Created by: test (054123)

Created On: 10/11/2024

Main: 60 Extra: 6

1 cardBlack Dragon's Chick 1 cardBlack Dragon's Chick
Black Dragon's Chick
DARK 1
Black Dragon's Chick
  • ATK:

  • 800

  • DEF:

  • 500


You can send this face-up card you control to the Graveyard; Special Summon 1 "Red-Eyes B. Dragon" from your hand.


1 cardBlack Metal Dragon 1 cardBlack Metal Dragon
Black Metal Dragon
DARK 1
Black Metal Dragon
  • ATK:

  • 600

  • DEF:

  • 600


You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand.


1 cardChaos Summoning Beast 1 cardChaos Summoning Beast
Chaos Summoning Beast
DARK 1
Chaos Summoning Beast
  • ATK:

  • 0

  • DEF:

  • 0


You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", from your hand, ignoring its Summoning conditions. You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand. You can only use each effect of "Chaos Summoning Beast" once per turn.


2 cardExodia the Forbidden One
2 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


1 cardHamon, Lord of Striking Thunder 1 cardHamon, Lord of Striking Thunder
Hamon, Lord of Striking Thunder
LIGHT 10
Hamon, Lord of Striking Thunder
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards you control to the Graveyard, and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.


1 cardRaviel, Lord of Phantasms 1 cardRaviel, Lord of Phantasms
Raviel, Lord of Phantasms
DARK 10
Raviel, Lord of Phantasms
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend-Type monsters, and cannot be Special Summoned by other ways. If your opponent Normal Summons a monster(s): Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) for each monster Summoned, but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the original ATK of the Tributed monster until the end of this turn.


1 cardRaviel, Lord of Phantasms - Shimmering Scraper 1 cardRaviel, Lord of Phantasms - Shimmering Scraper
Raviel, Lord of Phantasms - Shimmering Scraper
DARK 10
Raviel, Lord of Phantasms - Shimmering Scraper
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. You can only use each of the following effects of "Raviel, Lord of Phantasms - Shimmering Scraper" once per turn. ● (Quick Effect): You can discard this card and target 1 "Raviel, Lord of Phantasms" you control; for the rest of this turn, its ATK becomes double its current ATK, also it can attack all monsters your opponent controls once each. ● If this card is in your GY: You can Tribute 1 monster; add this card to your hand.


1 cardSlifer the Sky Dragon 1 cardSlifer the Sky Dragon
Slifer the Sky Dragon
DIVINE 10
Slifer the Sky Dragon
  • ATK:

  • -1

  • DEF:

  • -1


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


2 cardThe Legendary Exodia Incarnate 2 cardThe Legendary Exodia Incarnate
The Legendary Exodia Incarnate
DARK 10
The Legendary Exodia Incarnate
  • ATK:

  • -1

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Forbidden One" monster, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each "Forbidden One" monster in your Graveyard. Unaffected by other cards' effects. Once per turn, during your End Phase: Add 1 "Forbidden One" monster from your Graveyard to your hand. When this card is destroyed by battle and sent to the Graveyard: You can reveal any number of "Forbidden One" monsters in your hand, and if you do, draw 1 card for each.


1 cardThe Winged Dragon of Ra 1 cardThe Winged Dragon of Ra
The Winged Dragon of Ra
DIVINE 10
The Winged Dragon of Ra
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.


2 cardThe Winged Dragon of Ra - Sphere Mode 2 cardThe Winged Dragon of Ra - Sphere Mode
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


1 cardTime Wizard 1 cardTime Wizard
Time Wizard
LIGHT 2
Time Wizard
  • ATK:

  • 500

  • DEF:

  • 400


Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.


1 cardUria, Lord of Searing Flames 1 cardUria, Lord of Searing Flames
Uria, Lord of Searing Flames
FIRE 10
Uria, Lord of Searing Flames
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. Gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.


2 cardLeft Arm of the Forbidden One
2 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


2 cardLeft Leg of the Forbidden One
2 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardRed-Eyes Black Dragon 1 cardRed-Eyes Black Dragon
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''


2 cardRight Arm of the Forbidden One
2 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


2 cardRight Leg of the Forbidden One
2 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


2 cardBlaze Cannon 2 cardBlaze Cannon
Blaze Cannon
Spell Quick
Blaze Cannon

    (This card is also always treated as a "Blaze Accelerator" card.) One "The Winged Dragon of Ra" you control gains the following effects until the end of this turn. This card's activation and effect cannot be negated. ● This card is unaffected by your opponent's card effects. ● When an attack is declared involving this card: You can Tribute any number of other monsters that did not declare an attack this turn; this card gains ATK equal to the Tributed monsters' combined original ATK, until the end of this turn. ● After damage calculation, if this card attacked: You can send all monsters your opponent controls to the GY.


    1 cardDimension Fusion Destruction 1 cardDimension Fusion Destruction
    Dimension Fusion Destruction
    Spell Normal
    Dimension Fusion Destruction

      Banish from your hand, field, and/or GY, the Fusion Materials that are listed on a "Phantasm" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You take no battle damage from attacks involving the monster Special Summoned by this effect. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", your opponent cannot activate cards or effects in response to this card's activation.


