Created by: YGO Mod (20517634)

Created On: 10/15/2024

Main: 55 Extra: 15

2 cardMeklord Army Deployer Obbligato 2 cardMeklord Army Deployer Obbligato
Meklord Army Deployer Obbligato
LIGHT 4
Meklord Army Deployer Obbligato
  • ATK:

  • 1200

  • DEF:

  • 1800


During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn.


2 cardMeklord Army of Granel 2 cardMeklord Army of Granel
Meklord Army of Granel
EARTH 4
Meklord Army of Granel
  • ATK:

  • 1600

  • DEF:

  • 1200


This card gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.


2 cardMeklord Army of Skiel 2 cardMeklord Army of Skiel
Meklord Army of Skiel
WIND 4
Meklord Army of Skiel
  • ATK:

  • 1200

  • DEF:

  • 1000


This card gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Meklord Army" monster from your Deck.


2 cardMeklord Army of Wisel 2 cardMeklord Army of Wisel
Meklord Army of Wisel
DARK 4
Meklord Army of Wisel
  • ATK:

  • 1800

  • DEF:

  • 0


This card gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


2 cardMeklord Astro Dragon Asterisk 2 cardMeklord Astro Dragon Asterisk
Meklord Astro Dragon Asterisk
DARK 10
Meklord Astro Dragon Asterisk
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by controlling 3 or more "Meklord" monsters. When this card is Special Summoned: You can target any number of "Meklord" monsters you control, except this card; send those targets to the Graveyard, and if you do, this card's ATK becomes the combined original ATK of the monsters sent to the Graveyard by this effect. Each time a Synchro Monster(s) is Special Summoned: Inflict 1000 damage to the Summoning player.


2 cardMeklord Astro Dragon Triskelion 2 cardMeklord Astro Dragon Triskelion
Meklord Astro Dragon Triskelion
DARK 10
Meklord Astro Dragon Triskelion
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.


2 cardMeklord Astro Mekanikle 2 cardMeklord Astro Mekanikle
Meklord Astro Mekanikle
LIGHT 12
Meklord Astro Mekanikle
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Meklord" monsters from your hand to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during your Standby Phase: You can send 1 of these equipped monsters you control to the Graveyard; inflict damage to your opponent equal to that monster's original ATK. You cannot conduct your Battle Phase the turn you activate this effect.


2 cardMeklord Emperor Granel 2 cardMeklord Emperor Granel
Meklord Emperor Granel
EARTH 1
Meklord Emperor Granel
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. This card gains ATK and DEF equal to half your LP. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. You can target 1 of these equipped monsters; Special Summon that target to your side of the field in Defense Position.


2 cardMeklord Emperor Skiel 2 cardMeklord Emperor Skiel
Meklord Emperor Skiel
WIND 1
Meklord Emperor Skiel
  • ATK:

  • 2200

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. You can send 1 monster you control that is equipped to this card to the Graveyard; this card can attack your opponent directly this turn.


2 cardMeklord Emperor Wisel 2 cardMeklord Emperor Wisel
Meklord Emperor Wisel
DARK 1
Meklord Emperor Wisel
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it.


2 cardMeklord Emperor Wisel - Synchro Absorption 2 cardMeklord Emperor Wisel - Synchro Absorption
Meklord Emperor Wisel - Synchro Absorption
DARK 1
Meklord Emperor Wisel - Synchro Absorption
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.


2 cardMeklord Nucleus Infinity Core 2 cardMeklord Nucleus Infinity Core
Meklord Nucleus Infinity Core
DARK 1
Meklord Nucleus Infinity Core
  • ATK:

  • 0

  • DEF:

  • 0


The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Meklord Nucleus Infinity Core" once per turn. If this card is Normal or Special Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 "Meklord Emperor" monster from your hand or Deck with a different Attribute from the monsters you control, ignoring its Summoning conditions, also for the rest of this turn, you can only declare an attack with 1 monster.


2 cardBoon of the Meklord Emperor 2 cardBoon of the Meklord Emperor
Boon of the Meklord Emperor
Spell Normal
Boon of the Meklord Emperor

    If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.


    2 cardFortissimo the Mobile Fortress 2 cardFortissimo the Mobile Fortress
    Fortissimo the Mobile Fortress
    Spell Field
    Fortissimo the Mobile Fortress

      Once per turn: You can Special Summon 1 "Meklord Army" monster from your hand.


