Created by: YGO Mod (20517634)

Created On: 10/19/2024

Need 34 UR

UR Rarity
Fairy Tail - Snow1 card
UR Rarity
Tearlaments Reinoheart1 card
UR Rarity
Tearlaments Scheiren2 card
UR Rarity
El Shaddoll Apkallone1 card
UR Rarity
El Shaddoll Construct1 card
UR Rarity
El Shaddoll Winda1 card
UR Rarity
Garura, Wings of Resonant Life1 card
UR Rarity
Granguignol the Dusk Dragon1 card
UR Rarity
Guardian Chimera1 card
UR Rarity
Phantom of Yubel1 card
UR Rarity
Tearlaments Kaleido-Heart1 card
UR Rarity
Tearlaments Rulkallos1 card
UR Rarity
Yubel - The Loving Defender Forever1 card
UR Rarity
Blazing Cartesia, the Virtuous3 card
UR Rarity
Fusion Armament2 card
UR Rarity
Fusion Deployment3 card
UR Rarity
Nightmare Throne1 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Slash Draw2 card
UR Rarity
Super Polymerization1 card
UR Rarity
Tearlaments Scream3 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Triple Tactics Thrust3 card

Main: 60 Extra: 15

N Rarity
2 cardEdge Imp Chain
N Rarity
2 cardEdge Imp Chain
Edge Imp Chain
DARK 4
Edge Imp Chain
  • ATK:

  • 1200

  • DEF:

  • 1800


When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.


UR Rarity
1 cardFairy Tail - Snow
UR Rarity
1 cardFairy Tail - Snow
Fairy Tail - Snow
LIGHT 4
Fairy Tail - Snow
  • ATK:

  • 1850

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


R Rarity
1 cardGruesome Grave Squirmer
R Rarity
1 cardGruesome Grave Squirmer
Gruesome Grave Squirmer
DARK 1
Gruesome Grave Squirmer
  • ATK:

  • 0

  • DEF:

  • 0


If you control a Fiend monster (Quick Effect): You can Special Summon this card from your hand, then you can destroy 1 "Yubel", or 1 monster that mentions it, in your Monster Zone. You can banish this card from your GY; Special Summon 1 Fiend monster with 0 ATK/DEF from your hand or GY, except "Gruesome Grave Squirmer". You can only use each effect of "Gruesome Grave Squirmer" once per turn.


SR Rarity
3 cardSamsara D Lotus
SR Rarity
3 cardSamsara D Lotus
Samsara D Lotus
DARK 1
Samsara D Lotus
  • ATK:

  • 0

  • DEF:

  • 0


You can Tribute this card; Special Summon 1 "Yubel" monster from your Deck. During your opponent's turn, when a monster effect is activated, while you control a "Yubel" monster (Quick Effect): You can Tribute this card; the activated effect becomes "Destroy 1 "Yubel" monster on the field". During your End Phase, if you control "Yubel" and this card is in your GY: You can add this card to your hand, or Special Summon it. You can only use each effect of "Samsara D Lotus" once per turn.


SR Rarity
3 cardSpirit of Yubel
SR Rarity
3 cardSpirit of Yubel
Spirit of Yubel
DARK 10
Spirit of Yubel
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be destroyed by battle, also you take no damage from battles involving this card. If this card is destroyed: You can Special Summon 1 of your "Yubel" that is banished or in your hand, Deck, or GY. You can only use each of the following effects of "Spirit of Yubel" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Special Summoned: You can add to your hand or Set 1 Spell/Trap from your Deck that mentions "Yubel".


N Rarity
1 cardTearlaments Havnis
N Rarity
1 cardTearlaments Havnis
Tearlaments Havnis
DARK 3
Tearlaments Havnis
  • ATK:

  • 1600

  • DEF:

  • 1000


When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.


