Created by: YGO Mod (20517634)

Created On: 12/07/2022

Code Talker Alive

Need 16 UR

UR Rarity
Dotscaper2 card
UR Rarity
Linkslayer1 card
UR Rarity
Mekk-Knight Purple Nightfall3 card
UR Rarity
Mekk-Knight Yellow Star1 card
UR Rarity
Code Talker1 card
UR Rarity
Decode Talker1 card
UR Rarity
Encode Talker1 card
UR Rarity
Mekk-Knight of the Morning Star1 card
UR Rarity
Powercode Talker1 card
UR Rarity
Cynet Mining2 card
UR Rarity
Warning Point1 card
UR Rarity
World Legacy's Secret1 card

Main: 24 Extra: 8

R Rarity
Backlinker
R Rarity
Backlinker
Backlinker
DARK 3
Backlinker
  • ATK:

  • 1600

  • DEF:

  • 0


If only your opponent controls a monster in the Extra Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; shuffle all monsters from the Extra Monster Zones into the Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


SR Rarity
Backup Secretary
SR Rarity
Backup Secretary
Backup Secretary
LIGHT 3
Backup Secretary
  • ATK:

  • 1200

  • DEF:

  • 800


If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.


UR Rarity
Dotscaper
UR Rarity
Dotscaper
Dotscaper
EARTH 1
Dotscaper
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


UR Rarity
Dotscaper
UR Rarity
Dotscaper
Dotscaper
EARTH 1
Dotscaper
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


SR Rarity
Lady Debug
SR Rarity
Lady Debug
Lady Debug
LIGHT 4
Lady Debug
  • ATK:

  • 1700

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


SR Rarity
Lady Debug
SR Rarity
Lady Debug
Lady Debug
LIGHT 4
Lady Debug
  • ATK:

  • 1700

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


UR Rarity
Linkslayer
UR Rarity
Linkslayer
Linkslayer
EARTH 5
Linkslayer
  • ATK:

  • 2000

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.


SR Rarity
Mathmech Addition
SR Rarity
Mathmech Addition
Mathmech Addition
FIRE 4
Mathmech Addition
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.


SR Rarity
Mekk-Knight Blue Sky
SR Rarity
Mekk-Knight Blue Sky
Mekk-Knight Blue Sky
LIGHT 5
Mekk-Knight Blue Sky
  • ATK:

  • 2000

  • DEF:

  • 2500


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.


R Rarity
Mekk-Knight Indigo Eclipse
R Rarity
Mekk-Knight Indigo Eclipse
Mekk-Knight Indigo Eclipse
LIGHT 8
Mekk-Knight Indigo Eclipse
  • ATK:

  • 2400

  • DEF:

  • 2400


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.


UR Rarity
Mekk-Knight Purple Nightfall
UR Rarity
Mekk-Knight Purple Nightfall
Mekk-Knight Purple Nightfall
LIGHT 8
Mekk-Knight Purple Nightfall
  • ATK:

  • 2500

  • DEF:

  • 2000


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


UR Rarity
Mekk-Knight Purple Nightfall
UR Rarity
Mekk-Knight Purple Nightfall
Mekk-Knight Purple Nightfall
LIGHT 8
Mekk-Knight Purple Nightfall
  • ATK:

  • 2500

  • DEF:

  • 2000


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


UR Rarity
Mekk-Knight Purple Nightfall
UR Rarity
Mekk-Knight Purple Nightfall
Mekk-Knight Purple Nightfall
LIGHT 8
Mekk-Knight Purple Nightfall
  • ATK:

  • 2500

  • DEF:

  • 2000


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


N Rarity
Mekk-Knight Red Moon
N Rarity
Mekk-Knight Red Moon
Mekk-Knight Red Moon
LIGHT 7
Mekk-Knight Red Moon
  • ATK:

  • 2300

  • DEF:

  • 2600


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.


UR Rarity
Mekk-Knight Yellow Star
UR Rarity
Mekk-Knight Yellow Star
Mekk-Knight Yellow Star
LIGHT 7
Mekk-Knight Yellow Star
  • ATK:

  • 2200

  • DEF:

  • 2800


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.


