Kuriboh Deck #32270 — Yu-Gi-Oh! TCG

58 Main, 15 Extra, incl. Dimension Shifter x3, Kashtira Fenrir x3, Kashtira Unicorn x3.

Created by: YGO Mod (20517634)

Created On: 12/06/2022

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Nov 12, 2026
24± 8/ 100
Power Score
Structural 39
Reliability 25
Going First 40
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 24/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 38.6
Going First 40
Going Second 38
Meta Power provisional
Tournament Reliability 25
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: tcg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 9 violation(s).

Identity & game plan

  • Win condition: Kashtira board presence and Xyz/Link pressure, with the Kashtira Fenrir and Kashtira Unicorn starters that the deck cannot legally run as built; Extra Deck beatsticks (Zeus, Anthelion, Chengying) reached through hand traps and tech spells
  • Turn 1 (going first): Open a Kashtira starter and Kashtira Birth, then go to the Extra Deck; this line is blocked by the Forbidden and Limited copies, so only a reduced version is legal
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Infinite Impermanence and Evenly Matched to answer the opponent's first summon, then convert with a Synchro or Xyz
  • Recovery: Recover through Danger! searchers and Kashtira searchers from the Deck, but the recovery sources are not consistent enough to rely on
  • After siding: Not available: the deck has zero Side Deck cards, so no post-side plan exists

Why it scores here

The deck is illegal in its format: nine card entries break copy or ban limits, including several Forbidden cards that are central to its Kashtira and Xyz lines, so it is scored as a structural read only and capped low. Its strongest feature is interaction on paper, with 15 hand traps, 12 negation-text cards and 28 removal-text cards, which lifts the endboard score. Its engine is split across Kashtira, Danger!, Knightmare, Black Luster and Number-family Extra Deck cards, and only about 1.4% of the main deck shares the exact Kuriboh name, so popularity or archetype recognition earned no points. The starter probabilities are low (about a 24% chance per three-copy starter in a five-card opening hand), and the deck has no recorded boards and no side deck, which keeps the floor, median and post-side scores low. The score comes from the system as a whole, not from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(at least one three-copy starter in a 5-card opening hand) is about 0.24 per card; searcher-text group about 0.63 (Inferred)
D2 Opening-Hand Quality & Brick Management 38 15 hand traps, 27 distinct main-deck cards and several off-plan tech cards mean many hands are conflicting or dead; hand-trap group about 0.85 going second (Inferred)
D3 Combo Conversion & Ceiling 35 No recorded boards exist, so the ceiling rests on text reads of the Kashtira Fenrir, Unicorn and Shangri-Ira line, which is partly blocked by bans (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so the floor and median are not measured and sit at the low end of the text-based range (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Several independent hand-trap answers (Ash Blossom, Ghost Belle, Infinite Impermanence, Evenly Matched) give some recovery after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 40 Danger! discard-searches and Kashtira Birth give some regeneration, but there are few recursion sources and the Forbidden copies remove the strongest ones (Inferred)
D7 End-Board & Interaction Quality 62 28 removal-text cards, 12 negation-text cards and 15 hand traps give a broad interaction suite on paper (Inferred, semantic read of card text)
D8 Going-Second & Board-Breaking Power 50 Hand traps and Dinowrestler Pankratops offer some board-breaking answers going second, but no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 52 Three-ATK Extra Deck beatsticks (Divine Arsenal, Dark Anthelion, Swordsoul Chengying) give closing power, but the two Diablosis copies are Forbidden (Verified for ban status, Inferred for power)
D10 Main Deck Efficiency & Flexibility 30 72 of 72 non-exact-name copies are off-archetype and 26 tech roles are spread across a 58-card main deck, so the list is loosely coherent (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck of 15 cards spans Xyz, Link, Synchro, Fusion and Pendulum with no single engine, which limits coherence (Verified composition, Inferred)
D12 Side Deck Adaptability 10 No Side Deck cards, so no adaptation exists for best-of-three play (Verified)
D13 Matchup Coverage & Format Fit 10 No tournament link or dated metagame sample exists, and the list is illegal in the format (Provisional)
D14 Pilotability & Error Tolerance 25 Many decision points across several unrelated engines and a 15-card hand-trap suite make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 38.6, Going First ≈ 40, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*38.6 + 0.20*25 = 35.9; illegal-deck cap and banlist modifier applied = 24

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad interaction on paper: 15 hand traps, 28 removal-text cards and 12 negation-text cards
  • Several Extra Deck options with 3000 ATK or higher (Divine Arsenal, Dark Anthelion, Swordsoul Chengying)
  • Multiple independent Extra Deck engines give some route redundancy

Weaknesses

  • Illegal as built: Forbidden and over-limit copies break the deck's central Kashtira lines
  • Low starter density: about a 24% chance per three-copy starter in the opening 5 cards
  • Diffuse identity: 72 off-archetype copies and 26 tech roles spread the deck across several unrelated engines
  • No Side Deck, so no post-side adaptation
  • No recorded boards, so the combo ceiling and floor are not measured

Critical choke points

  • Opening with a Kashtira starter depends on Kashtira Fenrir or Unicorn, both blocked by bans or limits
  • Hand-trap-dependent defence: a hand with no hand trap lets the opponent develop freely
  • Single-copy Extra Deck pieces (Knightmare Phoenix, Black Luster Soldier, Red-Eyes Flare Metal Dragon) are not replaceable within the deck
Priority Remove Add Reason
1 Anti-Spell Fragrance (3), Dimension Shifter (3), Triple Tactics Talent (2), Called by the Grave (1) Legal replacements from the same role (interaction or searcher) within the format's copy limits These are Forbidden in the format and make the list illegal; removing them is required before any score can be normal
2 Kashtira Fenrir (3), Kashtira Unicorn (3 copies, limit 1), Number 89: Diablosis (2), Baronne de Fleur (1) One Kashtira Unicorn at most, and an Extra Deck engine that is legal in the format Bringing these down to legal copies restores the Kashtira line and the Extra Deck options
3 Ash Blossom & Joyous Spring: reduce from 3 to 2 copies One non-restricted hand trap or removal card Semi-Limited status allows only two copies
4 Off-plan tech cards (Pot of Desires, Psi-Beast, Macro Cosmos, Dimensional Fissure) that have no clear role in the core engine A Side Deck of 15 cards with the answers the deck is missing A focused main deck and a real Side Deck would improve consistency and give a post-side plan

Evidence & confidence

  • Verified: Deck is illegal: nine card entries break copy or ban limits; Main deck 58 cards, Extra Deck 15 cards, Side Deck 0 cards; Exact-name archetype purity is 1.4%; 72 copies are off-archetype
  • Inferred: About a 24% chance per three-copy starter in a 5-card opening hand; About 0.85 chance of at least one hand trap going second; Interaction breadth from card-text reads
  • Provisional: Meta power and format fit, pending a dated metagame sample
  • Data gaps: No recorded boards exist, so combo floor, median and ceiling are text-only inferences No tournament link, so archetype meta share and per-pilot records are absent No win-rate, going-first or going-second, or matchup telemetry exists No Side Deck, so post-side performance cannot be assessed Meta Power is provisional without a dated metagame sample

More TCG Info

Kuriboh

Kuriboh Breakdown

 
 

 

 

 

 

 

 
 

 

 
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