Created by: test (054123)

Created On: 09/16/2024

Need 11 UR

UR Rarity
Elemental HERO Honest Neos1 card
UR Rarity
Elemental HERO Solid Soldier1 card
UR Rarity
Elemental HERO Stratos1 card
UR Rarity
Elemental HERO Shining Neos Wingman1 card
UR Rarity
Elemental HERO Sunrise1 card
UR Rarity
Wake Up Your Elemental HERO1 card
UR Rarity
Elemental HERO Neos1 card
UR Rarity
A Hero Lives1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Neos Fusion1 card
UR Rarity
NEXT1 card

Main: 60 Extra: 14

R Rarity
1 cardCross Keeper
R Rarity
1 cardCross Keeper
Cross Keeper
DARK 2
Cross Keeper
  • ATK:

  • 400

  • DEF:

  • 400


You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


R Rarity
1 cardElemental HERO Blazeman
R Rarity
1 cardElemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


N Rarity
1 cardElemental HERO Bubbleman
N Rarity
1 cardElemental HERO Bubbleman
Elemental HERO Bubbleman
WATER 4
Elemental HERO Bubbleman
  • ATK:

  • 800

  • DEF:

  • 1200


If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.


N Rarity
1 cardElemental HERO Captain Gold
N Rarity
1 cardElemental HERO Captain Gold
Elemental HERO Captain Gold
LIGHT 4
Elemental HERO Captain Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.


N Rarity
1 cardElemental HERO Flash
N Rarity
1 cardElemental HERO Flash
Elemental HERO Flash
LIGHT 4
Elemental HERO Flash
  • ATK:

  • 1100

  • DEF:

  • 1600


When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" Monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.


UR Rarity
1 cardElemental HERO Honest Neos
UR Rarity
1 cardElemental HERO Honest Neos
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


N Rarity
1 cardElemental HERO Lady Heat
N Rarity
1 cardElemental HERO Lady Heat
Elemental HERO Lady Heat
FIRE 4
Elemental HERO Lady Heat
  • ATK:

  • 1300

  • DEF:

  • 1000


During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control.


SR Rarity
1 cardElemental HERO Liquid Soldier
SR Rarity
1 cardElemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


R Rarity
1 cardElemental HERO Necroshade
R Rarity
1 cardElemental HERO Necroshade
Elemental HERO Necroshade
DARK 5
Elemental HERO Necroshade
  • ATK:

  • 1600

  • DEF:

  • 1800


Once, while this card is in the Graveyard, 1 Level 5 or higher "Elemental HERO" monster you Normal Summon can be Summoned without Tributing.


R Rarity
1 cardElemental HERO Ocean
R Rarity
1 cardElemental HERO Ocean
Elemental HERO Ocean
WATER 4
Elemental HERO Ocean
  • ATK:

  • 1500

  • DEF:

  • 1200


Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.


R Rarity
1 cardElemental HERO Prisma
R Rarity
1 cardElemental HERO Prisma
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


SR Rarity
1 cardElemental HERO Shadow Mist
SR Rarity
1 cardElemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


UR Rarity
1 cardElemental HERO Solid Soldier
UR Rarity
1 cardElemental HERO Solid Soldier
Elemental HERO Solid Soldier
EARTH 4
Elemental HERO Solid Soldier
  • ATK:

  • 1300

  • DEF:

  • 1100


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


SR Rarity
1 cardElemental HERO Spirit of Neos
SR Rarity
1 cardElemental HERO Spirit of Neos
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


UR Rarity
1 cardElemental HERO Stratos
UR Rarity
1 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


N Rarity
1 cardElemental HERO Voltic
N Rarity
1 cardElemental HERO Voltic
Elemental HERO Voltic
LIGHT 4
Elemental HERO Voltic
  • ATK:

  • 1000

  • DEF:

  • 1500


When this card inflicts battle damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.


SR Rarity
1 cardNeo Space Connector
SR Rarity
1 cardNeo Space Connector
Neo Space Connector
LIGHT 4
Neo Space Connector
  • ATK:

  • 800

  • DEF:

  • 1800


When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.


R Rarity
1 cardNeos Wiseman
R Rarity
1 cardNeos Wiseman
Neos Wiseman
LIGHT 10
Neos Wiseman
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the Graveyard, and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to the ATK of the monster it battled, and you gain Life Points equal to that monster's DEF.


N Rarity
1 cardWroughtweiler
N Rarity
1 cardWroughtweiler
Wroughtweiler
EARTH 3
Wroughtweiler
  • ATK:

  • 800

  • DEF:

  • 1200


When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand.


