Kuriboh Deck #32193 — Yu-Gi-Oh! TCG

58 Main, 15 Extra, incl. Dimension Shifter x3, Kashtira Fenrir x3, Kashtira Unicorn x3.

Created by: YGO Mod (20517634)

Created On: 12/06/2022

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Nov 12, 2026
24± 8/ 100
Power Score
Structural 40
Reliability 30
Going First 30
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 24/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 40
Going First 30
Going Second 38
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: tcg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 9 violation(s).

Identity & game plan

  • Win condition: Board pressure from Kashtira and Xyz/Link extra-deck monsters, backed by hand traps that stop the opponent's first plays; Stun the opponent with floodgates and removal, then close with large Extra Deck attackers
  • Turn 1 (going first): Open with a Kashtira or Dimension Shifter-style starter and hold up hand traps; there is no recorded line that shows this opening working in practice
  • Turn 2 (going second): Hold hand traps in the six-card hand (about 85% chance of at least one), negate the opponent's first search or summon, then rebuild with Kashtira search effects
  • Recovery: Kashtira search and special summon effects from the Deck and Graveyard, plus recursion from banished cards
  • After siding: Not assessable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

This list is not legal in TCG: it runs seven Forbidden cards and several Limited or Semi-Limited cards above their allowed copy counts, so it is scored as a theoretical, structural-only read and the final number is capped low. The engine is a Kashtira core (Fenrir, Unicorn, Ogre, Shangri-Ira) whose most important starters are Forbidden, which lowers the reliability of its opening. The hand-trap density (about 85% chance of at least one hand trap in a six-card hand) and the floodgates give it real interaction on the going-second turn. The deck has no Side Deck and no recorded boards or games, so the score rests on card text and probability estimates, not on measured results. Popularity and archetype naming contributed nothing, and the score was not built by averaging the cards' own scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 Kashtira starters are partly Forbidden; at least one searcher is in hand 62.6% of the time (Inferred)
D2 Opening-Hand Quality & Brick Management 40 15 hand traps and 8 floodgates create dead or conflicting cards in many hands (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards exist for this list, so ceiling is read from card text only (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards exist, so the typical output cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Several overlapping hand traps and Kashtira search lines give some redundancy after interruption (Inferred)
D6 Resource Economy, Recovery & Grind 40 Kashtira search and banish-recursion text supports rebuilding, but Forbidden cards remove key pieces (Inferred)
D7 End-Board & Interaction Quality 55 Multiple negates, removal and floodgates, but Forbidden copies inflate this read (Inferred)
D8 Going-Second & Board-Breaking Power 45 Hand traps and removal can challenge a going-second board, with no recorded results to confirm it (Inferred)
D9 Offensive Pressure & Closing Power 55 Large Extra Deck attackers and direct removal support closing, but the strongest attackers are Forbidden (Inferred)
D10 Main Deck Efficiency & Flexibility 40 27 distinct main-deck cards with heavy copy counts and off-archetype staples lower compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck mixes Kashtira, Knightmare, Red-Eyes and Fleur, with two Forbidden Extra Deck cards (Verified)
D12 Side Deck Adaptability 10 No Side Deck is present, so there is no adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 20 Illegal in TCG and no dated meta sample exists, so format fit is Provisional
D14 Pilotability & Error Tolerance 40 Requires tracking several Kashtira and hand-trap lines with many decision points (Inferred)

How the score was computed

Strategy profile: 0.8 Toolbox + 0.2 Stun (rubric's Toolbox profile used as primary; Stun shapes the interaction read). Structural ≈ 40, Going First ≈ 30, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Banlist exposure (-10); Engine conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; capped low because the list is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (15 cards) gives a high chance of an interaction on the going-second turn
  • Kashtira search effects can rebuild the board after an interruption
  • Extra Deck has several large attackers and Xyz/Link options for closing

Weaknesses

  • Illegal in TCG: seven Forbidden cards and several copy-limit violations
  • Main deck has 27 distinct cards with little archetype purity (1.4% exact Kuriboh)
  • No Side Deck, so no post-side adjustment
  • No recorded boards or matches to check the plan against

Critical choke points

  • The Kashtira engine depends on Kashtira Fenrir and Kashtira Unicorn, which are Forbidden or Limited
  • Hand-trap and floodgate lines all have to be live on the same turn to hold a board
Priority Remove Add Reason
1 Anti-Spell Fragrance, Dimension Shifter, Kashtira Fenrir, Triple Tactics Talent, Called by the Grave, Number 89: Diablosis the Mind Hacker, Baronne de Fleur Legal Kashtira or hand-trap alternatives within the TCG list Removing the Forbidden cards is the only way to make the list legal and to score it as a playable deck
2 Kashtira Unicorn (3 copies run, 1 legal) One copy only, or a non-Limited substitute Copy limit violation
3 One copy of Ash Blossom & Joyous Spring A non-Semi-Limited hand trap Copy limit violation (3 run, 2 allowed)
4 Off-plan staples (Cosmic Cyclone, Pot of Desires, Macro Cosmos) Kashtira-specific Deck cards Raises archetype purity so the engine converts more often

Evidence & confidence

  • Verified: Illegal in TCG: seven Forbidden cards and several copy-limit violations; Main deck is 58 cards and Extra Deck is 15 cards, both within size rules; Side Deck is empty
  • Inferred: About 63% chance of at least one searcher in a five-card opening hand; About 85% chance of at least one hand trap in a six-card going-second hand; Kashtira engine depends on pieces that are restricted
  • Provisional: Meta position and format fit, since no dated metagame sample was supplied
  • Data gaps: No recorded boards or games for this list No tournament result or meta-share for this list No win-rate or matchup data for any deck in this format No Side Deck, so post-side performance cannot be assessed

More TCG Info

Kuriboh

Kuriboh Breakdown

 
 

 

 

 

 

 

 
 

 

 
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