Created by: YGO Mod (20517634)

Created On: 10/01/2024

Main: 47 Extra: 15

1 cardElemental HERO Bladedge 1 cardElemental HERO Bladedge
Elemental HERO Bladedge
EARTH 7
Elemental HERO Bladedge
  • ATK:

  • 2600

  • DEF:

  • 1800


If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


1 cardElemental HERO Blazeman 1 cardElemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


1 cardElemental HERO Bubbleman 1 cardElemental HERO Bubbleman
Elemental HERO Bubbleman
WATER 4
Elemental HERO Bubbleman
  • ATK:

  • 800

  • DEF:

  • 1200


If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.


1 cardElemental HERO Necroshade 1 cardElemental HERO Necroshade
Elemental HERO Necroshade
DARK 5
Elemental HERO Necroshade
  • ATK:

  • 1600

  • DEF:

  • 1800


Once, while this card is in the Graveyard, 1 Level 5 or higher "Elemental HERO" monster you Normal Summon can be Summoned without Tributing.


2 cardElemental HERO Prisma 2 cardElemental HERO Prisma
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


3 cardElemental HERO Stratos 3 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


1 cardElemental HERO Wildheart 1 cardElemental HERO Wildheart
Elemental HERO Wildheart
EARTH 4
Elemental HERO Wildheart
  • ATK:

  • 1500

  • DEF:

  • 1600


This card is unaffected by Trap effects.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardWinged Kuriboh 1 cardWinged Kuriboh
Winged Kuriboh
LIGHT 1
Winged Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.


1 cardElemental HERO Avian 1 cardElemental HERO Avian
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


1 cardElemental HERO Burstinatrix 1 cardElemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


1 cardElemental HERO Clayman 1 cardElemental HERO Clayman
Elemental HERO Clayman
EARTH 4
Elemental HERO Clayman
  • ATK:

  • 800

  • DEF:

  • 2000


An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


1 cardElemental HERO Sparkman 1 cardElemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''


3 cardA.I. Love Fusion 3 cardA.I. Love Fusion
A.I. Love Fusion
Spell Normal
A.I. Love Fusion

    Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.


    1 cardBubble Shuffle 1 cardBubble Shuffle
    Bubble Shuffle
    Spell Quick
    Bubble Shuffle

      Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.


      1 cardCyclone Boomerang 1 cardCyclone Boomerang
      Cyclone Boomerang
      Spell Equip
      Cyclone Boomerang

        Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect.


        1 cardDe-Fusion 1 cardDe-Fusion
        De-Fusion
        Spell Quick
        De-Fusion

          Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.


          3 cardE - Emergency Call 3 cardE - Emergency Call
          E - Emergency Call
          Spell Normal
          E - Emergency Call

            Add 1 "Elemental HERO" monster from your Deck to your hand.


            1 cardFake Hero 1 cardFake Hero
            Fake Hero
            Spell Normal
            Fake Hero

              Special Summon 1 "Elemental HERO" monster from your hand. That monster cannot attack, and returns to the hand during the End Phase.


              1 cardFavorite Hero 1 cardFavorite Hero
              Favorite Hero
              Spell Equip
              Favorite Hero

                Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.


                1 cardFeather Shot 1 cardFeather Shot
                Feather Shot
                Spell Normal
                Feather Shot

                  Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn.


                  1 cardFusion Gate 1 cardFusion Gate
                  Fusion Gate
                  Spell Field
                  Fusion Gate

                    While this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials listed on it from their hand or field.


                    2 cardFusion Recovery 2 cardFusion Recovery
                    Fusion Recovery
                    Spell Normal
                    Fusion Recovery

                      Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.


                      1 cardH - Heated Heart 1 cardH - Heated Heart
                      H - Heated Heart
                      Spell Normal
                      H - Heated Heart

                        Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                        1 cardHero Flash!! 1 cardHero Flash!!
                        Hero Flash!!
                        Spell Normal
                        Hero Flash!!

                          Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.


                          2 cardMiracle Synchro Fusion 2 cardMiracle Synchro Fusion
                          Miracle Synchro Fusion
                          Spell Normal
                          Miracle Synchro Fusion

                            Remove from play, from your side of the field or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that lists a Synchro Monster as a Fusion Material Monster, and Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this Set card is destroyed by your opponent's card effect and sent to the Graveyard, draw 1 card.


                            1 cardO - Oversoul 1 cardO - Oversoul
                            O - Oversoul
                            Spell Normal
                            O - Oversoul

                              Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.


                              1 cardR - Righteous Justice 1 cardR - Righteous Justice
                              R - Righteous Justice
                              Spell Normal
                              R - Righteous Justice

                                Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.


                                2 cardSkydive Scorcher 2 cardSkydive Scorcher
                                Skydive Scorcher
                                Spell Normal
                                Skydive Scorcher

                                  Target 1 "Elemental HERO" Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead.


                                  1 cardSkyscraper 1 cardSkyscraper
                                  Skyscraper
                                  Spell Field
                                  Skyscraper

                                    If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.


