Created by: YGO Mod (20517634)

Created On: 09/29/2024

Need 42 UR

UR Rarity
Kurikara Divincarnate1 card
UR Rarity
Lady Labrynth of the Silver Castle1 card
UR Rarity
Lord of the Heavenly Prison1 card
UR Rarity
Maxx "C"3 card
UR Rarity
Nibiru, the Primal Being1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Traptrix Atypus1 card
UR Rarity
Traptrix Cularia1 card
UR Rarity
Traptrix Sera3 card
UR Rarity
Underworld Goddess of the Closed World1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Evilswarm Exciton Knight1 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
UR Rarity
Traptrix Allomerus1 card
UR Rarity
Traptrix Pinguicula2 card
UR Rarity
Traptrix Rafflesia2 card
UR Rarity
Called by the Grave2 card
UR Rarity
Crossout Designator1 card
UR Rarity
Dark Ruler No More1 card
UR Rarity
Forbidden Droplet1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Traptantalizing Tune3 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Triple Tactics Thrust2 card
UR Rarity
Infinite Impermanence2 card
UR Rarity
The Black Goat Laughs1 card
UR Rarity
Transaction Rollback1 card
UR Rarity
Trap Tracks1 card

Main: 60 Extra: 15

UR Rarity
1 cardKurikara Divincarnate
UR Rarity
1 cardKurikara Divincarnate
Kurikara Divincarnate
FIRE 1
Kurikara Divincarnate
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn.


UR Rarity
1 cardLady Labrynth of the Silver Castle
UR Rarity
1 cardLady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


UR Rarity
1 cardLord of the Heavenly Prison
UR Rarity
1 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
1 cardNibiru, the Primal Being
UR Rarity
1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


R Rarity
3 cardTraptrix Arachnocampa
R Rarity
3 cardTraptrix Arachnocampa
Traptrix Arachnocampa
EARTH 4
Traptrix Arachnocampa
  • ATK:

  • 1300

  • DEF:

  • 1500


Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn.


R Rarity
3 cardTraptrix Dionaea
R Rarity
3 cardTraptrix Dionaea
Traptrix Dionaea
EARTH 4
Traptrix Dionaea
  • ATK:

  • 1700

  • DEF:

  • 1100


This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.


SR Rarity
1 cardTraptrix Genlisea
SR Rarity
1 cardTraptrix Genlisea
Traptrix Genlisea
EARTH 4
Traptrix Genlisea
  • ATK:

  • 1200

  • DEF:

  • 1600


Unaffected by the effects of "Hole" Normal Traps. You can Tribute this card; Set 2 "Hole" Normal Traps with different names, 1 from your Deck and 1 from your GY, but banish them when they leave the field. You can only use this effect of "Traptrix Genlisea" once per turn.


R Rarity
3 cardTraptrix Mantis
R Rarity
3 cardTraptrix Mantis
Traptrix Mantis
EARTH 4
Traptrix Mantis
  • ATK:

  • 1500

  • DEF:

  • 1300


When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.


SR Rarity
3 cardTraptrix Myrmeleo
SR Rarity
3 cardTraptrix Myrmeleo
Traptrix Myrmeleo
EARTH 4
Traptrix Myrmeleo
  • ATK:

  • 1600

  • DEF:

  • 1200


This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.


SR Rarity
3 cardTraptrix Pudica
SR Rarity
3 cardTraptrix Pudica
Traptrix Pudica
EARTH 4
Traptrix Pudica
  • ATK:

  • 900

  • DEF:

  • 1900


Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.


SR Rarity
1 cardTraptrix Vesiculo
SR Rarity
1 cardTraptrix Vesiculo
Traptrix Vesiculo
EARTH 4
Traptrix Vesiculo
  • ATK:

  • 1400

  • DEF:

  • 1400


Unaffected by the effects of "Hole" Normal Traps. You can only use 1 of the following effects of "Traptrix Vesiculo" per turn, and only once that turn. You can send 1 Set Trap you control to the GY; Special Summon this card from your hand. If you control no cards in your Spell & Trap Zone: You can banish this card from your GY, then target 1 "Hole" Normal Trap in your GY; Set it to your field.


