Train Deck #32623 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Flying Pegasus Railroad Stampede x3, Heavy Freight Train Derricrane x3, Maxx 'C' x3.
Created by: YGO Mod (20517634)
Created On: 12/08/2022
Main Deck (40)
- Flying Pegasus Railroad Stampede x3
- Gameciel, the Sea Turtle Kaiju x2
- Heavy Freight Train Derricrane x3
- Infinitrack Anchor Drill x2
- Jizukiru, the Star Destroying Kaiju x1
- Maxx "C" x3
- Night Express Knight x3
- Ruffian Railcar x3
- Super Express Bullet Train x3
- Ash Blossom & Joyous Spring x3
- Harpie's Feather Duster x1
- Meteor of Destruction x1
- Monster Reborn x1
- Outrigger Extension x1
- Revolving Switchyard x2
- Terraforming x1
- Twin Twisters x2
- Urgent Schedule x3
- Infinite Impermanence x2
Extra Deck (15)
- Double Headed Anger Knuckle x1
- Infinitrack Goliath x1
- Qliphort Genius x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Heavy Armored Train Ironwolf x1
- Number 27: Dreadnought Dreadnoid x1
- Number 81: Superdreadnought Rail Cannon Super Dora x2
- Skypalace Gangaridai x1
- Super Quantal Mech King Great Magnus x1
- Superdimensional Robot Galaxy Destroyer x1
- Superdreadnought Rail Cannon Gustav Max x2
- Superdreadnought Rail Cannon Juggernaut Liebe x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 64 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Level 10 EARTH Machine Xyz and Link pressure from Super Dora, Gustav Max, Liebe, Super Express Bullet Train, Night Express Knight and Heavy Freight Train Derricrane; Galaxy Destroyer and Great Magnus as high-ATK finishers once the Train engine has produced board presence
- Turn 1 (going first): Open a Train starter (Ruffian Railcar, Flying Pegasus Railroad Stampede or Super Express Bullet Train) that reaches a Level 10 Machine, then Xyz or Link into the Extra Deck boss while holding Ash Blossom or Infinite Impermanence
- Turn 2 (going second): Use Ash Blossom, Infinite Impermanence and Twin Twisters to stop the opponent's setup, then rebuild the Train board through graveyard special summons from Railcar, Derricrane and Pegasus
- Recovery: Recurse Level 10 Machines and Train monsters from the graveyard with Ruffian Railcar's effect and Flying Pegasus Railroad Stampede, and use Revolving Switchyard for a battle-damage shield and an extra Level 4 Earth Machine
- After siding: No side deck is registered (0 cards), so there is no post-side plan to evaluate. Adding one would be the first change to make if the list is brought into a legal state
Why it scores here
The deck's consistency rests on a six-card Train engine run at three copies each, plus a three-copy searcher and two-copy hand traps. Starter access is good: the probability of at least one searcher-text card in a going-first opening hand is about 0.85, and each three-copy starter is about 0.34 on its own (Inferred). Pressure is the deck's strongest area, because its Extra Deck holds several 3000+ ATK Level 10 bosses and Galaxy Destroyer at 5000 ATK. Interaction is real but thin, with hand traps and spell/trap removal that depend on the opponent's line. The score comes from the deck as a system: engine access, recursion and closing power, not from averaging card strengths or from the archetype's popularity. Recorded boards are absent, so the floor, median and ceiling are text-based inference, and the legality failures cap the final result at a theoretical level.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one searcher-text card in a going-first hand of 5) ≈ 0.85; three-copy starters ≈ 0.34 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Night Express Knight cannot be Special Summoned from the Deck and Revolving Switchyard needs a Level 10 summon, so some hands are conditional; hand traps soften bricks (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Level 10 Machine fodder reaches several 3000+ ATK Xyz and Link bosses, but no recorded boards exist, so ceiling is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the typical output cannot be measured and is inferred from the Train engine's graveyard recursion (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Eight hand-trap copies and graveyard recursion from Railcar, Derricrane and Pegasus give more than one route after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Graveyard special summons and the Railcar search keep the engine refilling after spending starters (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Ash Blossom, two Infinite Impermanence, two Twin Twisters, Galaxy Destroyer and Gangaridai give layered interaction; no measured density exists (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Feather Duster, Twin Twisters, Galaxy Destroyer and Kaiju-based negation help break a going-second board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 78 | Liebe at 4000 ATK, Super Dora at 3200, Gustav Max with 2000 direct damage and Galaxy Destroyer at 5000 ATK give strong closing (Verified card text and stats) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 19 distinct main-deck cards with 20 Train cards, 13 generic cards and three Maxx C, which is over the copy limit; efficiency is moderate (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 12 Xyz and 3 Link across the 15 Extra Deck slots, with several Level 10 Xyz that share one material pool (Verified) |
| D12 | Side Deck Adaptability | 20 | Side deck count is 0, so no best-of-three adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or archetype meta-share is supplied, and the list contains only 2 of the 25 archetype-standard core cards (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Xyz and Link chains with Level 10 fodder management and Train-specific summon restrictions require careful sequencing (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 64, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-10); key card limited status (-2). Final formula: No reliable metagame, so Meta is provisional: 0.80*Structural(59) + 0.20*TournamentReliability(52) = 57.6; context modifiers -12 = 45.6; Illegal-list cap applied, final = 30 (theoretical, structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Six Train engine cards at three copies each give strong starter access
- Extra Deck bosses reach 3000+ ATK and Galaxy Destroyer reaches 5000 ATK
- Graveyard recursion from Railcar, Derricrane and Pegasus supports recovery
Weaknesses
- Illegal list: Terraforming is Forbidden and Maxx C is over the copy limit
- No side deck, so there is no best-of-three adaptation
- Core archetype coverage is low (2 of 25 standard core cards present)
Critical choke points
- Dependence on a Level 10 Machine to start the Xyz and Link chains
- Night Express Knight cannot be Special Summoned from the Deck, so it is a normal-summon-only card
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Terraforming (1 copy) and two of the three Maxx C | A legal searcher or hand-trap replacement that keeps the Train engine intact | Makes the list legal, which is required before any normal score can be assigned |
| 2 | One of the generic tech cards | A side deck of 5 to 15 cards covering common Spell/Trap or Xyz threats | Adds the post-side plan that is currently missing |
| 3 | One off-archetype card | One additional Train Level 10 Machine | Increases the number of Level 10 fodder options that the Xyz and Link bosses need |
Evidence & confidence
- Verified: Legality: 40 main, 15 extra, 0 side; Terraforming Forbidden with 1 copy; Maxx C Limited with 3 copies; Card text and stats for the Train engine, Extra Deck bosses and hand traps; Archetype spread: 29 of 40 main and Extra cards exact Train
- Inferred: Starter probabilities (hypergeometric from the Main Deck); Going-first and going-second power estimates; Interaction and recursion quality from card text
- Provisional: Matchup fit and format fit (no tournament link or dated meta sample); Meta Power (null)
- Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match records are absent No win-rate telemetry exists for going-first, going-second, matchups or brick rates Meta Power is provisional unless a dated metagame sample is supplied No guides attached for the archetype No side deck registered
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