                                    1 cardSpark Blaster 1 cardSpark Blaster
                                    Spark Blaster
                                    Spell Equip
                                    Spark Blaster

                                      Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.


                                      1 cardFavorite Contact 1 cardFavorite Contact
                                      Favorite Contact
                                      Trap Normal
                                      Favorite Contact

                                        Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                        1 cardHero Barrier 1 cardHero Barrier
                                        Hero Barrier
                                        Trap Normal
                                        Hero Barrier

                                          Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.


                                          1 cardHero Signal 1 cardHero Signal
                                          Hero Signal
                                          Trap Normal
                                          Hero Signal

                                            When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.


                                            1 cardMirror Gate 1 cardMirror Gate
                                            Mirror Gate
                                            Trap Normal
                                            Mirror Gate

                                              When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.


                                              1 cardElemental HERO Darkbright 1 cardElemental HERO Darkbright
                                              Elemental HERO Darkbright
                                              DARK 6
                                              Elemental HERO Darkbright
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 1000


                                              "Elemental HERO Sparkman" + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.


                                              1 cardElemental HERO Electrum 1 cardElemental HERO Electrum
                                              Elemental HERO Electrum
                                              LIGHT 10
                                              Elemental HERO Electrum
                                              • ATK:

                                              • 2900

                                              • DEF:

                                              • 2600


                                              "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.


                                              1 cardElemental HERO Flame Wingman 1 cardElemental HERO Flame Wingman
                                              Elemental HERO Flame Wingman
                                              WIND 6
                                              Elemental HERO Flame Wingman
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 1200


                                              "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                              1 cardElemental HERO Grandmerge 1 cardElemental HERO Grandmerge
                                              Elemental HERO Grandmerge
                                              LIGHT 6
                                              Elemental HERO Grandmerge
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              2 "HERO" Normal Monsters Must be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it.


                                              1 cardElemental HERO Mariner 1 cardElemental HERO Mariner
                                              Elemental HERO Mariner
                                              WATER 5
                                              Elemental HERO Mariner
                                              • ATK:

                                              • 1400

                                              • DEF:

                                              • 1000


                                              "Elemental HERO Bubbleman" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.


                                              1 cardElemental HERO Mudballman 1 cardElemental HERO Mudballman
                                              Elemental HERO Mudballman
                                              EARTH 6
                                              Elemental HERO Mudballman
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 3000


                                              "Elemental HERO Bubbleman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways.


                                              1 cardElemental HERO Necroid Shaman 1 cardElemental HERO Necroid Shaman
                                              Elemental HERO Necroid Shaman
                                              DARK 6
                                              Elemental HERO Necroid Shaman
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 1800


                                              "Elemental HERO Wildheart" + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.


                                              1 cardElemental HERO Plasma Vice 1 cardElemental HERO Plasma Vice
                                              Elemental HERO Plasma Vice
                                              EARTH 8
                                              Elemental HERO Plasma Vice
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 2300


                                              "Elemental HERO Sparkman" + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.


                                              1 cardElemental HERO Rampart Blaster 1 cardElemental HERO Rampart Blaster
                                              Elemental HERO Rampart Blaster
                                              EARTH 6
                                              Elemental HERO Rampart Blaster
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 2500


                                              "Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.


                                              1 cardElemental HERO Shining Flare Wingman 1 cardElemental HERO Shining Flare Wingman
                                              Elemental HERO Shining Flare Wingman
                                              LIGHT 8
                                              Elemental HERO Shining Flare Wingman
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2100


                                              "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                              1 cardElemental HERO Tempest 1 cardElemental HERO Tempest
                                              Elemental HERO Tempest
                                              WIND 8
                                              Elemental HERO Tempest
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2800


                                              "Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.


                                              1 cardElemental HERO Thunder Giant 1 cardElemental HERO Thunder Giant
                                              Elemental HERO Thunder Giant
                                              LIGHT 6
                                              Elemental HERO Thunder Giant
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1500


                                              "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.


                                              1 cardElemental HERO Wild Wingman 1 cardElemental HERO Wild Wingman
                                              Elemental HERO Wild Wingman
                                              EARTH 8
                                              Elemental HERO Wild Wingman
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 2300


                                              "Elemental HERO Wildheart" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.


                                              1 cardElemental HERO Wildedge 1 cardElemental HERO Wildedge
                                              Elemental HERO Wildedge
                                              EARTH 8
                                              Elemental HERO Wildedge
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 2300


                                              "Elemental HERO Wildheart" + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).


                                              1 cardXtra HERO Infernal Devicer 1 cardXtra HERO Infernal Devicer
                                              Xtra HERO Infernal Devicer
                                              DARK
                                              Xtra HERO Infernal Devicer
                                              • ATK:

                                              • 1700

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom


                                              2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.




                                              More OCG Info

                                              Heroic Breakdown

                                               

                                               

                                               

                                               

                                               

                                               

                                               

                                               

                                               

                                               

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