Train Deck #32623 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Flying Pegasus Railroad Stampede x3, Heavy Freight Train Derricrane x3, Maxx 'C' x3.

Created by: YGO Mod (20517634)

Created On: 12/08/2022

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Nov 9, 2026
30± 8/ 100
Power Score
Structural 59
Reliability 52
Going First 64
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 64
Going Second 60
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Level 10 EARTH Machine Xyz and Link pressure from Super Dora, Gustav Max, Liebe, Super Express Bullet Train, Night Express Knight and Heavy Freight Train Derricrane; Galaxy Destroyer and Great Magnus as high-ATK finishers once the Train engine has produced board presence
  • Turn 1 (going first): Open a Train starter (Ruffian Railcar, Flying Pegasus Railroad Stampede or Super Express Bullet Train) that reaches a Level 10 Machine, then Xyz or Link into the Extra Deck boss while holding Ash Blossom or Infinite Impermanence
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence and Twin Twisters to stop the opponent's setup, then rebuild the Train board through graveyard special summons from Railcar, Derricrane and Pegasus
  • Recovery: Recurse Level 10 Machines and Train monsters from the graveyard with Ruffian Railcar's effect and Flying Pegasus Railroad Stampede, and use Revolving Switchyard for a battle-damage shield and an extra Level 4 Earth Machine
  • After siding: No side deck is registered (0 cards), so there is no post-side plan to evaluate. Adding one would be the first change to make if the list is brought into a legal state

Why it scores here

The deck's consistency rests on a six-card Train engine run at three copies each, plus a three-copy searcher and two-copy hand traps. Starter access is good: the probability of at least one searcher-text card in a going-first opening hand is about 0.85, and each three-copy starter is about 0.34 on its own (Inferred). Pressure is the deck's strongest area, because its Extra Deck holds several 3000+ ATK Level 10 bosses and Galaxy Destroyer at 5000 ATK. Interaction is real but thin, with hand traps and spell/trap removal that depend on the opponent's line. The score comes from the deck as a system: engine access, recursion and closing power, not from averaging card strengths or from the archetype's popularity. Recorded boards are absent, so the floor, median and ceiling are text-based inference, and the legality failures cap the final result at a theoretical level.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one searcher-text card in a going-first hand of 5) ≈ 0.85; three-copy starters ≈ 0.34 each (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Night Express Knight cannot be Special Summoned from the Deck and Revolving Switchyard needs a Level 10 summon, so some hands are conditional; hand traps soften bricks (Inferred)
D3 Combo Conversion & Ceiling 60 Level 10 Machine fodder reaches several 3000+ ATK Xyz and Link bosses, but no recorded boards exist, so ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the typical output cannot be measured and is inferred from the Train engine's graveyard recursion (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Eight hand-trap copies and graveyard recursion from Railcar, Derricrane and Pegasus give more than one route after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Graveyard special summons and the Railcar search keep the engine refilling after spending starters (Inferred)
D7 End-Board & Interaction Quality 66 Ash Blossom, two Infinite Impermanence, two Twin Twisters, Galaxy Destroyer and Gangaridai give layered interaction; no measured density exists (Inferred)
D8 Going-Second & Board-Breaking Power 60 Feather Duster, Twin Twisters, Galaxy Destroyer and Kaiju-based negation help break a going-second board (Inferred)
D9 Offensive Pressure & Closing Power 78 Liebe at 4000 ATK, Super Dora at 3200, Gustav Max with 2000 direct damage and Galaxy Destroyer at 5000 ATK give strong closing (Verified card text and stats)
D10 Main Deck Efficiency & Flexibility 58 19 distinct main-deck cards with 20 Train cards, 13 generic cards and three Maxx C, which is over the copy limit; efficiency is moderate (Verified)
D11 Extra Deck Efficiency & Coverage 62 12 Xyz and 3 Link across the 15 Extra Deck slots, with several Level 10 Xyz that share one material pool (Verified)
D12 Side Deck Adaptability 20 Side deck count is 0, so no best-of-three adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or archetype meta-share is supplied, and the list contains only 2 of the 25 archetype-standard core cards (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Xyz and Link chains with Level 10 fodder management and Train-specific summon restrictions require careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 64, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-10); key card limited status (-2). Final formula: No reliable metagame, so Meta is provisional: 0.80*Structural(59) + 0.20*TournamentReliability(52) = 57.6; context modifiers -12 = 45.6; Illegal-list cap applied, final = 30 (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Six Train engine cards at three copies each give strong starter access
  • Extra Deck bosses reach 3000+ ATK and Galaxy Destroyer reaches 5000 ATK
  • Graveyard recursion from Railcar, Derricrane and Pegasus supports recovery

Weaknesses

  • Illegal list: Terraforming is Forbidden and Maxx C is over the copy limit
  • No side deck, so there is no best-of-three adaptation
  • Core archetype coverage is low (2 of 25 standard core cards present)

Critical choke points

  • Dependence on a Level 10 Machine to start the Xyz and Link chains
  • Night Express Knight cannot be Special Summoned from the Deck, so it is a normal-summon-only card
Priority Remove Add Reason
1 Terraforming (1 copy) and two of the three Maxx C A legal searcher or hand-trap replacement that keeps the Train engine intact Makes the list legal, which is required before any normal score can be assigned
2 One of the generic tech cards A side deck of 5 to 15 cards covering common Spell/Trap or Xyz threats Adds the post-side plan that is currently missing
3 One off-archetype card One additional Train Level 10 Machine Increases the number of Level 10 fodder options that the Xyz and Link bosses need

Evidence & confidence

  • Verified: Legality: 40 main, 15 extra, 0 side; Terraforming Forbidden with 1 copy; Maxx C Limited with 3 copies; Card text and stats for the Train engine, Extra Deck bosses and hand traps; Archetype spread: 29 of 40 main and Extra cards exact Train
  • Inferred: Starter probabilities (hypergeometric from the Main Deck); Going-first and going-second power estimates; Interaction and recursion quality from card text
  • Provisional: Matchup fit and format fit (no tournament link or dated meta sample); Meta Power (null)
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match records are absent No win-rate telemetry exists for going-first, going-second, matchups or brick rates Meta Power is provisional unless a dated metagame sample is supplied No guides attached for the archetype No side deck registered

More Master Duel Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
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