Created by: YGO Mod (20517634)

Created On: 09/24/2024

Main: 40 Extra: 15

2 cardJunk Forward 2 cardJunk Forward
Junk Forward
EARTH 3
Junk Forward
  • ATK:

  • 900

  • DEF:

  • 1500


If you control no monsters, you can Special Summon this card (from your hand).


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardPsychic Tracker 1 cardPsychic Tracker
Psychic Tracker
EARTH 3
Psychic Tracker
  • ATK:

  • 1600

  • DEF:

  • 600


If you control a Level 3 monster other than "Psychic Tracker", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Tracker" once per turn this way. A Synchro Monster that used this card as material gains 600 ATK.


1 cardSpeedroid Taketomborg 1 cardSpeedroid Taketomborg
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


1 cardSpeedroid Terrortop 1 cardSpeedroid Terrortop
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


1 cardWind-Up Dog 1 cardWind-Up Dog
Wind-Up Dog
EARTH 3
Wind-Up Dog
  • ATK:

  • 1200

  • DEF:

  • 900


During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field.


3 cardWind-Up Magician 3 cardWind-Up Magician
Wind-Up Magician
FIRE 4
Wind-Up Magician
  • ATK:

  • 600

  • DEF:

  • 1800


If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.


1 cardWind-Up Rabbit 1 cardWind-Up Rabbit
Wind-Up Rabbit
EARTH 3
Wind-Up Rabbit
  • ATK:

  • 1400

  • DEF:

  • 600


(Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.


3 cardWind-Up Rat 3 cardWind-Up Rat
Wind-Up Rat
EARTH 3
Wind-Up Rat
  • ATK:

  • 600

  • DEF:

  • 600


During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.


3 cardWind-Up Shark 3 cardWind-Up Shark
Wind-Up Shark
WATER 4
Wind-Up Shark
  • ATK:

  • 1500

  • DEF:

  • 1300


When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects. ● Increase this card's Level by 1, until the End Phase. ● Reduce this card's Level by 1, until the End Phase.


1 cardWind-Up Warrior 1 cardWind-Up Warrior
Wind-Up Warrior
EARTH 4
Wind-Up Warrior
  • ATK:

  • 1200

  • DEF:

  • 1800


You can target 1 face-up "Wind-Up" monster you control; increase its Level by 1 and its ATK by 600, until the End Phase. This effect can only be used once while this card is face-up on the field.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardEffect Veiler 3 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


3 cardGhost Ogre & Snow Rabbit 3 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


1 cardPsychic Wheeleder 1 cardPsychic Wheeleder
Psychic Wheeleder
EARTH 3
Psychic Wheeleder
  • ATK:

  • 600

  • DEF:

  • 0


If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardCrossout Designator
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      2 cardEmergency Teleport
      2 cardEmergency Teleport
      Emergency Teleport
      Spell Quick
      Emergency Teleport

        Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




        Tag(s):

        1 cardReinforcement of the Army
        1 cardReinforcement of the Army
        Reinforcement of the Army
        Spell Normal
        Reinforcement of the Army

          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


          1 cardWind-Up Factory 1 cardWind-Up Factory
          Wind-Up Factory
          Spell Continuous
          Wind-Up Factory

            Once per turn, if an effect of a "Wind-Up" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.


            3 cardInfinite Impermanence 3 cardInfinite Impermanence
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


              1 cardBorrelsword Dragon 1 cardBorrelsword Dragon
              Borrelsword Dragon
              DARK
              Borrelsword Dragon
              • ATK:

              • 3000

              • LINK-4

              Link Arrow:

              Top

              Left

              Bottom-Left

              Bottom


              3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


              2 cardWind-Up Zenmaintenance 2 cardWind-Up Zenmaintenance
              Wind-Up Zenmaintenance
              LIGHT
              Wind-Up Zenmaintenance
              • ATK:

              • 1800

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 "Wind-Up" monsters If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Zenmaintenance" once per turn. ● If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand. ● You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field.


              1 cardCastel, the Skyblaster Musketeer 1 cardCastel, the Skyblaster Musketeer
              Castel, the Skyblaster Musketeer
              WIND
              Castel, the Skyblaster Musketeer
              • ATK:

              • 2000

              • DEF:

              • 1500


              2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


              2 cardDaigusto Emeral
              2 cardDaigusto Emeral
              Daigusto Emeral
              WIND
              Daigusto Emeral
              • ATK:

              • 1800

              • DEF:

              • 800


              2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


              1 cardDark Rebellion Xyz Dragon 1 cardDark Rebellion Xyz Dragon
              Dark Rebellion Xyz Dragon
              DARK
              Dark Rebellion Xyz Dragon
              • ATK:

              • 2500

              • DEF:

              • 2000


              2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


              1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
              Number 39: Utopia
              LIGHT
              Number 39: Utopia
              • ATK:

              • 2500

              • DEF:

              • 2000


              2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


              1 cardNumber 41: Bagooska the Terribly Tired Tapir
              1 cardNumber 41: Bagooska the Terribly Tired Tapir
              Number 41: Bagooska the Terribly Tired Tapir
              EARTH
              Number 41: Bagooska the Terribly Tired Tapir
              • ATK:

              • 2100

              • DEF:

              • 2000


              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


              1 cardNumber F0: Utopic Draco Future 1 cardNumber F0: Utopic Draco Future
              Number F0: Utopic Draco Future
              LIGHT
              Number F0: Utopic Draco Future
              • ATK:

              • 3000

              • DEF:

              • 2000


              3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


              1 cardNumber F0: Utopic Future 1 cardNumber F0: Utopic Future
              Number F0: Utopic Future
              LIGHT
              Number F0: Utopic Future
              • ATK:

              • 0

              • DEF:

              • 0


              2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


              1 cardNumber S39: Utopia the Lightning 1 cardNumber S39: Utopia the Lightning
              Number S39: Utopia the Lightning
              LIGHT
              Number S39: Utopia the Lightning
              • ATK:

              • 2500

              • DEF:

              • 2000


              3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.


              3 cardWind-Up Carrier Zenmaity
              3 cardWind-Up Carrier Zenmaity
              Wind-Up Carrier Zenmaity
              WATER
              Wind-Up Carrier Zenmaity
              • ATK:

              • 1500

              • DEF:

              • 1500


              2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.




              More OCG Info

              Wind-Up Breakdown

               

               

               

               

               

               

               

               

               

               

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