Zombies Deck #354560 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2024

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
25± 8/ 100
Power Score
Structural 36
Reliability 30
Going First 35
Going Second 33

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 36
Going First 35
Going Second 33
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck boards (Link, Synchro and Xyz Zombies such as Shiranui Sunsaga and Red-Eyes Zombie Dragon Lord) built from Zombie recursion; Off-archetype Horus, Shiranui and Tearlaments payoffs once a starter lands
  • Turn 1 (going first): Open a Zombie starter (Mezuki, Gozuki, Changshi, Uni-Zombie) and extend through Maxx "C" and Triple Tactics Thrust into a Link or Synchro summon; no reliable line is evidenced in the export
  • Turn 2 (going second): Hand-trap backed interaction (Maxx "C", Transaction Rollback, Ghost Meets Girl) to break the opponent's board, then recursion from the GY; not supported by recorded boards
  • Recovery: Zombie recursion from the GY (Shiranui Solitaire, Glow-Up Bloom, Gozuki, Mezuki) and the banish-to-summon engines
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan.

Why it scores here

The score reflects the deck as a system, not an average of its card scores. The list is Illegal: Maxx "C" runs 3 copies against a limit of 1, Gold Sarcophagus runs 2 against 1, and Beatrice, Lady of the Eternal is Forbidden and still played, so the normal Final Contextual formula is not applied and the score is capped low and labelled theoretical/structural-only. Structurally the deck is spread across at least 16 related sub-archetypes (archetype_spread: Tearlaments 10, Shiranui 7, Horus 5, Mayakashi 5, generic 32) with only 2 of 25 core usage cards present, so the engine is diffuse rather than a single line. The Extra Deck (15 cards) and recursion from the GY give some resource value, and 3 hand traps plus Card Destruction and Foolish Burial provide interaction, but no recorded boards exist to confirm any conversion. The guide snippets describe the archetype as weak and slow against common chain-link interaction, which lowers resilience and going-second scores. No side deck, no dated meta sample and no tournament link exist, so Meta Power is provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(>=1 searcher-text card in 5-card opening hand) ≈ 0.75; P(>=1 copy of a 3-copy card) ≈ 0.23; core archetype group absent (2 of 25 core cards present) (Inferred)
D2 Opening-Hand Quality & Brick Management 30 Hand-quality estimate from 39 distinct main-deck cards across many sub-archetypes with few redundant starters; conflicting Normal Summon and Level requirements (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable recorded boards (total_combos 0); ceiling is text-only inference from Zombie banish-to-summon and Link/Synchro chains (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so no median output can be measured; floor treated as low given off-archetype dependence (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Recursion from GY (Glow-Up Bloom, Gozuki, Mezuki, Shiranui Solitaire) gives some route redundancy, but no evidence of independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion and search text (14 searcher-text cards) support rebuilding; Gold Sarcophagus and Triple Tactics Thrust add card flow (Inferred)
D7 End-Board & Interaction Quality 45 Hand traps (3: Maxx "C", Transaction Rollback, Ghost Meets Girl), Card Destruction and Foolish Burial give interaction density; Tearlaments Sulliek and Baronne-style negation absent from the deck (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 40 Going-second split not measured (no boards); board-breaking relies on Shiranui Sunsaga and Red-Eyes Zombie Dragon Lord, both Extra Deck and both needing set-up (Inferred)
D9 Offensive Pressure & Closing Power 35 Closing power rests on 3000-ATK Link and Synchro bosses (Shiranui Shogunsaga, Shiranui Sunsaga, Tearlaments Rulkallos) that need a live engine (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 35 60-card Main Deck with 27 singletons, 9 triples and 3 copies of Maxx "C" over the limit; 75 off-archetype copies in a 60-card deck (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck of 15 with 5 Link, 5 Synchro, 3 Xyz and 2 Fusion; no Extra Deck slot is clearly dead, but Beatrice is Forbidden (Verified)
D12 Side Deck Adaptability 20 Side deck count is 0, so there is no post-side adaptability at all (Verified)
D13 Matchup Coverage & Format Fit 20 No dated metagame sample or tournament link; guide consensus says the archetype is weak against common chain-link interaction (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-step Zombie chains with several archetype sub-lines and recursion timing are demanding to pilot without errors (Inferred)

How the score was computed

Strategy profile: Balanced (default; strategy unclear, no combo evidence). Structural ≈ 36, Going First ≈ 35, Going Second ≈ 33, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal cap via banlist-exposure modifier (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large Extra Deck coverage across Link, Synchro and Xyz with several 3000-ATK bosses
  • Recursion from the GY through several Zombie and Shiranui banish-to-summon effects
  • Three hand traps and two negation texts give some interaction
  • Searcher text is common (14 cards), so hands can usually find a route

Weaknesses

  • Illegal list: Maxx "C" and Gold Sarcophagus over the copy limit, Beatrice Forbidden
  • Diffuse engine across roughly 15 sub-archetypes; only 2 of 25 core usage cards are present
  • No side deck, so no post-side plan
  • Guide consensus: slow, and vulnerable to chain-link interaction and bricks
  • No recorded boards, so the conversion and floor cannot be measured

Critical choke points

  • A single starter in hand is required for any line; core archetype group P(>=1 in hand of 5) ≈ 0.30
  • Extra Deck summons depend on Zombie material being on the field and in the GY
  • Any one interruption to the hand-trap plus recursion chain ends the turn
Priority Remove Add Reason
1 One copy of Maxx "C" and one copy of Gold Sarcophagus (reduce to the legal limit of 1 each) Legal Main Deck cards that fill the same hand-trap or search role, to be chosen by the player Removes the copy-limit violations so the list can receive a normal, not theoretical, score.
2 Beatrice, Lady of the Eternal A legal Extra Deck Xyz or Synchro that fits the Zombie engine Beatrice is Forbidden; it cannot be in a legal list at all.
3 Off-archetype Horus and Tearlaments copies with no engine link Zombie-type starters or recursion cards that feed the Extra Deck summons Concentrates the Zombie engine and raises starter consistency.

Evidence & confidence

  • Verified: Illegal status: Maxx "C" 3/1, Gold Sarcophagus 2/1, Beatrice Forbidden 1 copy; Main 60, Extra 15, Side 0; Extra Deck breakdown 5 Link, 5 Synchro, 3 Xyz, 2 Fusion; Hypergeometric draw odds from the resolved Main Deck (copy-count table); 3 hand traps and 14 searcher-text cards per the role tags
  • Observed: Guide snippets describe the archetype as slow and weak against chain-link interaction (text only, not measured boards)
  • Inferred: Starter consistency ≈ 0.75 (searcher text) and ≈ 0.30 (core archetype group) from hypergeometric estimates; Engine is diffuse across sub-archetypes; recursion gives partial route redundancy; Going-first and going-second estimates from text, not from boards
  • Provisional: Meta Power (no dated metagame sample); Matchup read and tournament reliability (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied no side deck supplied (side_count 0) deck title is null in the export

More Master Duel Info

Zombies

Zombies Breakdown

 
 

 

 

 

 

 

 
 

 

 
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