      2 cardLimiter Removal 2 cardLimiter Removal
      Limiter Removal
      Spell Quick
      Limiter Removal

        Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


        2 cardMeklord Assembly 2 cardMeklord Assembly
        Meklord Assembly
        Spell Continuous
        Meklord Assembly

          When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn. ● You can discard 1 card, then target 1 monster you control; destroy it. ● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.


          2 cardMeklord Deflection 2 cardMeklord Deflection
          Meklord Deflection
          Spell Quick
          Meklord Deflection

            Target 1 "Meklord" monster you control; your opponent takes no battle damage from attacks involving that face-up monster until the end of this turn, also its ATK becomes (permanently) the combined original ATK of all "Meklord" monsters you currently control. If a "Meklord" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Meklord Deflection" per turn.


            2 cardMeklord Fortress 2 cardMeklord Fortress
            Meklord Fortress
            Spell Field
            Meklord Fortress

              "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. When this card on the field is destroyed and sent to the Graveyard: You can add 1 "Meklord Emperor" monster from your Deck to your hand.


              1 cardMonster Reborn
              1 cardMonster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                2 cardPot of Desires
                2 cardPot of Desires
                Pot of Desires
                Spell Normal
                Pot of Desires

                  Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                  Tag(s):

                  2 cardPot of Extravagance
                  2 cardPot of Extravagance
                  Pot of Extravagance
                  Spell Normal
                  Pot of Extravagance

                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                    Tag(s):

                    2 cardReboot 2 cardReboot
                    Reboot
                    Spell Normal
                    Reboot

                      Shuffle 1 "Meklord" monster from your hand into the Deck, then target 1 "Meklord" card in your Graveyard; add that target to your hand.


                      2 cardThe Resolute Meklord Army 2 cardThe Resolute Meklord Army
                      The Resolute Meklord Army
                      Spell Continuous
                      The Resolute Meklord Army

                        All Attack Position "Meklord Army" monsters you control cannot be destroyed by battle, also their effects are negated.


                        2 cardTriple Tactics Talent 2 cardTriple Tactics Talent
                        Triple Tactics Talent
                        Spell Normal
                        Triple Tactics Talent

                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                          Tag(s):

                          2 cardChaos Infinity 2 cardChaos Infinity
                          Chaos Infinity
                          Trap Normal
                          Chaos Infinity

                            Change as many Defense Position monsters on the field as possible to face-up Attack Position, then Special Summon 1 "Meklord" monster from your Deck or Graveyard, but its effects are negated, also it is destroyed during the End Phase.


                            2 cardMeklord Astro the Eradicator 2 cardMeklord Astro the Eradicator
                            Meklord Astro the Eradicator
                            Trap Normal
                            Meklord Astro the Eradicator

                              Target 3 "Meklord" monsters with different names in your GY; add them to your hand, OR Special Summon them, ignoring their Summoning conditions. Until the end of your next turn after this card is activated, you cannot Special Summon monsters, except Machine monsters. If you control a "Meklord Astro" monster: You can banish this card from your GY; destroy 1 Synchro Monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of "Meklord Astro the Eradicator" once per turn.


                              2 cardMeklord Factory 2 cardMeklord Factory
                              Meklord Factory
                              Trap Normal
                              Meklord Factory

                                When a "Meklord" monster on the field is targeted for an attack: Target 1 "Meklord Army" monster in your Graveyard; add that target to your hand, then destroy the attack target.


                                2 cardMektimed Blast 2 cardMektimed Blast
                                Mektimed Blast
                                Trap Normal
                                Mektimed Blast

                                  Target 1 "Meklord" monster you control and 1 card your opponent controls; destroy them.


                                  2 cardSuper Robolady 2 cardSuper Robolady
                                  Super Robolady
                                  EARTH 6
                                  Super Robolady
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 500


                                  "Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.


                                  1 cardCombined Maneuver - Engage Zero! 1 cardCombined Maneuver - Engage Zero!
                                  Combined Maneuver - Engage Zero!
                                  LIGHT
                                  Combined Maneuver - Engage Zero!
                                  • ATK:

                                  • 1500

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 LIGHT and/or DARK monsters (This card is always treated as a "Sky Striker Ace" card.) You can only Special Summon "Combined Maneuver - Engage Zero!(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can target 1 monster on the field with 2500 or more ATK; negate its effects until the end of this turn. At the start of the Damage Step, if this card attacks, while you have "Sky Striker Ace - Raye" and "Sky Striker Ace - Roze" in your GY: You can destroy all monsters your opponent controls.


