Created by: S3i (64071235)

Created On: 12/10/2022

Need 20 UR

UR Rarity
Hugin the Runick Wings2 card
UR Rarity
Munin the Runick Wings2 card
UR Rarity
Prank-Kids Battle Butler1 card
UR Rarity
Timaeus the Knight of Destiny1 card
UR Rarity
Evil★Twin's Trouble Sunny1 card
UR Rarity
PSY-Framelord Omega1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Raigeki2 card
UR Rarity
Runick Fountain3 card
UR Rarity
Runick Tip3 card
UR Rarity
There Can Be Only One2 card

Main: 41 Extra: 15

SR Rarity
2 cardAmano-Iwato
SR Rarity
2 cardAmano-Iwato
Amano-Iwato
EARTH 4
Amano-Iwato
  • ATK:

  • 1900

  • DEF:

  • 1200


Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.


SR Rarity
3 cardCard of Demise
SR Rarity
3 cardCard of Demise
Card of Demise
Spell Normal
Card of Demise

    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


    UR Rarity
    1 cardHarpie's Feather Duster
    UR Rarity
    1 cardHarpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      SR Rarity
      1 cardPot of Desires
      SR Rarity
      1 cardPot of Desires
      Pot of Desires
      Spell Normal
      Pot of Desires

        Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




        Tag(s):

        SR Rarity
        2 cardPot of Duality
        SR Rarity
        2 cardPot of Duality
        Pot of Duality
        Spell Normal
        Pot of Duality

          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




          Tag(s):

          UR Rarity
          2 cardRaigeki
          UR Rarity
          2 cardRaigeki
          Raigeki
          Spell Normal
          Raigeki

            Destroy all monsters your opponent controls.




            Tag(s):

            N Rarity
            1 cardRunick Allure
            N Rarity
            1 cardRunick Allure
            Runick Allure
            Spell Continuous
            Runick Allure

              Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".


              SR Rarity
              3 cardRunick Destruction
              SR Rarity
              3 cardRunick Destruction
              Runick Destruction
              Spell Quick
              Runick Destruction

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                SR Rarity
                3 cardRunick Flashing Fire
                SR Rarity
                3 cardRunick Flashing Fire
                Runick Flashing Fire
                Spell Quick
                Runick Flashing Fire

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                  UR Rarity
                  3 cardRunick Fountain
                  UR Rarity
                  3 cardRunick Fountain
                  Runick Fountain
                  Spell Field
                  Runick Fountain

                    You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                    SR Rarity
                    3 cardRunick Freezing Curses
                    SR Rarity
                    3 cardRunick Freezing Curses
                    Runick Freezing Curses
                    Spell Quick
                    Runick Freezing Curses

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                      SR Rarity
                      2 cardRunick Golden Droplet
                      SR Rarity
                      2 cardRunick Golden Droplet
                      Runick Golden Droplet
                      Spell Quick
                      Runick Golden Droplet

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                        R Rarity
                        2 cardRunick Slumber
                        R Rarity
                        2 cardRunick Slumber
                        Runick Slumber
                        Spell Quick
                        Runick Slumber

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                          R Rarity
                          2 cardRunick Smiting Storm
                          R Rarity
                          2 cardRunick Smiting Storm
                          Runick Smiting Storm
                          Spell Quick
                          Runick Smiting Storm

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                            UR Rarity
                            3 cardRunick Tip
                            UR Rarity
                            3 cardRunick Tip
                            Runick Tip
                            Spell Quick
                            Runick Tip

                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                              SR Rarity
                              2 cardDark Bribe
                              SR Rarity
                              2 cardDark Bribe
                              Dark Bribe
                              Trap Counter
                              Dark Bribe

                                When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                                SR Rarity
                                2 cardRivalry of Warlords
                                SR Rarity
                                2 cardRivalry of Warlords
                                Rivalry of Warlords
                                Trap Continuous
                                Rivalry of Warlords