SR Rarity
1 cardTearlaments Kashtira
SR Rarity
1 cardTearlaments Kashtira
Tearlaments Kashtira
WATER 7
Tearlaments Kashtira
  • ATK:

  • 2300

  • DEF:

  • 1200


During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.


UR Rarity
1 cardTearlaments Reinoheart
UR Rarity
1 cardTearlaments Reinoheart
Tearlaments Reinoheart
WATER 4
Tearlaments Reinoheart
  • ATK:

  • 1500

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.


UR Rarity
2 cardTearlaments Scheiren
UR Rarity
2 cardTearlaments Scheiren
Tearlaments Scheiren
DARK 4
Tearlaments Scheiren
  • ATK:

  • 1800

  • DEF:

  • 1300


During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


N Rarity
1 cardYubel
N Rarity
1 cardYubel
Yubel
DARK 10
Yubel
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard.


R Rarity
1 cardYubel - Terror Incarnate
R Rarity
1 cardYubel - Terror Incarnate
Yubel - Terror Incarnate
DARK 11
Yubel - Terror Incarnate
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or Graveyard.


R Rarity
1 cardHelshaddoll Hollow
R Rarity
1 cardHelshaddoll Hollow
Helshaddoll Hollow
FIRE 9
Helshaddoll Hollow
  • ATK:

  • 2900

  • DEF:

  • 2900


FLIP: You can target 1 face-up monster your opponent controls; send 1 "Shaddoll" monster with its same Attribute from your Extra Deck to the GY, and if you do, banish that monster. If this card is sent to the GY by card effect: You can send cards from the top of your Deck to the GY, equal to the number of different original Attributes among the monsters on the field. You can only use 1 "Helshaddoll Hollow" effect per turn, and only once that turn.


SR Rarity
1 cardReeshaddoll Wendi
SR Rarity
1 cardReeshaddoll Wendi
Reeshaddoll Wendi
WIND 3
Reeshaddoll Wendi
  • ATK:

  • 1500

  • DEF:

  • 1000


FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.


N Rarity
1 cardShaddoll Beast
N Rarity
1 cardShaddoll Beast
Shaddoll Beast
DARK 5
Shaddoll Beast
  • ATK:

  • 2200

  • DEF:

  • 1700


FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.


R Rarity
1 cardShaddoll Dragon
R Rarity
1 cardShaddoll Dragon
Shaddoll Dragon
DARK 4
Shaddoll Dragon
  • ATK:

  • 1900

  • DEF:

  • 0


FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.


N Rarity
1 cardShaddoll Squamata
N Rarity
1 cardShaddoll Squamata
Shaddoll Squamata
DARK 4
Shaddoll Squamata
  • ATK:

  • 1800

  • DEF:

  • 1000


FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.


UR Rarity
3 cardBlazing Cartesia, the Virtuous
UR Rarity
3 cardBlazing Cartesia, the Virtuous
Blazing Cartesia, the Virtuous
LIGHT 4
Blazing Cartesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


If you control "Fallen of Albaz" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn.


SR Rarity
2 cardFrightfur Patchwork
SR Rarity
2 cardFrightfur Patchwork
Frightfur Patchwork
Spell Normal
Frightfur Patchwork

    Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn.


    UR Rarity
    2 cardFusion Armament
    UR Rarity
    2 cardFusion Armament
    Fusion Armament
    Spell Normal
    Fusion Armament

      Reveal 1 Fusion Monster in your Extra Deck, and Special Summon 1 of the Fusion Materials whose name is mentioned on that monster from your Extra Deck or GY, but until the end of your opponent's turn, it cannot attack and its effects (if any) are negated. You can only activate 1 "Fusion Armament" per turn.