SR Rarity
1 cardPerformapal Five-Rainbow Magician
SR Rarity
1 cardPerformapal Five-Rainbow Magician
Performapal Five-Rainbow Magician
LIGHT 112
Performapal Five-Rainbow Magician
  • ATK:

  • 100

  • DEF:

  • 100


[ Pendulum Effect ] You cannot Pendulum Summon, except from the Extra Deck. This effect cannot be negated. Each player applies 1 of these effects based on the number of Set cards in their Spell & Trap Zones. ● 0: All monsters they control cannot attack or activate their effects. ● 4 or more: The ATK of all monsters they control become double their original ATK. [ Monster Effect ] If either player Sets a Spell/Trap on your field while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    1 cardCrossout Designator
    UR Rarity
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      UR Rarity
      1 cardDark Ruler No More
      UR Rarity
      1 cardDark Ruler No More
      Dark Ruler No More
      Spell Normal
      Dark Ruler No More

        Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




        Tag(s):

        UR Rarity
        1 cardForbidden Droplet
        UR Rarity
        1 cardForbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          UR Rarity
          1 cardHarpie's Feather Duster
          UR Rarity
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            UR Rarity
            3 cardTraptantalizing Tune
            UR Rarity
            3 cardTraptantalizing Tune
            Traptantalizing Tune
            Spell Normal
            Traptantalizing Tune

              Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


              SR Rarity
              2 cardTraptrip Garden
              SR Rarity
              2 cardTraptrip Garden
              Traptrip Garden
              Spell Field
              Traptrip Garden

                During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn.


                UR Rarity
                1 cardTriple Tactics Talent
                UR Rarity
                1 cardTriple Tactics Talent
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                  Tag(s):

                  UR Rarity
                  2 cardTriple Tactics Thrust
                  UR Rarity
                  2 cardTriple Tactics Thrust
                  Triple Tactics Thrust
                  Spell Normal
                  Triple Tactics Thrust

                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                    SR Rarity
                    1 cardBanishing Trap Hole
                    SR Rarity
                    1 cardBanishing Trap Hole
                    Banishing Trap Hole
                    Trap Normal
                    Banishing Trap Hole

                      When your opponent Summons a monster(s) with 1500 or less ATK: Banish that monster(s) with 1500 or less ATK, face-down.


                      SR Rarity
                      1 cardChain Hole
                      SR Rarity
                      1 cardChain Hole
                      Chain Hole
                      Trap Normal
                      Chain Hole

                        When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand.


                        SR Rarity
                        3 cardEvenly Matched
                        SR Rarity
                        3 cardEvenly Matched
                        Evenly Matched
                        Trap Normal
                        Evenly Matched

                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                          SR Rarity
                          1 cardGravedigger's Trap Hole
                          SR Rarity
                          1 cardGravedigger's Trap Hole
                          Gravedigger's Trap Hole
                          Trap Normal
                          Gravedigger's Trap Hole

                            When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                            UR Rarity
                            2 cardInfinite Impermanence
                            UR Rarity
                            2 cardInfinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              SR Rarity
                              1 cardTerrifying Trap Hole Nightmare
                              SR Rarity
                              1 cardTerrifying Trap Hole Nightmare
                              Terrifying Trap Hole Nightmare
                              Trap Normal
                              Terrifying Trap Hole Nightmare

                                If your opponent has Special Summoned a monster(s) this turn: Target 1 monster your opponent controls with 2000 or more ATK; destroy it, then if you have a "Hole" Normal Trap in your GY, you can banish 1 monster from your opponent's GY. You can only activate 1 "Terrifying Trap Hole Nightmare" per turn.


                                UR Rarity
                                1 cardThe Black Goat Laughs
                                UR Rarity
                                1 cardThe Black Goat Laughs
                                The Black Goat Laughs
                                Trap Normal
                                The Black Goat Laughs

                                  Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                  N Rarity
                                  1 cardTime-Space Trap Hole
                                  N Rarity
                                  1 cardTime-Space Trap Hole
                                  Time-Space Trap Hole
                                  Trap Normal
                                  Time-Space Trap Hole

                                    When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.


                                    UR Rarity
                                    1 cardTransaction Rollback
                                    UR Rarity
                                    1 cardTransaction Rollback
                                    Transaction Rollback
                                    Trap Normal
                                    Transaction Rollback

                                      Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                      UR Rarity
                                      1 cardTrap Tracks
                                      UR Rarity
                                      1 cardTrap Tracks
                                      Trap Tracks
                                      Trap Normal
                                      Trap Tracks

                                        Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except "Trap Tracks". It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Tracks" per turn.


                                        SR Rarity
                                        1 cardTrap Trick
                                        SR Rarity
                                        1 cardTrap Trick
                                        Trap Trick
                                        Trap Normal
                                        Trap Trick

                                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                          SR Rarity
                                          3 cardTraptrix Holeutea
                                          SR Rarity
                                          3 cardTraptrix Holeutea
                                          Traptrix Holeutea
                                          Trap Normal
                                          Traptrix Holeutea

                                            You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.