      1 cardFallen Paradise 1 cardFallen Paradise
      Fallen Paradise
      Spell Field
      Fallen Paradise

        Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn.


        1 cardFist of Fate 1 cardFist of Fate
        Fist of Fate
        Spell Quick
        Fist of Fate

          This card's activation and effect cannot be negated. If you control a monster whose original name is "Obelisk the Tormentor": Negate the effects of 1 Effect Monster your opponent controls, and if you do, destroy it, and if you do that, for the rest of this turn, the effects of that monster are negated, as well as the activated effects and effects on the field of monsters with the same original name, then, if you activated this card during your Main Phase, you can apply this effect. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Fist of Fate" per turn.


          2 cardGraceful Charity
          2 cardGraceful Charity
          Graceful Charity
          Spell Normal
          Graceful Charity

            Draw 3 cards, then discard 2 cards.


            1 cardGraceful Dice 1 cardGraceful Dice
            Graceful Dice
            Spell Quick
            Graceful Dice

              Roll a six-sided die. All monsters you currently control gain ATK/DEF equal to the result x 100, until the end of this turn.


              1 cardInferno Fire Blast 1 cardInferno Fire Blast
              Inferno Fire Blast
              Spell Normal
              Inferno Fire Blast

                Target 1 "Red-Eyes B. Dragon" in your Monster Zone; inflict damage to your opponent equal to its original ATK. "Red-Eyes B. Dragon" cannot attack the turn you activate this card.


                1 cardMillennium Revelation 1 cardMillennium Revelation
                Millennium Revelation
                Spell Continuous
                Millennium Revelation

                  You can send 1 Divine-Beast monster from your hand to the GY; add 1 "Monster Reborn" from your Deck or GY to your hand. You can send this face-up card to the GY; this turn, you can Special Summon "The Winged Dragon of Ra" from your GY with "Monster Reborn", ignoring its Summoning conditions. During the End Phase of the turn this effect was activated, you must send "The Winged Dragon of Ra" you control that was Special Summoned with "Monster Reborn" to the GY. You can only use each effect of "Millennium Revelation" once per turn.


                  1 cardMonster Reborn
                  1 cardMonster Reborn
                  Monster Reborn
                  Spell Normal
                  Monster Reborn

                    Target 1 monster in either GY; Special Summon it.




                    Tag(s):

                    1 cardOpening of the Spirit Gates 1 cardOpening of the Spirit Gates
                    Opening of the Spirit Gates
                    Spell Continuous
                    Opening of the Spirit Gates

                      When this card is activated: Add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 monster that specifically lists any of those cards in its text, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 "Opening of the Spirit Gates" per turn.


                      2 cardPolymerization 2 cardPolymerization
                      Polymerization
                      Spell Normal
                      Polymerization

                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                        2 cardPot of Avarice
                        2 cardPot of Avarice
                        Pot of Avarice
                        Spell Normal
                        Pot of Avarice

                          Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                          Tag(s):

                          2 cardPot of Greed
                          2 cardPot of Greed
                          Pot of Greed
                          Spell Normal
                          Pot of Greed

                            Draw 2 cards.




                            Tag(s):

                            1 cardRaigeki
                            1 cardRaigeki
                            Raigeki
                            Spell Normal
                            Raigeki

                              Destroy all monsters your opponent controls.




                              Tag(s):

                              1 cardShield & Sword 1 cardShield & Sword
                              Shield & Sword
                              Spell Normal
                              Shield & Sword

                                Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.


                                1 cardSoul Crossing 1 cardSoul Crossing
                                Soul Crossing
                                Spell Quick
                                Soul Crossing

                                  During the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect. ● Until the end of the next turn after this card resolves, you can only activate 1 card or effect per turn, not counting the effects of Divine-Beast monsters. You can only activate 1 "Soul Crossing" per turn.


                                  1 cardSpell Card "Monster Reborn" 1 cardSpell Card "Monster Reborn"
                                  Spell Card "Monster Reborn"
                                  Spell Quick
                                  Spell Card "Monster Reborn"

                                    Target 1 monster in either GY; Special Summon it to your field, but for the rest of this turn, it cannot attack and neither player can activate its effects. You can only activate 1 "Spell Card "Monster Reborn"" per turn.


                                    2 cardThunderforce Attack 2 cardThunderforce Attack
                                    Thunderforce Attack
                                    Spell Quick
                                    Thunderforce Attack

                                      This card's activation and effect cannot be negated. If you control a monster whose original name is "Slifer the Sky Dragon": Destroy as many face-up monsters your opponent controls as possible, then, if you activated this card during your Main Phase, you can apply the following effect. ● Draw cards equal to the number of monsters destroyed by this effect and sent to your opponent's GY, also you can only attack with 1 monster this turn. You can only activate 1 "Thunderforce Attack" per turn.