SR Rarity
1 cardElemental HERO Neos Alius
SR Rarity
1 cardElemental HERO Neos Alius
Elemental HERO Neos Alius
LIGHT 4
Elemental HERO Neos Alius
  • ATK:

  • 1900

  • DEF:

  • 1300


This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● This card's name becomes "Elemental HERO Neos" while on the field.


N Rarity
1 cardElemental HERO Avian
N Rarity
1 cardElemental HERO Avian
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


N Rarity
1 cardElemental HERO Burstinatrix
N Rarity
1 cardElemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


UR Rarity
1 cardElemental HERO Neos
UR Rarity
1 cardElemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


N Rarity
1 cardElemental HERO Sparkman
N Rarity
1 cardElemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''


UR Rarity
1 cardA Hero Lives
UR Rarity
1 cardA Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


    N Rarity
    1 cardBubble Blaster
    N Rarity
    1 cardBubble Blaster
    Bubble Blaster
    Spell Equip
    Bubble Blaster

      You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0.


      N Rarity
      1 cardBubble Shuffle
      N Rarity
      1 cardBubble Shuffle
      Bubble Shuffle
      Spell Quick
      Bubble Shuffle

        Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.


        N Rarity
        1 cardBurst Return
        N Rarity
        1 cardBurst Return
        Burst Return
        Spell Normal
        Burst Return

          If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".


          R Rarity
          1 cardContact Gate
          R Rarity
          1 cardContact Gate
          Contact Gate
          Spell Normal
          Contact Gate

            Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn.


            R Rarity
            1 cardDouble Hero Attack
            R Rarity
            1 cardDouble Hero Attack
            Double Hero Attack
            Spell Quick
            Double Hero Attack

              If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn.


              SR Rarity
              1 cardE - Emergency Call
              SR Rarity
              1 cardE - Emergency Call
              E - Emergency Call
              Spell Normal
              E - Emergency Call

                Add 1 "Elemental HERO" monster from your Deck to your hand.


                SR Rarity
                1 cardEN - Engage Neo Space
                SR Rarity
                1 cardEN - Engage Neo Space
                EN - Engage Neo Space
                Spell Normal
                EN - Engage Neo Space

                  Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.


                  SR Rarity
                  1 cardEN Shuffle
                  SR Rarity
                  1 cardEN Shuffle
                  EN Shuffle
                  Spell Normal
                  EN Shuffle

                    Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


                    N Rarity
                    1 cardFake Hero
                    N Rarity
                    1 cardFake Hero
                    Fake Hero
                    Spell Normal
                    Fake Hero

                      Special Summon 1 "Elemental HERO" monster from your hand. That monster cannot attack, and returns to the hand during the End Phase.


                      R Rarity
                      1 cardFavorite Hero
                      R Rarity
                      1 cardFavorite Hero
                      Favorite Hero
                      Spell Equip
                      Favorite Hero

                        Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.


                        SR Rarity
                        1 cardGeneration Next
                        SR Rarity
                        1 cardGeneration Next
                        Generation Next
                        Spell Quick
                        Generation Next

                          If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn.


                          N Rarity
                          1 cardHero Flash!!
                          N Rarity
                          1 cardHero Flash!!
                          Hero Flash!!
                          Spell Normal
                          Hero Flash!!

                            Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.


                            SR Rarity
                            1 cardInstant Contact
                            SR Rarity
                            1 cardInstant Contact
                            Instant Contact
                            Spell Normal
                            Instant Contact

                              Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.


                              SR Rarity
                              1 cardMiracle Contact
                              SR Rarity
                              1 cardMiracle Contact
                              Miracle Contact
                              Spell Normal
                              Miracle Contact

                                Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                                R Rarity
                                1 cardMiracle Fusion
                                R Rarity
                                1 cardMiracle Fusion
                                Miracle Fusion
                                Spell Normal
                                Miracle Fusion

                                  Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                  UR Rarity
                                  1 cardMonster Reborn
                                  UR Rarity
                                  1 cardMonster Reborn
                                  Monster Reborn
                                  Spell Normal
                                  Monster Reborn

                                    Target 1 monster in either GY; Special Summon it.




                                    Tag(s):

                                    N Rarity
                                    1 cardNeo Space
                                    N Rarity
                                    1 cardNeo Space
                                    Neo Space
                                    Spell Field
                                    Neo Space

                                      "Elemental HERO Neos" and all Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material gain 500 ATK. Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.


