Created by: YGO Mod (20517634)

Created On: 09/26/2024

Main: 44 Extra: 2

1 cardCardcar D 1 cardCardcar D
Cardcar D
EARTH 2
Cardcar D
  • ATK:

  • 800

  • DEF:

  • 400


Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase. You cannot Special Summon during the turn you activate this effect.


1 cardExodia the Forbidden One
1 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


1 cardExodia, the Legendary Defender 1 cardExodia, the Legendary Defender
Exodia, the Legendary Defender
DARK 10
Exodia, the Legendary Defender
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. You can Tribute 5 monsters to Tribute Summon (but not Set) this card. This card's ATK/DEF become the combined original ATK/DEF of the Tributed monsters. If this card Summoned this way destroys a DARK Fiend monster owned by your opponent, you win the Duel at the end of the Damage Step.


1 cardExodius the Ultimate Forbidden Lord 1 cardExodius the Ultimate Forbidden Lord
Exodius the Ultimate Forbidden Lord
DARK 10
Exodius the Ultimate Forbidden Lord
  • ATK:

  • -1

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling all monsters in your Graveyard into the Deck, and cannot be Special Summoned by other ways. When this card declares an attack: Send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. If this face-up card would leave the field, banish it instead. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel.


3 cardMarshmacaron 3 cardMarshmacaron
Marshmacaron
LIGHT 1
Marshmacaron
  • ATK:

  • 200

  • DEF:

  • 200


If this card is destroyed by battle or card effect: You can Special Summon up to 2 other "Marshmacaron" from your hand, Deck, and/or Graveyard. You can only use this effect of "Marshmacaron" once per turn.


1 cardMarshmallon 1 cardMarshmallon
Marshmallon
LIGHT 3
Marshmallon
  • ATK:

  • 300

  • DEF:

  • 500


Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.


1 cardSangan
1 cardSangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


1 cardSlifer the Sky Dragon 1 cardSlifer the Sky Dragon
Slifer the Sky Dragon
DIVINE 10
Slifer the Sky Dragon
  • ATK:

  • -1

  • DEF:

  • -1


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


1 cardThe Legendary Exodia Incarnate 1 cardThe Legendary Exodia Incarnate
The Legendary Exodia Incarnate
DARK 10
The Legendary Exodia Incarnate
  • ATK:

  • -1

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Forbidden One" monster, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each "Forbidden One" monster in your Graveyard. Unaffected by other cards' effects. Once per turn, during your End Phase: Add 1 "Forbidden One" monster from your Graveyard to your hand. When this card is destroyed by battle and sent to the Graveyard: You can reveal any number of "Forbidden One" monsters in your hand, and if you do, draw 1 card for each.


1 cardWitch of the Black Forest
1 cardWitch of the Black Forest
Witch of the Black Forest
DARK 4
Witch of the Black Forest
  • ATK:

  • 1100

  • DEF:

  • 1200


If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.


1 cardMokomoko 1 cardMokomoko
Mokomoko
WATER 1
Mokomoko
  • ATK:

  • 300

  • DEF:

  • 300


FLIP: Draw 1 card. During your Main Phase: You can change this card to face-down Defense Position. You can only use each of the preceding effects of "Mokomoko" once per turn. If this card battles a monster, neither can be destroyed by that battle.


1 cardMorphing Jar
1 cardMorphing Jar
Morphing Jar
EARTH 2
Morphing Jar
  • ATK:

  • 700

  • DEF:

  • 600


FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


1 cardLeft Arm of the Forbidden One
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardLeft Leg of the Forbidden One
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardRight Arm of the Forbidden One
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardRight Leg of the Forbidden One
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardRelinquished 1 cardRelinquished
Relinquished
DARK 1
Relinquished
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.


1 cardBlack Illusion Ritual 1 cardBlack Illusion Ritual
Black Illusion Ritual
Spell Normal
Black Illusion Ritual

    This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.


    1 cardConvulsion of Nature 1 cardConvulsion of Nature
    Convulsion of Nature
    Spell Continuous
    Convulsion of Nature

      As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel.


      1 cardDark Factory of Mass Production 1 cardDark Factory of Mass Production
      Dark Factory of Mass Production
      Spell Normal
      Dark Factory of Mass Production

        Target 2 Normal Monsters in your GY; add them to your hand.


        1 cardDraw of Fate 1 cardDraw of Fate
        Draw of Fate
        Spell Normal
        Draw of Fate

          If your LP are lower than your opponent's and your opponent controls a monster with the highest ATK on the field (even if it's tied): Reveal 3 cards with different names from your Deck, place them on top of your Deck in random order, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate one more card or effect. You can only activate 1 "Draw of Fate" per turn.


          1 cardFinal Countdown
          1 cardFinal Countdown
          Final Countdown
          Spell Normal
          Final Countdown

            Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel.


            1 cardMagical Mallet 1 cardMagical Mallet
            Magical Mallet
            Spell Normal
            Magical Mallet

              Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


              1 cardMillennium Ankh 1 cardMillennium Ankh
              Millennium Ankh
              Spell Normal
              Millennium Ankh

                Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.