                                      2 cardUpstart Goblin
                                      2 cardUpstart Goblin
                                      Upstart Goblin
                                      Spell Normal
                                      Upstart Goblin

                                        Draw 1 card, then your opponent gains 1000 LP.


                                        1 cardAwakening of the Sacred Beasts 1 cardAwakening of the Sacred Beasts
                                        Awakening of the Sacred Beasts
                                        Trap Continuous
                                        Awakening of the Sacred Beasts

                                          This card gains these effects based on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" with different names you control. ● 1+: Each time your opponent Normal or Special Summons a monster(s): Gain LP equal to the ATK of that monster(s). ● 2+: Negate the activated effects of monsters your opponent controls. ● 3: Any monsters sent to your opponent's GY are banished instead. Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand.


                                          1 cardDisturbance Strategy
                                          1 cardDisturbance Strategy
                                          Disturbance Strategy
                                          Trap Normal
                                          Disturbance Strategy

                                            Your opponent shuffles their entire hand into the Deck, then draws the same number of cards.


                                            1 cardGraverobber 1 cardGraverobber
                                            Graverobber
                                            Trap Normal
                                            Graverobber

                                              Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.


                                              1 cardHyper Blaze 1 cardHyper Blaze
                                              Hyper Blaze
                                              Trap Continuous
                                              Hyper Blaze

                                                To Special Summon "Uria, Lord of Searing Flames" using its own procedure, you can also use face-down Traps you control. Once per battle, when an attack is declared involving your "Uria, Lord of Searing Flames": You can send 1 Trap from your hand or Deck to the GY; its ATK/DEF become the number of face-up Traps on the field and in the GYs x 1000, for the rest of this turn. Once per turn: You can discard 1 card; add to your hand or Special Summon, 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your GY, ignoring its Summoning conditions.


                                                2 cardKunai with Chain 2 cardKunai with Chain
                                                Kunai with Chain
                                                Trap Normal
                                                Kunai with Chain

                                                  Activate 1 or both of these effects (simultaneously). ● When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position. ● Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.


                                                  1 cardRed-Eyes Spirit 1 cardRed-Eyes Spirit
                                                  Red-Eyes Spirit
                                                  Trap Normal
                                                  Red-Eyes Spirit

                                                    Target 1 "Red-Eyes" monster in your GY; Special Summon it.


                                                    1 cardSkull Dice 1 cardSkull Dice
                                                    Skull Dice
                                                    Trap Normal
                                                    Skull Dice

                                                      Roll a six-sided die. All monsters your opponent currently controls lose ATK/DEF equal to the result x 100, until the end of this turn.


                                                      1 cardThe Revived Sky God 1 cardThe Revived Sky God
                                                      The Revived Sky God
                                                      Trap Normal
                                                      The Revived Sky God

                                                        The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Slifer the Sky Dragon" from your GY, then each player draws until they have 6 cards in their hand. You can banish this card from your GY; place 1 "Monster Reborn" from your Deck or GY on top of your Deck, then, if a Divine-Beast monster is in your GY, draw 1 card. You can only use each effect of "The Revived Sky God" once per turn.


                                                        1 cardArmityle the Chaos Phantasm 1 cardArmityle the Chaos Phantasm
                                                        Armityle the Chaos Phantasm
                                                        DARK 12
                                                        Armityle the Chaos Phantasm
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by battle. Gains 10,000 ATK during your turn only.


                                                        1 cardBlack Skull Dragon 1 cardBlack Skull Dragon
                                                        Black Skull Dragon
                                                        DARK 9
                                                        Black Skull Dragon
                                                        • ATK:

                                                        • 3200

                                                        • DEF:

                                                        • 2500


                                                        "Summoned Skull" + "Red-Eyes Black Dragon" (This card is always treated as an "Archfiend" card.)


                                                        1 cardRed-Eyes Dark Dragoon 1 cardRed-Eyes Dark Dragoon
                                                        Red-Eyes Dark Dragoon
                                                        DARK 8
                                                        Red-Eyes Dark Dragoon
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2500


                                                        "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                                        2 cardThe Unstoppable Exodia Incarnate 2 cardThe Unstoppable Exodia Incarnate
                                                        The Unstoppable Exodia Incarnate
                                                        DARK 10
                                                        The Unstoppable Exodia Incarnate
                                                        • ATK:

                                                        • -1

                                                        • DEF:

                                                        • 0


                                                        5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.


                                                        1 cardTime Wizard of Tomorrow 1 cardTime Wizard of Tomorrow
                                                        Time Wizard of Tomorrow
                                                        LIGHT 5
                                                        Time Wizard of Tomorrow
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 1900


                                                        "Time Wizard" + 1 Effect Monster Once per turn, while you control this Fusion Summoned card: You can toss a coin and call it. Destroy as many monsters on the field as possible, and if you do, inflict damage equal to half the total original ATK of the destroyed face-up monsters. If you called the coin toss right, your opponent takes the damage, if you called it wrong, you take the damage.




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