                                      UR Rarity
                                      1 cardNeos Fusion
                                      UR Rarity
                                      1 cardNeos Fusion
                                      Neos Fusion
                                      Spell Normal
                                      Neos Fusion

                                        Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                        N Rarity
                                        1 cardOver Fusion
                                        N Rarity
                                        1 cardOver Fusion
                                        Over Fusion
                                        Spell Quick
                                        Over Fusion

                                          Target 1 face-up monster on the field; reveal 1 "Elemental HERO", "Neo-Spacian", or Level 10 monster from your hand, Deck, or Extra Deck, and the targeted monster's name can be treated as the revealed monster's if used as Fusion Material this turn. Send the revealed monster to the GY if you have "Elemental HERO Neos" on your field or in your GY, otherwise shuffle it back into its Deck (if revealed from the hand, shuffle into the Main Deck). You can only activate 1 "Over Fusion" per turn.


                                          R Rarity
                                          1 cardParallel World Fusion
                                          R Rarity
                                          1 cardParallel World Fusion
                                          Parallel World Fusion
                                          Spell Normal
                                          Parallel World Fusion

                                            Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card.


                                            N Rarity
                                            3 cardPolymerization
                                            N Rarity
                                            3 cardPolymerization
                                            Polymerization
                                            Spell Normal
                                            Polymerization

                                              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                              R Rarity
                                              1 cardSkydive Scorcher
                                              R Rarity
                                              1 cardSkydive Scorcher
                                              Skydive Scorcher
                                              Spell Normal
                                              Skydive Scorcher

                                                Target 1 "Elemental HERO" Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead.


                                                N Rarity
                                                1 cardSkyscraper
                                                N Rarity
                                                1 cardSkyscraper
                                                Skyscraper
                                                Spell Field
                                                Skyscraper

                                                  If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.


                                                  N Rarity
                                                  1 cardSkyscraper 2 - Hero City
                                                  N Rarity
                                                  1 cardSkyscraper 2 - Hero City
                                                  Skyscraper 2 - Hero City
                                                  Spell Field
                                                  Skyscraper 2 - Hero City

                                                    Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target.


                                                    N Rarity
                                                    1 cardSpark Blaster
                                                    N Rarity
                                                    1 cardSpark Blaster
                                                    Spark Blaster
                                                    Spell Equip
                                                    Spark Blaster

                                                      Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.


                                                      N Rarity
                                                      1 cardWrath of Neos
                                                      N Rarity
                                                      1 cardWrath of Neos
                                                      Wrath of Neos
                                                      Spell Normal
                                                      Wrath of Neos

                                                        Select 1 face-up "Elemental HERO Neos" you control. Return it to the Deck and destroy all cards on the field.


                                                        R Rarity
                                                        1 cardEdge Hammer
                                                        R Rarity
                                                        1 cardEdge Hammer
                                                        Edge Hammer
                                                        Trap Normal
                                                        Edge Hammer

                                                          Tribute 1 "Elemental HERO Bladedge" to target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to that target's original ATK.


                                                          N Rarity
                                                          1 cardElemental Recharge
                                                          N Rarity
                                                          1 cardElemental Recharge
                                                          Elemental Recharge
                                                          Trap Normal
                                                          Elemental Recharge

                                                            Gain 1000 Life Points for each face-up "Elemental HERO" monster you control.


                                                            R Rarity
                                                            1 cardFavorite Contact
                                                            R Rarity
                                                            1 cardFavorite Contact
                                                            Favorite Contact
                                                            Trap Normal
                                                            Favorite Contact

                                                              Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                                              N Rarity
                                                              1 cardHero Barrier
                                                              N Rarity
                                                              1 cardHero Barrier
                                                              Hero Barrier
                                                              Trap Normal
                                                              Hero Barrier

                                                                Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.


                                                                N Rarity
                                                                1 cardHero Blast
                                                                N Rarity
                                                                1 cardHero Blast
                                                                Hero Blast
                                                                Trap Normal
                                                                Hero Blast

                                                                  Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.


                                                                  N Rarity
                                                                  1 cardMagistery Alchemist
                                                                  N Rarity
                                                                  1 cardMagistery Alchemist
                                                                  Magistery Alchemist
                                                                  Trap Normal
                                                                  Magistery Alchemist

                                                                    Banish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Magistery Alchemist" per turn.


                                                                    UR Rarity
                                                                    1 cardNEXT
                                                                    UR Rarity
                                                                    1 cardNEXT
                                                                    NEXT
                                                                    Trap Normal
                                                                    NEXT

                                                                      Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand.


                                                                      R Rarity
                                                                      1 cardContrast HERO Chaos
                                                                      R Rarity
                                                                      1 cardContrast HERO Chaos
                                                                      Contrast HERO Chaos
                                                                      DARK 9
                                                                      Contrast HERO Chaos
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2600


                                                                      2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.


