5 Synchro, 3 Xyz and 2 Fusion; no Extra Deck slot is clearly dead, but Beatrice is Forbidden (Verified) |
| D12 | Side Deck Adaptability | 20 | Side deck count is 0, so there is no post-side adaptability at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 20 | No dated metagame sample or tournament link; guide consensus says the archetype is weak against common chain-link interaction (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Multi-step Zombie chains with several archetype sub-lines and recursion timing are demanding to pilot without errors (Inferred) |
How the score was computed
Strategy profile: Balanced (default; strategy unclear, no combo evidence). Structural ≈ 36, Going First ≈ 35, Going Second ≈ 33, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal cap via banlist-exposure modifier (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large Extra Deck coverage across Link, Synchro and Xyz with several 3000-ATK bosses
- Recursion from the GY through several Zombie and Shiranui banish-to-summon effects
- Three hand traps and two negation texts give some interaction
- Searcher text is common (14 cards), so hands can usually find a route
Weaknesses
- Illegal list: Maxx "C" and Gold Sarcophagus over the copy limit, Beatrice Forbidden
- Diffuse engine across roughly 15 sub-archetypes; only 2 of 25 core usage cards are present
- No side deck, so no post-side plan
- Guide consensus: slow, and vulnerable to chain-link interaction and bricks
- No recorded boards, so the conversion and floor cannot be measured
Critical choke points
- A single starter in hand is required for any line; core archetype group P(>=1 in hand of 5) ≈ 0.30
- Extra Deck summons depend on Zombie material being on the field and in the GY
- Any one interruption to the hand-trap plus recursion chain ends the turn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Maxx "C" and one copy of Gold Sarcophagus (reduce to the legal limit of 1 each) | Legal Main Deck cards that fill the same hand-trap or search role, to be chosen by the player | Removes the copy-limit violations so the list can receive a normal, not theoretical, score. |
| 2 | Beatrice, Lady of the Eternal | A legal Extra Deck Xyz or Synchro that fits the Zombie engine | Beatrice is Forbidden; it cannot be in a legal list at all. |
| 3 | Off-archetype Horus and Tearlaments copies with no engine link | Zombie-type starters or recursion cards that feed the Extra Deck summons | Concentrates the Zombie engine and raises starter consistency. |
Evidence & confidence
- Verified: Illegal status: Maxx "C" 3/1, Gold Sarcophagus 2/1, Beatrice Forbidden 1 copy; Main 60, Extra 15, Side 0; Extra Deck breakdown 5 Link, 5 Synchro, 3 Xyz, 2 Fusion; Hypergeometric draw odds from the resolved Main Deck (copy-count table); 3 hand traps and 14 searcher-text cards per the role tags
- Observed: Guide snippets describe the archetype as slow and weak against chain-link interaction (text only, not measured boards)
- Inferred: Starter consistency ≈ 0.75 (searcher text) and ≈ 0.30 (core archetype group) from hypergeometric estimates; Engine is diffuse across sub-archetypes; recursion gives partial route redundancy; Going-first and going-second estimates from text, not from boards
- Provisional: Meta Power (no dated metagame sample); Matchup read and tournament reliability (no tournament link)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied no side deck supplied (side_count 0) deck title is null in the export
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