                                  1 cardGalatea, the Orcust Automaton 1 cardGalatea, the Orcust Automaton
                                  Galatea, the Orcust Automaton
                                  DARK
                                  Galatea, the Orcust Automaton
                                  • ATK:

                                  • 1800

                                  • LINK-2

                                  Link Arrow:

                                  Top-Right

                                  Bottom-Left


                                  2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                                  1 cardSky Striker Ace - Azalea 1 cardSky Striker Ace - Azalea
                                  Sky Striker Ace - Azalea
                                  DARK
                                  Sky Striker Ace - Azalea
                                  • ATK:

                                  • 1500

                                  • LINK-2

                                  Link Arrow:

                                  Top-Left

                                  Bottom-Right


                                  2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                                  1 cardSky Striker Ace - Azalea Temperance 1 cardSky Striker Ace - Azalea Temperance
                                  Sky Striker Ace - Azalea Temperance
                                  DARK
                                  Sky Striker Ace - Azalea Temperance
                                  • ATK:

                                  • 2500

                                  • LINK-3

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom


                                  2+ monsters, including a Link Monster Must first be Link Summoned. If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card as an Equip Spell. You can only use this effect of "Sky Striker Ace - Azalea Temperance" once per turn. When this card is destroyed by battle: You can Special Summon 1 other "Sky Striker" monster from your hand or GY.


                                  1 cardSky Striker Ace - Camellia 1 cardSky Striker Ace - Camellia
                                  Sky Striker Ace - Camellia
                                  DARK
                                  Sky Striker Ace - Camellia
                                  • ATK:

                                  • 1500

                                  • LINK-2

                                  Link Arrow:

                                  Top-Right

                                  Bottom-Left


                                  2 Effect Monsters Must first be Link Summoned. You can only Special Summon "Sky Striker Ace - Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to their field, and if you do, send that monster to the GY, also shift control to this card's owner during the End Phase of this turn.


                                  1 cardSky Striker Ace - Hayate 1 cardSky Striker Ace - Hayate
                                  Sky Striker Ace - Hayate
                                  WIND
                                  Sky Striker Ace - Hayate
                                  • ATK:

                                  • 1500

                                  • LINK-1

                                  Link Arrow:

                                  Bottom-Left


                                  1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                                  1 cardSky Striker Ace - Kagari 1 cardSky Striker Ace - Kagari
                                  Sky Striker Ace - Kagari
                                  FIRE
                                  Sky Striker Ace - Kagari
                                  • ATK:

                                  • 1500

                                  • LINK-1

                                  Link Arrow:

                                  Top-Left


                                  1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                  1 cardSky Striker Ace - Kaina 1 cardSky Striker Ace - Kaina
                                  Sky Striker Ace - Kaina
                                  EARTH
                                  Sky Striker Ace - Kaina
                                  • ATK:

                                  • 1500

                                  • LINK-1

                                  Link Arrow:

                                  Bottom-Right


                                  1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.


                                  1 cardSky Striker Ace - Shizuku 1 cardSky Striker Ace - Shizuku
                                  Sky Striker Ace - Shizuku
                                  WATER
                                  Sky Striker Ace - Shizuku
                                  • ATK:

                                  • 1500

                                  • LINK-1

                                  Link Arrow:

                                  Top-Right


                                  1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                                  2 cardMorphtronic Earfon 2 cardMorphtronic Earfon
                                  Morphtronic Earfon
                                  EARTH 4
                                  Morphtronic Earfon
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 1800


                                  1 Tuner + 1+ non-Tuner monsters While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Morphtronic Earfon" once per turn. If this card is Special Summoned: You can target 1 face-up monster on the field; treat it as a Tuner until the end of this turn. You can target 1 Synchro Monster on the field; equip this card from your field or GY to it.


                                  2 cardAntidote Nurse 2 cardAntidote Nurse
                                  Antidote Nurse
                                  LIGHT
                                  Antidote Nurse
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 1200


                                  2+ Level 3 monsters (Quick Effect): You can detach 1 material from this card, then target 1 monster on the field whose current ATK and/or DEF is different from its original value; its ATK/DEF become its original ATK/DEF, then, if you targeted a monster you controlled at activation, it cannot be destroyed by battle or card effects this turn. Once per turn, if another monster(s) is Special Summoned to your field and this card has 3 or more materials (except during the Damage Step): You can make that monster(s) gain 900 ATK.




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