      UR Rarity
      3 cardFusion Deployment
      UR Rarity
      3 cardFusion Deployment
      Fusion Deployment
      Spell Normal
      Fusion Deployment

        Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


        SR Rarity
        3 cardNightmare Pain
        SR Rarity
        3 cardNightmare Pain
        Nightmare Pain
        Spell Continuous
        Nightmare Pain

          During your Main Phase: You can destroy 1 DARK monster in your hand or face-up field, and if you do, add 1 "Yubel", or 1 card that mentions it, from your Deck to your hand, except "Nightmare Pain". You can only use this effect of "Nightmare Pain" once per turn. While you control a "Yubel" monster, your opponent's monsters that can attack must attack "Yubel" monsters. Your opponent takes any battle damage you would have taken from battles involving your "Yubel" monsters.


          UR Rarity
          1 cardNightmare Throne
          UR Rarity
          1 cardNightmare Throne
          Nightmare Throne
          Spell Field
          Nightmare Throne

            When this card is activated: You can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it. Once per turn, if a face-up "Yubel" monster(s) you control leaves the field by card effect: You can add to your hand 1 "Yubel" monster from your Deck, GY, or banishment, whose original Level is 1 higher or lower than 1 of those monsters, then you can Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Nightmare Throne" per turn.


            N Rarity
            2 cardPolymerization
            N Rarity
            2 cardPolymerization
            Polymerization
            Spell Normal
            Polymerization

              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


              UR Rarity
              1 cardReinforcement of the Army
              UR Rarity
              1 cardReinforcement of the Army
              Reinforcement of the Army
              Spell Normal
              Reinforcement of the Army

                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                SR Rarity
                3 cardShaddoll Fusion
                SR Rarity
                3 cardShaddoll Fusion
                Shaddoll Fusion
                Spell Normal
                Shaddoll Fusion

                  Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.


                  UR Rarity
                  2 cardSlash Draw
                  UR Rarity
                  2 cardSlash Draw
                  Slash Draw
                  Spell Normal
                  Slash Draw

                    Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn.


                    UR Rarity
                    1 cardSuper Polymerization
                    UR Rarity
                    1 cardSuper Polymerization
                    Super Polymerization
                    Spell Quick
                    Super Polymerization

                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                      Tag(s):

                      R Rarity
                      3 cardTearlaments Grief
                      R Rarity
                      3 cardTearlaments Grief
                      Tearlaments Grief
                      Spell Normal
                      Tearlaments Grief

                        Special Summon 1 "Tearlaments" monster or "Visas Starfrost" from your Deck or GY, then send 1 monster you control to the GY, with the same Type or Attribute as that Special Summoned monster. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" Traps; add it to your hand. You can only use 1 "Tearlaments Grief" effect per turn, and only once that turn.


                        R Rarity
                        1 cardTearlaments Heartbeat
                        R Rarity
                        1 cardTearlaments Heartbeat
                        Tearlaments Heartbeat
                        Spell Quick
                        Tearlaments Heartbeat

                          Target 1 Spell/Trap on the field, or you can target 2 if you control "Visas Starfrost"; shuffle them into the Deck, then send 1 card from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" Trap in your GY; add it to your hand. You can only use 1 "Tearlaments Heartbeat" effect per turn, and only once that turn.


                          UR Rarity
                          3 cardTearlaments Scream
                          UR Rarity
                          3 cardTearlaments Scream
                          Tearlaments Scream
                          Spell Continuous
                          Tearlaments Scream

                            If a monster(s) is Normal or Special Summoned, and you control a "Tearlaments" monster or "Visas Starfrost" (except during the Damage Step): You can send the top 3 cards of your Deck to the GY, also, for the rest of this turn, all monsters your opponent controls lose 500 ATK. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" Trap from your Deck to your hand. You can only use each effect of "Tearlaments Scream" once per turn.