                1 cardObliterate!!! Blaze 1 cardObliterate!!! Blaze
                Obliterate!!! Blaze
                Spell Quick
                Obliterate!!! Blaze

                  One Level 10 or higher monster on the field with "Exodia" in its original name gains these effects. ● You can pay half your LP; destroy as many cards in the Spell & Trap Zones as possible, then equip 5 "Forbidden One" monsters from your hand and/or Deck to this card as Equip Spells that each give it 2000 ATK, also you cannot activate other cards' effects for the rest of this turn. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                  1 cardOne Day of Peace
                  1 cardOne Day of Peace
                  One Day of Peace
                  Spell Normal
                  One Day of Peace

                    Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                    1 cardPot of Avarice
                    1 cardPot of Avarice
                    Pot of Avarice
                    Spell Normal
                    Pot of Avarice

                      Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                      Tag(s):

                      1 cardScapegoat 1 cardScapegoat
                      Scapegoat
                      Spell Quick
                      Scapegoat

                        Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                        1 cardSnatch Steal
                        1 cardSnatch Steal
                        Snatch Steal
                        Spell Equip
                        Snatch Steal

                          Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                          1 cardSpell Card "Soul Exchange" 1 cardSpell Card "Soul Exchange"
                          Spell Card "Soul Exchange"
                          Spell Normal
                          Spell Card "Soul Exchange"

                            Immediately after this effect resolves, Tribute Summon 1 monster (and you can Tribute monsters your opponent controls even though you do not control them), but it cannot be Tributed this turn. If this card is sent from the field to the GY: Your opponent can apply this card's preceding effect. You can only activate 1 "Spell Card "Soul Exchange"" per turn.


                            1 cardThe True Name 1 cardThe True Name
                            The True Name
                            Spell Normal
                            The True Name

                              Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the Graveyard. You can only activate 1 "The True Name" per turn.


                              1 cardTop Share 1 cardTop Share
                              Top Share
                              Spell Normal
                              Top Share

                                Reveal 1 card from your Deck and place it on top of your Deck, then your opponent reveals 1 card from their Deck and places it on top of their Deck. You can only activate 1 "Top Share" per turn.


                                3 cardUpstart Goblin
                                3 cardUpstart Goblin
                                Upstart Goblin
                                Spell Normal
                                Upstart Goblin

                                  Draw 1 card, then your opponent gains 1000 LP.


                                  1 cardWhere Arf Thou? 1 cardWhere Arf Thou?
                                  Where Arf Thou?
                                  Spell Normal
                                  Where Arf Thou?

                                    If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.


                                    1 cardBad Reaction to Simochi
                                    1 cardBad Reaction to Simochi
                                    Bad Reaction to Simochi
                                    Trap Continuous
                                    Bad Reaction to Simochi

                                      As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.


                                      1 cardExxod Fires of Rage 1 cardExxod Fires of Rage
                                      Exxod Fires of Rage
                                      Trap Normal
                                      Exxod Fires of Rage

                                        (This card is always treated as an "Exodd" and "Obliterate!!!" card.) If you control a Level 10 or higher "Exodia" monster: Destroy all cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it, then activate 1 of these effects; ● Add 1 "Forbidden One" monster from your Deck or GY to your hand. ● Shuffle up to 5 "Forbidden One" monsters from your GY and/or banishment into the Deck. You can only use each effect of "Exxod Fires of Rage" once per turn.


                                        1 cardJar of Avarice 1 cardJar of Avarice
                                        Jar of Avarice
                                        Trap Normal
                                        Jar of Avarice

                                          Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                                          1 cardObliterate!!! 1 cardObliterate!!!
                                          Obliterate!!!
                                          Trap Continuous
                                          Obliterate!!!

                                            You can target 1 monster on the field; send 1 "Forbidden One" monster or "Exodia" card from your hand or Deck to the Graveyard, and if you do, return that target to the hand. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 "Forbidden One" monster or "Exodia" card in your Graveyard; add it to your hand. You can only use 1 "Obliterate!!!" effect per turn, and only once that turn.


                                            1 cardOrdeal of a Traveler 1 cardOrdeal of a Traveler
                                            Ordeal of a Traveler
                                            Trap Continuous
                                            Ordeal of a Traveler

                                              When an opponent's monster declares an attack: Your opponent chooses 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap), and if they call it wrong, return the attacking monster to the hand.


                                              1 cardSpirit Barrier 1 cardSpirit Barrier
                                              Spirit Barrier
                                              Trap Continuous
                                              Spirit Barrier

                                                While you control a monster, you take no battle damage.


                                                1 cardThe Unstoppable Exodia Incarnate 1 cardThe Unstoppable Exodia Incarnate
                                                The Unstoppable Exodia Incarnate
                                                DARK 10
                                                The Unstoppable Exodia Incarnate
                                                • ATK:

                                                • -1

                                                • DEF:

                                                • 0


                                                5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.


                                                1 cardRelinquished Anima 1 cardRelinquished Anima
                                                Relinquished Anima
                                                DARK
                                                Relinquished Anima
                                                • ATK:

                                                • 0

                                                • LINK-1

                                                Link Arrow:

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                                                1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.




                                                More OCG Info

                                                Forbidden Breakdown

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

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