Reboot
Spell Normal

Reboot

  • Archetype:
  • Meklord

  • View:
  • 3407




Shuffle 1 "Meklord" monster from your hand into the Deck, then target 1 "Meklord" card in your Graveyard; add that target to your hand.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 6, 2026
39± 6/ 100
Power Score
Intrinsic 39
Deck 42

Reboot — Power Evaluation

Final Score: 39 ± 6 · Confidence: Medium

  • Intrinsic: 39 · Deck: 42 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

Reboot is a Meklord-specific graveyard recursion tool that shuffles a Meklord from hand into the deck to retrieve a Meklord from the graveyard. The card achieves card-neutral resource economy (1 hand cost, 1 GY return) but at a tempo penalty and with zero disruption capability. Its value is anchored entirely to the Meklord archetype, and it provides no inherent combo extension or board-building—it is purely a cycling engine for decks that already have Meklord monsters in the graveyard. The 2-copy inclusion in the sole Meklord deck sample suggests acceptance within that home, but the archetype lock and lack of external versatility severely limit its overall power.

Axis scores

Axis Score Evidence
Accessibility 40 The card requires both a Meklord monster in hand and a Meklord card in graveyard to function, restricting activation to specific board states; only found in 1 Meklord deck at 100% inclusion. (observed)
Combo & Conversion 25 As a pure recursion effect with no inherent extension, starter role, or board-building capability, the card does not initiate or extend combos; it only cycles already-built resources. (inferred)
Resource Economy 55 Shuffles 1 Meklord from hand into deck and retrieves 1 Meklord from graveyard, achieving card-neutral exchange at the cost of deck tempo loss. (verified)
Effect & Interaction 5 The card text contains no negation, disruption, removal, or any interaction with the opponent. (verified)
Material Utility 5 As a Normal Spell Card, it cannot serve as Synchro/Xyz/Fusion material, has no Tuner designation, and provides zero material utility whatsoever. (verified)
Resilience & Flexibility 35 Single-use effect with strict activation requirements (Meklord in hand and in GY); no redundancy across turns and no recovery from disruption. (inferred)
Deck-Building Efficiency 50 Playable at 2 copies in its archetype but imposes strict Meklord archetype restriction and requires graveyard setup; accepted in the Meklord deck sample. (observed)

Calculation

Weight profile: Recovery/Recursion primary role. Intrinsic ≈ 39, Deck ≈ 42, Meta = provisional. Modifiers: Archetype lock (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Archetype-specific recursion engine that cycles Meklord monsters efficiently within its home
  • Card-neutral resource exchange (1-for-1 hand-to-deck-to-GY cycle)
  • Consistent inclusion at 2 copies in Meklord deck, indicating genuine value to the archetype
  • Clear, unambiguous card text with no ruling complications or timing concerns

Weaknesses

  • Strict archetype restriction (Meklord only) eliminates any splashability or cross-archetype use
  • Requires specific setup conditions (Meklord in hand AND in graveyard) to activate meaningfully
  • Provides no disruption, negation, removal, or board control against opponents
  • Tempo-negative effect: sending a card from hand to deck delays resource access
  • No inherent combo extension, starter capability, or board-building potential

Counters / choke points

  • Empty graveyard or graveyard banishment effects that eliminate retrieval targets
  • Deck-out strategies that exploit the hand-to-deck cost
  • Hand-trap effects targeting Meklord monsters before activation
  • Negation of the Spell Card activation itself

Best use

Mid-game graveyard cycling and Meklord resource management. Decks: Meklord. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: 'Shuffle 1 Meklord monster from your hand into the Deck, then target 1 Meklord card in your Graveyard; add that target to your hand'; Normal Spell Card with no once-per-turn clause or activation restriction; Archetype: Meklord (verified from card database); Runs 2 copies main deck in the Meklord deck sample; Runs 0 copies side deck; Assumed unlimited (no banlist notation found)
  • Observed: 100% inclusion rate in the 1 Meklord deck found in evidence; All 15 top partners are Meklord-archetype cards (monsters, spells, traps); No inclusion in non-Meklord decks in the sample; 2-copy inclusion suggests consistent value within Meklord; Latest deck date: 2024-10-15
  • Inferred: Combo conversion is minimal; purely a graveyard recursion effect with no board extension; Resource economy is card-neutral (1 hand, 1 GY) but tempo-negative (deck cost); Effect interaction score is zero; no negation, disruption, or removal capacity; Material utility is zero; Spell Cards cannot serve as fusion/synchro/xyz material; Resilience is limited to single-use per activation with strict setup requirements; Deckbuilding cost is manageable within Meklord but prohibitive outside
  • Data gaps: No combos supplied — combo conversion is text-only inference, not empirically verified No guides supplied — no human strategy context or use-case examples No banlist token — banlist status assumed unlimited (3 copies) for all formats No StatisticsCard data — archetype inclusion % and competitive viability inferred from 1-deck sample only No top-card ranking — cannot calibrate against tournament representation or competitive prevalence Limited deck sample (n=1) — confidence in archetype acceptance is moderate, not high











https://metaduelist.com/
Top