                                                                      SR Rarity
                                                                      1 cardElemental HERO Absolute Zero
                                                                      SR Rarity
                                                                      1 cardElemental HERO Absolute Zero
                                                                      Elemental HERO Absolute Zero
                                                                      WATER 8
                                                                      Elemental HERO Absolute Zero
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                                      N Rarity
                                                                      1 cardElemental HERO Aqua Neos
                                                                      N Rarity
                                                                      1 cardElemental HERO Aqua Neos
                                                                      Elemental HERO Aqua Neos
                                                                      WATER 7
                                                                      Elemental HERO Aqua Neos
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


                                                                      SR Rarity
                                                                      1 cardElemental HERO Brave Neos
                                                                      SR Rarity
                                                                      1 cardElemental HERO Brave Neos
                                                                      Elemental HERO Brave Neos
                                                                      LIGHT 7
                                                                      Elemental HERO Brave Neos
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                                                                      SR Rarity
                                                                      1 cardElemental HERO Core
                                                                      SR Rarity
                                                                      1 cardElemental HERO Core
                                                                      Elemental HERO Core
                                                                      EARTH 9
                                                                      Elemental HERO Core
                                                                      • ATK:

                                                                      • 2700

                                                                      • DEF:

                                                                      • 2200


                                                                      3 "Elemental HERO" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions.


                                                                      SR Rarity
                                                                      1 cardElemental HERO Cosmo Neos
                                                                      SR Rarity
                                                                      1 cardElemental HERO Cosmo Neos
                                                                      Elemental HERO Cosmo Neos
                                                                      LIGHT 11
                                                                      Elemental HERO Cosmo Neos
                                                                      • ATK:

                                                                      • 3500

                                                                      • DEF:

                                                                      • 3000


                                                                      "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.


                                                                      R Rarity
                                                                      1 cardElemental HERO Flame Wingman
                                                                      R Rarity
                                                                      1 cardElemental HERO Flame Wingman
                                                                      Elemental HERO Flame Wingman
                                                                      WIND 6
                                                                      Elemental HERO Flame Wingman
                                                                      • ATK:

                                                                      • 2100

                                                                      • DEF:

                                                                      • 1200


                                                                      "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                                      SR Rarity
                                                                      1 cardElemental HERO Nebula Neos
                                                                      SR Rarity
                                                                      1 cardElemental HERO Nebula Neos
                                                                      Elemental HERO Nebula Neos
                                                                      EARTH 9
                                                                      Elemental HERO Nebula Neos
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2500


                                                                      "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.


                                                                      SR Rarity
                                                                      1 cardElemental HERO Nova Master
                                                                      SR Rarity
                                                                      1 cardElemental HERO Nova Master
                                                                      Elemental HERO Nova Master
                                                                      FIRE 8
                                                                      Elemental HERO Nova Master
                                                                      • ATK:

                                                                      • 2600

                                                                      • DEF:

                                                                      • 2100


                                                                      1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                                                                      UR Rarity
                                                                      1 cardElemental HERO Shining Neos Wingman
                                                                      UR Rarity
                                                                      1 cardElemental HERO Shining Neos Wingman
                                                                      Elemental HERO Shining Neos Wingman
                                                                      LIGHT 8
                                                                      Elemental HERO Shining Neos Wingman
                                                                      • ATK:

                                                                      • 3100

                                                                      • DEF:

                                                                      • 2500


                                                                      "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                                      UR Rarity
                                                                      1 cardElemental HERO Sunrise
                                                                      UR Rarity
                                                                      1 cardElemental HERO Sunrise
                                                                      Elemental HERO Sunrise
                                                                      LIGHT 7
                                                                      Elemental HERO Sunrise
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 1200


                                                                      2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                                      UR Rarity
                                                                      1 cardWake Up Your Elemental HERO
                                                                      UR Rarity
                                                                      1 cardWake Up Your Elemental HERO
                                                                      Wake Up Your Elemental HERO
                                                                      LIGHT 10
                                                                      Wake Up Your Elemental HERO
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2100


                                                                      1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.


                                                                      R Rarity
                                                                      1 cardXtra HERO Infernal Devicer
                                                                      R Rarity
                                                                      1 cardXtra HERO Infernal Devicer
                                                                      Xtra HERO Infernal Devicer
                                                                      DARK
                                                                      Xtra HERO Infernal Devicer
                                                                      • ATK:

                                                                      • 1700

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom


                                                                      2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                                                                      R Rarity
                                                                      1 cardXtra HERO Wonder Driver
                                                                      R Rarity
                                                                      1 cardXtra HERO Wonder Driver
                                                                      Xtra HERO Wonder Driver
                                                                      LIGHT
                                                                      Xtra HERO Wonder Driver
                                                                      • ATK:

                                                                      • 1900

                                                                      • LINK-2

                                                                      Link Arrow:

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                                                                      Bottom


                                                                      2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.




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