SR Rarity
Micro Coder
SR Rarity
Micro Coder
Micro Coder
DARK 1
Micro Coder
  • ATK:

  • 300

  • DEF:

  • 0


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.


SR Rarity
Cynet Crosswipe
SR Rarity
Cynet Crosswipe
Cynet Crosswipe
Spell Quick
Cynet Crosswipe

    Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.


    UR Rarity
    Cynet Mining
    UR Rarity
    Cynet Mining
    Cynet Mining
    Spell Normal
    Cynet Mining

      Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


      UR Rarity
      Cynet Mining
      UR Rarity
      Cynet Mining
      Cynet Mining
      Spell Normal
      Cynet Mining

        Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


        R Rarity
        World Legacy's Memory
        R Rarity
        World Legacy's Memory
        World Legacy's Memory
        Spell Quick
        World Legacy's Memory

          Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.


          R Rarity
          World Legacy's Memory
          R Rarity
          World Legacy's Memory
          World Legacy's Memory
          Spell Quick
          World Legacy's Memory

            Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.


            R Rarity
            World Legacy's Memory
            R Rarity
            World Legacy's Memory
            World Legacy's Memory
            Spell Quick
            World Legacy's Memory

              Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.


              UR Rarity
              Warning Point
              UR Rarity
              Warning Point
              Warning Point
              Trap Normal
              Warning Point

                When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                UR Rarity
                World Legacy's Secret
                UR Rarity
                World Legacy's Secret
                World Legacy's Secret
                Trap Continuous
                World Legacy's Secret

                  When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.


                  SR Rarity
                  Brute Enforcer
                  SR Rarity
                  Brute Enforcer
                  Brute Enforcer
                  DARK
                  Brute Enforcer
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Effect Monsters You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original card type (Monster, Spell, or Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn.


                  UR Rarity
                  Code Talker
                  UR Rarity
                  Code Talker
                  Code Talker
                  DARK
                  Code Talker
                  • ATK:

                  • 1300

                  • LINK-2

                  Link Arrow:

                  Top

                  Bottom


                  2 Effect Monsters Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.


                  UR Rarity
                  Decode Talker
                  UR Rarity
                  Decode Talker
                  Decode Talker
                  DARK
                  Decode Talker
                  • ATK:

                  • 2300

                  • LINK-3

                  Link Arrow:

                  Top

                  Bottom-Left

                  Bottom-Right


                  2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                  SR Rarity
                  Elphase
                  SR Rarity
                  Elphase
                  Elphase
                  WIND
                  Elphase
                  • ATK:

                  • 2000

                  • LINK-2

                  Link Arrow:

                  Top

                  Right


                  2 Level 3 or higher Cyberse monsters Gains 300 ATK for each monster this card points to. If this Link Summoned card leaves the field: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use this effect of "Elphase" once per turn.


                  UR Rarity
                  Encode Talker
                  UR Rarity
                  Encode Talker
                  Encode Talker
                  LIGHT
                  Encode Talker
                  • ATK:

                  • 2300

                  • LINK-3

                  Link Arrow:

                  Top

                  Bottom

                  Bottom-Right


                  2+ Cyberse monsters Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, have this card or 1 monster it points to gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn.


                  R Rarity
                  Link Disciple
                  R Rarity
                  Link Disciple
                  Link Disciple
                  LIGHT
                  Link Disciple
                  • ATK:

                  • 500

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


                  UR Rarity
                  Mekk-Knight of the Morning Star
                  UR Rarity
                  Mekk-Knight of the Morning Star
                  Mekk-Knight of the Morning Star
                  LIGHT
                  Mekk-Knight of the Morning Star
                  • ATK:

                  • 2000

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.


                  UR Rarity
                  Powercode Talker
                  UR Rarity
                  Powercode Talker
                  Powercode Talker
                  FIRE
                  Powercode Talker
                  • ATK:

                  • 2300

                  • LINK-3

                  Link Arrow:

                  Left

                  Right

                  Bottom-Left


                  3 monsters Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only.




                  More Duel Links Info

                  Code Talker Breakdown

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

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