                                  Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                  SR Rarity
                                  2 cardSkill Drain
                                  SR Rarity
                                  2 cardSkill Drain
                                  Skill Drain
                                  Trap Continuous
                                  Skill Drain

                                    Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                    UR Rarity
                                    2 cardThere Can Be Only One
                                    UR Rarity
                                    2 cardThere Can Be Only One
                                    There Can Be Only One
                                    Trap Continuous
                                    There Can Be Only One

                                      Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                      SR Rarity
                                      3 cardGeri the Runick Fangs
                                      SR Rarity
                                      3 cardGeri the Runick Fangs
                                      Geri the Runick Fangs
                                      DARK 4
                                      Geri the Runick Fangs
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1000


                                      2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                      UR Rarity
                                      2 cardHugin the Runick Wings
                                      UR Rarity
                                      2 cardHugin the Runick Wings
                                      Hugin the Runick Wings
                                      LIGHT 2
                                      Hugin the Runick Wings
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                      UR Rarity
                                      2 cardMunin the Runick Wings
                                      UR Rarity
                                      2 cardMunin the Runick Wings
                                      Munin the Runick Wings
                                      LIGHT 3
                                      Munin the Runick Wings
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2000


                                      2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                      UR Rarity
                                      1 cardPrank-Kids Battle Butler
                                      UR Rarity
                                      1 cardPrank-Kids Battle Butler
                                      Prank-Kids Battle Butler
                                      WIND 10
                                      Prank-Kids Battle Butler
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      "Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies" Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.


                                      UR Rarity
                                      1 cardTimaeus the Knight of Destiny
                                      UR Rarity
                                      1 cardTimaeus the Knight of Destiny
                                      Timaeus the Knight of Destiny
                                      LIGHT 10
                                      Timaeus the Knight of Destiny
                                      • ATK:

                                      • -1

                                      • DEF:

                                      • -1


                                      "Legendary Knight Timaeus" + "Legendary Knight Critias" + "Legendary Knight Hermos" Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Unaffected by other cards' effects. Once per battle, if this card battles, during damage calculation (in either player's turn): You can make this card's ATK and DEF become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied). When this card is destroyed by battle: You can Special Summon 3 "Legendary Knight" monsters from your hand, Deck, and/or Graveyard, ignoring their Summoning conditions.


                                      UR Rarity
                                      1 cardEvil★Twin's Trouble Sunny
                                      UR Rarity
                                      1 cardEvil★Twin's Trouble Sunny
                                      Evil★Twin's Trouble Sunny
                                      LIGHT
                                      Evil★Twin's Trouble Sunny
                                      • ATK:

                                      • 3300

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Left

                                      Right

                                      Bottom


                                      2+ monsters, including an "Evil★Twin" monster (Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil★Twin's Trouble Sunny" once per turn.


                                      R Rarity
                                      1 cardGravity Controller
                                      R Rarity
                                      1 cardGravity Controller
                                      Gravity Controller
                                      DARK
                                      Gravity Controller
                                      • ATK:

                                      • 1000

                                      • LINK-1

                                      Link Arrow:

                                      Bottom-Left


                                      1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.


                                      UR Rarity
                                      1 cardPSY-Framelord Omega
                                      UR Rarity
                                      1 cardPSY-Framelord Omega
                                      PSY-Framelord Omega
                                      LIGHT 8
                                      PSY-Framelord Omega
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2200


                                      1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                      UR Rarity
                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                      UR Rarity
                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      LIGHT
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                      Tag(s):

                                      SR Rarity
                                      1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                      SR Rarity
                                      1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                      Number 41: Bagooska the Terribly Tired Tapir
                                      EARTH
                                      Number 41: Bagooska the Terribly Tired Tapir
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 2000


                                      2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                      SR Rarity
                                      1 cardNumber 60: Dugares the Timeless
                                      SR Rarity
                                      1 cardNumber 60: Dugares the Timeless
                                      Number 60: Dugares the Timeless
                                      FIRE
                                      Number 60: Dugares the Timeless
                                      • ATK:

                                      • 1200

                                      • DEF:

                                      • 1200


                                      2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.




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