                                            R Rarity
                                            1 cardTraptrix Trap Hole Nightmare
                                            R Rarity
                                            1 cardTraptrix Trap Hole Nightmare
                                            Traptrix Trap Hole Nightmare
                                            Trap Normal
                                            Traptrix Trap Hole Nightmare

                                              When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.


                                              UR Rarity
                                              1 cardS:P Little Knight
                                              UR Rarity
                                              1 cardS:P Little Knight
                                              S:P Little Knight
                                              DARK
                                              S:P Little Knight
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Right


                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                              UR Rarity
                                              1 cardTraptrix Atypus
                                              UR Rarity
                                              1 cardTraptrix Atypus
                                              Traptrix Atypus
                                              EARTH
                                              Traptrix Atypus
                                              • ATK:

                                              • 1800

                                              • LINK-3

                                              Link Arrow:

                                              Left

                                              Right

                                              Bottom


                                              2+ monsters, including an Insect or Plant monster This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect. ● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.


                                              UR Rarity
                                              1 cardTraptrix Cularia
                                              UR Rarity
                                              1 cardTraptrix Cularia
                                              Traptrix Cularia
                                              EARTH
                                              Traptrix Cularia
                                              • ATK:

                                              • 1800

                                              • LINK-2

                                              Link Arrow:

                                              Right

                                              Bottom


                                              2 Insect and/or Plant monsters This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.


                                              UR Rarity
                                              3 cardTraptrix Sera
                                              UR Rarity
                                              3 cardTraptrix Sera
                                              Traptrix Sera
                                              EARTH
                                              Traptrix Sera
                                              • ATK:

                                              • 800

                                              • LINK-1

                                              Link Arrow:

                                              Bottom


                                              1 non-Link "Traptrix" monster This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step. ● If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control. ● If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.


                                              UR Rarity
                                              1 cardUnderworld Goddess of the Closed World
                                              UR Rarity
                                              1 cardUnderworld Goddess of the Closed World
                                              Underworld Goddess of the Closed World
                                              LIGHT
                                              Underworld Goddess of the Closed World
                                              • ATK:

                                              • 3000

                                              • LINK-5

                                              Link Arrow:

                                              Top

                                              Top-Right

                                              Right

                                              Bottom

                                              Bottom-Right


                                              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                              UR Rarity
                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                              UR Rarity
                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              LIGHT
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                              Tag(s):

                                              UR Rarity
                                              1 cardEvilswarm Exciton Knight
                                              UR Rarity
                                              1 cardEvilswarm Exciton Knight
                                              Evilswarm Exciton Knight
                                              LIGHT
                                              Evilswarm Exciton Knight
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 0


                                              2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                              UR Rarity
                                              1 cardSuper Starslayer TY-PHON - Sky Crisis
                                              UR Rarity
                                              1 cardSuper Starslayer TY-PHON - Sky Crisis
                                              Super Starslayer TY-PHON - Sky Crisis
                                              DARK
                                              Super Starslayer TY-PHON - Sky Crisis
                                              • ATK:

                                              • 2900

                                              • DEF:

                                              • 2900


                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                              UR Rarity
                                              1 cardTraptrix Allomerus
                                              UR Rarity
                                              1 cardTraptrix Allomerus
                                              Traptrix Allomerus
                                              EARTH
                                              Traptrix Allomerus
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 600


                                              2+ Level 4 monsters / This card is unaffected by Trap effects while it has Xyz Material. You can only use each of the following effects of "Traptrix Allomerus" once per turn. ● You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY. ● If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.


                                              UR Rarity
                                              2 cardTraptrix Pinguicula
                                              UR Rarity
                                              2 cardTraptrix Pinguicula
                                              Traptrix Pinguicula
                                              EARTH
                                              Traptrix Pinguicula
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 300


                                              2 Level 4 monsters While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of "Traptrix Pinguicula" once per turn. You can detach 1 material from this card; add 1 "Traptrix" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.


                                              UR Rarity
                                              2 cardTraptrix Rafflesia
                                              UR Rarity
                                              2 cardTraptrix Rafflesia
                                              Traptrix Rafflesia
                                              EARTH
                                              Traptrix Rafflesia
                                              • ATK:

                                              • 300

                                              • DEF:

                                              • 2500


                                              2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.




                                              More Master Duel Info

                                              Traptrix Breakdown

                                               

                                               

                                               

                                               

                                               

                                               

                                               

                                               

                                               

                                               

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