                            UR Rarity
                            1 cardTriple Tactics Talent
                            UR Rarity
                            1 cardTriple Tactics Talent
                            Triple Tactics Talent
                            Spell Normal
                            Triple Tactics Talent

                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                              Tag(s):

                              UR Rarity
                              3 cardTriple Tactics Thrust
                              UR Rarity
                              3 cardTriple Tactics Thrust
                              Triple Tactics Thrust
                              Spell Normal
                              Triple Tactics Thrust

                                If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                SR Rarity
                                1 cardEternal Favorite
                                SR Rarity
                                1 cardEternal Favorite
                                Eternal Favorite
                                Trap Continuous
                                Eternal Favorite

                                  Once per turn: You can activate 1 of these effects (but you can only use each effect of "Eternal Favorite" once per turn); ● Special Summon 1 of your "Yubel" monsters that is banished or in your GY. Neither player can activate cards or effects when that monster is Special Summoned. ● If you control "Yubel": Discard 1 card and send this face-up card to the GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as material, including a "Yubel" monster.


                                  SR Rarity
                                  1 cardShaddoll Schism
                                  SR Rarity
                                  1 cardShaddoll Schism
                                  Shaddoll Schism
                                  Trap Continuous
                                  Shaddoll Schism

                                    During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.


                                    N Rarity
                                    1 cardTearlaments Metanoise
                                    N Rarity
                                    1 cardTearlaments Metanoise
                                    Tearlaments Metanoise
                                    Trap Normal
                                    Tearlaments Metanoise

                                      If you control a "Tearlaments" monster or "Visas Starfrost": Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 "Tearlaments" monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" monster in your GY; add it to your hand. You can only use 1 "Tearlaments Metanoise" effect per turn, and only once that turn.


                                      R Rarity
                                      1 cardTearlaments Sulliek
                                      R Rarity
                                      1 cardTearlaments Sulliek
                                      Tearlaments Sulliek
                                      Trap Continuous
                                      Tearlaments Sulliek

                                        If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.


                                        R Rarity
                                        1 cardDespian Proskenion
                                        R Rarity
                                        1 cardDespian Proskenion
                                        Despian Proskenion
                                        LIGHT 11
                                        Despian Proskenion
                                        • ATK:

                                        • 3200

                                        • DEF:

                                        • 3200


                                        1 "Despia" monster + 1 LIGHT monster + 1 DARK monster During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of "Despian Proskenion" once per turn.


                                        UR Rarity
                                        1 cardEl Shaddoll Apkallone
                                        UR Rarity
                                        1 cardEl Shaddoll Apkallone
                                        El Shaddoll Apkallone
                                        DARK 6
                                        El Shaddoll Apkallone
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.


                                        UR Rarity
                                        1 cardEl Shaddoll Construct
                                        UR Rarity
                                        1 cardEl Shaddoll Construct
                                        El Shaddoll Construct
                                        LIGHT 8
                                        El Shaddoll Construct
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2500


                                        1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                                        SR Rarity
                                        1 cardEl Shaddoll Grysta
                                        SR Rarity
                                        1 cardEl Shaddoll Grysta
                                        El Shaddoll Grysta
                                        FIRE 7
                                        El Shaddoll Grysta
                                        • ATK:

                                        • 2450

                                        • DEF:

                                        • 1950


                                        1 "Shaddoll" monster + 1 FIRE monster Must first be Fusion Summoned. When your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                                        UR Rarity
                                        1 cardEl Shaddoll Winda
                                        UR Rarity
                                        1 cardEl Shaddoll Winda
                                        El Shaddoll Winda
                                        DARK 5
                                        El Shaddoll Winda
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 800


                                        1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                                        Tag(s):

                                        UR Rarity
                                        1 cardGarura, Wings of Resonant Life
                                        UR Rarity
                                        1 cardGarura, Wings of Resonant Life
                                        Garura, Wings of Resonant Life
                                        DARK 6
                                        Garura, Wings of Resonant Life
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 2400


                                        2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                        UR Rarity
                                        1 cardGranguignol the Dusk Dragon
                                        UR Rarity
                                        1 cardGranguignol the Dusk Dragon
                                        Granguignol the Dusk Dragon
                                        LIGHT 8
                                        Granguignol the Dusk Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2500


                                        "Blazing Cartesia, the Virtuous" + 1 LIGHT or DARK monster If this card is Fusion Summoned: You can send 1 Level 6 or higher LIGHT or DARK monster from your Deck or Extra Deck to the GY. If a monster is Special Summoned by your opponent's activated monster effect (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 "Dogmatika" monster from your Deck or 1 "Despia" monster from your Extra Deck. You can only use each effect of "Granguignol the Dusk Dragon" once per turn.


