Archfiend Deck #341007 — Yu-Gi-Oh! Master Duel

51 Main, 15 Extra, incl. Garoth, Lightsworn Warrior x3, Lightsworn Dragonling x3, Lumina, Twilightsworn Shaman x3. Created Oct 1, 2024 by YGO Mod.

Deck Archfiend Master Duel

Created by: YGO Mod (20517634)

Created On: 10/01/2024

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
55± 6/ 100
Power Score
Structural 59
Reliability 52
Going First 62
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 59.1
Going First 62
Going Second 46
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 51 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon Judgment Dragon, Punishment Dragon, Michael or Minerva the Athenian from the Lightsworn engine and convert the board with 2600-3000 ATK bodies; Enlightenment Dragon fusion (Judgment Dragon plus Punishment Dragon) as a banish-based board breaker and closer
  • Turn 1 (going first): Open on Lightsworn Dragonling, Felis, Raiden or Weiss, use Minerva Maiden or Lightsworn Summoner to fill the Graveyard, then reach a Synchro or Fusion Extra Deck summon
  • Turn 2 (going second): Without hand traps the deck has no free interaction, so the plan is to rebuild through Lightsworn Dragonling, Weiss and Garoth recursion and then break the opponent board with Judgment Dragon or Punishment Dragon
  • Recovery: Lightsworn Sanctuary, Weiss and Lumina recursion return Lightsworn monsters from the Graveyard, while Garoth and Solar Recharge refill cards
  • After siding: No side deck is registered, so there is no post-side plan; the deck plays the same 51-card main every game

Why it scores here

The deck is a Lightsworn engine list, not an Archfiend list: 60 of its main and extra copies carry the Lightsworn archetype, and the archetype stats supplied are for an Archfiend core none of which is present. It opens reliably enough because 13 engine cards run three copies each and the searcher-text group reaches about 75 percent in a 5-card opening hand, but most starters are Special-Summon-only or Normal-Summon-restricted, so some hands are dead. Its conversion ceiling comes from the Extra Deck threats (Judgment Dragon, Punishment Dragon, Enlightenment Dragon, Michael, Minerva the Athenian) that reach 2600-3000 ATK, and its Graveyard recursion gives it sustained resource value. It has no hand traps, no side deck, and no recorded boards, so going-second interaction and post-side adaptability score low and no meta credit is given. Popularity and archetype-stat presence earned nothing; the score is from the system's consistency, closing power and resource loop, not from averaging the individual cards.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of 3 copies of a starter in a 5-card hand) = 0.27 per card, searcher-text group 0.75; 13 engine cards at 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Several Special-Summon-only monsters (Wulf, Felis, Punishment, Judgment) are dead when not summoned, and the backrow and Solar Recharge are dead without the engine; no hand traps to fill empty hands (Inferred)
D3 Combo Conversion & Ceiling 68 Enlightenment Dragon from Judgment Dragon plus Punishment Dragon, Michael banish and Minerva the Athenian search give a high ceiling; no recorded boards exist to confirm it (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards and no median sample, so the typical output is inferred as moderate from the engine's dependence on a Graveyard threshold (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Graveyard recursion through Weiss, Lumina, Garoth and Sanctuary and several independent starters give partial redundancy; no hand traps to add a disruption route (Inferred)
D6 Resource Economy, Recovery & Grind 70 Garoth draw, Raiden, Minerva the Exalted draw, Solar Recharge and Curious recovery restore card flow well (Inferred)
D7 End-Board & Interaction Quality 66 14 removal-text cards and 6 negation-text cards give layered interaction on the end board, with no hand traps to stop the opponent's setup (Inferred)
D8 Going-Second & Board-Breaking Power 48 No hand traps and no mainline floodgate, so the deck must rebuild after going second; Judgment Dragon and Punishment Dragon board-wipe effects are the main answer (Inferred)
D9 Offensive Pressure & Closing Power 74 Judgment Dragon, Punishment Dragon, Enlightenment Dragon and Judgment the Dragon of Heaven all sit at 3000 ATK and Michael at 2600, giving strong closing stats (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 70 51 main cards with 20 distinct names, 13 at three copies, and about 60 Lightsworn-archetype copies, which is coherent for a single engine (Verified composition, Inferred cohesion)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck slots across six names; Enlightenment depends on two Main Deck Dragons, and all Extra cards are Lightsworn or fusion from the Lightsworn Dragons (Verified composition, Inferred access)
D12 Side Deck Adaptability 15 Side deck is empty, so there is no post-side adaptation and no matchup tuning at all (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, no dated meta sample, and the archetype-stat core is for a different Archfiend build, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Several multi-step chains (Fusion and Synchro with banish costs, Graveyard thresholds, Special Summon conditions) give many decision points for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59.1, Going First ≈ 62, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: empty side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent single-archetype Lightsworn engine with 13 engine cards at three copies each
  • Strong closing stats in the Extra Deck (3000 ATK Judgment, Punishment and Enlightenment Dragons)
  • Graveyard recursion and draw effects give sustained resource value

Weaknesses

  • No hand traps, so no free interaction on going second
  • No side deck, so there is no post-side adaptation
  • Several Special-Summon-only monsters create dead hands when not summoned

Critical choke points

  • Judgment Dragon and Punishment Dragon as the Enlightenment Dragon materials
  • Graveyard threshold for Special Summons; a Graveyard emptied by interaction stops the engine
  • Single-card dependence on Lightsworn Sanctuary for recursion
Priority Remove Add Reason
1 Light Spiral A side-deck hand trap or board breaker that fits the format Light Spiral is a slow Graveyard-triggered effect; a hand trap would add going-second interaction the deck lacks (Inferred)
2 none A registered side deck of up to 15 cards The empty side deck is the largest single gap in D12 and removes any post-side plan (Verified)

Evidence & confidence

  • Verified: Legal list: 51 main, 15 extra, 0 side, all cards at Unlimited status, no violations; Dimension stats (ATK/DEF) from the card list; Lightsworn archetype on 60 of 66 main and extra copies
  • Inferred: Consistency estimates from the hypergeometric draw table; Combo ceiling and floor from card text only, since no boards were supplied; Going-second interaction and board-breaking read from card text; Resource economy from draw and recursion text
  • Provisional: Meta Power and matchup fit, since no dated metagame sample exists; Post-side plan, since no side deck exists
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN for this deck archetype label is Archfiend but the list is Lightsworn; archetype usage stats refer to Archfiend core cards that are absent Meta Power is Provisional unless a dated metagame sample is supplied deck title is null

More Master Duel Info

Archfiend

Archfiend Breakdown

 
 

 

 

 

 

 

 
 

 

 
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