Spell
NormalReboot
Archetype:
Meklord
View:
3407
Shuffle 1 "Meklord" monster from your hand into the Deck, then target 1 "Meklord" card in your Graveyard; add that target to your hand.
Reboot — Power Evaluation
Final Score: 39 ± 6 · Confidence: Medium
- Intrinsic: 39 · Deck: 42 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Utility
Why it scores here
Reboot is a Meklord-specific graveyard recursion tool that shuffles a Meklord from hand into the deck to retrieve a Meklord from the graveyard. The card achieves card-neutral resource economy (1 hand cost, 1 GY return) but at a tempo penalty and with zero disruption capability. Its value is anchored entirely to the Meklord archetype, and it provides no inherent combo extension or board-building—it is purely a cycling engine for decks that already have Meklord monsters in the graveyard. The 2-copy inclusion in the sole Meklord deck sample suggests acceptance within that home, but the archetype lock and lack of external versatility severely limit its overall power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | The card requires both a Meklord monster in hand and a Meklord card in graveyard to function, restricting activation to specific board states; only found in 1 Meklord deck at 100% inclusion. (observed) |
| Combo & Conversion | 25 | As a pure recursion effect with no inherent extension, starter role, or board-building capability, the card does not initiate or extend combos; it only cycles already-built resources. (inferred) |
| Resource Economy | 55 | Shuffles 1 Meklord from hand into deck and retrieves 1 Meklord from graveyard, achieving card-neutral exchange at the cost of deck tempo loss. (verified) |
| Effect & Interaction | 5 | The card text contains no negation, disruption, removal, or any interaction with the opponent. (verified) |
| Material Utility | 5 | As a Normal Spell Card, it cannot serve as Synchro/Xyz/Fusion material, has no Tuner designation, and provides zero material utility whatsoever. (verified) |
| Resilience & Flexibility | 35 | Single-use effect with strict activation requirements (Meklord in hand and in GY); no redundancy across turns and no recovery from disruption. (inferred) |
| Deck-Building Efficiency | 50 | Playable at 2 copies in its archetype but imposes strict Meklord archetype restriction and requires graveyard setup; accepted in the Meklord deck sample. (observed) |
Calculation
Weight profile: Recovery/Recursion primary role. Intrinsic ≈ 39, Deck ≈ 42, Meta = provisional. Modifiers: Archetype lock (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Archetype-specific recursion engine that cycles Meklord monsters efficiently within its home
- Card-neutral resource exchange (1-for-1 hand-to-deck-to-GY cycle)
- Consistent inclusion at 2 copies in Meklord deck, indicating genuine value to the archetype
- Clear, unambiguous card text with no ruling complications or timing concerns
Weaknesses
- Strict archetype restriction (Meklord only) eliminates any splashability or cross-archetype use
- Requires specific setup conditions (Meklord in hand AND in graveyard) to activate meaningfully
- Provides no disruption, negation, removal, or board control against opponents
- Tempo-negative effect: sending a card from hand to deck delays resource access
- No inherent combo extension, starter capability, or board-building potential
Counters / choke points
- Empty graveyard or graveyard banishment effects that eliminate retrieval targets
- Deck-out strategies that exploit the hand-to-deck cost
- Hand-trap effects targeting Meklord monsters before activation
- Negation of the Spell Card activation itself
Best use
Mid-game graveyard cycling and Meklord resource management. Decks: Meklord. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: 'Shuffle 1 Meklord monster from your hand into the Deck, then target 1 Meklord card in your Graveyard; add that target to your hand'; Normal Spell Card with no once-per-turn clause or activation restriction; Archetype: Meklord (verified from card database); Runs 2 copies main deck in the Meklord deck sample; Runs 0 copies side deck; Assumed unlimited (no banlist notation found)
- Observed: 100% inclusion rate in the 1 Meklord deck found in evidence; All 15 top partners are Meklord-archetype cards (monsters, spells, traps); No inclusion in non-Meklord decks in the sample; 2-copy inclusion suggests consistent value within Meklord; Latest deck date: 2024-10-15
- Inferred: Combo conversion is minimal; purely a graveyard recursion effect with no board extension; Resource economy is card-neutral (1 hand, 1 GY) but tempo-negative (deck cost); Effect interaction score is zero; no negation, disruption, or removal capacity; Material utility is zero; Spell Cards cannot serve as fusion/synchro/xyz material; Resilience is limited to single-use per activation with strict setup requirements; Deckbuilding cost is manageable within Meklord but prohibitive outside
- Data gaps: No combos supplied — combo conversion is text-only inference, not empirically verified No guides supplied — no human strategy context or use-case examples No banlist token — banlist status assumed unlimited (3 copies) for all formats No StatisticsCard data — archetype inclusion % and competitive viability inferred from 1-deck sample only No top-card ranking — cannot calibrate against tournament representation or competitive prevalence Limited deck sample (n=1) — confidence in archetype acceptance is moderate, not high