                                        UR Rarity
                                        1 cardGuardian Chimera
                                        UR Rarity
                                        1 cardGuardian Chimera
                                        Guardian Chimera
                                        DARK 9
                                        Guardian Chimera
                                        • ATK:

                                        • 3300

                                        • DEF:

                                        • 3300


                                        3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                        R Rarity
                                        1 cardMagnum the Reliever
                                        R Rarity
                                        1 cardMagnum the Reliever
                                        Magnum the Reliever
                                        LIGHT 8
                                        Magnum the Reliever
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2000


                                        1 monster Special Summoned from the Extra Deck + 1 monster in the hand You can target 1 "Polymerization" Spell or "Fusion" Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quick Effect): You can banish 1 "Polymerization" Spell or "Fusion" Spell from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Magnum the Reliever" once per turn.


                                        UR Rarity
                                        1 cardPhantom of Yubel
                                        UR Rarity
                                        1 cardPhantom of Yubel
                                        Phantom of Yubel
                                        DARK 9
                                        Phantom of Yubel
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        1 "Yubel" monster + 1 Fiend monster with 0 ATK/DEF Must be Special Summoned (from your Extra Deck) by shuffling the above cards from your hand, field, and/or GY into the Deck/Extra Deck. Cannot be used as Fusion Material. Cannot be destroyed by battle, also you take no damage from battles involving this card. When your opponent activates a monster effect (Quick Effect): You can Tribute this card; the activated effect becomes "Your opponent destroys 1 "Yubel" monster in their hand, Deck, or field". You can only use this effect of "Phantom of Yubel" once per turn.


                                        SR Rarity
                                        1 cardPredaplant Dragostapelia
                                        SR Rarity
                                        1 cardPredaplant Dragostapelia
                                        Predaplant Dragostapelia
                                        DARK 8
                                        Predaplant Dragostapelia
                                        • ATK:

                                        • 2700

                                        • DEF:

                                        • 1900


                                        1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                        UR Rarity
                                        1 cardTearlaments Kaleido-Heart
                                        UR Rarity
                                        1 cardTearlaments Kaleido-Heart
                                        Tearlaments Kaleido-Heart
                                        DARK 9
                                        Tearlaments Kaleido-Heart
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 3000


                                        "Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.


                                        SR Rarity
                                        1 cardTearlaments Kitkallos
                                        SR Rarity
                                        1 cardTearlaments Kitkallos
                                        Tearlaments Kitkallos
                                        DARK 5
                                        Tearlaments Kitkallos
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 1200


                                        1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                                        UR Rarity
                                        1 cardTearlaments Rulkallos
                                        UR Rarity
                                        1 cardTearlaments Rulkallos
                                        Tearlaments Rulkallos
                                        WATER 8
                                        Tearlaments Rulkallos
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        "Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.


                                        UR Rarity
                                        1 cardYubel - The Loving Defender Forever
                                        UR Rarity
                                        1 cardYubel - The Loving Defender Forever
                                        Yubel - The Loving Defender Forever
                                        DARK 12
                                        Yubel - The Loving Defender Forever
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        1 "Yubel" monster + 1+ Effect Monsters on the field If this card is Fusion Summoned: You can inflict 500 damage to your opponent for each material used. You can only use this effect of "Yubel - The Loving Defender Forever" once per turn. Cannot be destroyed by battle or card effects, also you take no battle damage from battles involving this card. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to that opponent's monster's ATK, and if you do, banish that monster.




                                        More Master Duel Info

                                        Tearlaments Breakdown

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

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